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LTTP: Tomb Raider 2013 and why I like it better than Uncharted 4

tskeeve

Member
I can't agree. UC4 is a master-class in action-adventure game design and storytelling. The Tomb Raider Reboot was a decent game, but I honestly couldn't bring myself to finish it.
 

Montresor

Member
Sorry, played through it 4 times now, 100% it and never noticed any input lag that affects the game in a negative way.

I found the input lag really frustrating. It ruined the combat for me. However, I think they fixed the input lag on the PC version.

To me it`s fascinating that the experience can be so vastly different for two different people.

Why is this the case? Is LostDonkey just lucky in that he is not sensitive to legitimate input lag, while Langon Alger is more sensitive/perceptive and can easily spot it when input lag is present?

Or were there hardware differences between both players' setups that contributed to this (type of television, type of television settings, or perhaps the type of hard drive used on XB1, external vs internal, regular vs SSD)?

I didn't notice any input lag and I've put in 70+ hours into Rise of the Tomb Raider so far.
 
I always felt that way about every Uncharted, haven't really gotten into 4 yet though.

Love Tomb Raider, and can't wait to play it on PS4 this year.
 

Aenima

Member
Not to me. TR reboot has a better combat system than the previous Tomb Raider games, but lost all its personality that made Tomb Raider a great game to me, that was no tombs to raid. Instead they try mimic what Uncharted games do and fail to do it better. The result to me is a worst Tomb Raider than the old ones adventure wise, and a worst Uncharted game.
The combat with the bow was enjoyable but that was the only real good thing i got out of TR Reboot.

Will not pay more than 20$ for the new one on the PS4.
 

XAL

Member
I had zero chunkiness or input lag with either of the new Tomb Raiders.

I loved UC4, but the TR games are superior for me.
 

Raptor

Member
Gunplay and general gameplay is way more satisfying than UC1 to 3, I cant say about U4 because even though I played the beta I didnt get a good concesive feeling to make a fair judgement.

But knowing that U4 has way less combat encounters than normal Im inclined to say yes it would be better for me too aswell.
 

Wiped89

Member
I love Uncharted but I agree with everything you said.

Tomb Raider 2013 is one of my favourite games and tellingly I have beaten it 2-3 times, like the first 3 Uncharted games. I only wish the story was better.

I am yet to play Rise but I will when it hits PS4
 

Murdamonk

Member
I love TR2013, finished it like 5 times (x360, PC, PS4). But i think Uncharted 4 is just way better. Storywise, gameplay..

Start ROTR, but haven't got far enough to comment..
 

-griffy-

Banned
The new Tomb Raider games still feel like they are emulating Uncharted in so many ways, without fully understanding how the Uncharted's work so well, while layering progressively more gamey, open world-type systems on top. It's like they are more complex, or complicated, but that doesn't necessarily mean they are better. They are still mostly good games and I've 100%'d both of them, but I still prefer Uncharted (specifically 2 and 4) over the new Tomb Raiders.
 
Man, why can't people just enjoy games for what they are and NOT write think pieces on game forums comparing them in over analyzed depth?

I mean seriously. Tomb Raider is great and so is Uncharted. Let's just move along and be grateful we have both and NOT one over the other.
 

AndrewRyan

Member
Interesting you don't see much difference in the climbing from U3. Climbing and the motion physics are probably my favorite improvement so far. The way the characters interact with the environment is a real treat and some of the smoothest I've ever seen.

It's true the climbing itself can sometimes be a little mind-numbing, but still I appreciate the clever way the platforms are integrated with the environment.

Have to admit not being able to get into TR. Nothing wrong with it and it's a finely crafted and great looking, but never really want to keep playing.
 
I adorr Tomb Raider 2013, and am glad that you do too, OP. It's a personal favourite that I loved both times through.

I actually prefer it to ROTTR.

That said, Uncharted 4 is a very good game. They're both very good.
 

The Lamp

Member
TR does nothing better than U4. TR doesn't have great puzzles, platforming or exploration either. It tried, but it's just as restricted as any of the Uncharted games. At the very least when you do a mindless puzzle in Uncharted it tends to look really cool.

I gave examples that showed why I think this is not the case.

The ordinary TR13 puzzle is more clever and uses more items and game mechanics than your ordinary U4 puzzle (crate pulling lol).


TR2013 felt like a game that didn't ever feel comfortable in its own skin. It tried to copy a lot of stuff from other games and never committed to any of its elements, so it's overall very noncommittal and halfhearted. Its a very uncertain game.

