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Nintendo's 76th Annual General Meeting of Shareholders | June 29, 10 a.m. JST

It wasn't. That's why Wii U failed harder than GameCube. Software output has been the worst from all their consoles.

Software drought can only be fixed with a unified ecosystem in which all of their games are cross compatible with their handheld and home console. Either that or huge expansion in term of workforce.

Wii U had a lot of great games. Just not enough.
 
Wii U had a lot of great games. Just not enough.



Not many. There were some okay to cool games but only really too few great games that will be remembered.

Nintendo has been playing safe and bland on Wii U for the most part. They can't cut it out with safe, cute experiences.
 
It wasn't. That's why Wii U failed harder than GameCube. Software output has been the worst from all their consoles.

Quality or quantity wise? Because I would say the quality was excellent (until this year) but the didn't release enough software in general. No Metroid, F-Zero and stuff like that really hurts the view on the output in the end.
 

antonz

Member
They said mostly the right things and recognized real failings. Now it is time for them to deliver on what they learned of their mistakes.

Wii U's troubled development led to a late console with a gimmick that they openly admit was overpriced compared to a market that was beginning to spit out cheap tablets like candy.

Like I said they are on the right path with words but they need to deliver in action.
 
Quality or quantity wise? Because I would say the quality was excellent (until this year) but the didn't release enough software in general. No Metroid, F-Zero and stuff like that really hurts the view on the output in the end.


Both. Quality has suffered and quantity too.
 
Both. Quality has suffered and quantity too.
Not really, their bread and butter games were bangers. It just wasnt enough. Even Splatoon was balling and that was a new ip. Problem is there wasnt enough (new ip). Quality was good, I know you wasnt just playing amiibo festival and starfox zero were you? Did you even play any of the games?


I liked starfox zero
 
Both. Quality has suffered and quantity too.

Quantity suffered because Nintendo didn't realize they couldn't develop games the same way they could on the Wii. Budgets and manpower increased so they were more focused on developing flagship experiences they could sell as evergreen titles to new buyers.

Wii U's failure was more than that though. The thing was barely and badly marketed at launch. Nobody quite understood the gamepad besides it being and iPad with buttons and for $50 bucks more you could get a PS4 with better graphics and more games. And the Wii U never dropped down in price.

But the quality suffered as well? Lol are you high? Smash and Mario Kart had their best iterations on Wii U and even 3D World and DKC went on to be critically acclaimed. Not to mention Splatoon and Mario Maker (I'd argue Hyrule Warriors as well) were some of the best ideas Nintendo has had in years. Sure it may not have Metroid or F-Zero (which doesn't matter) but games were never the problem with the Wii U.
 

Kai Dracon

Writing a dinosaur space opera symphony
The biggest selling GC games were the same ones that were the big sellers on Wii U - Mario Kart, Smash Bros, and 2d/3d Mario. Everything else on the GC sold much less, comparable to lesser sales for other titles on Wii U. Even Zelda only did okay-ish due to the huge backlash against kiddy cartoon graphics.

I always felt the GC got a boost coming off the N64. The power of inertia and expectations. The real reason the Wii U didn't do well is the same reason the GC didn't do well: lack of competitive 3rd party games that the core console audience wanted.

Nostalgia always paints the library of past Nintendo consoles as superior to the current one - it's happening with the Wii as well, slowly but surely - but ultimately the b-tier Nintendo games are of generally similar quality, and similar sales. They don't make people buy a console for them. They just sweeten the deal if the console has other qualities that attracts a big audience.
 
Not really, their bread and butter games were bangers. It just wasnt enough. Even Splatoon was balling and that was a new ip. Problem is there wasnt enough (new ip). Quality was good, I know you wasnt just playing amiibo festival and starfox zero were you? Did you even play any of the games?


I liked starfox zero


Of course quality has suffered. Should we compare it to the Wii ? Quality was good of course but not excellent. That's what people expect from Nintendo: Excellence. Not just some "it's okay" or "it's fine". Splatoon was really good but I just wished it had more content especially on the solo side and a real multiplayer infrastructure. Truth is, Nintendo is still doing half arssed silly decisions.
They just dont understand some of their own IPs.
 
Of course quality has suffered. Should we compare it to the Wii ? Quality was good of course but not excellent. That's what people expect from Nintendo: Excellence. Not just some "it's okay" or "it's fine". Splatoon was really good but I just wished it had more content especially on the solo side and a real multiplayer infrastructure. Truth is, Nintendo is still doing half arssed silly decisions.
They just dont understand some of their own IPs.
Compare it to the Wii then. You gonna be comparing the same type of games with the same amount of quality. Go look at the actual impressions and reviews of the games. Stop playing. Now you talking about splatoon and single player. You be lucky you get a shooting game with single player let alone it being a new ip nowdays. You need to go play the games.
 
