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Resident Evil 5 releasing June 28th on PS4/XB1

DOWN

Banned
Surprised people are arguing that 5 is as horror as 4, or rather 4 is no more horror than 5 due to its action. 5 lost the horror factor when it set most of the game in daylight and always had a partner for banter, co-op, and always helping watch your back.

I love 5, but 4 was masterful with the isolated atmosphere compared to 5. 5 is more action because it's just not that startling when you always have a buddy and it's often daylight.
 

Anung

Un Rama
Really tempted to double dip on this. I'm waiting for the psychical version to release in NA so I can import it but that's a long wait so I won't be playing it till like August. I wanna play it now but.
 
Well, no. My question was about The Mercenaries United being added to the PC version.

Oh, then I don't see them doing it since they're specifically doing it to the supposedly "remastered" version, which is probably another reason to make it easier for people to buy it. I doubt we'll see a "remastered" version on PC but I wouldn't be surprised if we did.
 
Really dumb question, how do I invite someone for co-op online on ps4?

I've set it to "invite only" and on ps3 I could press the ps-menu button, hit triangle or something, and invite from there, but somehow I can't find that option this time around.
 
Forgive me if this has been brought up already, but where is this on the PS store? I'd really like to get it downloading now...
 

DedValve

Banned
Forgive me if this has been brought up already, but where is this on the PS store? I'd really like to get it downloading now...

Yeah this is really annoying. I was hoping to wake up to some mercs goodness but Sony rejects me. I thought this would go up at 12AM. Looks like 5pm est at the earliest knowing how sony updates their shitty store -.-
 
Yeah this is really annoying. I was hoping to wake up to some mercs goodness but Sony rejects me. I thought this would go up at 12AM. Looks like 5pm est at the earliest knowing how sony updates their shitty store -.-

Its times like this that I really hate Sony's online/store setup.
 

kc44135

Member
Its times like this that I really hate Sony's online/store setup.

Actually, you might not have to wait as long as you think. Everything doesn't always go up all at once. I've had stuff I was waiting for pop up as early as noon sometimes, even though the store hadn't fully updated yet, so you never know. But yeah, the PS store setup does suck regardless.
 

AEREC

Member
Pre-order/pre-load was not available on PSN.

It'll become available today, Tuesday, when the PSN Store updates.

Perf-wise, both XB1 and PS4 perform very similar to each other. They have variable framerate but capped at 60fps. 1080p native resolution on both.

FPS will fluctuate sometimes in RE5 (45-60fps) especially in busy areas and lots of enemies, but game speed/responsiveness should feel consistent regardless of frame rate variance. You may have seen some YouTube footages already, but the game runs at 60fps in most areas.


The opening movie before you take control of Chris for the first time is pre-rendered at 720p/30fps. That's the source footage and that's how it was originally created. PC version is also the same.

All other cutscenes are real-time rendered.

That kinda sucks...just played through RE6 on PS4and never noticed a dip below 60. Was hoping RE5 on PS4 would be the same but then again RE5 is a better looking game I think.
 
Surprised people are arguing that 5 is as horror as 4, or rather 4 is no more horror than 5 due to its action. 5 lost the horror factor when it set most of the game in daylight and always had a partner for banter, co-op, and always helping watch your back.

I love 5, but 4 was masterful with the isolated atmosphere compared to 5. 5 is more action because it's just not that startling when you always have a buddy and it's often daylight.

The daylight argument is a poor one, since it implies the ability to clearly see what is around you diminishes the horror, yet in no RE game ever has visibility ever been a probem, you can see clear as day in all of them, even those set at night or in supposedly gloomy mansion basements, or in caves (except that bit in RE5 where need a lamp for a bit of irony).

