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Breath of the Wild is the official subtitle for Zelda U/NX, first gameplay trailer

I do like how even after updating your map at a Resurrection Tower, it isn't suddenly littered with icons and the like telling you where to go. You still have to find things for yourself.

Yeah. The game even provides you few basic icons ("enemy", "chest" etc.) but you have to make a map yourself.

I've imagined Zelda Wii U allowing to draw on maps like in DS Zelda games. The current solution is nice too.
 

Dahaka

Member
I'm probably completely ignorant but is NX an early 2017 product? I usually never follow Nintendo stuff but after skipping the Wii U I want the NX to be my first Nintendo console and I can't wait to experience their unique games. .
 
The only thing I don't like about the stamps is that there aren't a few generic ones, like square, triangle, etc. There is one star, but that's it. Particularly I'd like a question mark. Because sometimes you encounter something you have no goddamn idea what to do with until you get further into a game, and I want to put a question mark on it.

Edit: One other minor thing is that if we can still name Link, I would like more character spaces. The only Zelda to have more than eight was ALBW, and it was really nice to have the extra two spaces of room.
 
No, I don't think so. The map seems dark and empty at the beginning.
In the Demo, the map system seems to work like an Ubisoft open world game basically, like Assassin's Creed or a Far Cry after 3. Climb a tower and it maps the general surrounding area.

On the contrary. That philosophy is the reason BotW visuals are what they are - technically in the realm of 2005 games, but released in 2017. Grass popping in a few meters from the camera, any details lost in the distance and potentially not consistently hitting 30fps (seems to take a an occasional dive going by hands on impressions) depending on how well they can still optimize it for the WiiU until release. Not to mention render resolution being nowhere near 1920x1080. ;)

There's an upside of course: If the NX is roughly equivalent to the Xbone and PS4, it shouldn't even break a sweat running the game with a rock solid framerate, actually rendering it in the native resolution that any average monitor and TV today sports and hopefully with some less aggressive optimization in terms of grass fading out and the LOD replacing any trees more than 100m away from the camera with jarring paper cutouts.
No, you are factually wrong is not technically in the realm of a 2005 game. Just look at open world game around that time.

However, instead of shutting you down, i' ll give you the benefit of the doubt here. Maybe what you meant is that "technically" the game could be in the realm of something running in a 2005 console. Which is possible and makes more sense.
 

ReyVGM

Member
Can't sleep, been thinking.

I don't think the only reason they didn't show towns was because of story elements. I think it's because they already had a ton to show and explain, and I believe the towns are something they will want to explain or focus on a future video or direct.

What will they want to focus on?

NPCs with schedules. I think this will make a comeback due to the clock shown in game. If they wanted a day/night cycle, they could have done it like OoT/WW/TP, nobody had issues with that. But the fact that this game counts the individual hours and minutes, and you can camp until several parts of the day, leads me to still believe NPC sidequests will be time-dependant, like in Majora's Mask. And there will be a lot, if Miyamoto's comments are to be believed.

Hopefully you can actually follow NPCs around and see them doing their tasks, instead of having them warp to their destination like most games do.
 

TheMoon

Member
Can't sleep, been thinking.

I don't think the only reason they didn't show towns was because of story elements. I think it's because they already had a ton to show and explain, and I believe the towns are something they will want to explain or focus on a future video or direct.

What will they want to focus on?

NPCs with schedules. I think this will make a comeback due to the clock shown in game. If they wanted a day/night cycle, they could have done it like OoT/WW/TP, nobody had issues with that. But the fact that this game counts the individual hours and minutes, and you can camp until several parts of the day, leads me to still believe NPC sidequests will be time-dependant, like in Majora's Mask. And there will be a lot, if Miyamoto's comments are to be believed.

Hopefully you can actually follow NPCs around and see them doing their tasks, instead of having them warp to their destination like most games do.

The Old Man was chopping wood in the trailer. So I think this is one of the places he can be found later on in the game. Maybe he'll hang out in the small cave in the beginning every now and then or even hunt?

In the 2014 teaser we saw those people with those Asian hats working the field. That might be part of their activity schedule. Though it's safe to say it can't be as granular and elaborate as MM with it's repeating cycle, we can safely expect some kind of schedule and varying activities for NPCs. Hell, even Xenoblade has NPC schedules. Person A is hanging out here at dawn, walking there at noon, in front of their house at night.
 

DrWong

Member
The Old Man was chopping wood in the trailer. So I think this is one of the places he can be found later on in the game. Maybe he'll hang out in the small cave in the beginning every now and then or even hunt?

In the 2014 teaser we saw those people with those Asian hats working the field. That might be part of their activity schedule. Though it's safe to say it can't be as granular and elaborate as MM with it's repeating cycle, we can safely expect some kind of schedule and varying activities for NPCs. Hell, even Xenoblade has NPC schedules. Person A is hanging out here at dawn, walking there at noon, in front of their house at night.
Like I said in another post when commenting the Zelda boxshot with all those games titles listed on it ("à la" it does everything): if the game follows the same systemic approach for towns and npcs the boxshot will need a STALKER reference to be add.
 

jwj442

Member
My guess for the towns is that with the world in ruins, many will start off as ragtag settlements and there will be major sidequests to rebuild them to to full towns...but who knows really.
 

