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A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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mattp

Member
What is it with the ridiculous comparisons? Players were hoping the pendant does something. It was a red herring in the end. No big deal. No Man's Sky lacks functionality that many players expected to be part of the game.


Wow...

lol what?

my point was everyrone is getting all up in arms, why not just have fun with the god damn game?
mystery should be fun. thus my comparison to dark souls. maybe the pendant wasnt the best example since that turned out to be a red herring haha
 

Mengy

wishes it were bannable to say mean things about Marvel
I'm getting the sense that Sean is taken aback that he had to clarify the issue this close to launch. As if he thought he had more time, even infinite time, to tease players with the carrot on a stick of one day stumbling across another traveler, to keep that mystery alive.

It's worse than that though, he has actively said in the past that it will be possible to see other players in game. He even said that when Steve Colbert asked him the question directly live on the show. And now we know for a fact that it is not possible, the game doesn’t even send positioning information about players to the server, so it is categorically impossible unless some future update changes that.

He didn’t just not clarify, he lied. Now, is it simply a feature that didn’t make it into the release version? We don’t know, but he honestly and really should just come out and clarify this NOW instead of later, and especially instead of just letting the internet explode like this over the controversy due to his ambiguity and misinformation.

It’s a PR disaster, plain and simple.
 

OmegaX0

Member
And here is my copy.


4wTB5NA.png

Mild online interactivity.
 

D4Danger

Unconfirmed Member
How can anybody deny that this was a blatant lie by Hello Games and Sean Murray? I don't think people understand how much cooler this universe is when there is the slim chance of running into somebody.

it could just be a bug or something. It makes you wonder why he said yesterday they're adding a way for you to find people near you. what's the point if you can't actually see them?
 

Ivan 3414

Member
Poster-lakehouse.jpg


No Man's Sky's multiplayer is a homage to the Sandra Bullock / Keanu Reeves vehicle The Lake House.

I'm probably the only one who understands that reference, but I can assure you it is funny.

I saw this movie and from the way the game has been described upon release I honestly thought time would more or less be involved with NMS's multiplayer elements
 
Maybe all this is a beautiful allegory about the fact that in the great grand scheme of things, we're just tiny specks that will one day be forgotten. So it doesn't matter what we did in past games or how many planets we can name, the only thing that matters is right now, this moment. This one spectacular moment we won't be sharing together.
 

Tagyhag

Member
Haha, this is a great way of putting just how hyperbolic this entire thread is. We have a perfectly functioning game wherein multiplayer is barely feasible, even if it did currently work or was implemented or whatever the case might be, but here you have people flipping their shits for four thousand posts about how people have been lying. Can we just all relax? The game is 100% functional. It's a great game. The fuck are we upset about? Not being able to see each other currently?

You're right, people should be more patient but it's understandable for people to be mad about the principle rather than the actual feature.

We are part of an industry that mostly treats its customers like shit so people will always have short fuses when it comes to anti-consumer practices or suspicion of them.
 
Apparently Sean doesn't understand his own math.

1. There may be 18 quintillion planets TOTAL in the game, but there aren't 18 quintillion planets along the starting edge of the galaxy.

2. If you randomly insert new players along the edge of the galaxy, basic division will tell you that the distances between them will shrink - especially if you have hundreds of thousands of players joining the game. Diving up billions of perimeter planets by hundreds of thousands of players will dramatically reduce the distances between players.

3. The fact that Sean didn't consider these things and is "MIND BLOWN" by people meeting on Day 1 is troubling.

4. Makes me wonder what else he wasn't expecting and what we're going to realize the hard way?

ie: Did Sean honestly expect us to only go to the middle of the galaxy? Did he never think people might go LATERALLY across the starting solar systems to meet people much faster? Or steal other people's home planet's naming rights? Have they not tested all of these possibilities or the ramifications?

It almost makes me want to play offline without any interference from other players.
 

Tagyhag

Member
Sean has basically said as much but people don't want that to get in the way of their narrative that the evil 12 person indie team is lying to them to steal their money.

Sean has only "basically said as much".

He should come out and clearly say it. "The reason you can't see people is because of server issues".

Are people asking for much? Is one twitter post to justify spending $60 on a product too much?
 

Beaulieu

Member
Sean has basically said as much but people don't want that to get in the way of their narrative that the evil 12 person indie team is lying to them to steal their money.

the size of the team is important how ?
how would it be different if Ubisoft or EA would be the developpers ?
 
