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PS4 Neo presentation might have leaked

No sure what the checkerboard rendering technique is and how that will help the Neo achieve 4K,

http://schedule.gdconf.com/session/rendering-rainbow-six-siege

With Temporal Checkerboard rendering you can win up to 50% GPU time without significant quality loss. This technique also allows you to cut the memory footprint of all fullscreen render targets by half. Using a GPU-Driven pipeline can vastly improve drawcall count scalability allowing you to draw tens of thousands of possibly unique objects per frame.

*Totally stole above from Dictator93's post from the Game Graphics Technology Thread*
 

onQ123

Member
Until I see real Xbox Scorpio specs I'm forced to believe that they did exactly what I think they did..

Remember Microsoft never mentioned Xbox One's 1.3Tflops but now they announce Xbox Scorpio as a 6tflop console.

I'm guessing the APU will also need to have embedded ram for backwards compatibility with Xbox One so what are the chances of them fitting a bigger GPU than what is in the PS4 Neo in a APU with embedded ram?


The fact that Polaris can do half-precision computation gave them the chance to use the 6tflop line & the fact that Neo wasn't announced gave them the chance to say it's the most powerful console ever made.
 

driver116

Member
Until I see real Xbox Scorpio specs I'm forced to believe that they did exactly what I think they did..

Remember Microsoft never mentioned Xbox One's 1.3Tflops but now they announce Xbox Scorpio as a 6tflop console.

I'm guessing the APU will also need to have embedded ram for backwards compatibility with Xbox One so what are the chances of them fitting a bigger GPU than what is in the PS4 Neo in a APU with embedded ram?


The fact that Polaris can do half-precision computation gave them the chance to use the 6tflop line & the fact that Neo wasn't announced gave them the chance to say it's the most powerful console ever made.

Didn't they say the same thing about the original Xbox?
 
I eagerly await comparison videos between Neo and regular PS4.
Hope that they impress me enough to be interested in buying but I don't get that so much from the specs.

I do wish PS4 Neo was a bit more of a jump but I await users analysing the console software to death before judging.

Scorpio is going to demolish it in performance...

And then PS5 will demolish Scorpio?
Haha there's always going to be something better round the corner from now on as generations are essentially "over".
 

wapplew

Member
OléGunner;210051309 said:
I eagerly await comparison videos between Neo and regular PS4.
Hope that they impress me enough to be interested in buying but I don't get that so much from the specs.

I do wish PS4 Neo was a bit more of a jump but I await users analysing the console software to death before judging.



And then PS5 will demolish Scorpio?
Haha there's always going to be something better round the corner from now on as generations are essentially "over".

Please stop saying console generations are over like it's a fact. We don't know that, yet.
 

Cyborg

Member
I will upgrade if the price is good enough. And when Scorpio comes that will be my first MS console ever! I just want to play my thirdparty games on the best console (PC is not for me)
 
Please stop saying console generations are over like it's a fact. We don't know that, yet.

Well I mean there will be a PS5 yeah!

But what can the generation jump truly achieve when all games will be shackled to PS4 Neo and potentially vanilla PS4?
Or maybe we're at that point in technology where old hardware like PS4/XB1 can still allow all devs to realise their game visions years from now.
I dunno.
 

amdb00mer

Member
Ok, if this is real I can already see a huge issue. It still only has 8GB ram. If you start trying to render at higher resolutions such as 4K, it will require more video memory, in this case it is still the same shared 8GB. I do not see many games, or any at all, that will run in 4K besides maybe a bunch of indie titles. There is no way something like Destiny with it's open world could run in true 4K with the same huge levels while still using just 8GB or ram. Unless you start adding in more loading between areas. MS is going to have the same issue with Project Scorpio, but something tells me a year from now when they announce the actual specs it will have 12 GB of ram.
 

Gurish

Member
So again this confirms that the spec bump is not significant and according to what people say here Sony aren't gonna change this.

If so I'll stick to my PS4 than.
 

wapplew

Member
OléGunner;210051951 said:
Well I mean there will be a PS5 yeah!

But what can the generation jump truly achieve when all games will be shackled to PS4 Neo and potentially vanilla PS4?
Or maybe we're at that point in technology where old hardware like PS4/XB1 can still allow all devs to realise their game visions years from now.
I dunno.

Who said PS5 will be shackled by Neo/PS4? We have no idea.
We don't know Neo will be forward compatible or not.
 

amdb00mer

Member
Not sure anybody noticed this or not, but if this doc is real, then they missed the serial number on slide 44.
Document serial number: 000004365503
 
Who said PS5 will be shackled by Neo/PS4? We have no idea.
We don't know Neo will be forward compatible or not.

