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A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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For everbody who needs a quote.

murray2e0up8.gif

Feel like his body is saying no fucking chance.
 

Bedlam

Member
So, still not network issue that they might work on and fix, huh? Pack it up guys, there is no MP. They don't want to share the bad news right now.

And I see the mental gymnastics are still going on:
The more I think about it, I don't think this is the fault of Sean. I think Sony is to blame here. My guess is, his multiplayer comments were when multi WAS being considered. My guess is, Sony cut multi to get the game out when THEY wanted it out. Not any longer
Is this backed up by anything else than your personal ideas of "poor indie dev" and "big bad corporation"?

i don't like the tone being directed at the developers. I don't even see the "controversy" this was never billed as a multiplayer game.
Haha! Oh man.gif

Feel like his body is saying no fucking chance.
The delivery of the griefing line afterwards is even weirder with him scratching his face. He is visibly uncomfortable. Make of that what you will.
 
The frustration you're seeing isn't born from wanting Hello to fix the MP so much as it is wanting the matter to be addressed or even just acknowledged. If Sean had issued a tweet to the effect of "We're aware that players cannot interact with one another and will comment in the coming days", there'd be far less vitriol, but instead there's a very strong impression that Hello is deliberately avoiding the matter and so those who were intrigued by the idea of possibly meeting and interacting with another player are feeling as though they've been cast aside. It's not a terribly obtuse concept: something that was supposed to be in the game is missing and people who were interested in this element would like to know why.

Pretty much my thoughts.

I kinda feel bad for him now. As a developer I see this kind of thing a lot. Someone casually talking up functionality of a product they are excited about but either pressure from bosses to ship it or finding out it's impractical/impossible cause it to never be there and the customers are left scratching their heads. But yeah I guess there's no excuse for not addressing it by now
 
Pretty much my thoughts.

I kinda feel bad for him now. As a developer I see this kind of thing a lot. Someone casually talking up functionality of a product they are excited about but either pressure from bosses to ship it or finding out it's impractical/impossible cause it to never be there and the customers are left scratching their heads. But yeah I guess there's no excuse for not addressing it by now

This is the key issue. And even the day one patch notes refer making finding other players easier so it isn't like this was brought up years ago and then never mentioned again.

Here is the line I am referring to:
"Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision."
http://www.no-mans-sky.com/2016/08/update-1-03/
 

Bedlam

Member
Pretty much my thoughts.

I kinda feel bad for him now. As a developer I see this kind of thing a lot. Someone casually talking up functionality of a product they are excited about but either pressure from bosses to ship it or finding out it's impractical/impossible cause it to never be there and the customers are left scratching their heads. But yeah I guess there's no excuse for not addressing it by now
There is also no excuse for still alluding to the same non-existing functionality on release day with several deliberately misinforming and vague tweets. Those interviews were no accident and I highly doubt he was pressured into saying all these things.
 

jblank83

Member
Guys please stop talking about the ending in this thread there's a spoiler thread for this. The amount of times now I've come close to accidentally clicking on the spoiler tags just by scrolling isn't funny.

We're not discussing the ending in here, we're talking about the multiplayer I don't want the ending to be spoilt.
 
There is also no excuse for still alluding to the same non-existing functionality on release day with several deliberately misinforming and vague tweets. Those interviews were no accident and I highly doubt he was pressured into saying all these things.

I totally agree. I am leaning towards thinking he was excited at the possibility of those features and spoke of them as concrete things in interviews
 

Bedlam

Member
Nope, here's your brief mp experience

https://youtu.be/1ORFgfhj_hM

2:40 and 4:00

All this uproar over a what could be a couple of seconds of seeing someone else. And no, you can't explore with your friends.
Wait, you are still going with this? This video actually disproves your point and I laughed at you for posting it about 50 pages ago.

edit: there you go:

lol

Dude have you even watched this video yourself? If so, how could you come to the conclusion that this video supports your point?

Again: he is being asked the simple question of whether two players can see each other when they are in the same place. And again he doesn't give a straight answer. He starts his sentence with "yeah ... " and then spouts the same obtuse bs: "no focus on MP", "incredibly rare", "might not happen ever" etc. blabla but never a definitive "yes" or "no" to a simple question.

Quite to the contrary: he is then comparing the game's MP to Journey and Dark Souls - you know, games in which people could actually play with each other. Fucking NOPE. This game is NOTHING like Journey or Dark Souls. This is just another piece of wilful misinformation. So, thanks for the example against your agenda!
 
Nope, here's your brief mp experience

https://youtu.be/1ORFgfhj_hM

2:40 and 4:00

All this uproar over a what could be a couple of seconds of seeing someone else. And no, you can't explore with your friends.
Except it was stated on multiple occasions that you would. The video you keep on posting still doesn't explain how it would work clearly. Up to release people were under the impression you could meet other people, just that it was very, very rare. But if it isn't in the code, it just isn't possible. And if the developer knew that, they shouldn't have even made the comments about it being rare, because that is simply misleading.

Your video even says that it is there in a form that - as it looks like - isn't in the game at all. So I don't know what it is supposed to proof.

I totally agree. I am leaning towards thinking he was excited at the possibility of those features and spoke of them as concrete things in interviews
Then it should have been no problem clearing that up before release - or now after release. It is just strange.
 

Pop

Member
So continue to ignore the newest info regarding the matter but still cling on to year+ old videos.

