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Zelda: Breath of the Wild map size: 12x Twilight Princess, a tad smaller than XCX

Tyaren

Member
I don't know if that is a good thing. :/ Chances are there is going to be a lot of empty landmass. The art style already is pretty simple and apart from the interesting structures in the far distance there wasn't much else to see than grass, trees, rocks and stones. The Witcher 3, which is also a fairly big (but not that big) is much more detailed and interesting in it's art style. I don't mind running for hours through the wilderness there but I would certainly mind running through the very samey and undetailed Zelda world. I also doubt there will be nearly as many towns and villages, friendy NPCs and enemy types roaming the world.
 

Addi

Member
One of the things I like about that scale, is that towns and villages will probably be really far from each other. Always felt a bit weird having Kakariko village right next to the main city. This game also gives me a bit of a Journey vibe, awesome.
 

jblank83

Member
You don't even know what you can do in that world. We didnt saw any sidequests, npcs, towns, story, dungeons, special items, mini games...

Some of those things were already confirmed.

- An NPC was shown in the very first video (the old man outside the cave)
- The old man gives you a warm shirt if you manage to reach him in the cold area (like a sidequest)
- Towns and dungeons were confirmed, just not shown to avoid spoilers
- Special items were confirmed outside the Treehouse streams. The fire rod was shown in an exclusive Polygon playthrough:
https://youtu.be/52UaLUUnpe4?t=1888

Sidequests as in you walk up to someone and they say "go kill 10 orcs" aren't there, at least not that we know of, but there were plenty of hidden chests and items.

Minigames there weren't any hints of. Then again, we didn't see the towns.
 

Griss

Member
An XCX sized map seems like insane overkill, but if they can make it work it'll be truly spectacular.

You don't even know what you can do in that world. We didnt saw any sidequests, npcs, towns, story, dungeons, special items, mini games...

Pretty much my problem with what we've seen so far in a nutshell...

You can hope all that stuff is still there (in the amount and to the extent that would fit a world so large), I'm personally worried.
 

NateDrake

Member
An XCX sized map seems like insane overkill, but if they can make it work it'll be truly spectacular.



Pretty much my problem with what we've seen so far in a nutshell...

You can hope all that stuff is still there, I'm personally worried.

They removed that stuff from the demo to avoid spoilers.
 

Shahadan

Member
The sooner this "oh god my open world is so big" trend dies the better. I want stuff to do and space used well.

There is no physical possibility to program stuff to make such big worlds interesting. You always end up playing it for 100 hours because like half of that is spent fucking walking.
 
Witcher 3 map vs Breath of the Wild...
o2JE9WR.gif
 

GamerJM

Banned
This is honestly worrisome to me. I've posted a bit about this before but games with huge open worlds are very difficult for me to play because I have fairly severe dyspraxia and constantly get disoriented when playing games with big open worlds. Xenoblade X was a game I really wanted to love but had a tough time getting around in for this reason, and dropped it about 10 hours in. I don't think making a world that big is even necessarily good design either, it makes getting to your destination a chore.

That being said, this game does look amazing, and hopefully using a guide/map will make it easier for me.
 

RoadHazard

Gold Member
Only 12x TP, but somehow still much larger than TW3, that doesn't compute in my head. TP's map wasn't that big, was it...?

Skyrim (39 km2)
LoZ: BotW (roughly 360 km2)



I can't believe this map is going to be roughly 9x the size of Skyrim. holy crap

And this is saying Skyrim is just a bit larger than TP. Which is just bonkers. Skyrim is many times larger, surely...? Something is off here.
 

RoadHazard

Gold Member
Not a good news as far as I'm concerned :/
This sounds too big, it's like Nintendo is making 2008 open world mistakes: Let's throw a gigantic map that is empty.

