• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Developer: PS4 Neo exists because PVR was going to be awful on reg PS4s[debunked]

Status
Not open for further replies.

driver116

Member
*buys PSVR for PS4*

"Boy, this is rough!"

*Sony announces more powerful PS4K*

"Boy, guess I'd better get that unit to justify the $399 I laid out for the VR"


...is what Sony hopes and prays will happen.

...Or it will just kill Sony's VR investment dead in it's tracks among the masses.
 

LeleSocho

Banned
Where people have took this idea that the impressions on PSVR are false or done on enhanced hardware?
PSVR and its software works fine for what it is on the normal PS4 but in the grand scheme of things and looking at the near future it's an hardware totally unfit for VR.
Heck, even high end pc and Oculus/Vive are not so good compared to what will be released in 2-3 years.
 
I never get that VR requirement. Anyone having tried VR knows a good game with PS2 graphics (with ps4 textures and light) and 120f fps will look incredible.

I mean if the goal was to have non vr title run in vr, i could see the problem. But as long as VR titles are tailor made original games, I don't see the problem.

This. Stylized titles make the most sense to take advantage of somewhat limited power.
 

mrklaw

MrArseFace
Where people have took this idea that the impressions on PSVR are false or done on enhanced hardware?
PSVR and its software works fine for what it is on the normal PS4 but in the grand scheme of things and looking at the near future it's an hardware totally unfit for VR.

"VR needs lots of power" is currently the scapegoat of the week
 

Gurish

Member
Sounds like bullshit, unless Sony will drop a bomb and announce that PSVR doesn't support PS4 and you have to buy the 4K version, they won't release something that works terribly on PS4.

PS4 will support VR well for at least a year or two, until it will start to feel awful.
 

THE:MILKMAN

Member
Interesting if true (and still relevant today).

I'm still intrigued about the breakout box. I know Sony have categorically stated it is for 3D audio/social screen but don't they continue to be pretty secretive about it?

It seems it uses quite a few watts and even has a fan.

Maybe this box has a chip(s) that adds a surprising amount to the cost and Neo wouldn't need it?
 
OléGunner;204707008 said:
You'd have to be a mad man to buy PSVR for current PS4 lmao

Why? I thought the PSVR headset came with a separate processor inline that looks like a mini PS4.

Surely the PS4 neo is basically going to have that processor built in?
 

Kyoufu

Member
Interesting if true (and still relevant today).

I'm still intrigued about the breakout box. I know Sony have categorically stated it is for 3D audio/social screen but don't they continue to be pretty secretive about it?

It seems it uses quite a few watts and even has a fan.

Maybe this box has a chip(s) that adds a surprising amount to the cost and Neo wouldn't need it?

Whether Neo needs it or not is irrelevant when every PSVR SKU has it included and it's not something they can cut later because there are 40+ million PS4s in consumer homes which require it in order to function.
 
VR and these 'new' consoles has just been a complete cluster fuck the last few months.

The console space is supposed to be convenient and easy.
 
Why? I thought the PSVR headset came with a separate processor inline that looks like a mini PS4.

Surely the PS4 neo is basically going to have that processor built in?

it`s not a processor. It`s a device to bring the 2 pictures you get in your PSVR and make it one to show on your tv. Also it does something with the 3D audio.

It doesnt add more power to the ps4 .
 

Kyoufu

Member
VR and these 'new' consoles has just been a complete cluster fuck the last few months.

The console space is supposed to be convenient and easy.

You buy a PSVR, you plug it into your PS4, you put it on your head and you play a game. It doesn't get any easier than that.
 

Kysen

Member
My current pc GPU has almost the same power as the NEO gpu and its barely enough for my Vive. Devs are going to have to work magic to get anything looking stable on the current model PS4.
 
Sounds like bullshit, unless Sony will drop a bomb and announce that PSVR doesn't support PS4 and you have to buy the 4K version, they won't release something that works terribly on PS4.

I doubt it. They've already started taking money for the PSVR, and if it didn't support the baseline PS4 at release then this would constitute false advertising.
 

ZehDon

Gold Member
Why? I thought the PSVR headset came with a separate processor inline that looks like a mini PS4.

Surely the PS4 neo is basically going to have that processor built in?
Nope, not at all. The "processor" is just an HDMI splitter, to enable the social screen, and does some 3D audio stuff. It doesn't do anything to increase the power of the PS4. Given Sony's shipping the unit with every PSVR unit because its fundamentally required for the device to operate, building an HDMI splitter into the PS4 Neo is pointless.

As for the quote in the OP, it's a fairly broad statement that is vaguely worded from an anonymous source of unknown repute, that is picked apart in the next quoted passage. Given that Sony has only demonstrated PSVR on launch hardware, facts to date really call into question the expertise and knowledge of the person making the claim. Given that PSVR is often cited as providing a VR experience on par with the other HMDs, the claim appears demonstrably false. I'm not giving the benefit of the doubt, given all signs point to this claim being out of date, unsubstantiated, or simply fabricated.
 

