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Berserk Musou (PS4/PS3/Vita) teaser trailer announced for Japan, site opens June 23rd

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HStallion

Now what's the next step in your master plan?
Hmm. I was super excited on seeing this thread title and posted quickly in surprise, but I didn't see the teaser until this morning. I'm still excited for the game, but I'm baffled and a bit disappointed that...that scene is what they chose to highlight. It's - in my opinion - a true lowlight of a series that I otherwise have really loved. I've never quite reconciled myself to the fact that this is a story I greatly enjoy, with characters I care about, set in a world that is extremely compelling and unique, and yet it has this central plot point that I find uncompelling, gross, and deeply distasteful, to put it mildly. I still feel that there are many other ways that
Casca could have been traumatized and used as fodder for Griffith's transformation. He could have wiped all her memories or drained her soul or done things that are similarly dramatically significant without what happens, happening.
I know that it fits the cruelty and mercilessness of the story's world, I get it, I'm not saying it's the nadir of civilization/Japanese culture or that anyone who doesn't personally grapple with that scene is an awful person. It's entirely just about me and how I feel about it.

If this is what's being foregrouded as a way to say, "hey, we're making a Berserk musou!", it gives me pause, personally. Again, I'm not saying change the story, censor anything, pillory Miura, or whatever. This is a scene that is, what, twenty years old now, a lot of ink has already been spilled about it. It's just how I personally feel about Berserk. The idea that this is how the game is being teased just makes me less excited to play it. I'm still interested, but musou seems like a particularly tacky genre to handle a scene like this. I don't relish the idea of hacking monsters with wild musou spin moves while this scene is playing out in the background, rendered in HD detail. I don't know.

Yeah the teaser was in poor taste but I wouldn't describe the Eclipse and what happens in it as tacky or anything like that, it was the exact opposite. It was heart wrenching, emotionally destructive and so on. I think the fact you have to make up some rather lame alternatives like soul stealing kind of shows you why Miura went with what he did. There is a reason rape happens in Berserk and its often to show you just how bad a situation has gotten. When the story is wall to wall blood, guts, gore and violence you have to really signify when a situation has gone from bad to really fucking bad and that's usually when a rape or sexual violence occurs.
 

Ban Puncher

Member
I'm so sick of hearing this. It WILL end one day.

1046492-never.jpg
 
I mean I get what they were going for, cause it is the most iconic scene in the entire manga, but that must be really confusing for newcomers or people who will watch the anime this year and not understand it yet. I also doubt they'll recreate this scene in the game. Probably just
Guts fighting through some monsters as he's wondering where everyone is before an end mission cutscene plays showing IT.
But whatever.

Just thinking about fighting Nosferatu Zodd as Guts and Griffith makes me very excited. And playing as Schierke, Serpico, and Farnese. Day 1 for me tbh.
 
Yeah the teaser was in poor taste but I wouldn't describe the Eclipse and what happens in it as tacky or anything like that, it was the exact opposite. It was heart wrenching, emotionally destructive and so on. I think the fact you have to make up some rather lame alternatives like soul stealing kind of shows you why Miura went with what he did. There is a reason rape happens in Berserk and its often to show you just how bad a situation has gotten. When the story is wall to wall blood, guts, gore and violence you have to really signify when a situation has gone from bad to really fucking bad and that's usually when a rape or sexual violence occurs.

I definitely get it, I'm not saying the scene was tacky, like I said, I get it how it fits the world. I just find it A) personally distasteful, when it comes to how I feel, and B) musou being a tacky genre for depicting a scene like that.
 
So it's unfair because musou stages are low detail closed environments with only a few unique assets, but what are the chances that the average screenshot of a cutscene from the game will look better than a random still from the new anime?
 

HStallion

Now what's the next step in your master plan?
I definitely get it, I'm not saying the scene was tacky, like I said, I get it how it fits the world. I just find it A) personally distasteful, when it comes to how I feel, and B) musou being a tacky genre for depicting a scene like that.

If they depict the Eclipse I'm assuming its Guts running around with a giant monster horn stabbing and killing beasts with faces all over their bodies. If anything the Casca stuff will probably be a cut scene or some such. Musou's don't really tackle the deepest of subjects, let alone in the actual gameplay.
 

HStallion

Now what's the next step in your master plan?
It's almost as if in countries where its difficult for the public to get their hands on firearms they use other stuff instead.

I'm also fairly sure the number of deaths and injuries from knife attacks in Japan comes nowhere near to even a fraction of the violence caused by Guns in this country and this is excluding things like suicides but that's getting REALLY off topic so lets just talk about how poorly chosen this scene was for a teaser trailer.
 

mcz117chief

Member
So when you play god of war, you play square , square , square , triangle all the time ?

Because you can use this argument on every action game out there. Have you ever played those kind of games recently , lol ?

He already explained it himself. He means that musou games don't really require much of thinking or strategy to win and that simple button mashing with most often than not result in victory as opposed to tougher games where you have to use precise combinations against specific enemies at a specific time including expertly timed dodges and such. I think that is a reasonable assumption, Musou games have been on the easier side of the spectrum, when it comes to difficulty, for a long time.
 