RE5 definitely balanced resource supply better than RE4, resources are much rarer and the limited inventory of RE5 beats RE4s hands down. RE4 you could be a walking arsenal with 5 guns, ammo for them all, nades of every type and loads of healiing items. In RE5 if you got 5 guns you cannot even hold 1 spare bullet for each of them, let alone anything else. Plus it all real time, no stopping the game world to pick up items or manage inventory and use heals etc.

Lack of resources and real time inventory is far better for building tension in action games.


There's a line that I draw that RE5 steps over to become more action title than survival horror, but that RE4 steps right up against but doesn't cross. RE4 you still get the feeling of being alone, underpowered, and disadvantaged. RE5 you're bad ass from the start.


So underpowered...

Z20NPC8.jpg
 
Darkness isn't scary for lack of visibility, it's scary because of the atmosphere it creates. Wandering around the village at night in RE4 is way scarier than when you're there during the day.

And the inventory balances out in RE4 because you don't have a partner who can revive you infinitely and who is just as well equipped as you. In 4 you have a partner who is helpless, or you're alone, so the resources are balanced for that and so there's more tension.

I do like the realtime inventory in 5 though.
 
So RE6 is $14 on Xbox One this week. I loved RE4, enjoyed my time with RE5 (never finished it) -- would I like RE6? Is it worth $14 for the remaster?
 

Reebot

Member
And the inventory balances out in RE4 because you don't have a partner who can revive you infinitely and who is just as well equipped as you. In 4 you have a partner who is helpless, or you're alone, so the resources are balanced for that and so there's more tension.

Minor point, but I don't think Sheva can revive you infinitely. Pretty sure that after one revive, if you don't heal, you drop dead next time - no critical state.
 

wbacon

Capcom USA
That kinda sucks...just played through RE6 on PS4and never noticed a dip below 60. Was hoping RE5 on PS4 would be the same but then again RE5 is a better looking game I think.

It's very difficult to notice since you're not running an on-screen fps counter. The game spends most of its time in the 60fps zone as some of the Let's Plays you'll find on YT will show. At the end of the day, it runs and plays well. :)
 

Demoskinos

Member
The daylight argument is a poor one, since it implies the ability to clearly see what is around you diminishes the horror, yet in no RE game ever has visibility ever been a probem, you can see clear as day in all of them, even those set at night or in supposedly gloomy mansion basements, or in caves (except that bit in RE5 where need a lamp for a bit of irony).

RE5 definitely balanced resource supply better than RE4, resources are much rarer and the limited inventory of RE5 beats RE4s hands down. RE4 you could be a walking arsenal with 5 guns, ammo for them all, nades of every type and loads of healiing items. In RE5 if you got 5 guns you cannot even hold 1 spare bullet for each of them, let alone anything else. Plus it all real time, no stopping the game world to pick up items or manage inventory and use heals etc.

Lack of resources and real time inventory is far better for building tension in action games.





So underpowered...

Z20NPC8.jpg
Yup the rose colored glasses are strong with RE4. Like its still a perfectly fine game and is very fun but people prop it up more than it should be.
 

vg260

Member
Pre-order/pre-load was not available on PSN.

It'll become available today, Tuesday, when the PSN Store updates.

Perf-wise, both XB1 and PS4 perform very similar to each other. They have variable framerate but capped at 60fps. 1080p native resolution on both.

FPS will fluctuate sometimes in RE5 (45-60fps) especially in busy areas and lots of enemies, but game speed/responsiveness should feel consistent regardless of frame rate variance. You may have seen some YouTube footages already, but the game runs at 60fps in most areas.

The opening movie before you take control of Chris for the first time is pre-rendered at 720p/30fps. That's the source footage and that's how it was originally created. PC version is also the same.

All other cutscenes are real-time rendered.

If you're listening and can pass this on to Capcom for future consideration, PLEASE start including an everything-unlocked mode in these remasters or re-releases of old games.

Like a lot of people I put in a ton of time into the old versions, and would buy these, but I just don't have the time to re-grind for everything, and I can't carry over my old saves. I used to buy these, but gave up re-grinding, and it felt like a waste. I stopped buying remasters for this reason.