But the quality suffered as well? Lol are you high? Smash and Mario Kart had their best interations on Wii U and even 3D World and DKC went on to be critically acclaimed. Not to mention Splatoon and Mario Maker were some of the best ideas Nintendo has had in years. Sure it may not have Metroid or F-Zero (which doesn't matter) but games were never the problem with the Wii U.




Yes, I'm high, that's a nice thing to see to someone who disagree with you.
Quality suffered doesn't mean all the games or IPs suffered. It means there's been a decrease when you look at the big picture. Let's take 3D Mario for exemple: It came from one of the best game of the previous generation with SMG, which was innovative and ambitious to a bland reuse of their previous handheld title. DKC was good but less acclaimed than DKCR and far less surprising. Splatoon was a good idea that had some problems because of some Nintendo's stupid decisions and lack of faith in the begining.

Games were a problem with the Wii U, because a lot of them, while being good, felt safe or uninspired; Very few Wii U titles stands out the way some Wii titles stands out.



Compare it to the Wii then. You gonna be comparing the same type of games with the same amount of quality. Go look at the actual impressions and reviews of the games. Stop playing. Now you talking about splatoon and single player. You be lucky you get a shooting game with single player let alone it being a new ip nowdays. You need to go play the games.



Same type of games with the same amount of quality ? That's where you get wrong though. Wii's first party output was superior in term of quality than the one of Wii U, for the sole exception of Mario Kart and SSB, even though the latter can be argued. As for playing the games, that's a silly argument. Because I disagree with you, you assume I didn't played these games. What kind of thinking is that ?
I don't care about nowadays. Nintendo isn't about following trends. Yes, i'm talking about Splatoon and Single player because it's single player was good but had a far bigger potential that they could've reached, using the wealthy gameplay to make amazing level designs.
 
Both. Quality has suffered and quantity too.

Quantity, of course, but quality? I would say many of the games released on the system were the best or among the very top of their franchise. And Splatoon is a very solid IP to have created, it could have a bright future.
 
Yes, I'm high, that's a nice thing to see to someone who disagree with you.
Quality suffered doesn't mean all the games or IPs suffered. It means there's been a decrease when you look at the big picture. Let's take 3D Mario for exemple: It came from one of the best game of the previous generation with SMG, which was innovative and ambitious to a bland reuse of their previous handheld title. DKC was good but less acclaimed than DKCR and far less surprising. Splatoon was a good idea that had some problems because of some Nintendo's stupid decisions and lack of faith in the begining.

Games were a problem with the Wii U, because a lot of them, while being good, felt safe or uninspired; Very few Wii U titles stands out the way some Wii titles stands out.

A lot of Wii games felt safe and uninspired if not so than the Wii U. You're just pulling some revisionist history over us.
Oh yeah thanks for derailing the thread.
 
Yes, I'm high, that's a nice thing to see to someone who disagree with you.
Quality suffered doesn't mean all the games or IPs suffered. It means there's been a decrease when you look at the big picture. Let's take 3D Mario for exemple: It came from one of the best game of the previous generation with SMG, which was innovative and ambitious to a bland reuse of their previous handheld title. DKC was good but less acclaimed than DKCR and far less surprising. Splatoon was a good idea that had some problems because of some Nintendo's stupid decisions and lack of faith in the begining.

Games were a problem with the Wii U, because a lot of them, while being good, felt safe or uninspired; Very few Wii U titles stands out the way some Wii titles stands out.

This is quite the derail.
3DW wasn't a "reuse" of 3D land.
Tropical freeze being "less surprising" as a direct sequel isn't even something anyone needs to quantify, and yet it was still great.
And splatoon is Nintendo's first big budget game as a service and it was damn well successful in every measurable regard.
 
Quantity, of course, but quality? I would say many of the games released on the system were the best or among the very top of their franchise. And Splatoon is a very solid IP to have created, it could have a bright future.

Except for Mario Kart and SSB, everything else has been worse.



A lot of Wii games felt safe and uninspired if not so than the Wii U. You're just pulling some revisionist history over us.


