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[Spoilers] Resident Evil 7 Demo: "There's More, Right?" Edition

Jackpot

Banned
Nah, somebody got the white door at the far end of the corridor (not the phone room) to glitch and disappear, and then he could see through it. There's an entire modelled room back there, like a big barn/attic space with beams and stuff.

There's a video of it like... 100 pages back

No, there's a room on other side of the wall in the phone room. People have seen thanks to a glitch. It is fully textured, has full lighting, and is featured in the trailers.

It's completely normal for a demo to have areas like that. Take this opportunity to improve your knowledge of game development instead of continuing this embarrassing charade.
 

Slaythe

Member
It's completely normal for a demo to have areas like that. Take this opportunity to improve your knowledge of game development instead of continuing this embarrassing charade.

It's not a proper demo though.

This won't be featured in the actual game. And when somebody glitches the other door, it was full of unfinished textures.

Since the demo is already " roam with no goal " you have to admit it makes no sense to lock away a finished part of the house.
 

Xaero Gravity

NEXT LEVEL lame™
It's not a proper demo though.

This won't be featured in the actual game. And when somebody glitches the other door, it was full of unfinished textures.

Since the demo is already " roam with no goal " you have to admit it makes no sense to lock away a finished part of the house.
But for all we know the characters and events are exclusive to the demo and not the house itself.
 

SomTervo

Member
It's completely normal for a demo to have areas like that. Take this opportunity to improve your knowledge of game development instead of continuing this embarrassing charade.

Take it easy, mate. Calm down. 'Embarrassing charade', come on.

1. I know this. And I personally don't think there's anything else in the demo, having played it for about an hour.

2. It's the attic glitch combined with various Capcom staff saying there's more to see that leads me to have a smidgen of curiosity about what might be left in the demo, including the attic room.

3. And as others have mentioned, the official line is that this demo consists of content not in the full game at all. So why build this room if it's not an unfinished part of a larger design?
 
Take it easy, mate. Calm down. 'Embarrassing charade', come on.

1. I know this. And I personally don't think there's anything else in the demo, having played it for about an hour.

2. It's the attic glitch combined with various Capcom staff saying there's more to see that leads me to have a smidgen of curiosity about what might be left in the demo, including the attic room.

3. And as others have mentioned, the official line is that this demo consists of content not in the full game at all. So why build this room if it's not an unfinished part of a larger design?
No one at capcom said there was more. A france rep said there are four endongs basically confirming that 1 is the back door and the other 3 are the phone messages. Another rep said they have no idea if there's more.

Also the content not in the final game is the characters and events. They never said the house itself isn't, so that empty room in the attic could be cut from the demo, but used in the full game.
 

VitalVertigo

Neo Member
It's completely normal for a demo to have areas like that. Take this opportunity to improve your knowledge of game development instead of continuing this embarrassing charade.
You are on a video game website, that requires you to have a buisness email to even sign up for.
We are having fun, and being social about something we care about.
If anybody is being embarrassing its you.
 

SomTervo

Member
No one at capcom said there was more. A france rep said there are four endongs basically confirming that 1 is the back door and the other 3 are the phone messages. Another rep said they have no idea if there's more.

Also the content not in the final game is the characters and events. They never said the house itself isn't, so that empty room in the attic could be cut from the demo, but used in the full game.

The way people said it, it was a Capcom Germany rep and a Capcom France rep. Hence, 'people at Capcom'.

If this is bull, then fair enough – and there's still like 0.1% chance of there being anything else in the demo.

It's been fun, though. Why curtail it?

XJKSGfo.jpg
 
Is this random? I asked the telephone and looked at the picture, went near the doll and then got attacked but no fucker was in the room or any sounds were being made.
 

SomTervo

Member
Is this random? I asked the telephone and looked at the picture, went near the doll and then got attacked but no fucker was in the room or any sounds were being made.

He just appears behind you.

After you answer the phone he will get you whenever there is some open space behind you.
 

Xpliskin

Member
http://pastebin.com/4920zL4j

We have confirmation, boys!

Someone on Stream in Germany got in contact with Capcom Germany, you can watch it, and it's been translated. Here is what is confirmed to us:

01.) There will be no patch for the demo.

02.) There is stuff in the demo we haven't revealed yet.

03.) Capcom Japan is not telling the other sectors of Capcom how to beat the demo, but have confirmed there is more to the demo than fans have found, and the finger does actually have a purpose.

