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SemiAccurate: Nintendo NX handheld to use Nvidia Tegra-based Soc

AmyS

Member
Thanks for clarification. I don't want to look suspicious toward a fellow gaffer with 12 years history, but how reliable is Matt?

Here is a list of common displays I sorted out from wikipedia:
960x540 (16:9) (qHD) (vita)
854x480 (16:9) (FWVGA) (gamepad)
768x480 (16:10) (WVGA)
640x360 (16:9) (nHD)
480x272 (16:9) (psp)
2x400x240 (16:10) (3DS)

720p is clearly a huge jump for Nintendo, and for a <250$ device. The screen is something in cost and power consumption, but the CPU/GPU feeding it too.
IMO Nintendo is looking anywhere here but very unlikely above 540p.
And that's assuming the general consensus saying they drop 3D.

Realistically, the best of both worlds would be 540p with 3D (heh, Super-Duper Ultra Stable 3D).
 

Jackano

Member
Nah, I got a Vita at launch for 230&#8364; (game and 8GB memory card included), and a New 3DS XL is still 195&#8364;. I haven't really seen the price of the 3DS go under 170, easily 200 with a game (+ charger). I don't think cost was an issue with the Vita, which just makes it even worse for the 3DS to be so expensive and still have awful hardware.

Yeah, a new3DS. And the 2DS is now $79...

Realistically, the best of both worlds would be 540p with 3D (heh, Super-Duper Ultra Stable 3D).

Realistically? You're serious? Why not holograms then?
 

Vanillalite

Ask me about the GAF Notebook
Well, honestly, the 3DS just seemed weak because the Vita was a thing. The 3DS was basically staying within Nintendo's usual trend for their handheld generations, Sony leapfrogged them with both PSPs. Not that it worked out for them, as the PSP, while it did very respectable numbers, couldn't compete with the DS juggernaut, and the Vita was a massive car crash in terms of sales while the 3DS, while it is a big drop from the DS, still sold pretty damn well. It's really only the Wii and Wii U that cut down on console power. If anything, in the handheld space, it's the PSP and Vita that essentially did the opposite, the main problem being that they sacrificed affordability to do so.

By Nintendo's usual trend, I do expect the NX handheld to be at least previous-gen console power, probably the handheld equivalent of the Wii U at least.

3ds was weak cause Nintendo unfortunately hit right when the mobile revolution was happening.

Not like they had a ton of choices to work with during R&D phase. It just so happened that during the 3ds life cycle mobile hardware kept getting stupidly more powerful AND cheaper at the same time.

Nintendo won't have that issue this time around.
 

Enduin

No bald cap? Lies!
Realistically, the best of both worlds would be 540p with 3D (heh, Super-Duper Ultra Stable 3D).

I hope they toss the 3D but stick with the dual screens. Clamshell design is boss, having a second screen is great even if many games don't fully utilize it. 3D for me is just pointless and adds nothing to the experience even with the best implementations. Two nice 540p screens of equal size again would be awesome.
 

Who

Banned
I really really really really want 3D in atleast one of the NX handhelds.

On a high res screen, I truly think it could become a game changer.
 

Eolz

Member
I hope they toss the 3D but stick with the dual screens. Clamshell design is boss, having a second screen is great even if many games don't fully utilize it. 3D for me is just pointless and adds nothing to the experience even with the best implementations. Two nice 540p screens of equal size again would be awesome.

Same for the DS/clamshell part.
Don't really care about 3D, but since I can stand it and it can be nice when it's well used, I also don't mind if they keep it.
 

Vanillalite

Ask me about the GAF Notebook
I really really really really want 3D in atleast one of the NX handhelds.

On a high res screen, I truly think it could become a game changer.

I'm not saying it wouldn't be cool to try again, but the cost benefit of the hardware having to do that vs the general public not really giving a fuck about 3d means they'd be stupid to try again.
 

Eolz

Member
That is why I bvelieve Sony WILL release a Vita successor, even if the prevailing consensus is that they won't.