Kai Ozu

Member
going through all this trouble for something that they are not even sure will be worth it in the end. This gen has been such a disappointment for me.
 

Elios83

Member
This is just a hyperbolic way to say that VR will obviously be better on NEO.
It still runs fine on the normal PS4 as documented by multiple hands on.
 
You buy a PSVR, you plug it into your PS4, you put it on your head and you play a game. It doesn't get any easier than that.

The whole purpose of this thread is that the original PS4 may not be ideal for using VR.

And then you get into different configurations between the two systems which could result in different experiences.

And the fact that it is a bulky accessory that takes up additional space/power options.

And that it's costly because they are introducing this tech too early.


Sony and MS should have just let the 5 year cycle (or longer if needed) just ride itself out and then release new consoles with VR already integrated at a cheaper price or just make VR a stand-alone technology instead of requiring it to be bolted onto a console.
 

Clear

CliffyB's Cock Holster
The perspective depends on what technology that CTO has experience of/is talking about.

I mean, if you consider what if they are used to dealing with engines that have significant issues maintaining frame-rate due to their relative inefficiency (e.g Unity or CryEngine) they are far more likely to throw the hardware under the bus rather than cop to the fact that their middleware of choice is a big part of the problem.

A single anonymous source is far from conclusive proof of anything, and treating it as such is just daft.
 

Suzzopher

Member
PSNeo exists because of a change to the console market life cycle of iterative upgrades, the PSNeo would have been on the table before the PS4 even launched.
 
Current project work well for psvr

But future aaa and other game will need ps4k to deliver definitive experience in vr and not cut half the graphic quality.

Seem easy to understand
 
My current pc GPU has almost the same power as the NEO gpu and its barely enough for my Vive. Devs are going to have to work magic to get anything looking stable on the current model PS4.


Optimisation is the key word here!

you can get much more out of the Console GPU than the PC counterapart. You have one setup on console the dev can work with. You have to consider 100 possibilities on pc because of the different hardware setups people have.

That`s why you won`t get ps4 graphics with the same hardware on pc.
 

KingSnake

The Birthday Skeleton
It doesn't really matter, since Neo can't have games that are not possible on the base PS4.
Only if you consider 3+ years as "near future".

The same game, better framerate is the difference between motion sickness and no motion sickness in VR. I'm not saying that the VR games on PS4 will make you sick, but it really seems to be at the very minimum required for VR.
 

*Splinter

Member
Sounds like hyperbole. Sony are enforcing a strict minimum in fps for vr (90? 60?), so this is a graphical downgrade at worst, and even my phone can run vr without looking "awful"
 

orioto

Good Art™
That's the problem though. If you make games tailored for VR, you're only selling to people who own a VR device. If your games works for both, it's less risky and offer more content for VR owners... but it requires a powerful device.

But we perfectly know the real vr killer app will be tailor made and designed with vr in mind anyway..
 

mrklaw

MrArseFace
Are you implying that it does not? Because if so that's a very ignorant statement to make.

No of course not. But I've seen it used as the reason for ps4k existing, as a way to force ps4 owners to upgrade, as a reason for why Gtan Turismo is seemingly shit, and as a reason behind the Scorpio

Yes it needs power but by all accounts PSVR is well balanced against the performance of the PS4. And pretty soon the performance needed on PC should be a lot more affordable with Polaris
 

Amauri14

Member

LeleSocho

Banned
It doesn't really matter, since Neo can't have games that are not possible on the base PS4.
Only if you consider 3+ years as "near future".
Strictly speaking you are right Neo can't have games that do not run on base PS4 but you will have completely different experiences between playing a game at PS2 level of detail at a mere 60fps with the original PS4 against a more advanced looking game at a more human 90fps that you'll have with Neo.

Let's be frank here, PSVR is the poor men's VR experience just to give people something until things get better and will be more so with the original PS4, for example the "you can't drop below 60fps" rule would be at a much more stricter "you can't drop below 90fps" if the original PS4 wasn't supported because that's the minimum threshold for a good VR experience today.
 

Mung

Member
I love the way people imply 'it must be shit because my PC that's so fast it goes back in time can't run VR properly', even though we have so many positive impressions of actual games running on this (by some Gaffers no less).
 

Kayant

Member
Same story from a VR developer on Reddit:

"PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth."

One of middleware providers who said something like that was Epic.
https://youtu.be/W8bREFpp2o8?t=1551
http://www.twitch.tv/unrealengine/v/7616153?t=21m52s

They ported street Showdown demo from PC to PS4 without touching any of the assets. According to the dev who ported the demo, PS4 [rendering at 60fps] can provide equivalent VR experience as PC with 970/980 grade card. Of course PC has more CPU resources, so PS4 could be compromised in CPU area.
Of course this isn't the case 100% of the time but it's something.
Plus this -
And all the impressions from trade shows am going with this might have been the case once upon a time before some key optimisations/improvements were made otherwise the "was" doesn't really make sense here to me.