An excerpt from a June 2014 IGN article:

These planets are each larger than most games' entire play spaces, and according to Hello’s goals, planets are infinitely discoverable. No Man’s Sky’s enormous world is also connected, so players can come together as they encounter new worlds. What happens when people find each other is as much a mystery as what they can do to those spaces.

“If you want to try and take an entire planet and make it a wasteland I think you're underestimating how big a planet is,” Murray told IGN. “If you think of planet Earth and walking around on the surface killing every living creature it's going to take you a long time, but maybe someone out there will try to do it.”

Multiplayer isn’t like other games, either. Murray wants to distribute players as far from each “We scatter them across the universe. It's the worst idea for an MMO. There are no lobbies or anything like that.” The idea, then, is that you’re playing alone in a connected world that gives off a sense of life — things are happening with or without you, your friends, and every other player in the universe, because the world exists as it is while you’re genuine lightyears away from one another
.

MMO?

What does this game have to do with MMOs? Why are you mentioning MMOs?

Why does IGN believe players can "come together"? In what way do they believe?

It seems even people being given private early access previews and interviews still couldn't get an accurate idea of how the game is supposed to actually work.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Sean has basically said as much but people don't want that to get in the way of their narrative that the evil 12 person indie team is lying to them to steal their money.

Sean said in another interview there was only 10. Yet another lie. Can the man not stop.
 
Do you think it's possible that it's just currently not working due to load?

Then the devs should come out and say that.

"We don't have to clarify because we don't think people will care for a few months" isn't a realistic way to address a game that people are already dropping $60 on.

Everything he's said has left it open-ended enough to avoid disappointing people who might be intrigued by the feature.
 
These planets are each larger than most games' entire play spaces, and according to Hello’s goals, planets are infinitely discoverable. No Man’s Sky’s enormous world is also connected, so players can come together as they encounter new worlds. What happens when people find each other is as much a mystery as what they can do to those spaces.

“If you want to try and take an entire planet and make it a wasteland I think you're underestimating how big a planet is,” Murray told IGN. “If you think of planet Earth and walking around on the surface killing every living creature it's going to take you a long time, but maybe someone out there will try to do it.”

Multiplayer isn’t like other games, either. Murray wants to distribute players as far from each “We scatter them across the universe. It's the worst idea for an MMO. There are no lobbies or anything like that.” The idea, then, is that you’re playing alone in a connected world that gives off a sense of life — things are happening with or without you, your friends, and every other player in the universe, because the world exists as it is while you’re genuine lightyears away from one another

this is fucked up to me. If the multiplayer was like this. If it was complicated. If it was hard to explain. Okay, fine. I get it.

But there is NO multiplayer. Its a singleplayer game. That is beyond fucked up to have talked about it like it was there and its not at all.

Maybe it was cut after this interview? Fine. Should of said something.Does it make it a bad game? No, not necessarily. It just makes a supposedly interesting and actually real thing a complete lie.

I dont know how you can reach another conclusion. Theyve said theres multiplayer. There isnt. thats a lie.
 
An excerpt from a June 2014 IGN article:

.

MMO?

What does this game have to do with MMOs? Why are you mentioning MMOs?

Why does IGN believe players can "come together"? In what way do they believe?

It seems even people being given private early access previews and interviews still couldn't get an accurate idea of how the game is supposed to actually work.

You're reading this wrong. He's saying NMS's online stuff would never work in an MMO, because the idea in NMS is to scatter people as far apart as possible, not bring them together.
 

dubq

Member
If someone asks you a question about a product you are releasing, you don't lie or make up something that is not the reality of the problem.

This is simply deception.


Even if they were to find each other in game, all of this could be avoided by transparent communication between journalists and fans of the game.

What is it with the ridiculous comparisons? Players were hoping the pendant does something. It was a red herring in the end. No big deal. No Man's Sky lacks functionality that many players expected to be part of the game.


Wow...

Maybe we should get that chalk board out and add "time travel" and "alternate dimensions" to the things that explain NMS' non-working MP.

The mouth-frothing in this thread is epic. I really hope some of you aren't on any kind of medication that regulates cardiac function.
 

Justified

Member
Witcher 3 has a online component?

lol what is real anymore??!!!
of course not

At this point its one of 2 things:

You can see each other once you reach the center of the galaxy, and you character is "enlighten"

or

He is BSing


If its possible now, and the server are the issue. How hard is it to say "Its possible to see each other, but due to server load we are having issue"

None of this double talk, and loose confirmation/denial stuff
 
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