04.) Everything that's in the demo is intentionally hidden, and not everything hidden has been discovered yet.

05.) Teases that Capcom Japan are waiting for the first person who finds 'it', but isn't telling even their own other departments what 'it' is.

Right. Capcom guy doesn't 100% confirm that there's an additional ending. He just says there won't be a patch and that everything is in the demo. That people should continue searching and at the very least it will all clear up when the full game comes out. Standard answer.

At the same time Capcom Germany answered recent questions like this:

"(...) Does the finger even have a purpose? Can you even get out of the house? (...)"

with "We don't even know ourselves" on Twitter, and

"(...) is a happy ending (escaping) even possible in the demo?"

with "Good question! We got "Welcome to the family" every time too" on Facebook.

Eh.

Hi guys, I'm the guy from Capcom Germany (happy to get verified by the mods). Before you get too excited, there is some mistranslation. Some Twitch guy called me live in the office and all I was saying is that there are indeed some hints in the demo, that our developers must enjoy your enthusiasm and that I'm curious myself if there is more to it. Also I'm not aware of a patch that will reveal any secrets.
But I don't know more than you guys do! I'm just as excited as you are if there is more to it and I all I can say is that the game will be amazing.
So please don't overthink anything - maybe there is more to it, maybe not. Only the developers know, I don't. :)

P.S.: It's also my birthday so thanks for the fame ;)

I'm confused.


Is the Capcom Japan bit true ?
 

kc44135

Member
It's not a proper demo though.

This won't be featured in the actual game. And when somebody glitches the other door, it was full of unfinished textures.

Since the demo is already " roam with no goal " you have to admit it makes no sense to lock away a finished part of the house.

Thank you! The discovery about the hidden audio alone I think proves there are at least some interesting things to be found here, and a lot of this stuff seems very deliberate in it's design.
 

liquidtmd

Banned
Millions of players have been playing for six days.

You've had hundreds of thousands of players doing marathons trying hundreds of variations each.

All with no success in relation to the finger...

Im not buying theres more at this point
 
I've said it before and I'll say it again...

reps don't know much of anything about work in progress games beyond the materials they're given. they regularly provide incorrect information either because they genuinely believe it, or because they don't want to admit how little they know.

obviously there are reps that do great work, but I never take anything a rep says as gospel because I've seen that stuff be wrong too many times for me to consider it reliable.

There could still be stuff hidden in the demo. I'm thinking it's highly unlikely at this point, but obviously no one really knows. Stuff remains hidden in videogames for years sometimes... but don't keep look because a rep said something.

I keep hoping you have found something new. I keep coming back in here every couple of days to see if there are any new developments... but the vast majority of stuff I see people trying at this point (like everything with a headset and trying to say specific words at certain times) is something I can't imagine working at all.

The demo has stuff in it to guard against sequence breaking... I don't think you're meant to play it more than a couple of times.

Again, I could be wrong... but there you go.
 

kc44135

Member
No one at capcom said there was more. A france rep said there are four endongs basically confirming that 1 is the back door and the other 3 are the phone messages. Another rep said they have no idea if there's more.

Also the content not in the final game is the characters and events. They never said the house itself isn't, so that empty room in the attic could be cut from the demo, but used in the full game.

OK, but Capcom definitely said these characters aren't in the main game, correct? Because, in the trailers, The "Family Guy", as I've dubbed him is seen in the secret room I'm talking about, and he's seen attacking what looks like your character front he demo. He's also seen dragging you around outside with the " Ghost Girl" on his shoulders. These are all characters that shouldn't be in the main game, yes? Additionally, all footage from the trailers is from this demo according to Capcom. This is why people are still digging. That, and stuff like this: https://www.youtube.com/watch?v=SHbApxo_cvA
 

Ludens

Banned
For people thinking this demo won't be in the game: it won't.
BUT.
This doesn't mean those characters and this very same location won't be in the game.
Let me clarify, it's not really an unusual thing in the videogame industry. Take the demo of Star Wars Force Unleashed: if I remember correctly, that demo was crafted with the only purpose to be a demp. But you still find enemies and situation from that demo in the main game. There are a lot of similar examples, really.
The fact the demo is "stand-alone" means basically that the section you play it's only a fragment of the videogame, with some items and situation placed in a way you won't find again in the final game. An example could be using the cutter to cut the chain, maybe in the full game that same locker will be opened by a key, when you need to use the cutter in a different part of the game. The finger will be part of a puzzle etc. The demo is a stand-alone thing, but I'm pretty sure in the final game you will find this same house but only with different things to do in it, no family dude etc.