That is why I bolded potentially and ultimately concluded that I dunno.
All many of us can do is spitball the future of this iterative console set up.
 
this is gonna get destroyed by the scorpio isnt it

it comes a year later it would be weird if it wouldn't.

it'll be just as unimpressive by late 2017 as the neo is now and it will probably only have a year as the strongest console until sony has a ps5 in 2018.

i'll buy both tho.
 
I'm really not seeing the incentive for developers to put ~4TF into a 2160p framebuffer. It's dumb.

I was going to say that PC owners wont get 4K forced upon them from companies with an axe to grind, but the consoles will have a knock-on effect. If for whatever reason we end up native 2160p console games then you can be sure that's going to stifle what's achievable on PC.
 

Gurish

Member
it comes a year later it would be weird if it wouldn't.

it'll be just as unimpressive by late 2017 as the neo is now and it will probably only have a year as the strongest console until sony has a ps5 in 2018.

i'll buy both tho.

It might sound dumb but bear with me, is the Neo is really as unimpressive in late 2016 as Scorpio will be in late 2017?

The fact that the CPU wasn't really upgraded makes Neo more "unimpressive" I think.
 
Who said PS5 will be shackled by Neo/PS4? We have no idea.
We don't know Neo will be forward compatible or not.

I would imagine PS5 and PS4 would be like a PS4 and PS3 situation. The games that make sense to release on PS4/Neo will be released and PS4/Neo will still largely be supported for the first 3 years or so of PS5's life.
 

mitchman

Gold Member
But that is the marketing message being put out there as of right now. Developers will develop for the market. The market is HDMI. 4K as of right now is irrelevant to the "majority" and will be for at least the next 4+ years.

What connection do you think a 4k signal is using? HDMI! I think you're mixing and confusing the connection with the resolution here :)

As for UHD TV adoption, it's expected to be at 35-40% by 2019 (in the US) and was a 10+% last year. You're actually hard pressed finding a mid- to high-range TV that is not UHD these days. Your argument was also used for HDTV when the Xbox 360 was launched, btw.

http://press.ihs.com/press-release/technology/one-third-us-households-will-have-4k-tvs-2019-ihs-says
 
What connection do you think a 4k signal is using? HDMI! I think you're mixing and confusing the connection with the resolution here :)

As for UHD TV adoption, it's expected to be at 35-40% by 2019 (in the US) and was a 10+% last year. You're actually hard pressed finding a mid- to high-range TV that is not UHD these days. Your argument was also used for HDTV when the Xbox 360 was launched, btw.

http://press.ihs.com/press-release/technology/one-third-us-households-will-have-4k-tvs-2019-ihs-says
Even if everyone had a 4K screen. 4TF isn't anywhere near enough. Upscaling would still be preferable.
 

Leyasu

Banned
Until I see real Xbox Scorpio specs I'm forced to believe that they did exactly what I think they did..

Remember Microsoft never mentioned Xbox One's 1.3Tflops but now they announce Xbox Scorpio as a 6tflop console.

I'm guessing the APU will also need to have embedded ram for backwards compatibility with Xbox One so what are the chances of them fitting a bigger GPU than what is in the PS4 Neo in a APU with embedded ram?


The fact that Polaris can do half-precision computation gave them the chance to use the 6tflop line & the fact that Neo wasn't announced gave them the chance to say it's the most powerful console ever made.


What are you trying to say exactly??
 
That's crap. If they sell this for 499$ then I'll skip. Xbox One S and then Scorpio or next PS system.

Better have two systems than paying for an upgrade which isn't really one.

I may be wrong and I would be happy to see some devs making Neo version way better than PS4 one but making the game 4K will probably be something hard enough. More fps and more effects.... not sure.

1080p / 30fps won't become 4K/60fps this is what I mean.
 

dealer-

Member
Chû Totoro;210054747 said:
That's crap. If they sell this for 499$ then I'll skip. Xbox One S and then Scorpio or next PS system.

I'll probably do the same. I'm not ready to upgrade yet anyway so Scorpio will probably come round at the right time, 4 years after I bought PS4/One. Plus it seems like more of an upgrade.
 

vpance

Member
I hope for the dual mode approach:

-1080p output setting: 1080p/60fps ultra
- 2160p output setting: >=1800p/30fps ultra

If they can get most devs onboard with this checkerboard rendering, then #2 will still be 60FPS. If its quality really does look better than regualr 1440p upscaled to 4K then there's no reason for anyone to not use it.
 