That's kind of the opposite though. Which games felt safe and uninspired ? Mario Galaxy ? Xenoblade ? The Last Story ? Punch-Out!! ? Sin and Punishment ? Super Paper Mario ? Kirby's Epic Yarn ? Pandora's Tower ? Fire Emblem Radiant Dawn ? Skyward Sword ?



This is quite the derail.
3DW wasn't a "reuse" of 3D land.
Tropical freeze being "less surprising" as a direct sequel isn't even something anyone needs to quantify, and yet it was still great.
And splatoon is Nintendo's first big budget game as a service and it was damn well successful in every measurable regard.



I'm not sure that's a derail though. We're discussing business and especially Nintendo's strategy of blue ocean. I'm arguing that this blue ocean is their game library and that despite what some people claims, Wii U's 1st party output, which is supposed to be the face of this software based ecosystem, as been lacking.
 

Shiggy

Member
A lot of Wii games felt safe and uninspired if not so than the Wii U. You're just pulling some revisionist history over us.
Oh yeah thanks for derailing the thread.

What are you talking about? Skyward Sword, Mario Galaxy, Xenoblade, The Last Story, Project Zero, NSMB Wii, Disaster, Wii Sports, Wii Fit, Mario Kart, or even Another Code R felt safe to you? Compared to the GCN or Wii U Nintendo was extremely adventurous on that console, and that paid off.
 
What are you talking about? Skyward Sword, Mario Galaxy, Xenoblade, The Last Story, Project Zero, Disaster, Wii Sports, Wii Fit, Mario Kart, or even Another Code R felt safe to you? Compared to the GCN or Wii U Nintendo was extremely adventurous on that console, and that paid off.


To be fair, USA didn't get Disaster or Another Code R :")
But yeah, Nintendo was adventurous on that platform, even with their classic IPs. Kirby's Epic Yarn for exemple was the first of their Yarn game. Yoshi in comparison just feels like another Yarn game.
 

Exile20

Member
Yes, I'm high, that's a nice thing to see to someone who disagree with you.
Quality suffered doesn't mean all the games or IPs suffered. It means there's been a decrease when you look at the big picture. Let's take 3D Mario for exemple: It came from one of the best game of the previous generation with SMG, which was innovative and ambitious to a bland reuse of their previous handheld title. DKC was good but less acclaimed than DKCR and far less surprising. Splatoon was a good idea that had some problems because of some Nintendo's stupid decisions and lack of faith in the begining.

Games were a problem with the Wii U, because a lot of them, while being good, felt safe or uninspired; Very few Wii U titles stands out the way some Wii titles stands out.







Same type of games with the same amount of quality ? That's where you get wrong though. Wii's first party output was superior in term of quality than the one of Wii U, for the sole exception of Mario Kart and SSB, even though the latter can be argued. As for playing the games, that's a silly argument. Because I disagree with you, you assume I didn't played these games. What kind of thinking is that ?
I don't care about nowadays. Nintendo isn't about following trends. Yes, i'm talking about Splatoon and Single player because it's single player was good but had a far bigger potential that they could've reached, using the wealthy gameplay to make amazing level designs.

Can't agree with anything you are saying. You really should put imho on everything.
 

Peru

Member
Quality is much better on Wii U. So many exclusives that are among my favorites of the series or generation. Much better 2nd/3rd party exclusives. On Wii it was SMG and that was it. The Wii U is much more targeted to us: Gamers who want full AAA experiences. The problem is it started too late: The greats mostly came 1 year+ after launch.
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
I enjoyed Wii U's first party output way more than Wii. Quality was there. Quantity wasn't.
 
But the quality suffered as well? Lol are you high? Smash and Mario Kart had their best interations on Wii U and even 3D World and DKC went on to be critically acclaimed. Not to mention Splatoon and Mario Maker were some of the best ideas Nintendo has had in years. Sure it may not have Metroid or F-Zero (which doesn't matter) but games were never the problem with the Wii U.

Games were the problem. 3D World and DKC Tropical Freeze, as you mention, were acclaimed by critics, but they were extremely divisive titles. They were not universally-lauded as the Mario Galaxies were. Those two games stayed extremely close to their predecessors and had zero chance of truly wow'ing people the way Mario Galaxy could.

Less divisive, but even more stale and generic, was the decision to launch with NSMB4 and NSMB4.5. Their other launch title, Nintendo Land, was essentially a flop. A tech demo multiplayer game that never caught on the way Wii Sports did. And it didn't deserve to.

While Pikmin 3 was a delight, some did comment that it stayed too close to its predecessors. Others didn't care because the last game was 10 years prior.

