-ImaginaryInsider
Member
No sure what the checkerboard rendering technique is and how that will help the Neo achieve 4K,
http://schedule.gdconf.com/session/rendering-rainbow-six-siege
With Temporal Checkerboard rendering you can win up to 50% GPU time without significant quality loss. This technique also allows you to cut the memory footprint of all fullscreen render targets by half. Using a GPU-Driven pipeline can vastly improve drawcall count scalability allowing you to draw tens of thousands of possibly unique objects per frame.
*Totally stole above from Dictator93's post from the Game Graphics Technology Thread*