What the fuck. It actually looked like this? This is crazy. Talking about a huge downgrade. And i remember how Nintendo back then said it was all on Wii U. Should have known Wii U was never gonna do that. I'm sure the game will be enjoyable, but i can't deny being very disappointed with how it looks.
When I think of "breath," I think of breathing. Air. Life.Breath of The Wild still feels like a weird title to me. I still think of someone have bad breath when the name comes up. Maybe something like "Glades of the Wild" or something along that line. Ehhh it may just be my personal biases.
That picture is a fan edit.
Thank youI'm pretty sure the VODS will be up on both Nintendo's Twitch and YouTube channels. One is already up on Twitch from 2 hours ago: https://www.twitch.tv/nintendo/v/72391082
Did anyone summarize what we learned about the game today in a post?
Reposting from the treehouse thread.
You're forgetting that there are 3 timelines for it to be set in. Wind Waker timeline is the least likely because this game would need to be set after OoT due to the Koroks and before Wind Waker since old Hyrule is lost forever.
Zelda U is set in the original Hyrule. Old man says this is the birthplace of Hyrule and the Temple of Time is here, but it's far away from where it should be according to SS and OoT.
This game is most likely in the Twilight Princess timeline or ALttP timeline.
Is there much in the way of voice acting?
Reposting from the treehouse thread.
Reposting from the treehouse thread.
There's voice acting at the beginning of the demo and Aonuma said there will be more from major characters throughout the game, but it doesn't look like all NPCs are voiced.
Reposting from the treehouse thread.
This makes me think that he isn't actually the big threat and that's the late game twist. Kind of a reverse Zant.haha
they aint even trying to hide ganon this time
CALAMITY GANON! DOOOOOOOOMMM
Reposting from the treehouse thread.
I see a lot of conceptual appeal to what's going on, but the more that's shown the more concerns it raises. Wind Waker's approach to exploration allowed for a greater degree of randomness to the exploration, because the sea that filled the space between the islands could have all sorts of oddities pop up at any time, and then the islands themselves served as fixed landmarks that could be combed over. There was a very distinct loop where the player would see islands on the horizon and feel this draw towards them to discover what was there. I don't really get the same vibe from what's been shown here.
Additionally, many of the new mechanics simply have me wary. The magnet stuff feels reminiscent of the physics based stuff from Half-Life 2, which skirted by on how technically impressive it was at the time. But that stuff really has not aged well, with most of the puzzles feeling rudimentary, and combat encounters often breaking around these tools being abused. It doesn't help that powerful tools exist that aren't encumbered by the durability limits weapons have. The reusable bombs negated most of the open world encounters into almost nothing.
There are loads of collection/inventory mechanics, but what does it really build towards? Modern games that do indulge these concepts carry crafting systems, cooking systems, harsher survival elements, or multiplayer elements. As is, the loot elements here just seem too simplistic while still requiring needless management.
Not really picking up a real desire to wander around this open world either. The locations don't really feel like they have a history or story to tell, and the interactions with this element of nature Nintendo is trying to push just don't seem complex enough to be interesting for very long. There aren't enough pieces or types of AI interacting with one another to really create an environment that feels organic. If the enemy placements were less static or they had behaviors that moved beyond just sleeping around camp that'd go a long way, but this isn't that kind of game.
Reposting from the treehouse thread.
But I thought this game was boring and old
There's voice acting at the beginning of the demo and Aonuma said there will be more from major characters throughout the game, but it doesn't look like all NPCs are voiced.
Reposting from the treehouse thread.
Reposting from the treehouse thread.
Is there much in the way of voice acting?
What is happening in this gif? Link setting a bad guy on fire, bad guy running away while on fire and blowing up a rock?
What is happening in this gif? Link setting a bad guy on fire, bad guy running away while on fire and blowing up a rock?
Is there much in the way of voice acting?
Im betting on important NPC.
Cut tree branches off, wind blew them close to fire, then rolled onto the grass.
bruh its just grass on fire, far cry 2 was doin that in 2008 lololololderp
why does zelda get a pass for doing things other games were doing ten years ago gawd. actin like rock physics and burning grass are new shit jeez, resident evil 5 had all that and that game came out in 2004
Seems like there will be very little.Is there much in the way of voice acting?
There are a few stupid posts in this thread, but P&B takes the cake, hands down.The games somewhat lacklustre graphical look also makes me think the NX is going to be a hybrid with the ARM chips speculated a while ago.
Gotta love the Internet.I feel like Nintendo, obviously, doesn't have a good handle...
4 dungeons - rumor (although credible)I don't understand what's happening.
It has a lot of things I don't want in a Zelda game: weapons and gear that wear out, looting and crafting, a jump button, supposedly only 4 dungeons, no towns or villages. That's really a lot of unpleasant features.
But I like what I see: the shrines, the gameplay mechanics, the look and I reaaaally want to play it quick.