How do you believe that from that quote exactly?
Everything points to it not happening. They're done with the dedicated handheld market.
 

Oersted

Member
Nah, I got a Vita at launch for 230€ (game and 8GB memory card included), and a New 3DS XL is still 195€. I haven't really seen the price of the 3DS go under 170, easily 200 with a game (+ charger). I don't think cost was an issue with the Vita, which just makes it even worse for the 3DS to be so expensive and still have awful hardware.

Here you get it for 159. And pricecuts at this point would only damage the profit margin. 2DS is for the cheap entrance price
 

-MB-

Member
How do you believe that from that quote exactly?
Everything points to it not happening. They're done with the dedicated handheld market.

I mean the risk that companies like Ippon Nichi and Falcom gonna jump ship if they cannot depend on a Sony handheld.
Sony is nto gonna let their home market just to Nintendo, and them losing these lower budget tier developers by dropping out the handheld space won't do.
Espescially since I doubt they will move to PS4 and be able to survive on that market.
 

Eolz

Member
I mean the risk that companies like Ippon Nichi and Falcom gonna jump ship if they cannot depend on a Sony handheld.

But that's those companies' problem, not Sony's one.
Both already started switching to console and pc for example. They'll try Nintendo's next handheld as well, even if they don't like it.
They're just keeping vita/ps3 releases as long as they can, same for Gust for example.
 

Roo

Member
Thanks for clarification. I don't want to look suspicious toward a fellow gaffer with 12 years history, but how reliable is Matt?

Here is a list of common displays I sorted out from wikipedia:
960x540 (16:9) (qHD) (vita)
854x480 (16:9) (FWVGA) (gamepad)
768x480 (16:10) (WVGA)
640x360 (16:9) (nHD)
480x272 (16:9) (psp)
2x400x240 (16:10) (3DS)

720p is clearly a huge jump for Nintendo, and for a <250$ device. The screen is something in cost and power consumption, but the CPU/GPU feeding it too.
IMO Nintendo is looking anywhere here but very unlikely above 540p.
And that's assuming the general consensus saying they drop 3D.

Just so some people have a rough estimation of the resolution:

A24wVMd.jpg


I agree with you, 720p is kind of unlikely from Nintendo.
Heck, the gamepad and Vita are a good enough jump from 3DS. Even better if all the games run at native resolution.
 

javac

Member
Nintendo could choose to go with a single capacitive touchscreen this time around, in fact it's the set-up I'm expecting Nintendo to go towards, especially if they want parity towards both mobile and their home console games with this handheld (and yes, before anyone starts I don't expect one-to-one parity for Nintendo's handheld and home console games, but the closer the better right?). I've really enjoyed the dual-screen set up thus far, even having UI elements on it has been great, likewise for speeding up things like inventory management, two things that have greatly benefited games like Pokemon but is it time for a fresh start? It's not like a single screened handheld would take us back to the handheld gaming ghetto
because we all know the PSP elevated us out of that
.
 

Eolz

Member
Nintendo could choose to go with a single capacitive touchscreen this time around, in fact it's the set-up I'm expecting Nintendo to go towards, especially if they want parity towards both mobile and their home console games with this handheld (and yes, before anyone starts I don't expect one-to-one parity for Nintendo's handheld and home console games, but the closer the better right?). I've really enjoyed the dual-screen set up thus far, even having UI elements on it has been great, likewise for speeding up things like inventory management, two things that have greatly benefited games like Pokemon but is it time for a fresh start? It's not like a single screened handheld would take us back to the handheld gaming ghetto
because we all know the PSP elevated us out of that
.

It's not time for a fresh start, whether vita fans want one or not (why bring up the psp otherwise). They can perfectly use one screen in a dual setup if needed for mobile and console games.
 

javac

Member
It's not time for a fresh start, whether vita fans want one or not (why bring up the psp otherwise). They can perfectly use one screen in a dual setup if needed for mobile and console games.