A rare original IP Wonderful 101 was divisive and never caught on. The poor design decision of Wonderful 101's controls would later echo when Miyamoto mistakenly forced the GamePad onto StarFox Zero.

For classic diehard Nintendo fans, there was no original Zelda and no original Metroid. Animal Crossing got a board game. The racing titles had mostly been abandoned. Bayonetta 2 was nice for the fans, but the console had done little to attract the type of gamers that would buy it.

Smash Bros and Mario Kart were two of the few titles that did receive universal accolades from critics and fans, and as such, they received huge sales. Also towards the end of the life cycle, Nintendo struck gold with Splatoon and Mario Maker by empowering some of their younger, more creative teams, but by then it was too late. Of note is that 3/4ths of the titles in this paragraph are primarily multiplayer.

The story of Wii U is not one of exemplary software. It is of divisive single-player experiences, huge gaps in available genres, and some truly wonderful multiplayer games.
 
What are you talking about? Skyward Sword, Mario Galaxy, Xenoblade, The Last Story, Project Zero, Disaster, Wii Sports, Wii Fit, Mario Kart, or even Another Code R felt safe to you? Compared to the GCN or Wii U Nintendo was extremely adventurous on that console, and that paid off.

There was Wii Sports, Wii Play, and Wii Fit. We had the most worst most uninspired Smash, Mario Kart and Zelda on Wii and New Super Mario Bros. All of those were some of biggest games on Wii you're going to use Disaster and Code R which nobody bought or cared about to argue your point?
 
Quality is much better on Wii U. So many exclusives that are among my favorites of the series or generation. Much better 2nd/3rd party exclusives. On Wii it was SMG and that was it. The Wii U is much more targeted to us: Gamers who want full AAA experiences. The problem is it started too late: The greats mostly came 1 year+ after launch.


It's funny because compared to the Wii, it felt like the opposite. Especially with 3D Mario.
As for 2nd/3rd party exclusives, except for Bayo 2 and TW101, there was nothing else on Wii U. As for Wii ? The 2nd and 3rd party exclusives just ruins it. Little King's Story, No More Heroes, The Last Story, Muramasa, Mad World, Zack and Wiki, Monster Hunter 3, Tatsunoko VS Capcom. I don't want to engage in a list war, but let's be fair, Wii's output was more wealthy, more ballsy, higher quality and more original. And it paid off.
 
How about Pikmin, Yoshi, Donkey Kong and New Super Mario/Luigi U? Not sure about Wii Fit U and Wii Sports Club.



Yoshi is far below Yoshi's Island. As for the rest of the games in that series, they always have been treated like a subpar IP from Nintendo unfortunately. NSMBU/NSLU were the ones too much. That IP was already worned out. As for Donkey Kong, yes, we definitely needed another 2D Platformers.
The only one standing out here is Pikmin 3.
 

Shiggy

Member
There was Wii Sports, Wii Play, and Wii Fit. We had the most worst most uninspired Smash, Mario Kart and Zelda on Wii and New Super Mario Bros. All of those were some of biggest games on Wii you're going to use Disaster and Code R which nobody bought or cared about to argue your point?

I agree about Smash, but MK Wii the worst Mario Kart? I thought it was seen as one of the best at its time, especially due to the high number of courses and online mode. NSMB Wii was the first 2D Mario with full multiplayer. And Zelda was probably the most immersive Zelda ever due to.its control scheme.

And bringing up those two titles is to see the larger picture. On Wii, Nintendo also introduced such smaller titles which are the opposite of being safe sequels/uninspired games. Instead it shows Nintendo had an even more diverse lineup on Wii.

We're not talking about you liking these games. Nintendo certainly innovated all of these series on Wii quite a bit. Calling these iterations uninspired is revisionist.
 
Yoshi is far below Yoshi's Island. As for the rest of the games in that series, they always have been treated like a subpar IP from Nintendo unfortunately. NSMBU/NSLU were the ones too much. That IP was already worned out. As for Donkey Kong, yes, we definitely needed another 2D Platformers.
The only one standing out here is Pikmin 3.

Below Yoshi's Island and above everything else. As for the games being worn out or not needing another 2D platformer, we were talking purely about quality. All of those are fantastic games. Nintendo Land is also fantastic, regardless of whether it single-handedly sold Wii Us or not.
 

Calm Mind

Member
Games were the problem. 3D World and DKC Tropical Freeze, as you mention, were acclaimed by critics, but they were extremely divisive titles. They were not universally-lauded as the Mario Galaxies were. Those two games stayed extremely close to their predecessors and had zero chance of truly wow'ing people the way Mario Galaxy could.