Make the everything-unlocked mode not able to be used for Achievements or with leaderboards disabled if necessary to keep it fair. Otherwise games like these are an automatic pass for me even if I would like to revisit them.
 

DOWN

Banned
The daylight argument is a poor one, since it implies the ability to clearly see what is around you diminishes the horror, yet in no RE game ever has visibility ever been a probem, you can see clear as day in all of them, even those set at night or in supposedly gloomy mansion basements, or in caves (except that bit in RE5 where need a lamp for a bit of irony).

RE5 definitely balanced resource supply better than RE4, resources are much rarer and the limited inventory of RE5 beats RE4s hands down. RE4 you could be a walking arsenal with 5 guns, ammo for them all, nades of every type and loads of healiing items. In RE5 if you got 5 guns you cannot even hold 1 spare bullet for each of them, let alone anything else. Plus it all real time, no stopping the game world to pick up items or manage inventory and use heals etc.

Lack of resources and real time inventory is far better for building tension in action games.





So underpowered...

Z20NPC8.jpg
RE4 has much more low visibility scenarios. The whole night time and rain in the village made it dark around Leon. The sewers and labs. Plus it all just had that haunted looking setting in general. 5 was action movie settings all the way, while 4 was quite frequently in aging locales at night. I love 5 but let's not pretend this consensus is new. Reviews upon release noted the setting to be less stylistically dark and horror themed despite praising some enemies for being gruesome.
 
Darkness isn't scary for lack of visibility, it's scary because of the atmosphere it creates. Wandering around the village at night in RE4 is way scarier than when you're there during the day.

And the inventory balances out in RE4 because you don't have a partner who can revive you infinitely and who is just as well equipped as you. In 4 you have a partner who is helpless, or you're alone, so the resources are balanced for that and so there's more tension.

I do like the realtime inventory in 5 though.

RE4 isn't actually dark though, no RE is. So the argument about daytime/nightime is meaningless. RE3 has daytime and nightime hours, the very same environments looks almost identical.

Also the inventories do not balance out, it would take 4 RE5 characters to carry what Leon is carrying.
 
RE4 isn't actually dark though, no RE is. So the argument about daytime/nightime is meaningless. RE3 has daytime and nightime hours, the environments looks almost identical.

Also the inventories do not balance out, it would take 4 RE5 characters to carry what Leon is carrying.

I'm not sure what you're trying to say with your first point. RE4's village feels totally different at night, and RE3 is set only at night. That type of atmosphere is missing in 5 because of the bright sun. There's a reason most horror movies are set at night and its not just limited visibility, night time is conducive to all sorts of emotions of fear and isolation.

And even if two people can't hold quite as much as Leon in 4, still the fact that you have another person who can do everything you can--melee with I-frames, revive you, watch your back, etc--more than makes up for a little more inventory room in 4. In 4 you are alone, in 5 you're never alone. That's a big difference.
 
Visibility doesn't change in RE4, so the time of day change is meaningless.

RE3 starts during the daytime.

Huh? Do you think night only makes a difference if things are pitch black? The level clearly looks different at night...because it's night. And that's further augmented by the scary ass music and the emergence of plagas which can only come out at night. It has a totally different vibe.

I definitely don't remember it ever being day time in RE3 though.
 
I've been playing the game this morning and Mercenaries United and Versus are unlocked without beating the campaign under Bonus Content, the DLC single player episodes aren't.

Sorry if this has already been asked but does Mercs United have a No Mercy mode? Also, can you play as the Mercs Reunion characters in Versus mode?
 
I forget that people get weird in these rerelease threads.
I like RE5 a lot, but there's nothing scary about it. RE4 isn't scary either, but there are creepy and unsettling sections that RE5 never even attempts to have. Most people outside of these Koolaid drinking type of threads would agree.
 

kc44135

Member
Huh? Do you think night only makes a difference if things are pitch black? The level clearly looks different at night...because it's night. And that's further augmented by the scary ass music and the emergence of plagas which can only come out at night. It has a totally different vibe.

