• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Project AM2R getting legally slammed by Nintendo; file hosts hit with DMCA notices

Not Spaceghost

Spaceghost
Stuff like this is why I made sure to grab the file as soon as that count down hit 0, they probably couldn't do anything while it was in development but once development finished and it was in distribution they had more of an ability to do this.
 

Nzyme32

Member
If only Nintendo paid attention to such well put together, long in development fan games, and if they really had to, put a licence fee on it and allow it for sale.
 

MouldyK

Member
People saying Sonic Mania is a good example of what to do with talent clearly forget Streets of Rage Remake.

I'll never forgive SEGA for that. TT_TT

“Sega is committed to supporting any fans that take an interest in our games, and where possible we do so by involving them in beta tests and other development, marketing or research opportunities. However, we need to protect our intellectual property rights and this may result in us requesting that our fans remove online imagery, videos or games in some instances.”
 

Kyzer

Banned
Why Corporate Cheerleading Will Never Make That Corporation Actually Love You 101

Do you also think people who are against piracy are corporate cheerleaders? It's also against "self-interest", and in favor of corporations


I feel like people arguing against Nintendo protecting it's IPs don't realize what it is they are supporting.

I get being salty about it but trying to act like you're on the right side of the argument for wanting an illegal game to be available for free to everyone because "cmon man its fun!" ? Nah. And everyone who understands the legal implications being corporate shills...you might need a better argument
 

Boney

Banned
Untitled.jpg
At least we got something out of this mess.

Silver lining
 

Metal B

Member
If only Nintendo paid attention to such well put together, long in development fan games, and if they really had to, put a licence fee on it and allow it for sale.
Except it is all build with a engine, which isn't compatible with Nintendo products, from one guy in Argentina, who just did it for fun. He doesn't own a company and (very likely) didn't officially pitch his game to Nintendo. There was a good chance, that he just lost interest like many other fan-projects before him. Pretty much Nintendo would have need to do a lot of work, to get the game running on there system, look into quality control and maybe make the game ready for different regions.

Oh nooooooo!!!

I was too late! What now?!?

:-(
There are torrents and other ways to still download it. Simply google for it.
 

Mesoian

Member
Stuff like this is why I made sure to grab the file as soon as that count down hit 0, they probably couldn't do anything while it was in development but once development finished and it was in distribution they had more of an ability to do this.

I won't lie, the only reason I got AM2R is because I saw Nintendo was trying to get it taken down and I wanted to see what the fuss was about.

I don't even like Metroid 2. I think that game is bad.
 

Durante

Member
I feel like people arguing against Nintendo protecting it's IPs don't realize what it is they are supporting.
What are they supporting? I think we've established in this thread that quite a few companies found more productive ways to deal with fangames than DMCA'ing them -- without losing their IP.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
If I were Nintendo, I'd talk with the developer and see about getting it on the eShop.
 

silentQ

Member
Welp I see the official AM2R blog page now has all the links removed even the torrent. The announcement of the release is now gone as well. Guess thats the end of the road now as far as the official developer is concerned.
 

SigSig

Member
I'd like to use this post to thank Nintendo for ensuring that this will be available online until the end of the internet.
 
People saying Sonic Mania is a good example of what to do with talent clearly forget Streets of Rage Remake.

I'll never forgive SEGA for that. TT_TT
As dumb as SoRR's takedown was, it's probably the exception to the rule in regards to Sega.

Aside from the Taxman stuff, IIRC, Sega hired the guy behind the homebrew Genesis emulator on DS and made him the lead developer for Sonic Classic Collection.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Why wishing for things to be legal, doesn't make them legal 101

Do you also think people who are against piracy are corporate cheerleaders? It's also against "self-interest", and in favor of corporations


I feel like people arguing against Nintendo protecting it's IPs don't realize what it is they are supporting.

I get being salty about it but trying to act like you're on the right side of the argument for wanting an illegal game to be available for free to everyone because "cmon man its fun!" ? Nah. And everyone who understands the legal implications being corporate shills...you might need a better argument

Yes but it certainly shines a different less flattering light on the soft and cuddly cult of personality that most Nintendo fans like to portray their brand of choice as. Business gonna business in the ugliest and most obvious of ways. They don't care about your passion, your loyalty, anything. Money speaks and this project was so good I guess someone somewhere got legit shit scared it would hurt the bottom line in any meaningful way.

That montage of Mario fans making Mario anniversary celebration things at E3 2015 wouldn't have quite the same feel good factor if every scene had lawyers marching up with takedown notices.
 
Very disappointing news. Glad I grabbed AM2R last night. That said, the overwhelming majority of companies would have done the same thing Nintendo did here. Heck, what Nintendo did here is pretty tame compared to what some other gaming companies would've done.

Sega and Valve are the exception, not the rule. And even in Black Mesa's case, the devs were required to make a few changes to the game.