Are you insinuating I'm a 'vita fan' lol?
 

Eolz

Member
Are you insinuating I'm a 'vita fan' lol?

Not you particularly, but the only time I see the argument for one screen come, it's from people that think the 3DS was a bad handheld or that didn't have an handheld since the gba or the psp.
There's more reasons for nintendo to keep something able to use dual screen gameplay (whether it's 3ds format, 2ds format or something else) than going back to a single screen.
 

Mokujin

Member
I can't see how this late in the game a Nvidia deal could have gone under the radar, but at the very least it's a really entertaining rumor.
 

javac

Member
Not you particularly, but the only time I see the argument for one screen come, it's from people that think the 3DS was a bad handheld or that didn't have an handheld since the gba or the psp.
There's more reasons for nintendo to keep something able to use dual screen gameplay (whether it's 3ds format, 2ds format or something else) than going back to a single screen.

Well I can assure you that I love my 3DS and even mentioned the fact that I have loved the dual screen set-up thus far in the post that you quoted. I would be more than happy with them keeping the dual screen format. It has many practical benefits like the clam-shell design protecting the screens from external damage (although the 3DS had a tendency of scratching itself which was unfortunate) and even basic stuff like having the map and UI on the bottom screen was a benefit enough, but in a world of iPhones and a world where people mock the 3DS and Wii U for having resistive touchscreens (even-though they're not bad at all and work as intended), maybe a simple slab with a huge single screen is the way they'll go. And before anyone jumps on me, my main reasoning isn't the fact that the bottom screen is resistive but rather that people are quick to latch onto buzz words and mock things that are unconventional. The Wii U gamepad is likened to a fisher-price toy when we all know the girth of the controller is intentional for comfort reasons and not incompetency. They could have made it as slim as an iPad but who would want that? We live in a world where everything is compared to its contemporaries.

I personally doubt that the bottom screen on the 3DS costs much to manufacture likewise I doubt that it's taxing on battery, and maybe having a decent upper screen and a okay bottom screen is better on both fronts than having only one 'great' screen but I can't say for certain. Maybe one screen would help with battery life and pricing. People not wanting to entertain the notion that Nintendo might change the form-factor this time around however might be in for a rude awakening. Nintendo shouldn't change the form-factor to distance themselves from the 3DS/Wii U, at least not solely but that is something they might think about when it comes to marketing. On the flip-side, maybe the developers at Nintendo have expressed their love for the bottom screen which has benefited many games (Fire Emblem, Pokemon etc) and maybe that's something they can use to its advantage. Only time will tell but it's not impossible that we see a different form-factor.

Nintendo needs as many people as possible to carry this device with them, and people are less likely to carry something that takes up too much space or is too hefty.
 
It's an interesting point. If they want to translate any DS or 3DS titles to the device via eshop, then two screens seems the only option. However, if the handheld has any kind of link up with the home console - whereby it may replicate a GamePad 2.0 or suchlike - then one screen makes more sense.

I certainly wouldn't say one option is any likelier than the other right now.
 

KingSnake

The Birthday Skeleton
I can't see how this late in the game a Nvidia deal could have gone under the radar, but at the very least it's a really entertaining rumor.

Why wouldn't it? Nobody was speculating about Nvidia on NX, nobody actively searched for info in Nvidia reports or for some rumors. Everybody was focused on AMD, even in here.
 

EVH

Member
Fuck 3D. Really. Fuck it. It's the most useless gimmick ever.

Give me a good touch screen, good sound, good online, good OS, good analog sticks and a perfect grip for the hands, but fuck 3D.
 

KAL2006

Banned
Just so some people have a rough estimation of the resolution:

A24wVMd.jpg


I agree with you, 720p is kind of unlikely from Nintendo.
Heck, the gamepad and Vita are a good enough jump from 3DS. Even better if all the games run at native resolution.

