These planets are each larger than most games' entire play spaces, and according to Hello’s goals, planets are infinitely discoverable. No Man’s Sky’s enormous world is also connected, so players can come together as they encounter new worlds. What happens when people find each other is as much a mystery as what they can do to those spaces.
“If you want to try and take an entire planet and make it a wasteland I think you're underestimating how big a planet is,” Murray told IGN. “If you think of planet Earth and walking around on the surface killing every living creature it's going to take you a long time, but maybe someone out there will try to do it.”
Multiplayer isn’t like other games, either. Murray wants to distribute players as far from each “We scatter them across the universe. It's the worst idea for an MMO. There are no lobbies or anything like that.” The idea, then, is that you’re playing alone in a connected world that gives off a sense of life — things are happening with or without you, your friends, and every other player in the universe, because the world exists as it is while you’re genuine lightyears away from one another