Uthred

Member
Other stuff that is magnitudes less effective, cool, thanks for this hot tip.

If you really want to up your game I'd suggest hacking off your arm with a broken sword and getting someone to build a canon into it. Also have you given any thought to wielding a sword bigger than yourself?
 
So Japanese teaser ends with 2016 and english ends with Coming Soon

So..... is it safe to assume we aren't getting in English this year? I'll definitely import if it comes out months before NA version
 
He already explained it himself. He means that musou games don't really require much of thinking or strategy to win and that simple button mashing with most often than not result in victory as opposed to tougher games where you have to use precise combinations against specific enemies at a specific time including expertly timed dodges and such. I think that is a reasonable assumption, Musou games have been on the easier side of the spectrum, when it comes to difficulty, for a long time.

Musou games are about ennemy management on the field as opposed to ennemy encounters. it's a different genre .. it's like expecting a tekken moveset from a game like scoot pilgrim vs the world. Both are action games yet are in different genres.
I personnaly think this comparaison is silly but that's the shortcut that is way to often used with the "mashing" argument..not every action game is about precise timed dodges and i don't think berserk should be either.
 

HStallion

Now what's the next step in your master plan?
Musou games are about ennemy management on the field as opposed to ennemy encounters. it's a different genre .. it's like expecting a tekken moveset from a game like scoot pilgrim vs the world. Both are action games yet are in different genres.
I personnaly think this comparaison is silly but that's the shortcut that is way to often used with the "mashing" argument..not every action game is about precise timed dodges and i don't think berserk should be either.

If anything Berserk should use that weapon clashing system from that Bujingai game starring Gackt from the PS2 since a lot of his later fights having him trading blows with guys like Zodd and Grunbeld.
 

Slaythe

Member
So when you play god of war, you play square , square , square , triangle all the time ?

Because you can use this argument on every action game out there. Have you ever played those kind of games recently , lol ?

God of war is shit.

But look at DMC, Bayonetta, KH2 etc...

You have tons of traversal abilities, combat abilities, different weapons, tons of combos....
New enemies, challenging ones on harder difficulty and not just because "they hit harder", epic bosses...

Musou games are extremely boring by design.....
 

Fjordson

Member
Musou...eh...since it's Berserk I'll have to check it out, but I'd be more hyped for an action RPG or something in the Berserk universe.
 

mcz117chief

Member
Musou games are about ennemy management on the field as opposed to ennemy encounters. it's a different genre .. it's like expecting a tekken moveset from a game like scoot pilgrim vs the world. Both are action games yet are in different genres.
I personnaly think this comparaison is silly but that's the shortcut that is way to often used with the "mashing" argument..not every action game is about precise timed dodges and i don't think berserk should be either.

I know that myself, since I am a huge fan of Musou games. I was just explaining his standpoint. Honestly though, the latest iterations were more about how fast you can move from one squad to another or from an officer to an officer, since the enemy is so easy to defeat it really isn't that much about management, they really need to make the ai more aggressive to make the game more than just a couple of routines.
 
God of war is shit.

But look at DMC, Bayonetta, KH2 etc...

You have tons of traversal abilities, combat abilities, different weapons, tons of combos....
New enemies, challenging ones on harder difficulty and not just because "they hit harder", epic bosses...

Musou games are extremely boring by design.....

Different sub-genre from the "action genre".
They are not boring for the thousand of fans that buy them.
If anything thanks to their cast , musou games have a very diverse array of weapons and fighting styles to play with.
And if you're talking about bosses, hyrule warriors showed that it's very possible to have bosses in a mousou game without any trouble.

If you want a different hability , or a different weapon , just change characters , you can do so on the fly in most recent MUSOU games

That's the simple difference between a game that encourage you to change characters very often like musou games and a game with 1 character .

A different sub-genre for different needs...and different goals
I know that myself, since I am a huge fan of Musou games. I was just explaining his standpoint. Honestly though, the latest iterations were more about how fast you can move from one squad to another or from an officer to an officer, since the enemy is so easy to defeat it really isn't that much about management, they really need to make the ai more aggressive to make the game more than just a couple of routines.

Even then , f it's not about troop management , it'a about area management. I played SW4E recently and even on normal difficulty , you would get a magificent defeat , if you don't pay attention on your areas ..because the game is not JUST about mashing buttons.
Berserk will be most likely different , but each franchises have their variants that make the game less about "mashing" and more about something else.

But i'll concede that we need some gameplay footage , ASAP so we can speculate what approach this game will take
 

mcz117chief

Member
Even then , f it's not about troop management , it'a about area management. I played SW4E recently and even on normal difficulty , you would get a magificent defeat , if you don't pay attention on your areas ..because the game is not JUST about mashing buttons.
Berserk will be most likely different , but each franchises have their variants that make the game less about "mashing" and more about something else.

