• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Nintendo Treehouse Live @ E3 2016 Thread [*LIVE*] (No childish commentary allowed)

Beats

Member
I'm not really interested in buying amiibo so I'm pretty disappointed that content is being locked behind them in this game. `-`
 

antonz

Member
The one story tidbit we know seems to make sense there are no bustling towns etc. I mean Link is being resurrected. Obviously very bad shit went down
 

RoadHazard

Gold Member
So this is the new last Zelda game chronologically, right? Wind Waker was the previous one, yeah? This seems even more distant future.
 

Mega

Banned
They just confirmed in an interview that the game will have no towns. They clarified that it's a Hyrule in ruins and they took direct inspiration from the world of the NES LOZ. They did confirm that there will be a handful of stray NPCs throughout the world but no towns or villages in the traditional sense. Also, they claimed that link will not have any kind of partner and will be exploring alone for the entire game.

Wow, this will be my favorite Zelda game since NES LoZ. I have been wanting a remake of the original for years and this appears to pretty much fit the description. The icing on the cake would be confirmation that this IS the original Zelda story.
 
They just confirmed in an interview that the game will have no towns. They clarified that it's a Hyrule in ruins and they took direct inspiration from the world of the NES LOZ. They did confirm that there will be a handful of stray NPCs throughout the world but no towns or villages in the traditional sense. Also, they claimed that link will not have any kind of partner and will be exploring alone for the entire game.

So this game is basically Metroid
 
They just confirmed in an interview that the game will have no towns. They clarified that it's a Hyrule in ruins and they took direct inspiration from the world of the NES LOZ. They did confirm that there will be a handful of stray NPCs throughout the world but no towns or villages in the traditional sense. Also, they claimed that link will not have any kind of partner and will be exploring alone for the entire game.

Doesn't mean there can't be things like caravans, traveling merchants, camps, etc. Just sounds like there's no physical towns with buildings.
 

Calvero

Banned
Lots of good stuff so far but no towns is a MASSIVE downer for me.

That and putting wolf link, a genuine game-changer, behind an Amiibo. That's not cool.

Went from hyped to conflicted :/

oh please. there's nothing game changing about the interaction with the wolf amiibo. and considering it's wolf link as a companion character, I don't see this having been made if it weren't for the amiibo, anyway.
 

KarmaCow

Member
Mmh yes they were ? All these places are also what made these game so special. Kakariko village, Clocktown, Hyrule's marketplace, Skyloft, Sunset island... Let's not rewrite history.

Majora's Mask had the only worthwhile one to me. The rest were talking heads with a few lines. At best they were some slight flavour the world which is why replacing it with isolation and wilderness of the world makes sense to me.

This is also clearly going back to original NES Zelda 1.
 

RoadHazard

Gold Member
Wow, this will be my favorite Zelda game since NES LoZ. I have been wanting a remake of the original for years and this appears to pretty much fit the description. The icing on the cake would be confirmation that this IS the original Zelda story.

Miyamoto is coming on to talk about this connection RIGHT NOW! Well, soon anyway.
 
No towns might mean there's no Majora's Mask like sidequests. Which is kind of intteresting... I really liked some sidequests and NPCs in the 3D Zeldas.
 
No towns doesn't bother me. Game has a real Dark Souls vibe going on and those games don't have populated towns and villages.
Hope there's a fire link shrine area where NPCs meet up though, maybe ruined Hyrule Caslte?
 
How disappointing. This really does look like open world circa 2008. Not impressive. I wonder if Nintendo knows how far behind they've fallen in certain types of game development.

Or it could just be a game development decision? That they felt that Towns clashed with the direction they were trying to achieve?
 

Mega

Banned
Interesting. They are really going for that solitary exploration/no support angle. No companions, no townsfolk, no familial connections. A boy (and maybe his wolf) and that's it.

This isolation is something that is front and center in the original but lacking in almost every game since (ALTTP being perhaps the one exception). I would love for this to be true.
 

Mr-Joker

Banned
They just confirmed in an interview that the game will have no towns. They clarified that it's a Hyrule in ruins and they took direct inspiration from the world of the NES LOZ. They did confirm that there will be a handful of stray NPCs throughout the world but no towns or villages in the traditional sense. Also, they claimed that link will not have any kind of partner and will be exploring alone for the entire game.