Less divisive, but even more stale and generic, was the decision to launch with NSMB4 and NSMB4.5. Their other launch title, Nintendo Land, was essentially a flop. A tech demo multiplayer game that never caught on the way Wii Sports did. And it didn't deserve to.

While Pikmin 3 was a delight, some did comment that it stayed too close to its predecessors. Others didn't care because the last game was 10 years prior.

A rare original IP Wonderful 101 was divisive and never caught on. The poor design decision of Wonderful 101's controls would later echo when Miyamoto mistakenly forced the GamePad onto StarFox Zero.

For classic diehard Nintendo fans, there was no original Zelda and no original Metroid. Animal Crossing got a board game. The racing titles had mostly been abandoned. Bayonetta 2 was nice for the fans, but the console had done little to attract the type of gamers that would buy it.

Smash Bros and Mario Kart were two of the few titles that did receive universal accolades from critics and fans, and as such, they received huge sales. Also towards the tend of the life cycle, Nintendo struck gold with Splatoon and Mario Maker by empowering some of their younger, more creative teams, but by then it was too late. Of note is that 3/4ths of the titles in this paragraph are primarily multiplayer.

The story of Wii U is not one of exemplary software. It is of divisive single-player experiences, huge gaps in available genres, and some truly wonderful multiplayer games.

Great post as always!
 
Below Yoshi's Island and above everything else. As for the games being worn out or not needing another 2D platformer, we were talking purely about quality. All of those are fantastic games. Nintendo Land is also fantastic, regardless of whether it single-handedly sold Wii Us or not.



Far below Yoshi's Island, and it felt another mistep in the serie: Safe and easy. The Yarn gimmick was already done by themselves before. So even talking about quality, Yoshi's Island remains a cult classic and an amazing platformer. Yoshi's Wooly World will remain a cute and funny platformer that was good as opposed to the others in the serie. As for calling Nintendo Land fantastic, this is a line I wouldn't cross. Come on, it was funny but that's mainly something people would play because of droughts. Let's not pretend people were excited for this at E3.
 

Hilarion

Member
Donkey Kong Country: Tropical Freeze might be the best 2D platformer ever, and is certainly the best game Retro has ever made in my view. On a "quality" level, that game alone is a very compelling argument for the Wii U.

Wonderful 101 and Bayonetta 1+2 are fantastic experiences, although Wonderful 101 did take quite of bit of time to get used to.

Super Mario 3D World and New Super Mario Bros U and Super Mario Maker are all top shelf games in their respective Mario lineups. (I strongly prefer 2D to 3D Marios, and I think New Super Mario Bros U is maybe the best game Mario's ever been in from that perspective)

Captain Toad is a fantastic puzzle game, especially considering its discount price. Yoshi's Wooly World is surprisingly challenging and has one of the most charming artistic styles I've ever seen. Pikmin 3 is a delight.

Both Smash and Mario Kart got very solid iterations on the Wii U.

Where's the lacking quality?
 
Yes, I'm high, that's a nice thing to see to someone who disagree with you.
Quality suffered doesn't mean all the games or IPs suffered. It means there's been a decrease when you look at the big picture. Let's take 3D Mario for exemple: It came from one of the best game of the previous generation with SMG, which was innovative and ambitious to a bland reuse of their previous handheld title. DKC was good but less acclaimed than DKCR and far less surprising. Splatoon was a good idea that had some problems because of some Nintendo's stupid decisions and lack of faith in the begining.

Games were a problem with the Wii U, because a lot of them, while being good, felt safe or uninspired; Very few Wii U titles stands out the way some Wii titles stands out.







Same type of games with the same amount of quality ? That's where you get wrong though. Wii's first party output was superior in term of quality than the one of Wii U, for the sole exception of Mario Kart and SSB, even though the latter can be argued. As for playing the games, that's a silly argument. Because I disagree with you, you assume I didn't played these games. What kind of thinking is that ?
I don't care about nowadays. Nintendo isn't about following trends. Yes, i'm talking about Splatoon and Single player because it's single player was good but had a far bigger potential that they could've reached, using the wealthy gameplay to make amazing level designs.
Im not wrong tho.. What games are you talking about? Alot of people, like myself have enjoyed Wii Us first prty output better than the Wiis. What game you think is better its like you done skipped XCX, DKCTF, Bayo 2, Captain Toad, Hyrule Warriors, Smash, Yoshi, Kart, 3D world, MM, and Splatoon. In the end you gon talk about something subjective but like Exile said, you nees to IMHO on all of yo shit

edit: How could I forget W101 foh
 
Donkey Kong Country: Tropical Freeze might be the best 2D platformer ever, and is certainly the best game Retro has ever made in my view. On a "quality" level, that game alone is a very compelling argument for the Wii U.