ReyVGM

Member
Hell, even Xenoblade has NPC schedules. Person A is hanging out here at dawn, walking there at noon, in front of their house at night.

Yeah, but that's not what we mean when we say NPCs with schedules. What you're describing is what every game has done since the first RPG.
What we want is how Majora's Mask did it, where you had to follow and figure out their schedule to complete their sidequest.
 

Nohar

Member
I love that we have to mark everything on the map. This a very nice departure from previous Zelda titles and open-world games. Going blind into that game is going to me magical.

Really, I always felt that open-world games have a tendency to abuse hand-holding the player by giving them right of the bat locations to visit: things like this completly kill the exploration aspect.
 

oti

Banned
My guess for the towns is that with the world in ruins, many will start off as ragtag settlements and there will be major sidequests to rebuild them to to full towns...but who knows really.

My guess would be Link has to travel back in time to visit the towns since they're but ruins. Or the plateau is somehow in the future while the test of the world is in the past or I don't know.
 

Diffense

Member
I had a wacky idea that the towers can be powered up to become massive timeshift stones which send a whole region back into the past. There is one tower near Hyrule Castle and one on the Great Plateau with the Temple of Time. These are both obvious places where settlements could have existed in the past before Ganon's devastation. The one on the Great Plateau is called "Tower of Resurrection". I don't know if they are all towers of resurrection but the name does suggest they have a role to play in some kind of rebirth.
 

Burny

Member
I had a wacky idea that the towers can be powered up to become massive timeshift stones which send a whole region back into the past. There is one tower near Hyrule Castle and one on the Great Plateau with the Temple of Time. These are both obvious places where settlements could have existed in the past before Ganon's devastation. The one on the Great Plateau is called "Tower of Resurrection". I don't know if they are all towers of resurrection but the name does suggest they have a role to play in some kind of rebirth.

This would be extremely cool. I already loved the contrast between the timezones in Ocarina of time. Experiencing locations before and after their downfall somehow made them come more alive for me. And from the shown demos, I would love to see all the structures around and including the temple of time around and in the starting area intact and populated with NPCs. Question is whether they've gone to such lengths to realize their towns... But the potential for cool puzzles is there. While the realization of time switches on Skyward Sword made for some good puzzles, I think it lacked the impact for me, because we hardly ever saw a whole area intact before its demise. With an open world however (or partly open?), I imagine the impact being more profound.
 

Phoenixus

Member
I had a wacky idea that the towers can be powered up to become massive timeshift stones which send a whole region back into the past. There is one tower near Hyrule Castle and one on the Great Plateau with the Temple of Time. These are both obvious places where settlements could have existed in the past before Ganon's devastation. The one on the Great Plateau is called "Tower of Resurrection". I don't know if they are all towers of resurrection but the name does suggest they have a role to play in some kind of rebirth.

If this happens and the whole area next to the Temple of Time becomes the Hyrule Town from Ocarina complete with music, the nostalgia rush will be overwhelming.
 
Depends what you mean by "regions." Three of TP's provinces weren't actually part of Hyrule.

Huh... that never really caught with me. Well, aside from Ordona - that was definitely a distant province which wasn't really a part of Hyrule.
I consider Eldin, Faron and Lanayru privinces to be parts of "mainland" Hyrule just because of Skyward Sword's respective locations.
 
I had a wacky idea that the towers can be powered up to become massive timeshift stones which send a whole region back into the past. There is one tower near Hyrule Castle and one on the Great Plateau with the Temple of Time. These are both obvious places where settlements could have existed in the past before Ganon's devastation. The one on the Great Plateau is called "Tower of Resurrection". I don't know if they are all towers of resurrection but the name does suggest they have a role to play in some kind of rebirth.

That.... would be pretty cool actually.
 

witness

Member
Man watching all this footage is making me nostalgic for going back and playing the series again. I don't have a Wii U or 3DS though and with NX next year I really don't know what to do.
 

DaveMG

Banned
I mean this one its hard to spot but if you watch the video at X0.25 you can see it moving looks like a monster or even biggoron.

https://youtu.be/1rPxiXXxftE?t=130

UJbckZN.jpg
 

bomma_man

Member
I had a wacky idea that the towers can be powered up to become massive timeshift stones which send a whole region back into the past. There is one tower near Hyrule Castle and one on the Great Plateau with the Temple of Time. These are both obvious places where settlements could have existed in the past before Ganon's devastation. The one on the Great Plateau is called "Tower of Resurrection". I don't know if they are all towers of resurrection but the name does suggest they have a role to play in some kind of rebirth.

Given the amount of assets they've had to make for one version of the world, expecting parallel, different dimensions seems unrealistic. Unless it's in a really rudimentary way like OoT.
 

Golnei

Member
Given the amount of assets they've had to make for one version of the world, expecting parallel, different dimensions seems unrealistic. Unless it's in a really rudimentary way like OoT.