Also I guess it could also be more of the fact that as things more demanding the gap in experience between PS4 and Neo will be more apparent.
 

*Splinter

Member
Strictly speaking you are right Neo can't have games that do not run on base PS4 but you will have completely different experiences between playing a game at PS2 level of detail at a mere 60fps with the original PS4 against a more advanced looking game at a more human 90fps that you'll have with Neo.

Let's be frank here, PSVR is the poor men's VR experience just to give people something when things get better and will be more so with the original PS4, for example the "you can't drop below 60fps" rule would be at a much more stricter "you can't drop below 90fps" if the original PS4 wasn't supported because that's the minimum threshold for a good VR experience today.
60 fps PS2 up to 90 fps PS4?

Lol, I'm guessing 60 fps PS3 up to 60 fps PS4
 

Joejoe123

Neo Member
I'm not surprised if this is true. Most PSVR titles on the launch PS4 will probably run at 60FPS and use the breakout box to interpolate to 120fps to avoid motion sickness. The PS4-Neo may run the same titles at a native 90fps with boosted visuals.

It does make me reconsider my PSVR pre-order. Going from $500 to $900+ for the ideal experience is a little steep, especially with the history of console addons/accessories and long-term support.
 

madmackem

Member
I doubt you'll be able to run PSVR on a normal PS4 - forget the computing unit (the black box).

I think PSVR will be PS4 Neo exclusive. Which would actually be a bad move.
There is more chance of Sony exiting the console space tomorrow than not being able to run PSVR on current machines.
 

Kayant

Member
I'm not surprised if this is true. Most PSVR titles on the launch PS4 will probably run at 60FPS and use the breakout box to interpolate to 120fps to avoid motion sickness. The PS4-Neo may run the same titles at a native 90fps with boosted visuals.

It does make me reconsider my PSVR pre-order. Going from $500 to $900+ for the ideal experience is a little steep, especially with the history of console addons/accessories and long-term support.
Expect the breakout box can't do this.
http://www.neogaf.com/forum/showthread.php?t=1190816&page=1
http://www.neogaf.com/forum/showthread.php?t=1189622
 

orioto

Good Art™
Also I guess it could also be more of the fact that as things more demanding the gap in experience between PS4 and Neo will be more apparent.

And that's the wrong logic.

To the contrary, there is a big difference between VR and normal gaming.

In normal gaming, you will see games being below 30fps or with crappy resolution on vanilla PS4, cause dev can do it. They did it already on XBO and even PS4, so why not.

Now in VR, it's really different. You HAVE to have something stable and comfortable or it's just unbearable for people. That means vanilla PS4 VR games will HAVE to be at least 60fps with 120fps simulated, which seems to work nicely.

Those vr games will have to run well on normal PS4, no matter how. And they will be tailor made for it. There is no choice.

60 fps PS2 up to 90 fps PS4?

Lol, I'm guessing 60 fps PS3 up to 60 fps PS4

None of those statement are true anyway, by simple logic.
There is what, almost 10 times more gflop between a PS3 and a PS4... How does doubling the power of a PS4 will be a gap from PS3 to PS4 graphics.. It would be more something like same graphics but 60fps > 90 or 120fps But in the end that'll mean the difference if simulated 120fps against true one, and how much will people see the difference, we'll see it.

And when people saying PS3, or PS2 graphic. It's never really that simple. Just look at current PSVR games. They'll have modern shaders and textures, so PS3, or even PS2 geometry doesn't mean same graphics.
 

Three

Member
So what have we had so far from "sources":

1)Neo was made because a die shrink investment was more expensive than a new chip

2)Neo was made because MS was doing the same

3)Neo was made because PSVR is not good on standard PS4.



Considering the fact that there was multiple demos of PSVR on launch consoles I would say the last one is complete hyperbole.
 

THE:MILKMAN

Member
Whether Neo needs it or not is irrelevant when every PSVR SKU has it included and it's not something they can cut later because there are 40+ million PS4s in consumer homes which require it in order to function.

Yeah I didn't really think that through...

Yet something feels real off about PSVR with the way it was unveiled at GDC (low key IMO) and coming out later than thought and even the difficulties in pre-ordering.

All real odd.

ZehDon said:
The "processor" is just an HDMI splitter, to enable the social screen, and does some 3D audio stuff.

But would that require so much power? The box is said to come with a 36 watt rated PSU and using Sony's other PlayStation hardware as a guide I would guess that would translate to ~20W at the wall.

My whole PC built 6 weeks ago (albeit without a GPU ATM) is using 23W at the wall right now browsing Gaf.
 
Status
Not open for further replies.
Top Bottom