That's great they have 40million consoles with DS4 controllers they are just opening the PSVR platform to more people. If people want a more immersive experience they can buy move or aim controllers. Great move by Sony.
You essentially need the camera and the headset which cost of entry would be no more than $450
Exactly, Sony encoraging devs to support for DS4 but not mandating it, is great for players who can't purchase the moves controllers straight away but it also supports devs with move only experiencies that also encourage players to buy the move controllers. Win/Win indeed. Devs will be happy too.
On DS4 mandated:
On DS4 not mandated:
Come on bruh. lol
Win/Win indeed.
On DS4 mandated:
On DS4 not mandated:
Come on bruh. lol
Wait, do you have to buy the Move and Camera, or is that one package? That doesn't come with PSVR? Will PSVR work without the camera and move? I don't understand the difference will customers
"Exactly, Sony encoraging devs to support for DS4 but not mandating it, is great for players who can't purchase the moves controllers straight away but it also supports devs with move only experiencies that also encourage players to buy the move controllers. Win/Win indeed. Devs will be happy too."
You are precious.
On DS4 mandated:
On DS4 not mandated:
Come on bruh. lol
Believe me, I'm no "PC enthusiast". I have a PSVR on pre-order for launch day, and don't own a Rift of Vive as of yet. If you see my post a little above you can see that I'm not using the Vive as a reason this would have been a bad idea... but the original Move games which also would have been compromised had they not been allowed to be designed in a way that actually required them.
You post about people "running around like Chicken Little".. but that's not the case. Everyone in here was posting what this would mean if it were true, and that includes you and the other defenders that were claiming that it wouldn't have any negative effect, and "do you think Sony's engineers didn't take this into account when designing it?". If all you had been posting were that we don't know for certain that this would actually be mandated, then you'd be entitled to your high horse. But you weren't, and so you're not... so climb down off it.
Spare me. Half the people in here even arguing against it are PC enthusiasts citing Vive as the magical reason why this wouldn't work Durante included. Now we have clarification from Sony and devs who actually are making games and not consumers propping up their devices.
High horse!? lol I didn't know stating something as common sense as engineers taking every angle into account when designing a product was being on a high horse. Carry on champ.
My guess would be, "As a single, somewhat drift-prone hand."Makes sense, how would London heist even work with a controller?
Edit: I'm a PSVR fan as you can see by my multiple threads
I like what's best for the consumer, devs are an after thought to me.
Haha 😂On DS4 mandated:
On DS4 not mandated:
Come on bruh. lol
High horse!? lol I didn't know stating something as common sense as engineers taking every angle into account when designing a product was being on a high horse. Carry on champ.
On DS4 mandated:
On DS4 not mandated:
Come on bruh. lol
Funny enough alot of people in here did use vr some even own the vive but keep on going this entire thread has been hilariousWeird, it's almost as if it would have been a terrible policy.
Vindication for everyone in this thread who's actually used VR and knows what's up
Holy shit, that's embarrassing dude.
Spare me. Half the people in here even arguing against it are PC enthusiasts citing Vive as the magical reason why this wouldn't work Durante included. Now we have clarification from Sony and devs who actually are making games and not consumers propping up their devices.
I like what's best for the consumer, devs are an after thought to me.
I want support for the system even if all games would've required DS4 or not to attract the users. I'm ok with either option.
Edit: I'm a PSVR fan as you can see by my multiple threads
I'm the guy that convinces people to buy a PSVR lol
Spare me. Half the people in here even arguing against it are PC enthusiasts citing Vive as the magical reason why this wouldn't work Durante included. Now we have clarification from Sony and devs who actually are making games and not consumers propping up their devices.
Funny enough alot of people in here did use vr some even own the vive but keep on going this entire thread has been hilarious
Limiting game design by forced DS4 controller support wouldn't have benefited consumers. A simpler explanation is that you'll just find reasons for agreeing with whatever Sony's stance is at at given time.
As it turns out, we were right. But I suppose the idea that these people weren't acting in some petty platform war, and gave well-reasoned arguments is too much to believe?
Having madatory DS4 support for 40million PS4 consoles is good for consumer, cheap consumer who don't want to pay for extra accessories or consumer who don't buy into waggle products.
In what universe are KBM - PC comparable to Console Controllers - VR?
If it massively limits game design and/or creates an unnecessary burden on the developers, it's not worth the tradeoff. Especially when the Move controllers are as cheap as they are. It's a moot point now though and PSVR will be a better platform for it.
Having madatory DS4 support for 40million PS4 consoles is good for consumer, cheap consumer who don't want to pay for extra accessories or consumer who don't buy into waggle products. Having strong emphasis on DS4 but give some developer some waivers for move only games at least calm the backlash so I support that stance too, agreeing to both statement doesn't necessarily makes me agree with whatever Sony's stance is at at given time.