Wonderful 101 and Bayonetta 1+2 are fantastic experiences, although Wonderful 101 did take quite of bit of time to get used to.

Super Mario 3D World and New Super Mario Bros U and Super Mario Maker are all top shelf games in their respective Mario lineups. (I strongly prefer 2D to 3D Marios, and I think New Super Mario Bros U is maybe the best game Mario's ever been in from that perspective)

Captain Toad is a fantastic puzzle game, especially considering its discount price. Yoshi's Wooly World is surprisingly challenging and has one of the most charming artistic styles I've ever seen. Pikmin 3 is a delight.

Both Smash and Mario Kart got very solid iterations on the Wii U.

Where's the lacking quality?


I don't see what I can argue when you claim NSMBU is the best 2D Mario or that 3D World represents the top shelf game in its Mario Line-up, which means 3D Mario.
And also about arguing DKCTF being best Retro's game. I mean, you can have your opinion, but generally speaking, Metroid Prime was far better acclaimed and far more exciting.
 
I agree about Smash, but MK Wii the worst Mario Kart? I thought it was seen as one of the best at its time, especially due to the high number of courses and online mode. NSMB Wii was the first 2D Mario with full multiplayer. And Zelda was probably the most immersive Zelda ever due to.its control scheme.

And bringing up those two titles is to see the larger picture. On Wii, Nintendo also introduced such smaller titles which are the opposite of being safe sequels/uninspired games. Instead it shows Nintendo had an even more diverse lineup on Wii.

We're not talking about you liking these games. Nintendo certainly innovated all of these series on Wii quite a bit. Calling these iterations uninspired is w.

MKWii is the worst and is extremely uninspired. Same goes for Twilight Princess (which is on Gamecube but positioned more as a Wii game) I didn't say NSMB was the worst but outside of co-op it's clearly a bland aping of New Super Mario Bros. 3. And Disaster and Code R? Mediocre list fodder basically and far from innovative. Sorry you didn't get (insert game here) on Wii U. Shit happens and Nintendo's far from the only company to neglect franchises.
 
Im not wrong tho.. What games are you talking about? Alot of people, like myself have enjoyed Wii Us first prty output better than the Wiis. What game you think is better its like you done skipped XCX, DKCTF, Bayo 2, Captain Toad, Hyrule Warriors, Smash, Yoshi, Kart, 3D world, MM, and Splatoon. In the end you gon talk about something subjective but like Exile said, you nees to IMHO on all of yo shit

edit: How could I forget W101 foh



Yes, of course you're wrong. You keep assuming I played none of these games. What game I think is better ? Galaxy being far better than 3D World ? Bayo 2 stands out as one of these amazing games. Same for XCX. Captain Toad felt like a funny mini-game and that's all about. Hyrule Warriors was a Zelda tie-in Musou that could've had more content, Smash and Kart were also exceptions.
Splatoon, I already said, was a great game but with too dumb decisions and lack of faith. Content was lackluster at launch, and if the solo was expended, it'd could've been one of the greatest Nintendo title and I mean it. And that's coming from someone who was doubtful about Splatoon. But let's be fair, it's online infrastructure is also a pain for the game.

It's all these little things that either makes a game feel safe or prevent it from reaching the potential it had.


MKWii is the worst and is extremely uninspired. Same goes for Twilight Princess (which is on Gamecube but positioned more as a Wii game) I didn't say NSMB was the worst but outside of co-op it's clearly a bland aping of New Super Mario Bros. 3. And Disaster and Code R? Mediocre list fodder basically and far from innovative. Sorry you didn't get (insert game here) on Wii U. Shit happens and Nintendo's far from the only company to neglect franchises.



Mediocre list fodder ? Damn, if these games were mediocre list fodder, I can qualify all the Wii U's first party output as such, save for 3DWorld, MK8, SSB, Bayo 2, TW101, Splatoon, Xeno X, Pikmin, and Mario Maker.
 

Hilarion

Member
And also about arguing DKCTF being best Retro's game. I mean, you can have your opinion, but generally speaking, Metroid Prime was far better acclaimed and far more exciting.