If a company owns an IP, then they are within their rights to take necessary steps to protect that IP. It's that simple. That said, a tiny percentage of companies will evaluate fan projects on a case-by-case basis and make a judgement call on whether to put a stop to it or look the other way. Particularly companies smart enough to think outside the box and see the big picture. (A good fan project can help strengthen or revitalize an IP.) OTOH, the vast majority of videogame devs/pubs probably have a near-zero tolerance policy on fan projects using their IPs.

Nintendo has likely known about AM2R for quite some time. But when it got a lot of attention recently, it was inevitable and obvious that they would act with the takedowns.
 

Kyzer

Banned
What are they supporting? I think we've established in this thread that quite a few companies found more productive ways to deal with fangames than DMCA'ing them -- without losing their IP.

You can certainly argue that with a different course of action the mindshare and community reception of their actions could be more "productive", for sure. But if youre going to bring up precedence as something to be conscious of, then you have to also be conscious of the precedent you are setting when someone can remake your work and give it away for free on such a massive level. Isn't that fair?

We don't know if this guys got a positive relationship with Nintendo, or what yet right?

I like this guy and his work, of course I want nothing but the best for him , but supporting the general notion that people should be allowed to do this is not right. People should not be allowed to just create things using copyrighted material, worse yet recreate existing products and give them away for free, just because they are fans. He could have turned it into a new IP. He still can. He knew while he was doing this that it wasn't his property...durante im sure if you did a project like this you would be fully aware of the potential legal ramifications too




Yes but it certainly shines a different less flattering light on the soft and cuddly cult of personality that most Nintendo fans like to portray their brand of choice as. Business gonna business in the ugliest and most obvious of ways. They don't care about your passion, your loyalty, anything. Money speaks and this project was so good I guess someone somewhere got legit shit scared it would hurt the bottom line in any meaningful way.

That montage of Mario fans making Mario anniversary celebration things at E3 2015 wouldn't have quite the same feel good factor if every scene had lawyers marching up with takedown notices.


Wtf console warrior fanboy fight bullshit is this?
 

Aeana

Member
As dumb as SoRR's takedown was, it's probably the exception to the rule in regards to Sega.

Aside from the Taxman stuff, IIRC, Sega hired the guy behind the homebrew Genesis emulator on DS and made him the lead developer for Sonic Classic Collection.
Going further back, Sega hired the author of KGen to write a Genesis emulator for Dreamcast. And then he used the knowledge from the info they gave him to make Kega Fusion.
 

Metal B

Member
Yes but it certainly shines a different less flattering light on the soft and cuddly cult of personality that most Nintendo fans like to portray their brand of choice as. Business gonna business in the ugliest and most obvious of ways. They don't care about your passion, your loyalty, anything. Money speaks and this project was so good I guess someone somewhere got legit shit scared it would hurt the bottom line in any meaningful way.

That montage of Mario fans making Mario anniversary celebration things at E3 2015 wouldn't have quite the same feel good factor if every scene had lawyers marching up with takedown notices.
This goes for anything.
Do you believe, Sega allows those Fan-Projects to exist, because they have such a good heart and love their fans? No, they do it, because they know, the Sonic brand lives from their diehard fans and they are the only ones, who keep the franchise alive (in comparison to the games they release).

Nintendo also doesn't just take down the fan-project for giggles or because the developer really showed them, how he can put all their ideas in one game. They have to shut down such highly popular and widely covered games, so that they don't create precedents, which weakens their legal ground for their IP.
~ http://www.wired.co.uk/article/investigation-are-fan-games-legal

The problem is, that always the popular fan-projects get target, because they are popular, while the thousand of unknown simply exist without problem. And then of of course everybody notice it and get mad about the three they take down. So companies like Nintendo, whit a strong brand they want to protect, are in a lose lose situation.
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
I, for one, am completely shocked that a company that makes games for a living would demand an unofficial title based off their IPs be removed.

Next you'll be telling me I can't make money from releasing The Legend of Selda on iPhone. /s.
 
Pardon my ignorance, but what does this mean?

It verifies that the file you downloaded (or someone sent) is the genuine article, and not a virus/keylogger/malicious shit/etc. Each of the lines represents a specific hash-type and the code generated is one-of-a-kind.

Edit: Late, but eh, might help someone down the line anyway.
 

Mudcrab

Member
I, for one, am completely shocked that a company that makes games for a living would demand an unofficial title based off their IPs be removed.

Next you'll be telling me I can't make money from releasing The Legend of Selda on iPhone. /s.

Poor Ninty is just trying to put food on the table, what's this Metroid fan's problem?
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Smarter Nintendo would have bought the game from the devs and released it on 3DS or something.

Now they make no money and look like the bad guy.

The only reason they wouldn't go that route is because they take too much pride in their in-house development. Plebian devs can't be making Nintendo games. I may be assuming here, but that's really what I think.
 

dangeraaron10

Unconfirmed Member
Thanks Ninty for waiting till after the weekend to harpoon this, now it's out in the wild and will never fully go away now.

AM2R will live on, and you still take your PR L.
 
Top Bottom