That's nonsense. Why would the lack of forwards compatibility hurt them when the inclusion of it would slow down adoption rates of PS5 considerably and hurt creativity from developers who'd be bound to last gen hardware?

Because no forward compatibility means every new console is a reset of the platform. You start from 0 each time.

In a model where development is decoupled from hardware you can start buying ps5 ready games even before the thing launches. So when the console launches which one are you more willing to buy? The one that you already have the games for or the one where even if you want to play the same game you already own you have to buy it again?

And being limited holds no water because you are always releasing new hardware. Ps4 will be able to run early ps5 games just fine, and by the time it's not capable of it would be sunset and neo would be the new baseline.
 

fvng

Member
ok so what's the expected release date because I just sold my ps4 to put it into my ps4 neo fund
 

Panajev2001a

GAF's Pleasant Genius
Because no forward compatibility means every new console is a reset of the platform. You start from 0 each time.

In a model where development is decoupled from hardware you can start buying ps5 ready games even before the thing launches. So when the console launches which one are you more willing to buy? The one that you already have the games for or the one where even if you want to play the same game you already own you have to buy it again?

And being limited holds no water because you are always releasing new hardware. Ps4 will be able to run early ps5 games just fine, and by the time it's not capable of it would be sunset and neo would be the new baseline.

BC means that your games will play in the new HW. Similar SDK and tools, instead of brand new tools and completely alien jumps in HW, will make patching better features/improvements easy and development of new games more evolutionary.

You can still make a version of the game for PS4 and one for PS5 as well as go maybe for a fat binary approach if Sony allows it, like they have designed PS4/NEO node to work.

I really think that it is best if we stay away from the rolling forever cross-gen situation we have on iOS and keep the benefits of the console model albeit it is not perfect and no model ever will be.
 
It might sound dumb but bear with me, is the Neo is really as unimpressive in late 2016 as Scorpio will be in late 2017?

The fact that the CPU wasn't really upgraded makes Neo more "unimpressive" I think.

possibly, i just don't think the 6TF Scorpio will excite me much more in late 2017 than the 4TF Neo will do this year. i will hop from the neo to the scorpio and i doubt it's going to be a big step up, for people that stick with the OG PS4 and XB1 until Scorpio comes out it will be a nice upgrade for sure.
 

Panajev2001a

GAF's Pleasant Genius
Chû Totoro;210054747 said:
That's crap. If they sell this for 499$ then I'll skip. Xbox One S and then Scorpio or next PS system.

Better have two systems than paying for an upgrade which isn't really one.

I may be wrong and I would be happy to see some devs making Neo version way better than PS4 one but making the game 4K will probably be something hard enough. More fps and more effects.... not sure.

1080p / 30fps won't become 4K/60fps this is what I mean.

You are having very very high expectations for Scorpio as well if you are expect over 8x performance improvement over Xbox One which not even MS has promised. For titles which have headroom and could run over 30 FPS in Xbox One unlocked and/or plan for resolution tricks to avoid a native 4K backbuffer then yes going from about 1.34 TFLOPS to 6 TFLOPS may almost give you that, but in them other cases you will see plenty of corner cuts there too.

PS4.5 was never meant to be a generations upgrade, it is not a PS5.
 

Detective

Member
I originally wrote something people had told me. I trusted those people, so I thought I'd share.

I'm sure you can still see what I originally wrote pretty easily. That's fine.

Edited here b/c I forgot that I shouldn't post.

I'll go back to just reading along
.

Highly recommended since you have no idea what you are writing,
#caught off guard
 

Panajev2001a

GAF's Pleasant Genius
Ok, if this is real I can already see a huge issue. It still only has 8GB ram. If you start trying to render at higher resolutions such as 4K, it will require more video memory, in this case it is still the same shared 8GB. I do not see many games, or any at all, that will run in 4K besides maybe a bunch of indie titles. There is no way something like Destiny with it's open world could run in true 4K with the same huge levels while still using just 8GB or ram. Unless you start adding in more loading between areas. MS is going to have the same issue with Project Scorpio, but something tells me a year from now when they announce the actual specs it will have 12 GB of ram.

Sony has announced in that document that NEO titles will have 500 MB extra memory back from the OS, but it would have been nice to have more although they gave it plenty of bandwidth for the power it has.
 
If they can get most devs onboard with this checkerboard rendering, then #2 will still be 60FPS. If its quality really does look better than regualr 1440p upscaled to 4K then there's no reason for anyone to not use it.

That's even better! Let's hope so!
 
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