Eh I can kinda see what you mean but I feel like it committed well to the puzzle-item-environment platter. You unlock new items, they unlock new areas and let you solve new puzzles and climb to new places. This is consistent throughout the whole game and just layers upon itself.

Best thing TR2013 has is the bow. I liked using the bow. I'm also a sucker for weapon upgrading.
Sadly, TLoU has the superior bow gameplay. Weapon upgrade system is done better in that game as well.

Agreed.

It's very similar to something like Dante's Inferno. Tried to copy a working formula, tried to add its own flavor, but didn't outdo the source(God of War) in any single way.
It's a different lesser version. Something to play while something better comes out.

Ehhh, I dunno. Haha.

...Right.

U4 had
a collapsing clock tower and a collapsing building in Libertalia...that scale of collapsing architecture is very common in TR13.

I just remembered the jeep setpiece, which is yea, pretty great, I admit. Better than what I have seen in TR.
 
I can't agree. UC4 is a master-class in action-adventure game design and storytelling. The Tomb Raider Reboot was a decent game, but I honestly couldn't bring myself to finish it.

UC4 is a really awesome game. But as far as storytelling goes, I honestly found the Drake and Elena cutscenes very boring.
 

The Lamp

Member
Interesting you don't see much difference in the climbing from U3. Climbing and the motion physics are probably my favorite improvement so far. The way the characters interact with the environment is a real treat and some of the smoothest I've ever seen.

It's true the climbing itself can sometimes be a little mind-numbing, but still I appreciate the clever way the platforms are integrated with the environment.

Have to admit not being able to get into TR. Nothing wrong with it and it's a finely crafted and great looking, but never really want to keep playing.

I definitely noticed how there's less "error" involved in U4's climbing compared to previous Uncharteds (I have to fight the controller less), but I don't see how it has functionally improved otherwise.
 

AmuroChan

Member
TR2013 was a fun game, but the story and side characters were entirely forgettable. The only thing I can recall vividly from that game is her dying animation. UC4, on the other hand, is a game that I'll remember for the rest of my life. I wish the game was 100 hours because the worst part of the game was that I had to say goodbye to these characters far too soon.
 

SmokedMeat

Gamer™
Uncharted 4 feels every bit like an adventure. It's a more laid back game then Tomb Raider, with the banter between characters, and navigating the rather huge environments.
It's a stunning game, that surpasses even Tomb Raider, which is no small feat.

But maybe there's just a bit too much environment navigation? I never really had a fear of dying during those moments, so it was really just a matter of getting through them, to further things. Worse still I disliked the combat. I mean, the enemies are bullet sponges, and it's downright annoying.

I think Tomb Raider is the better game. Combat is far more enjoyable, as enemies aren't bullet sponges. There's also what feels to me, a better balance between action and exploration. I also enjoy upgrading my weapons and character. It's more fun then searching for little trinkets.
 

Auto_aim1

MeisaMcCaffrey
I think many people are just tired of the Uncharted formula. And yes, I do think TR and RoTR are much more fun to play than UC3 and UC4. I think with all the open world games we have nowadays the linearity in UC games feels very restrictive. I am finding it really difficult to finish UC4 a second time, I just can't do it.

More thoughts: RoTR felt like an extension to TR, as in, not really a big expansive sequel that vastly improves on the original, but it was still a very good game. I think TR combat, exploration, puzzles with UC graphics, character interaction and development would be frickin' amazing. CD have been trying to do that but they still have a long way to go. I'm more interested in playing the next TR game than a next UC tbh.
 

-griffy-

Banned
I definitely noticed how there's less "error" involved in U4's climbing compared to previous Uncharteds (I have to fight the controller less), but I don't see how it has functionally improved otherwise.

Functionally you have full analog control over Drake and where he is reaching, and can use the analog stick to reach out to hand holds and he will grab them and move to the next in a realistic faction, which didn't exist at all as a mechanic in the previous games.
 
I gave examples that showed why I think this is not the case.

The ordinary TR13 puzzle is more clever and uses more items and game mechanics than your ordinary U4 puzzle (crate pulling lol).




Eh I can kinda see what you mean but I feel like it committed well to the puzzle-item-environment platter. You unlock new items, they unlock new areas and let you solve new puzzles and climb to new places. This is consistent throughout the whole game and just layers upon itself.



Agreed.



Ehhh, I dunno. Haha.



U4 had
a collapsing clock tower and a collapsing building in Libertalia...that scale of collapsing architecture is very common in TR13.