I rather have a small map which is filled with a lot of content than a huge map empty :/

Does the word "journey" mean anything to you? To me it does, and I want to go on one in this game. With what you and others want - a cramped amusement park full of shit absolutely everywhere - that entire aspect is gone. Then it's Skyward Sword all over again, and I don't want that. I want exploration, adventure, vast wilderness. They can still have more dense areas here and there (and we know there will be towns, dungeons, etc), and the journey to reach them will make them feel more special to visit than if they were everywhere.

But that's me. To each their own.
 

GamerJM

Banned
Does the word "journey" mean anything to you? To me it does, and I want to go on one in this game. With what you and others want - a small amusement park full of shit absolutely everywhere - that entire aspect is gone. Then it's Skyward Sword all over again, and I don't want that. I want exploration, adventure, vast wilderness. But to each their own.

Personally I want something in between the two, like OoT/TP. Something where the game is still fairly linear and has some elements of "amusement park-esque design," but also manages to feel like an epic journey with a decently sized world all the same.

I also wouldn't mind something more like Skyward Sword but with less filler.
 

Nickle

Cool Facts: Game of War has been a hit since July 2013
Keep in mind that this game has been in development for 5 years. Skyward Sword released in November of 2011, which means that BotW probably started development in early 2012. Skyward Sword took about 4.5 years to finish (it started development in mid 2007), but development was rocky because they didn't know whether they wanted to use motion-plus controls or not. Since E3 2013, Aonuma has talked about how Breath of the Wild is inspired by the original LoZ since the beginning of development, meaning that this game has likely had a less chaotic development cycle.

In the end, I'm just saying that you shouldn't worry too much about the overworld being underdeveloped.
 

Freeman

Banned
No way it can be that much bigger than TW3. What would you even do in it that would make all that space interesting?
 
Does the word "journey" mean anything to you? To me it does, and I want to go on one in this game. With what you and others want - a cramped amusement park full of shit absolutely everywhere - that entire aspect is gone. Then it's Skyward Sword all over again, and I don't want that. I want exploration, adventure, vast wilderness. They can still have more dense areas here and there (and we know there will be towns, dungeons, etc), and the journey to reach them will make them feel more special to visit than if they were everywhere.

But that's me. To each their own.

This pretty much echoes my opinion.

I heard the same criticisms of MSGV and I had the same feelings.
 

MrPanic

Member
I can't agree with all the people saying XCX map was too big. I mean, it was definitely too big if you did everything on foot, but the world definitely started to feel a bit too small when you got the flight module. That map started too big because it builds up your need for more mobility, therefor it wasn't actually too big but a great setup for wanting skells, imo at least.

But yeah, these map comparisons don't do anything for me. It's all about the activities in the map and the travel time between those activities that make a map big or small for me. Calling it too big or small just on the size metric alone is just silly imo.
 

Griss

Member
They removed that stuff from the demo to avoid spoilers.

Sure. 'To remove spoilers'. Believe them or not (and if that's true it's a shocking decision), it still means we haven't seen massive amounts of crucial elements of the game - the elements I care about the most.
 
The first area that is essentially the demo for millions of people to watch.

If they can keep it up for that giant map I'll be happy, but they're going to front-load as much of the content as possible. So I still need to see the whole game.

I'm a lapsed Nintendo fan, so I wish they would win me back, but I'm still going to be cautious and not lose my mind.

Nintendo rarely frontloads their games like that. Remember the Super Mario 3D World reveal? They showed some of the first few levels and it looked fairly bland, but then a few months later a new trailer showed much later areas in the game which were incredibly varied and super fun looking. Nintendo typically likes to slowly introduce mechanics to the player and then build upon them as the game goes on adding in complexity when you get to later areas, and this Zelda is likely following that philosophy.

I don't know if that is a good thing. :/ Chances are there is going to be a lot of empty landmass. The art style already is pretty simple and apart from the interesting structures in the far distance there wasn't much else to see than grass, trees, rocks and stones. The Witcher 3, which is also a fairly big (but not that big) is much more detailed and interesting in it's art style. I don't mind running for hours through the wilderness there but I would certainly mind running through the very samey and undetailed Zelda world. I also doubt there will be nearly as many towns and villages, friendy NPCs and enemy types roaming the world.