I think the best resolution to go for is Wii U screen resolution. Wii U screen is 6.2 inches. If Nintendo shrink it down to 5 inches it's sharp enough. It would also be around 4x the resolution of 3DS top screen so it would be great for backwards compatability like the Vita did with PSP games. Sticking to a low resolution is really important if you want ambitious games and longe battery life.
 

Jackano

Member
Just so some people have a rough estimation of the resolution:
*pic*
I agree with you, 720p is kind of unlikely from Nintendo.
Heck, the gamepad and Vita are a good enough jump from 3DS. Even better if all the games run at native resolution.
Good comparison pic!

I think the best resolution to go for is Wii U screen resolution. Wii U screen is 6.2 inches. If Nintendo shrink it down to 5 inches it's sharp enough. It would also be around 4x the resolution of 3DS top screen so it would be great for backwards compatability like the Vita did with PSP games. Sticking to a low resolution is really important if you want ambitious games and longe battery life.
I'm leaning toward gamepad screen resolution (I may even believe it could be capacitive) too. But for another reason.

I'm starting to think the handheld, and the home controller, may share the same lower (resistive) touch screen. This for sure is a useful asset when it comes to steamline game development and share (a part) of library.

- This tiny touch screen is probably perceived as more discrete and less gimmicky, than the gamepad (which became a "tablet" because of-) big screen, when keeping dual screens gameplay. It may even looks similar to the dual shock 4 touchpad.

- The "new concept" can be translating off-TV play only when NX home and NX handheld are used together. The controller and handheld lower screens being the same... It's just a matter of streaming the upper screens one to another.

As a bonus, it is an optional setup where you get the full Wii U features. Because it's cool to think we'll get Wii U ports, but you don't get rid of the gamepad touch screen that easily, particularly for Mario Maker.


Here my same short-list for bottom* screens resolutions (DS and 3DS were 4:3):
480x320 (4:3)
400x300 (4:3)
384x288 (4:3) (CIF)
320x240 (4:3) (QVGA) (3DS)
 
Fuck 3D. Really. Fuck it. It's the most useless gimmick ever.

Give me a good touch screen, good sound, good online, good OS, good analog sticks and a perfect grip for the hands, but fuck 3D.
It's very expensive and probably resulted in the low resolution mess that is the 3DS screens.
Probably better to ditch it
 

Alex

Member
It's very expensive and probably resulted in the low resolution mess that is the 3DS screens.
Probably better to ditch it

Yep, 3D sucks a ton of hardware power and the screens probably cost them a small fortune in contrast to the rest of the internals. It was a poor idea and would continue to be a poor idea. Nintendo was banking on trends at the time, rather than their own creativity, and neither (half baked) implementations paid off.
 

MuchoMalo

Banned
Good comparison pic!


I'm leaning toward gamepad screen resolution (I may even believe it could be capacitive) too. But for another reason.

I'm starting to think the handheld, and the home controller, may share the same lower (resistive) touch screen. This for sure is a useful asset when it comes to steamline game development and share (a part) of library.

- This tiny touch screen is probably perceived as more discrete and less gimmicky, than the gamepad (which became a "tablet" because of-) big screen, when keeping dual screens gameplay. It may even looks similar to the dual shock 4 touchpad.

- The "new concept" can be translating off-TV play only when NX home and NX handheld are used together. The controller and handheld lower screens being the same... It's just a matter of streaming the upper screens one to another.

As a bonus, it is an optional setup where you get the full Wii U features. Because it's cool to think we'll get Wii U ports, but you don't get rid of the gamepad touch screen that easily, particularly for Mario Maker.


Here my same short-list for lower screens resolutions (DS and 3DS were 4:3):
480x320 (4:3)
400x300 (4:3)
384x288 (4:3) (CIF)
320x240 (4:3) (QVGA) (3DS)

At this point, capacitive is probably more cost-effective than resistive due to the ubiquity.
 

FLAguy954

Junior Member
Yep, 3D sucks a ton of hardware power and the screens probably cost them a small fortune in contrast to the rest of the internals. It was a poor idea and would continue to be a poor idea. Nintendo was banking on trends at the time, rather than their own creativity, and neither (half baked) implementations paid off.