But I can see why you would think that way of me and I have already clarified it in previous statement that I just want the best for the platform to take off and DS4 mandate or high support for the DS4 would certainly draw in more VR purchases. I decide to agree with both statements and stand by it.
Vive and Oculus won't survive alone do to the high based entry, they all need each other to survive, it's free promotion. PSVR needs to take off.
Edit:
Oh, so you are one of those. Nevermind you don't have to reply to me.
That's a pretty short sighted view of the situation here. Once these people get into PSVR and discover a library of games with hamfisted DS4 control, it will sour their initial impression, deem VR as a gimmick and they will discourage their peers from buying it. Its the last initial impression that the VR need to deliver to the mass. What you will get is a quick initial sales but also a quick drop off sales after that, and then it'll be hard to get them back into VR again. If people find PSVR too expensive and they decided to skip the purchase now, then so be it. That doesn't mean they wont return later, and when they do once it is more feasible (price drop, better tech, newer model, better library, more words of mouth etc), they will be impressed.
Sure the VR will need those install base to sustain, but there isn't a need to rush it. I am sure HTC, Oculus and everyone etc know well enough to not expect things so early. Its a marathon, not a sprint.
Lol, thanks for demonstrating.
PSVR 180
So you can't explain it, thanks. Replace KBM with console controller and PC with Console and see how amazing your logic works.
That's why I'm happy to support both statements that they made, while not mandating that DS4 be required but encouraging that most PSVR will be DS4 compatible (based on the new statement) with some wavered PS Move only games, they are essentially providing a Win/Win situation where they can target the crowd that doesn't want move (40m PS4's) but giving some PS Move only games for the crowd that already has or plans to buy PS Move (Couple millions). That's why I have clarified I support both statements and am happy that Sony found leveled ground to provide both their initial vision and the developers point of view. I'm not one so easily to switch sides like others have been making me out to me and laughing at my two differentiate posts in this thread.
Why will you still be happy if DS4 control is mandatory after I have explained it? Mandatory DS4 controls isn't beneficial to the VR games, which will easily create a bad VR library for the VR players who play them with DS4. Sales for PSVR drop sharply as a result too and Sony couldn't turn it into a long term business.
That's not good at all for the consumers, Sony and the entire VR industry.
what clarification did Sony and dev provided? The dev simply took the same stance as those who argue against it, while Sony merely switched their stance. They didn't go into depth on explaining anything.
Anyway, glad that Sony flip flop here.
Did you even read my post? I'm happy that both statements where met at even level and that support for DS4 is strongly encouraged (based on Sony's new statement). With only few games being PS move only. This way any PS4 owner can own a PSVR without the need to purchase additional accessories. I swear you guys only just pick a sentence out of my entire post to get on my nerves.
Amazing, within the same thread even.On DS4 mandated:
On DS4 not mandated:
Come on bruh. lol
???
Requiring a DS4 for all PS4 games is just as silly as requiring KBM for all PC games. I won't argue any of these points again, this thread is long enough as it is.
Like my first post in this thread, I'm still waiting for that PS Move 2.0 tho.
They're just teasing you for trying to see the positive aspects of both potential policy choices. <3 You're right, and ensuring every user is able to play every game is pretty sweet, but you're right, and not burdening developers with an impossible task is even sweeter.Did you even read my post? I'm happy that both statements where met at even level and that support for DS4 is strongly encouraged (based on Sony's new statement). With only few games being PS move only. This way any PS4 owner can own a PSVR without the need to purchase additional accessories.
Yeah, that happens too. Stay on target.I swear you guys only just pick a sentence out of my entire post to get on my nerves.
I don't suspect the Sony Too campaign is necessarily about accuracyI'm not sure Sony themselves ever flip-flopped on the policy, seeing as a company that is making a Move-only game for PSVR stated that they've never been told they need a DS4 implementation. This is much more likely to be a sign of a PR person making assumptions than Sony having a policy and then getting rid of it.
Except the DS4 is a 6DOF controller. Yes, moving from two, well-tracked points to a single, not-so-well-tracked point would be problematic, but I don't think it would be nearly as troublesome as trying to go from 6DOF*2 to KBM, and that's before we add the DS4's additional buttons and analog axes to the equation.A standard controller to VR tracked controllers is a rather more complex monster of a problem. Each tracked controller represents 6 axes of super precise analog control where they're in logically grouped as two bundles of 3 axes. One set for rotation, and one for location. None of these are abstracted inputs and are inherently 1:1. This is physically incapable of ever being passably mapped to the standard controller's 5 mediocre analog inputs (which are grouped in sets of 2 plus 2 half axes to make matters even worse). Even if we were to cut out both rotation groupings, you still have 6 highly precise analog axes to contend with. It's just a mess of a problem. And that's before we add any additional buttons or analog axes that the tracked controllers might have into the equation.
I can't see Move 2 coming until PS5-equivalent/PSVR2. They'd be silly do something like that midcycle.