I definitely don't remember it ever being day time in RE3 though.

I'm with ya, Fancy Clown. For all of the drastic changes in gameplay that RE4 made to the series, it stayed true to the atmosphere and tone of the earlier games. It had the look and feel of RE, and that is something that 5 lacks to a degree, partially due to brighter environments, and partially due to co-op. Also, most of RE5's enemies, save for maybe the
Lickers and Reapers
aren't really intended to be all that scary in comparison to 4's roster of bad guys, I think. 5's definitely got a different vibe to it, for sure. Thankfully, it is a blast to play, though.
 

Tyaren

Member
What about the graphical updates of the game apart from 1080p and 60fps? Improved textures, lighting, shadowing, antialiasing...? Weirdly I find no comparison video or images anywhere online. Don't they usually love to do these? XD
 
I forget that people get weird in these rerelease threads.
I like RE5 a lot, but there's nothing scary about it. RE4 isn't scary either, but there are creepy and unsettling sections that RE5 never even attempts to have. Most people outside of these Koolaid drinking type of threads would agree.

Bullshit.

It might not be many but the game does have those sections.
 
Huh? Do you think night only makes a difference if things are pitch black? The level clearly looks different at night...because it's night. And that's further augmented by the scary ass music and the emergence of plagas which can only come out at night. It has a totally different vibe.

I definitely don't remember it ever being day time in RE3 though.

Resident Evil 5 has numerous dark environments, generally underground or inside buildings, all complete with creepy atmosphere and dim lighting. Also both story DLC scenarios take place at night.
 
Atmosphere and aesthetic is a thing, and yes, visibility in RE4 is different at night and in rain versus day.

The entire point to night time being 'scary' is the darkness cloaking the environment and hiding things, creating a fear of the unseen and unknown. That never at any point is part of RE4, it doesn't matter the setting, you can always see enemies with 100% clarity (aside from the invisible things, but that not a matter of darkness hiding them).

Is actually impressive how many horror games borrow things from horror movies without utilising the reasons why the movies done it in the first place.
 

Ruddles72

Member
Sorry if this has already been asked but does Mercs United have a No Mercy mode? Also, can you play as the Mercs Reunion characters in Versus mode?

Mercs United does have a No Mercy mode. For me under Versus I only have Chris and Sheva unlocked, so can't help there, sorry.
 

DOWN

Banned
The entire point to night time being 'scary' is the darkness cloaking the environment and hiding things, creating a fear of the unseen and unknown. That never at any point is part of RE4, it doesn't matter the setting, you can always see enemies with 100% clarity (aside from the invisible things, but that not a matter of darkness hiding them).
This is false
 
It's very difficult to notice since you're not running an on-screen fps counter. The game spends most of its time in the 60fps zone as some of the Let's Plays you'll find on YT will show. At the end of the day, it runs and plays well. :)

I don't know if you would have this info, but I would be really grateful if you could confirm how the PS4 version of RE5 handles profiles for split screen.

On the PS3 version only the first player profile could sign in and the co-op partner was forced to be a guest. This was also the case with RE Revelations 2 on PS4. This meant in couch co-op only one player actually got progression/unlocks/trophies.

On the 360 version both players could use their profile for unlocks/progression/achievements and the like.

So does the PS4 version of RE5 allow both players to use their profiles in split screen co-op or does it force the second player to be a guest?
 
Mercs United does have a No Mercy mode. For me under Versus I only have Chris and Sheva unlocked, so can't help there, sorry.

Awesome! Looks like I'll be buying this version.Versus mode was always interesting but it also always felt more like a hack of Mercs mode than polished game mode, so I'm not actually that worried about the new characters being in Versus as I probably won't be playing it much.
 
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