I absolutely can't stand Metroid Prime (or Metroid anything), but I've expressed that in multiple threads here and don't need to go into it. DKCTF is a fantastic game that is true to what made Donkey Kong Country great to begin with (extremely challenging platforming and collectible hunting) while having a far greater scope than the older DKC titles. It took DKCR's formula and vastly improved on it.

If Retro is working on the third installment of their DKCR series, which I seriously hope they are, it'll be even better, I'm sure. Metroid Prime people got their trilogy, I hope Retro shows some justice and gives the far superior DKCR series its own trilogy.
 
I absolutely can't stand Metroid Prime (or Metroid anything), but I've expressed that in multiple threads here and don't need to go into it. DKCTF is a fantastic game that is true to what made Donkey Kong Country great to begin with (extremely challenging platforming and collectible hunting) while having a far greater scope than the older DKC titles. It took DKCR's formula and vastly improved on it.

If Retro is working on the third installment of their DKCR series, which I seriously hope they are, it'll be even better, I'm sure. Metroid Prime people got their trilogy, I hope Retro shows some justice and gives the far superior DKCR series its own trilogy.



Yep, it's like Nintendo didn't released enough 2D platformers.
 

Instro

Member
Agree on the quality argument. A lot of games on the WiiU were either rushed, bad spinoffs, things no one asked for, or just outright bad. It was filled to the brim with sidescroller platformers, and games that did very little to differentiate themselves from past entries. Possibly due to Nintendo's own development issues. There are also games that were a step back from their other entries like Star Fox, XenoBlade, Mario Party etc. Splatoon is a neat title, but clearly something that was developed as a small budget title until it blew up.

Of course this went in hand with overarching issues Nintendo had: Software droughts, Nintendo software failing to push online gaming properly, removing or suppressing elements in their games that do not serve as part of core gameplay, and generally designing software that fails to push existing franchises to new and expanded heights.

The new Zelda is the first time in a while I've seen Nintendo go all out with evolving one of their franchises, while simultaneously listening to what fans have been asking for. The rest of their existing franchises need the same kind of treatment.
 

Shiggy

Member
MKWii is the worst and is extremely uninspired. Same goes for Twilight Princess (which is on Gamecube but positioned more as a Wii game) I didn't say NSMB was the worst but outside of co-op it's clearly a bland aping of New Super Mario Bros. 3. And Disaster and Code R? Mediocre list fodder basically. Sorry you didn't get (insert game here) on Wii U.

Seems it's more your opinion, but that's fine. I was happy that Nintendo took a step to innovate and make a more diverse lineup on Wii that got us those titles. The Last Story and Mario Galaxy are two of my favourite titles.

Meanwhile, I have no urge to get a Wii U because the games just look like too much of the same. MK8, Mario 3D Land, Splatoon and Captain Toad aren't enough to convince me. And I have no urge to buy the "simple" sequels to Wii games (Wii Sports, Wii Fit, DKCTF, Pikmin, NSMB).
 
I got Bayo 2, Pikmin, MK8, 3D World, Smash, XCX and Pokken out of the Wii U. It did alright. I'm jumping straight into the NX when that appears though.
 

Exile20

Member
Seems it's more your opinion, but that's fine. I was happy that Nintendo took a step to innovate and make a more diverse lineup on Wii that got us those titles. The Last Story and Mario Galaxy are two of my favourite titles.

Meanwhile, I have no urge to get a Wii U because the games just look like too much of the same. MK8, Mario 3D Land, Splatoon and Captain Toad aren't enough to convince me. And I have no urge to buy the "simple" sequels to Wii games (Wii Sports, Wii Fit, DKCTF, Pikmin, NSMB).

what the hell? It looked terrible and the bikes were broken. The hell?
 
Agree on the quality argument. A lot of games on the WiiU were either rushed, bad spinoffs, things no one asked for, or just outright bad. It was filled to the brim with sidescroller platformers, and games that did very little to differentiate themselves from past entries. Possibly due to Nintendo's own development issues. There are also games that were a step back from their other entries like Star Fox, XenoBlade, Mario Party etc. Splatoon is a neat title, but clearly something that was developed as a small budget title until it blew up.

Of course this went in hand with overarching issues Nintendo had: Software droughts, Nintendo software failing to push online gaming properly, removing or suppressing elements in their games that do not serve as part of core gameplay, and generally designing software that fails to push existing franchises to new and expanded heights.

The new Zelda is the first time in a while I've seen Nintendo go all out with evolving one of their franchises, while simultaneously listening to what fans have been asking for. The rest of their existing franchises need the same kind of treatment.