So let me get this straight;

-No town?
-No partner?
-Has voice acting
-Game is basically collecting overworld items.
-Breakable weapons.
-More focus on exploration in the overworld.
-only 4 dungeons
-No overworld theme.

Yeah I might end up passing on this game as the stuff that I play Zelda for is missing.
 

BD1

Banned
For what it's worth, one of the Shrine monks specifically referenced "Ganon" in the the text-speech, not ganondorf

So this is looking more and more like the Fallen Hero timeline
 

weevles

Member
I like what I'm seeing so far, so I'm perfectly fine if there's no towns.

Sounds like the game is really huge though.

As long as it's not painfully huge for the sake of hugeness like Twilight Princess, I'm good.
 

TI82

Banned
oh please. there's nothing game changing about the interaction with the wolf amiibo. and considering it's wolf link as a companion character, I don't see this having been made if it weren't for the amiibo, anyway.

Yep, guessing he never played fable lol
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
Or for budgetary reasons.

For their biggest game to date/big launch title? Highly doubtful. I would cite technical considerations before that, but I think this was a deliberate creative choice to get back to the roots of the series.
 

tkscz

Member
So this is the new last Zelda game chronologically, right? Wind Waker was the previous one, yeah? This seems even more distant future.

Spirit Tracks was the previous one for the Wind Waker timeline.

As for the lack of towns, as long as they don't make them seem necessary, then I'm fine without them. I mean, this obviously has a post-apocalyptic feel to it and with the other random NPCs your run into, it doesn't feel empty.
 
I like what I'm seeing so far, so I'm perfectly fine if there's no towns.

Sounds like the game is really huge though.

As long as it's not painfully huge for the sake of hugeness like Twilight Princess, I'm good.

its 12 times the size of Twilight Princess....
 

Mr. F

Banned
Hmmmm on paper I don't mind no towns but I'm sort of fearing for the world feeling barren/lifeless (in lack of polish/detail terms, not thematically).
 
this is a wiiu game dude. why would you judge the NX on this?

I'm very worried if this is Nintendos idea of pulling out all the stops and creating a genre-defining classic.

Remember Ocarina? And Metroid Prime? They completely changed gaming and pushed their respective genres forward across all platforms. this feels like playing catchup... Playing catchup in 2010 that is. It's 2016, I feel like I'm going back in time by a decade when I watch this footage :(

I think Nintendo fans should be very worried that this kind of thing is just no where near enough to bring back fans who left since the Wii, let alone create new ones in a world where 14 year olds are playing Souls and Witcher,
 

Kevtones

Member
Having random NPCs and survivors is pretty cool. Souls-ish.



Game has a seriously bleak backing and the violence shown as Link plays is startling. Very survivalist and brutal behind a Nintendo veneer.
 
We'll be seeing that rock monster from the trailer at some point. From IGN:

In a hands-off demo we saw more surprises: Link stumbled into a boss-like rock monster called a Steepe Talus that crushed him in one hit. In order to chip away at this new foe’s massive health bar, Link had to get on the creature’s back and attack a weak point made of a darker-looking rock on its head. But the unrelenting creature had more attacks: It can toss boulders at Link if he tries to pick away at it with arrows (a strategy that backfired, so Nintendo’s rep decided it was time to run away).
 
They just confirmed in an interview that the game will have no towns. They clarified that it's a Hyrule in ruins and they took direct inspiration from the world of the NES LOZ. They did confirm that there will be a handful of stray NPCs throughout the world but no towns or villages in the traditional sense. Also, they claimed that link will not have any kind of partner and will be exploring alone for the entire game.

....

But..

https://www.youtube.com/watch?v=agR5aaQL2PY

https://www.youtube.com/watch?v=gKetEFGy77A

https://www.youtube.com/watch?v=ojPozIS5cPk

https://www.youtube.com/watch?v=w6C3XQze8_E
 
So let me get this straight;

-No town?
-No partner?
-Has voice acting
-Game is basically collecting overworld items.
-Breakable weapons.
-More focus on exploration in the overworld.
-only 4 dungeons
-No overworld theme.

Yeah I might end up passing on this game as the stuff that I play Zelda for is missing.


when was this confirmed?
 
Top Bottom