But i'll concede that we need some gameplay footage , ASAP so we can speculate what approach this game will take

But that is what I said, it is only about how fast you can move around the map, the enemies themselves are a non issue, which should be fixed. There should be a balance between map pressure and enemy's strength, right now it's all map pressure and no inherent challenge from enemies.
 
I think One Piece Pirate Warriors 3 did a good job of the bosses giving a nice challenge especially the DLC nightmare maps on super hard difficulty.
 

Ferr986

Member
I mean, I don't read Berserk so I'm clearly not the target for this game, but still, just saw the teaser and it's incredibly tasteless IMO.

I'm sure there's alot into Berserk that is more important than making a teaser that seems more for a hentai game. Hell, even if they wanted to make the teaser about a rape scene, they could do it with more taste. This clearly looks like they did it for titilation or something (the scene just focuses about the female body, especially the boob, and the tentacle wrapping around it). Horrible, even for japan devs (and I say this when I usually love their games more than western games thanks for their gameplay).

La Blue Girl creator post continues to sum up over people freaking out over make believe characters.

Ah, come on, this was some big load of bullshit. Those american journalist are probably a bunch of idiots but still, every country has it's own share of problems, not only USA with their guns. It's not like Japan has his own share of problems too.

Also, this is not about human rights in anime world, is about female representation on the media. After all, we are not talking about a hentai game here. If you think it's awesome to show a woman being raped by a fucking tentacle in a non hentai game then cool, but maybe, just maybe, we should start to think how some woman may feel about how they keep getting represented.

Btw, I'm not American, saying just in case.
 

HStallion

Now what's the next step in your master plan?
I mean, I don't read Berserk so I'm clearly not the target for this game, but still, just saw the teaser and it's incredibly tasteless IMO.

I'm sure there's alot into Berserk that is more important than making a teaser that seems more for a hentai game. Hell, even if they wanted to make the teaser about a rape scene, they could do it with more taste. This clearly looks like they did it for titilation or something (the scene just focuses about the female body, especially the boob, and the tentacle wrapping around it). Horrible, even for japan devs (and I say this when I usually love their games more than western games thanks for their gameplay).

Its pretty much straight out of the manga and animes but they don't treat it as something arousing but as probably one of the single most horrific acts in the entire series.
 
But that is what I said, it is only about how fast you can move around the map, the enemies themselves are a non issue, which should be fixed. There should be a balance between map pressure and enemy's strength, right now it's all map pressure and no inherent challenge from enemies.

Did you play SW4E ? Because they did that really well in it.
 

The Dink

Member
I'm guessing they aren't showing any kind of gameplay footage or anything at E3?

Probably not. Which is sad because I really want to see what they come up with. I'd like to see a more open-ended version of Hyrule Warrior's bosses for any Apostle battles. Curious to see how they handle all the other Berserk characters as well.
 

HStallion

Now what's the next step in your master plan?
Probably not. Which is sad because I really want to see what they come up with. I'd like to see a more open-ended version of Hyrule Warrior's bosses for any Apostle battles. Curious to see how they handle all the other Berserk characters as well.

The PS2 game, which was not great, had your side characters as basically elaborate power ups but I think they could do a lot more and at least have Serpico, Isidro and Schierke fighting alongside you in a unique manner.
 
Honestly can imagine alot of characters playable, but I'd hate to overhype myself.

I just hope they can make the gameplay somewhat deliberate. I want to feel like I'm swinging a clunky sword, but still agile and responsive.
 

Labolas

Member
Somewhere Kenchi Saito is super pissed right now.

Its pretty much straight out of the manga and animes but they don't treat it as something arousing but as probably one of the single most horrific acts in the entire series.

Yeah, but it's comes off as tasteless and out of context. Plus, it's spoils a HUGE part of the story. Especially if someone hasn't seen anything Berserk related.
 

Arkeband

Banned
I can understand the teaser giving fans a glimpse of the Eclipse, but the poster also having Casca strung up and naked might be overdoing it a bit.
 

Galang

Banned
Don't all Musou games have other characters you can play as? They don't even need that much for this game, but I will be super disappointed if we could only play as Guts. I'd hope for at least Guts, Casca, Hawk, Skull Knight, Farnese and Serpico. The rest of the Godhand would be great too
 

Momentary

Banned
Don't know what their obsession is with showing Caska naked and in a horrific situation. Wouldn't it make more sense to show her in her current state rather than what happened. To her during the eclipse. It's sickening that they take such an intense moment from the manga and push it into people's faces for marketing. It's fucking stupid.

This marketing is complete shit.

And that poster so bad compared to what Kentaro can do. Why don't they just hire the guy who actually makes the manga to do the official artwork. That CG looks atrocious.
 

raven777

Member
Don't all Musou games have other characters you can play as? They don't even need that much for this game, but I will be super disappointed if we could only play as Guts. I'd hope for at least Guts, Casca, Hawk, Skull Knight, Farnese and Serpico. The rest of the Godhand would be great too

They already confirmed that there will be many characters playable.
 
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