We've seen the plateau area which is about 1.1% of the game's landmass (as was pointed out above), and already in that area we can see a bunch of different types of landscape, foliage, structures, etc. You can be sure there will be a huge variety in settings- we will get our dense forests, our rocky canyons, our vast desert, our snowy peaks, our death mountains, our lake Hylia, and that's before we even mention towns, plural. Bill Trinnen confirmed there are towns in this game, so it won't be just Kakariko village.

So essentially what I'm saying is I would wait before proclaiming this empty and samey, since we've barely seen anything of this game and already it looks rather dense and varied.

Edit:

Also, as someone found in the other thread, one of the translators slips up and mentions "vehicles" during the stream, which makes Bill Trinnen look right at the translator for a second, and then immediately the translator backtracks and says, "like the horse, the horses." I think it's pretty clear we will get other vehicles besides the horse and the raft. Hopefully some really cool and unique things, like maybe a really fast Spinner, or a Beetle we can latch onto, things like that. Or possibly just a Loftwing though that sounds boring to me.
 
Also, as someone found in the other thread, one of the translators slips up and mentions "vehicles" during the stream, which makes Bill Trinnen look right at the translator for a second, and then immediately the translator backtracks and says, "like the horse, the horses." I think it's pretty clear we will get other vehicles besides the horse and the raft. Hopefully some really cool and unique things, like maybe a really fast Spinner, or a Beetle we can latch onto, things like that. Or possibly just a Loftwing though that sounds boring to me.

Link please. That sounds hilarious.
 

RagnarokX

Member
Nintendo rarely frontloads their games like that. Remember the Super Mario 3D World reveal? They showed some of the first few levels and it looked fairly bland, but then a few months later a new trailer showed much later areas in the game which were incredibly varied and super fun looking. Nintendo typically likes to slowly introduce mechanics to the player and then build upon them as the game goes on adding in complexity when you get to later areas, and this Zelda is likely following that philosophy.



We've seen the plateau area which is about 1.1% of the game's landmass (as was pointed out above), and already in that area we can see a bunch of different types of landscape, foliage, structures, etc. You can be sure there will be a huge variety in settings- we will get our dense forests, our rocky canyons, our vast desert, our snowy peaks, our death mountains, our lake Hylia, and that's before we even mention towns, plural. Bill Trinnen confirmed there are towns in this game, so it won't be just Kakariko village.

So essentially what I'm saying is I would wait before proclaiming this empty and samey, since we've barely seen anything of this game and already it looks rather dense and varied.

Edit:

Also, as someone found in the other thread, one of the translators slips up and mentions "vehicles" during the stream, which makes Bill Trinnen look right at the translator for a second, and then immediately the translator backtracks and says, "like the horse, the horses." I think it's pretty clear we will get other vehicles besides the horse and the raft. Hopefully some really cool and unique things, like maybe a really fast Spinner, or a Beetle we can latch onto, things like that. Or possibly just a Loftwing though that sounds boring to me.

According to a japanese person I chat with, the word Miyamoto used was "norimono" which means "things you ride". The most likely thing is that the translator just used the wrong word and Bill wanted to keep fans from going crazy speculating about "vehicles." We've seen horses, a boat, shields, the glider; many things you ride in the game.
 

Mesoian

Member
I am actually very very worried that there won't be enough interesting content to fill that space, just like XCX and Xenoblade.
 
Link please. That sounds hilarious.

Here:
https://www.youtube.com/watch?v=PCBgyRC9i6w

@ 18:18 the translator refers to the dev team using different types of vehicles in interesting ways. He says "like the horse basically" after but it felt like it may have been an unintended hint at something more. Or maybe not, idk



According to a japanese person I chat with, the word Miyamoto used was "norimono" which means "things you ride". The most likely thing is that the translator just used the wrong word and Bill wanted to keep fans from going crazy speculating about "vehicles." We've seen horses, a boat, shields, the glider; many things you ride in the game.