I just remembered the jeep setpiece, which is yea, pretty great, I admit. Better than what I have seen in TR.

That's just my opinion. I got a heavy Assassin's Creed vibe. I could imagine a room full of business people making the game to appeal to as many people as possible. It feels extremely cynical.

That being said, I like TR2013. Bought it on PS3 and PS4. I like some AC games as well.
TR2013 is not a bad game, it's a good game. I'm totally onboard with Rise whenever that comes out on PS4. I just don't think they're exceptional like the Uncharted series is.

I'm also old enough to have played the old TR games on PS1. THOSE are puzzles to me. Those have real platforming and exploration. I wish that's what these new TR games would take their inspiration from.
 
Uncharted 4 feels every bit like an adventure. It's a more laid back game then Tomb Raider, with the banter between characters, and navigating the rather huge environments.
It's a stunning game, that surpasses even Tomb Raider, which is no small feat.

But maybe there's just a bit too much environment navigation? I never really had a fear of dying during those moments, so it was really just a matter of getting through them, to further things. Worse still I disliked the combat. I mean, the enemies are bullet sponges, and it's downright annoying.

People are still saying this? Wow...
 

sainraja

Member
Uncharted and TR have similar elements but they aren't trying to do the same thing. TR reboot went with XP, open world exploration and boredom.

Uncharted was more telling a story and incredible set pieces. Even with so called "wide-linear" in UC4, exploration isn't the focal point, puzzles are or have never been important.

Overall, I vehemently disagree.

^^ This. 100% this.
 

WoolyNinja

Member
The only thing I like better about Tomb Raider is the combat. Taking guys out with the bow is amazing. But I think story, environments, characters, atmosphere, controls, etc are all better in Uncharted 2 and up.
 

hawk2025

Member
My God, it's not even close.

The only glimmer of possibility would be on the combat, which Uncharted 4 utterly and categorically crushed Tomb Raider at last!
 

Elios83

Member
LOL no it's not even close.
It's not like Tomb Raider 2013 is a bad game, at all.
But Uncharted 4 is in an other league.
 

Aters

Member
People will burn you here, but I agree with you, TR2013 as a game is really fun to play. Can't wait for Rise to launch on PS4.

I still haven't played UC4 because all I heard is how much they focus on the story and I'm not particularly interested in the story.

If you want to sell me a game only for the story, the story must be very fucking good, and I'm not sure the story in UC4 is that good.
 

The Lamp

Member
Functionally you have full analog control over Drake and where he is reaching, and can use the analog stick to reach out to hand holds and he will grab them and move to the next in a realistic faction, which didn't exist at all as a mechanic in the previous games.

Yes, but I guess I found that mostly useless. You're better off mashing x to jump in the automatic direction than deliberating at ledges, slowing you down. You're always headed in one direction anyway, so the choice to stretch out your arms to one ledge versus another is arbitrary anyway. Just my thoughts. But yeah, I guess it is something extra the other Uncharteds did not have.
 
I've been going through the UC collection and just recently stopped in the middle of U2 because the non-combat gameplay is basically nonexistent. The games actually make me angry because they look so fucking good yet all you do in them is run around and occasionally "climb" through pointing in directions and pressing the X button. It pretty much ruined my desire to get U4, which was reasonably high beforehand.

I was actually considering playing through the TR: Definitive Edition to get a second opinion on how I feel about the two series. I might actually skip all the cutscenes though lol. The story is absolutely horrendous. That is one area Uncharted is absolutely superior.
 
People will burn you here, but I agree with you, TR2013 as a game is really fun to play. Can't wait for Rise to launch on PS4.

I still haven't played UC4 because all I heard is how much they focus on the story and I'm not particularly interested in the story

Uhhh wut.
 

AmuroChan

Member
Functionally you have full analog control over Drake and where he is reaching, and can use the analog stick to reach out to hand holds and he will grab them and move to the next in a realistic faction, which didn't exist at all as a mechanic in the previous games.

The climbing mechanic will also change based on the environment around you. When it's raining, everything becomes more slippery and you're not able to jump as high or reach as far as you normally can. In the latter part of the game, you have to use a tool to supplement your climbing in order to traverse certain terrain. The mechanic is absolutely more sophisticated than previous Uncharted games.
 
I can't agree. UC4 is a master-class in action-adventure game design and storytelling. The Tomb Raider Reboot was a decent game, but I honestly couldn't bring myself to finish it.