That seems to be the more likely option - any hypothetical alternate world, whether it's due to time or dimensional travel, would probably not be drastically different from an asset perspective. Still, careful use of new assets combined with significantly different lighting and shaders (maybe even having the physics being a little different, if it's more of a Dark World deal than time travel) could help differentiate them a lot.

Though if the time travel only really affects the manmade structures and NPCs, which would be all but absent in the game's 'present', they could get away with minimal changes that still provide the desired effect.
 
So we will be exploring lands outside of borders of Oot Hyrule... does it make BotW the first Zelda game with multiple regions? God, and I thought I couldn't be more hyped.

Was all of the area in Link's adventure considered Hyrule? Because I know that game's map covered a lot of space.
 
I had a wacky idea that the towers can be powered up to become massive timeshift stones which send a whole region back into the past. There is one tower near Hyrule Castle and one on the Great Plateau with the Temple of Time. These are both obvious places where settlements could have existed in the past before Ganon's devastation. The one on the Great Plateau is called "Tower of Resurrection". I don't know if they are all towers of resurrection but the name does suggest they have a role to play in some kind of rebirth.
Do you mean exactly as the time shift crystals worked in Skyward Sword? Using the same concept, i doubt the dev team could implement that.

A button while holding ZL.
Thank you.

So basically it works like Wind Waker but without the prompt. In the chance that you might know, is this for shield only or any weapon can parry by tagetting and using the action button?
 

balgajo

Member
The Old Man was chopping wood in the trailer. So I think this is one of the places he can be found later on in the game. Maybe he'll hang out in the small cave in the beginning every now and then or even hunt?.

I talked about it in the other thread. But I think that he lives in that hut we see in the gameplay videos. It's located near the place where he is cutting tree in the trailer and when Link visited it it was abandoned. Treehouse guys said that Nintendo removed some story elements to avoid spoilers so I think that's one of them.
 
So basically it works like Wind Waker but without the prompt. In the chance that you might know, is this for shield only or any weapon can parry by tagetting and using the action button?

As far as I could tell, A button did nothing special while targeting unless you had a shield equipped.

They have the perfect dodge for flashy kills without a shield, and it looks like you can also cut down/knock back projectiles with melee weapons.
 
Huh... that never really caught with me. Well, aside from Ordona - that was definitely a distant province which wasn't really a part of Hyrule.
I consider Eldin, Faron and Lanayru privinces to be parts of "mainland" Hyrule just because of Skyward Sword's respective locations.

Yes, Eldin, Faron, and Lanayru Provinces were Hyrule. Named after their gods and all. :p Gerudo Desert, Snowpeak, and Ordon weren't.

Though come to think of it, I don't think the Gerudo Desert in OoT was part of Hyrule either, which was the whole point with Ganondorf being a foreign dignitary.

Edit: Why do people keep thinking the stupid bomb shield thing will actually work? The more likely outcome is that you take a bunch of damage and possibly destroy your shield.
 
Yes, Eldin, Faron, and Lanayru Provinces were Hyrule. Named after their gods and all. :p Gerudo Desert, Snowpeak, and Ordon weren't.

Though come to think of it, I don't think the Gerudo Desert in OoT was part of Hyrule either, which was the whole point with Ganondorf being a foreign dignitary.

Oh, I definitely forgot about Snowpeak. Yeah, I have nothing to say against that one, that province is nowhere to be seen in games featuring Hyrule.
 

Astral Dog

Member
The game is big, its ambitious, some parts of the graphics look pretty thanks to the artstyle, many parts remind me of a gamecube/wii game with better lightning or are even ugly by todays "standards".

It must have been tricky you cant easily make a world 13x the size of your last game on a machine 6x more powerful at most while still getting the presentation to look much better.
I wonder if the choice to make the world as big as Xenoblade X is worth it.
 

eloxx

Member
You mean Breath of the Wild? ;) As for NX exclusivity, that would probably just mean the underlining physics processing and game systems were shackled by slightly less, but still outdated hardware. Who's honestly expecting Nintendo to deliver a competitive system in terms of hardware anymore? ;p

Hey, we'll get there. Six or seven years down the road maybe. ^^ Or maybe - at some point - the new school of Nintendo programmers will be fed up with working on horrendously outdated harware and request better things for their new games.

I have seen the title written wrong a few times now. Even in gaming site articles. The "Wild" does not seem to stick. Anyway I like the subtitle.
 

maxcriden

Member
Can't sleep, been thinking.

I don't think the only reason they didn't show towns was because of story elements. I think it's because they already had a ton to show and explain, and I believe the towns are something they will want to explain or focus on a future video or direct.

What will they want to focus on?

NPCs with schedules. I think this will make a comeback due to the clock shown in game. If they wanted a day/night cycle, they could have done it like OoT/WW/TP, nobody had issues with that. But the fact that this game counts the individual hours and minutes, and you can camp until several parts of the day, leads me to still believe NPC sidequests will be time-dependant, like in Majora's Mask. And there will be a lot, if Miyamoto's comments are to be believed.

Hopefully you can actually follow NPCs around and see them doing their tasks, instead of having them warp to their destination like most games do.

Love this idea. Do you have a link perchance to Miyamoto's comments?
 
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