Yup, this is an exemple of Nintendo doing it right. That's why it's getting acclaimed in a way none of the others got acclaimed... and that's for the one which got acclaimed because there were also a lot of mixed reactions at some Wii U first party games unveiling.
 
Seems it's more your opinion, but that's fine. I was happy that Nintendo took a step to innovate and make a more diverse lineup on Wii that got us those titles. The Last Story and Mario Galaxy are two of my favourite titles.

Meanwhile, I have no urge to get a Wii U because the games just look like too much of the same. MK8, Mario 3D Land, Splatoon and Captain Toad aren't enough to convince me. And I have no urge to buy the "simple" sequels to Wii games (Wii Sports, Wii Fit, DKCTF, Pikmin, NSMB).

Yeah of course it's my opinion. Difference is I played all of those games.
 

Hilarion

Member
Yep, it's like Nintendo didn't released enough 2D platformers.

As someone whose absolute favorite type of game is 2D platformers and feels that no other company in the industry devotes enough attention to them (Ubisoft creates a good Rayman game every few years), yes, Nintendo literally cannot make enough 2D sidescrolling platformers. Four fantastic New Super Mario Bros games and two superb Donkey Kong Country Returns games are not enough.
 
This entire thing about the Wii U not having an excellent line up is really stupid. The Wii U did pretty much have it all it had some quality games and some innovative games it was just in different places. Like the Wii U had plenty of new stuff not seen before and gave us new IPs like Pokken Tournament, Hyrule Warriors, and Tokyo Mirage Sessions. We also had alot of quality stuff like Mario Kart 8 which took a series that was seriously stagnating and gave it a much needed boost in it's presentation and some amazing DLC. Smash Bros is easily the biggest game in the series and houses a whopping 58 characters, good online, and a healthy competitive scene. Splatoon is also one of the most important games Nintendo has made that was started and released on the Wii U being their first major new IP in along time and being Nintendo's first online multiplayer focused game and a major success in every way shape and form. Then Zelda Breath of the Wild is a whole different can of worms. It's easily the most unique and ambitious game Nintendo has made throughout their entire lifespan as a video game company and even if you argue that it's also an NX game it's DNA is still mostly in the Wii U and was primarily built with it in mind. Finally a major area of the Wii U that easily trumps the Wii in no matter how you look at it is Indie Support and their digital store in general with the only thing that the Eshop is inferior to the Wii Shop Channel is the Virtual Console but literally everything else was better. So really the Wii U has some issues and holes in it's library but so does every other Nintendo system. I don't think the Wii U's current library was it's problem at least from a quality point of view. It needed more consistent support from it's early lifespan and it's current lifespan. The only time it was good to be a Wii U owner was 2014 because it had that consistent stream of quality games the rest is where it starts to become muddy and I think that is really going to damper people's perspective on the system.
 
This entire thing about the Wii U not having an excellent line up is really stupid. The Wii U did pretty much have it all it had some quality games and some innovative games it was just in different places. Like the Wii U had plenty of new stuff not seen before and gave us new IPs like Pokken Tournament, Hyrule Warriors, and Tokyo Mirage Sessions. We also had alot of quality stuff like Mario Kart 8 which took a series that was seriously stagnating and gave it a much needed boost in it's presentation and some amazing DLC. Smash Bros is easily the biggest game in the series and houses a whopping 58 characters, good online, and a healthy competitive scene. Splatoon is also one of the most important games Nintendo has made that was started and released on the Wii U being their first major new IP in along time and being Nintendo's first online multiplayer focused game and a major success in every way shape and form. Then Zelda Breath of the Wild is a whole different can of worms. It's easily the most unique and ambitious game Nintendo has made throughout their entire lifespan as a video game company and even if you argue that it's also an NX game it's DNA is still mostly in the Wii U and was primarily built with it in mind. Finally a major area of the Wii U that easily trumps the Wii in no matter how you look at it is Indie Support and their digital store in general with the only thing that the Eshop is inferior to the Wii Shop Channel is the Virtual Console but literally everything else was better. So really the Wii U has some issues and holes in it's library but so does every other Nintendo system. I don't think the Wii U's current library was it's problem at least from a quality point of view. It needed more consistent support from it's early lifespan and it's current lifespan. The only time it was good to be a Wii U owner was 2014 because it had that consistent stream of quality games the rest is where it starts to become muddy and I think that is really going to damper people's perspective on the system.


I think it was, because they failed to generate excitement but also to shine in term of critical acclaim for a lot of them.
 
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