Also the boarded up room. In the vg industry often is better make a thing inaccesible than removing it. An example? The infamous "tower" or whatever it was in Goldeneye for N64. There are also inaccesible multiplayer maps you can "visit" using an action replay and so on. Probably the locked room will be accessible in the full game, or maybe not, but the fact it's here means nothing.
 
But for all we know the characters and events are exclusive to the demo and not the house itself.

There are two interviews where it is specifically said nothing in this demo is to be featured in RE7 proper. Not one, two interviews. And one of them was with the director of the game, not a community/PR person. We have linked this interview in this thread before - I'm not digging it up again.

Edit:

Here is the interview with the director of the game. The opening question has the director explaining that nothing from this demo is in the game, and that this is meant to be a tonal preview of the game.

https://www.youtube.com/watch?v=mrV46f-h4FY

Here is an interview with Tim Turi of Capcom USA where he not only once again reiterates that this is all self-contained to the demo, but likens the demo to Metal Gear Solid: Ground Zeroes

https://www.youtube.com/watch?v=S72-IIP4irI
 

Piers

Member
There are two interviews where it is specifically said nothing in this demo is to be featured in RE7 proper. Not one, two interviews. And one of them was with the director of the game, not a community/PR person. We have linked this interview in this thread before - I'm not digging it up again.

It's actually great to see this whole disassociated-teaser happening again, but for real. P.T. was such a ball-ache to see what Silent Hills would be, but never happened.

At least we'll be seeing this happen with RE
 

kc44135

Member
For people thinking this demo won't be in the game: it won't.
BUT.
This doesn't mean those characters and this very same location won't be in the game.
Let me clarify, it's not really an unusual thing in the videogame industry. Take the demo of Star Wars Force Unleashed: if I remember correctly, that demo was crafted with the only purpose to be a demp. But you still find enemies and situation from that demo in the main game. There are a lot of similar examples, really.
The fact the demo is "stand-alone" means basically that the section you play it's only a fragment of the videogame, with some items and situation placed in a way you won't find again in the final game. An example could be using the cutter to cut the chain, maybe in the full game that same locker will be opened by a key, when you need to use the cutter in a different part of the game. The finger will be part of a puzzle etc. The demo is a stand-alone thing, but I'm pretty sure in the final game you will find this same house but only with different things to do in it, no family dude etc.

Also the boarded up room. In the vg industry often is better make a thing inaccesible than removing it. An example? The infamous "tower" or whatever it was in Goldeneye for N64. There are also inaccesible multiplayer maps you can "visit" using an action replay and so on. Probably the locked room will be accessible in the full game, or maybe not, but the fact it's here means nothing.

Why do the trailers feature a ton of stuff that isn't in the demo, when Capcom themselves have said the trailers were based entirely on the demo's contents and not the main game, though?
 
Millions of players have been playing for six days.

You've had hundreds of thousands of players doing marathons trying hundreds of variations each.

All with no success in relation to the finger...

Im not buying theres more at this point

I have been over it for 2 days, its just completely stupid and turning me off the game.
 

TentPole

Member
I haven't followed everything but in a Gamespot interview the director said that the trailer showed scenes from the proper game as well. Did that turn out to be wrong?
 
After initially seeing the Capcom Germany rep talk about this (read the transcript initially that the twitch streamer posted), I decided to gather my friends again and immediately jump back into another night of "Sewer Gators". However, we once again yielded nothing, which didn't surprise me once we read what the Capcom Germany guy said to clarify his earlier statements right here in the thread.

I posted on friday night basically saying that I believe that there is some time gated feature that is preventing us from accessing the other content in the demo just yet. We confirmed that there is indeed a GET-request happening when the game starts up - a date confirmation could be a part of that. I just don't think there is anything left in this demo that could be done or figured out accidentally. If the demo is indeed passable, then the only possible solution I can think of has something to do with the audio of the game in the VHS tape - its possible that the audio settings have to each be set to an individual & specific number and that is the way forward. There are enough hints in the VHS tape that lead someone to think about audio (two references to audio settings in the opening conversation, a pair of immaculate headphones on the upstairs desk that aren't there in the present).

I still think that this is a part of the marketing effort for the game and that they'll be patching the demo with each subsequent trailer "Tape" release that will give us a way forward in progression. There is just no way we've missed something at this point.
 