UC4 is a master class in making your game worse to serve narrative purposes. People praised the new combat in pre-release footage, and although I was very sceptical of this it did turn out to be quite an improvement over previous games in the series (nb. I still fucking hate those heavy armour dudes). The problem is that the game is paced around the narrative, rather than around compelling gameplay. What would be roughly optimal in terms of gameplay flow is to have a larger number of combat encounters, especially in the early game, as well as lengthier ones, then have these spaced out and broken up by climbing, puzzle solving and narrative moments.

Instead, we get large stretches of the game where you go Traversal > Story Beats > Traversal > Puzzle or similar. There are parts of the game where you're doing nothing but traversal for fifteen or twenty minutes by my recollection. The issue is that traversal fucking sucks as a core mechanic. It's not remotely interesting and fleshed out enough to sustain such long stretches of play time, and when you've got some chapters where it's the thing you do more than anything else those are functionally boring chapters to play. Your enjoyment in these chapters is going to be directly proportional to your ability to appreciate spectacle and how much you like character banter.

The game is laid out as it is because that's what feels natural in the story. You need long stretches of down time because, as with The Last of Us, you need time for Nathan to bond with his brother as a character. In TLoU you had sections where you were looking for ladders or what not and just rummaging through houses looking for things - these moments show up pretty much identically here. You have moments where you're rummaging through pirate mansions and commenting on how cool things were or speculating on what might have happened there. You have the whole level where you do nothing but explore that house and shoot the breeze with Sam. This is indeed an appropriate way to build closeness with characters, but it's not new, it was a lesson they already taught with TLoU, and which was executed just as well or possibly better in that game on account of having a more interesting character to spend time with in Ellie.
 
I can't agree. UC4 is a master-class in action-adventure game design and storytelling. The Tomb Raider Reboot was a decent game, but I honestly couldn't bring myself to finish it.

It's far from a masterclass in either category, but to each their own. I like UC4 more than Tomb Raider, but TR does do certain aspects better.
 

The Lamp

Member
Tomb Raiders set pieces are atrocious.... Like, holy shit are they had.

They're impressive in scale and action. I remember jumping off a burning palace onto a helicopter and falling off a mountain down a river past treacherous wooden spikes.

They're not particularly memorable or defining, unlike Uncharted. But they're nothing atrocious IMO.
 

Ricky_R

Member
I've been going through the UC collection and just recently stopped in the middle of U2 because the non-combat gameplay is basically nonexistent. The games actually make me angry because they look so fucking good yet all you do in them is run around and occasionally "climb" through pointing in directions and pressing the X button. It pretty much ruined my desire to get U4, which was reasonably high beforehand.

I was actually considering playing through the TR: Definitive Edition to get a second opinion on how I feel about the two series. I might actually skip all the cutscenes though lol. The story is absolutely horrendous. That is one area Uncharted is absolutely superior.

I think you'll be pleasantly surprised with Uncharted 4 going by your post. I think the game offers what you're looking for in the franchise, on top of vastly improved evetying else.
 

Anon67

Member

Maybe they didn't have their TV on game mode, or other factors.

My experience still stands. I didn't notice any negative effects of any input lag and the game was a joy to play.

My thread quoted!

Just because you didn't notice it doesn't mean it wasn't there. More than enough people have complained to prove that there is an issue with the controls. I can guarantee you that game mode was "on" on my TV and I still exprieneced delayed contols.
 
Sadly yes. The combat hasn't improved after all of these years.

giphy.gif
 
They're impressive in scale and action. I remember jumping off a burning palace onto a helicopter and falling off a mountain down a river past treacherous wooden spikes.

They're not particularly memorable or defining, unlike Uncharted. But they're nothing atrocious IMO.
They just feel like a cheap direct to DVD version of what Uncharted does. The
jeep falling off the cliff in Madagascar was better than anything in TR'13
imo.
 

Kataploom

Gold Member
LOL at people salty because of TR2013. I played it and beat in January of this year it in a day (which I don't use to do on other games). I was even gonna try to 100% it but there was an item behind a pill of rocks and couldn't access it, so I thought I had to play it again to get it so I just left it very satisfied with the experience I got. Haven't played Uncharted though, but I wouldn't change my mind of it anyway. Oh, I hated the QTEs, too many for my tastes, the rest was a amazing imo.
 

kyser73

Member
Long OP can be boiled down to not enough action, same as all the other long, wordy posts made about the subject.

I also really enjoyed TR:DE. I don't think it's a superior game, however.
 

xxracerxx

Don't worry, I'll vouch for them.
I liked the gameplay of TR and completed the game on Hard with only a bow and it was great.

Uncharted still blows it out of the water for me.
 
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