Ugh, damn you and your rational explanations!

I still think we will get traversal upgrades like super powered horseshoes, glider boosts, maybe even pegasus wings for Epona. Based on nothing but the size of the world, of course.
 

ika

Member
Graphic apps are not my thing sadly but I did a quick and dirty overlap of the Game Awards map and the one Eggplanet just did and it matches almost perfectly if you follow rivers, lakes and other accidents they are using it as frontiers between provinces.

I hope this help you and that someone with better skills does a better comparison/analysis... :D /RagnarokX I'm looking at you! :p

Captura_de_pantalla_2016_06_15_a_las_22_13_12.png
 

Ferulci

Member
Is there a website that shows those kind of stats about game world, how many miles the character travels in the game and so on ? Always been fascinated by this.
 

Clefargle

Member
There seemed to be plenty to fill that space. Just not all crammed together. I'm super excited for an adventure of this scale. I loved the world of XCX and this seems to be teeming with variety and much more interactive. So I'm not worried about the scale at all. There is a lot we haven't seen and what we have seen is diverse enough to stay fresh. Everyone chill
 

RagnarokX

Member
Here:






Ugh, damn you and your rational explanations!

I still think we will get traversal upgrades like super powered horseshoes, glider boosts, maybe even pegasus wings for Epona. Based on nothing but the size of the world, of course.

Well, that said...

The guardians are clearly of sheikah design. You find smaller versions of them inside the shrines. Some of them have become possessed by Ganon' and they turn red/purple instead of blue. I can see Link being able to use them as a ride. Maybe there are flying ones.
 

Enduin

No bald cap? Lies!
Graphic apps are not my thing sadly but I did a quick and dirty overlap of the Game Awards map and the one Eggplanet just did and it matches almost perfectly if you follow rivers, lakes and other accidents they are using it as frontiers between provinces.

I hope this help you and that someone with better skills does a better comparison/analysis... :D /RagnarokX I'm looking at you! :p

https://s32.postimg.org/7rwqza70l/Captura_de_pantalla_2016_06_15_a_las_21_53_33.png[IMG][/QUOTE]

Reddit has you covered.

[QUOTE][IMG]http://i.imgur.com/RlpAUj0.jpg
 

m051293

Member
Is there a website that shows those kind of stats about game world, how many miles the character travels in the game and so on ? Always been fascinated by this.

Unfortunately not. Its just folks like us that care enough that do it and you'll see other sites pull from GAF/reddit
 

Shaanyboi

Banned
I am actually very very worried that there won't be enough interesting content to fill that space, just like XCX and Xenoblade.

Shrines, NPCs and towns (which were largely avoided in the E3 demo), enemy camps, animals to hunt, towers, random boss encounters...

There's a helluva lot more to do than anything that was in Twilight Princess.
 

massoluk

Banned
I find it hard to believe it is a tad smaller than XCX. I mean XCX needs a bloody flying mech to traverse, and we'll just have horse in Zelda.
 
Well, that said...

The guardians are clearly of sheikah design. You find smaller versions of them inside the shrines. Some of them have become possessed by Ganon' and they turn red/purple instead of blue. I can see Link being able to use them as a ride. Maybe there are flying ones.

Yeah definitely lots of possibilities. Still I think the image of Epona with wings (natural or mechanical) would be absolutely mind blowing to me...
 

Mesoian

Member
Shrines, NPCs and towns (which were largely avoided in the E3 demo), enemy camps, animals to hunt, towers, random boss encounters...

There's a helluva lot more to do than anything that was in Twilight Princess.

Didn't they go on record saying that there were no towns and very very very few npcs?

I don't really need a 151 sq/km combat arena, you know?
 
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