I have a sinking feeling that Capcom is leaving these hints around to garner interest and hype. Or the demo is so unbelievably convoluted that nobody will work it out until Capcom reveals the truth.
 
I haven't followed everything but in a Gamespot interview the director said that the trailer showed scenes from the proper game as well. Did that turn out to be wrong?

No, not wrong - there is a hard point in the trailer where we no longer see assets from the teaser.

https://youtu.be/V_Hbr9ITvc0?t=2m19s

After this point, the trailer is almost entirely CG with the exception of the very final shot and all the things featured in this sequence are all things not found in the teaser at all. It also features one snip of in-game assets (leg standing near the car headlights in front of the same house in the actual RE7 box cover house/building).
 
After initially seeing the Capcom Germany rep talk about this (read the transcript initially that the twitch streamer posted), I decided to gather my friends again and immediately jump back into another night of "Sewer Gators". However, we once again yielded nothing, which didn't surprise me once we read what the Capcom Germany guy said to clarify his earlier statements right here in the thread.

I posted on friday night basically saying that I believe that there is some time gated feature that is preventing us from accessing the other content in the demo just yet. We confirmed that there is indeed a GET-request happening when the game starts up - a date confirmation could be a part of that. I just don't think there is anything left in this demo that could be done or figured out accidentally. If the demo is indeed passable, then the only possible solution I can think of has something to do with the audio of the game in the VHS tape - its possible that the audio settings have to each be set to an individual & specific number and that is the way forward. There are enough hints in the VHS tape that lead someone to think about audio (two references to audio settings in the opening conversation, a pair of immaculate headphones on the upstairs desk that aren't there in the present).

I still think that this is a part of the marketing effort for the game and that they'll be patching the demo with each subsequent trailer "Tape" release that will give us a way forward in progression. There is just no way we've missed something at this point.

It also might be a time check for the console's internal clock and date? I'm not sure if someone tried changing the date of the system to June 1st 2017, so I'm just throwing this out there.
 
It also might be a time check for the console's internal clock and date? I'm not sure if someone tried changing the date of the system to June 1st 2017, so I'm just throwing this out there.

A few things like that have been tried, I believe. If I were to have implemented a system like this, I would've relied on a GET-call, rather than the system's internal clock. This is all a marketing teaser, and they likely want this to release in waves to maintain marketing momentum leading into early next year. They probably have anywhere from 2-4 'Tapes' they want to release, and will have the teaser check with a server on start-up to see whether or not to have certain assets no longer load in (talking specifically on the 3rd floor barricade).
 

Jacqli

Member
I just played it with a friend. At first it is cool and such, but at the end we were just using the axe mindlessly without knowing what to do.

If you hold the L2, you can use the axe with both hands but it does not change anything, at least what we tried. Also, we were caught before going downstairs (where the three mannequins) instead of the telephone room, but that does not change anything either. And we could not hit the dolls! We did not see the ghost girl so perhaps they are related?
 
You guys remind me of when all I had to play were PS1 demo discs. I would replay certain demos over and over and over again thinking I could somehow access the rest of the game by trying to circumvent the geometry and shit and trying to do as much as possible before the time limit was up. But alas I could not play the rest of Spyro or Ape Escape because that's all that there was in the demo. Give it up you guys.
 
Why do the trailers feature a ton of stuff that isn't in the demo, when Capcom themselves have said the trailers were based entirely on the demo's contents and not the main game, though?

because it's the wording.

1) It's not uncommon for unfinished areas to still be found in demos and in some cases with hidden content. DmC had myltiple areas you could glitch out from and find additional collectibles.

2) Inthe case that we argue the demo won't be present in the full game can be interpreted as "the demo it's current state". Dead Space and The Force Unleashed made a demo for Xbox LIVE/PSN which where specificallly altered for the demo. The rooms and locations where the same, but that version of the demo was made just as downlad taster.

3) Regarding the glitched out room. It again isn't uncommon for demos to have locations still within the game despite the player not being able to access them. Burnout Paradise and FF: XIV demos contain glitches to explore outside the intended area.

I'm not saying we should give up, but at least keep these in mind.
What we need is a clear statement from Capcom that says:

Within the RE7: E3/Kitchen/Family Man demo, the finger doea in fact have an inteded use and alternate endings outside of being decked in the face by some salty old man.

It's Fathera day today, maybe that's a family man hint.
 
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