The 3D was smartly executed in the New 3ds and it absolutely was not half baked. I had an amazing experience with the 3D so I for one hope that they go for it again instead a boring ass 2d screen.

Oled + 3d + head tracking would be an amazing combination.
 

orioto

Good Art™
The 3D was smartly executed in the New 3ds and it absolutely was not half baked. I had an amazing experience with the 3D so I for one hope that they go for it again instead a boring ass 2d screen.

Oled + 3d + head tracking would be an amazing combination.

I would really like that actually. I remember fantasizing about this.

First, a high density 3d screen would actually be super impressive to look at, as resolution has big influence on depth perception. I guess (maybe not ?) nowadays, a cheap 1920x1080, being an effective 960x1080 3D
screen would be a possibility. That would be friggin' surreal to see.

Now add what i wold call some kind of 4d tracking. Meaning:

_Gyro in the console changes perspective as the console moves, even slightly, subtly.

_Head tracking changes perspective when your head moves.

That means.. imagine the screen looks like a hole, an empty frame and what's inside looks behind it, independently from how it moves, or you move (of course there is a limit to that in range, obviously). That + 3D, + high resolution, + a 60fps game.. i'm prettttty sure it would melt brains.

That's the kind of thing Nintendo would love. It's doable honestly, all techs are there. it wold certainly be a wayyyyy bigger wow factor than 3D was on 3ds back then. It would basically look real, like it's there.

Also on a different note, but regarding funny visual / gameplay gimmicks. Something i never really see pop out in chats. What if Nintendo plays with super high framerate ? Like.. a 120fps screen with some g-sync equivalent. That would surprise everyone :p

Anyway what all that means is.. There is a real possibility, with a portable and a custom screen, to have something unique, a visual tour de force than you couldn't reciprocate on any tv in the world. That must be tempting when you create a portable and you're Nintendo..
 

javac

Member
So with the conversation on screen resolutions, how does the idea of the free-form display fit in? That's still a potential candidate, right?
 

magnumpy

Member
Here my same short-list for lower screens resolutions (DS and 3DS were 4:3):
480x320 (4:3)
400x300 (4:3)
384x288 (4:3) (CIF)
320x240 (4:3) (QVGA) (3DS)

the home console will probably have a 16:9 aspect ratio. wii-u had a 16:9 aspect ratio, and all tvs these days are 16:9. if there is some kind of cross compatibility between home and portable consoles, that would suggest the portable would also be 16:9. nintendo seems to like the idea of "write once, run anywhere" kind of shared libraries.
 

Eolz

Member
Well I can assure you that I love my 3DS and even mentioned the fact that I have loved the dual screen set-up thus far in the post that you quoted. I would be more than happy with them keeping the dual screen format. It has many practical benefits like the clam-shell design protecting the screens from external damage (although the 3DS had a tendency of scratching itself which was unfortunate) and even basic stuff like having the map and UI on the bottom screen was a benefit enough, but in a world of iPhones and a world where people mock the 3DS and Wii U for having resistive touchscreens (even-though they're not bad at all and work as intended), maybe a simple slab with a huge single screen is the way they'll go. And before anyone jumps on me, my main reasoning isn't the fact that the bottom screen is resistive but rather that people are quick to latch onto buzz words and mock things that are unconventional. The Wii U gamepad is likened to a fisher-price toy when we all know the girth of the controller is intentional for comfort reasons and not incompetency. They could have made it as slim as an iPad but who would want that? We live in a world where everything is compared to its contemporaries.

I personally doubt that the bottom screen on the 3DS costs much to manufacture likewise I doubt that it's taxing on battery, and maybe having a decent upper screen and a okay bottom screen is better on both fronts than having only one 'great' screen but I can't say for certain. Maybe one screen would help with battery life and pricing. People not wanting to entertain the notion that Nintendo might change the form-factor this time around however might be in for a rude awakening. Nintendo shouldn't change the form-factor to distance themselves from the 3DS/Wii U, at least not solely but that is something they might think about when it comes to marketing. On the flip-side, maybe the developers at Nintendo have expressed their love for the bottom screen which has benefited many games (Fire Emblem, Pokemon etc) and maybe that's something they can use to its advantage. Only time will tell but it's not impossible that we see a different form-factor.

Nintendo needs as many people as possible to carry this device with them, and people are less likely to carry something that takes up too much space or is too hefty.

Ah yeah, now this makes a lot more sense, really good arguments too.
I can see them trying to improve over the clam-shell design, but hard to do much apart making it thinner and mroe ergonomic...
It's mainly for gameplay and UI/UX reasons that I don't see them dropping the second screen to be honest, even if it has its bad points.

So with the conversation on screen resolutions, how does the idea of the free-form display fit in? That's still a potential candidate, right?

I think free-form display was for QOL, but who knows now that it's forever on hold.
 

KingSnake

The Birthday Skeleton
I think this should be shared also in this thread, as it is relevant to the discussion:

Had a lengthy chat with Emily today, and she shared some information with me on all the rumor talk going on recently. Those thinking she is making stuff up for attention or that is she holding a carrot in front of you for laughs are wrong. Her sources are legit, and the claims are backed by several sources. She is sharing the information she has and is clearing the air of misinformation. It isn't being shared for attention.

She did say I could share this small bit with you: "Nvidia is involved with Nintendo's future hardware."

It's practically a second source for the Nvidia involvement in NX hardware, as Nate discussed with Emily and verified that the info comes from legit sources.
 

FLAguy954

Junior Member
I would really like that actually. I remember fantasizing about this.

First, a high density 3d screen would actually be super impressive to look at, as resolution has big influence on depth perception. I guess (maybe not ?) nowadays, a cheap 1920x1080, being an effective 960x1080 3D
screen would be a possibility. That would be friggin' surreal to see.

Now add what i wold call some kind of 4d tracking. Meaning:

_Gyro in the console changes perspective as the console moves, even slightly, subtly.

_Head tracking changes perspective when your head moves.

That means.. imagine the screen looks like a hole, an empty frame and what's inside looks behind it, independently from how it moves, or you move (of course there is a limit to that in range, obviously). That + 3D, + high resolution, + a 60fps game.. i'm prettttty sure it would melt brains.

That's the kind of thing Nintendo would love. It's doable honestly, all techs are there. it wold certainly be a wayyyyy bigger wow factor than 3D was on 3ds back then. It would basically look real, like it's there.

Also on a different note, but regarding funny visual / gameplay gimmicks. Something i never really see pop out in chats. What if Nintendo plays with super high framerate ? Like.. a 120fps screen with some g-sync equivalent. That would surprise everyone :p

Anyway what all that means is.. There is a real possibility, with a portable and a custom screen, to have something unique, a visual tour de force than you couldn't reciprocate on any tv in the world. That must be tempting when you create a portable and you're Nintendo..

If they had two SKU's, a cheaper one without 3D and one with the 3D features you mentioned, I would be there day one.
 

Vena

Member
I think this should be shared also in this thread, as it is relevant to the discussion:

It's practically a second source for the Nvidia involvement in NX hardware, as Nate discussed with Emily and verified that the info comes from legit sources.

We potentially have three, with the third claiming Pascal.
 
I think this should be shared also in this thread, as it is relevant to the discussion:



It's practically a second source for the Nvidia involvement in NX hardware, as Nate discussed with Emily and verified that the info comes from legit sources.
Cool. I was a bit iffy on this source but I guess Emily backing it up gives it some weight
 

bomblord1

Banned
Considering the current rarity of 540p displays and Nintendo's penchant for using existing screen tech that is cheapely and easily available I really can't seemthem going with it. Either 480 or 720 is my bet as they are both very widely used in phones.
 
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