Right...carry on
 
So continue to ignore the newest info regarding the matter but still cling on to year+ old videos.

Right...carry on

You are the one ignoring the fact he doesn't deny MP in the video. Also, how about patch notes from day one? That refer to player collision? Recent enough?

Carry on.
 
So continue to ignore the newest info regarding the matter but still cling on to year+ old videos.

Right...carry on
Earlier this week.

"The chances of two players ever crossing paths in a universe this large is pretty much zero."

Pretty much zero is not zero. It implies it is possible, something people have been led to believe for a long time.

"Two players finding each other on a stream in the first day - that has blown my mind"

They didn't find each other. Is this how it is supposed to work? Is it a bug? We don't know.

And again, your video talks about a multiplayer feature being there, that as far as we know isn't in the game.

You are just going in circles and ignoring what everyone is telling you.
 
Has anybody brought up the possibility yet that as the chances were almost zero that they were going to bring this into a future update as they weren't expecting players to find each other so soon, let alone day one?

Not that this is an excuse though since Sean did advertise player encounters.
 

Tecnniqe

Banned
So continue to ignore the newest info regarding the matter but still cling on to year+ old videos.

Right...carry on
What's the new information? Did they say something?
It's been hard to follow last few pages due to spoilers for some reason.
 

Pop

Member
You are the one ignoring the fact he doesn't deny MP in the video. Also, how about patch notes from day one? That refer to player collision? Recent enough?

Carry on.

Sean clearly tells you how the interactions work in that video. Y'all just ignoring it
 
What's the new information? Did they say something?
No, he is just reposting the interview from the French site again that talks about a multiplayer feature in the game that isn't in the game now.

Sean clearly tells you how the interactions work in that video. Y'all just ignoring it
Except we don't know that! It is unclear.

So just to be sure: you believe that there is some kind of multiplayer feature in there along the lines of Journey?
 

Bedlam

Member
So continue to ignore the newest info regarding the matter but still cling on to year+ old videos.

Right...carry on
Can you actually read? Have you read my post?

The things he said in the newer video that YOU posted supports our argument. He says the same obtuse bs and compares the MP to Journey and Dark Souls.

This is getting ridiculous with you.

edit:
Sean clearly tells you how the interactions work in that video. Y'all just ignoring it

...he is being asked the simple question of whether two players can see each other when they are in the same place. And again he doesn't give a straight answer. He starts his sentence with "yeah ... " and then spouts the same obtuse bs: "no focus on MP", "incredibly rare", "might not happen ever" etc. blabla but never a definitive "yes" or "no" to a simple question.
What's clear about this?
 
Sean clearly tells you how the interactions work in that video. Y'all just ignoring it

I'd reply, but you have been told this before. So I'll just quote again.

Dude have you even watched this video yourself? If so, how could you come to the conclusion that this video supports your point?

Again: he is being asked the simple question of whether two players can see each other when they are in the same place. And again he doesn't give a straight answer. He starts his sentence with "yeah ... " and then spouts the same obtuse bs: "no focus on MP", "incredibly rare", "might not happen ever" etc. blabla but never a definitive "yes" or "no" to a simple question.

Quite to the contrary: he is then comparing the game's MP to Journey and Dark Souls - you know, games in which people could actually play with each other. Fucking NOPE. This game is NOTHING like Journey or Dark Souls. This is just another piece of wilful misinformation. So, thanks for the example against your agenda!

By the way Pop, I think we all know who has the agenda here.
 
Then it should have been no problem clearing that up before release - or now after release. It is just strange.

Yep. "Guy talks up the game he is excited about, goes silent when people get the game and question why some of the things he said don't appear to be true."

And saying "It's not a multiplayer game" on Twitter just before the release doesn't count. I'm not sure if he has directly mentioned Journey but I don't see that as a multiplayer game either.
 

Bedlam

Member
Honestly, it look like his body is saying no
Someone should make a second gif of "a little bit" ... his body language is even more revealing.

Is anybody talking about it outside of one thread on GAF? Honest question. I saw two articles between Eurogamer and Game Informer.
Pretty much every big gaming media outlet has an article up, many small ones too and not just English speaking sites.
 

ResoRai

Member
No, he is just reposting the interview from the French site again that talks about a multiplayer feature in the game that isn't in the game now.


Except we don't know that! It is unclear.

So just to be sure: you believe that there is some kind of multiplayer feature in there along the lines of Journey?
He gave me a guess earlier lol. Even he doesn't know for sure.
It isn't fully clear. Don't know why he's still going with this or what actual point he's trying to make.
 

Data Ghost

Member
I decided not to purchase the game, but Ive been interested in all the multiplayer talk and tried to understand it from a technical perspective. If you think of GTA Online as an example, there are only so many people on a particular server at one time (I forget the actual number but its pretty low). Now imagine the vast size of No Mans Sky, and imagine a limited number of people on the same server as you. How would you ever come across them?

As for the two people who tried to meet up but couldn't see each other, I imagine they were just on different servers and therefore a completely different instance of the game?

I just don't see how this can work, but then Im no expert.
 

Shari

Member
Is anybody talking about it outside of one thread on GAF?

The 3 biggest spanish videogame forums are following the controversy either on dedicated threads or angering the happy users in the OT. Yes, this is very much followed.

Those who care about the features are waiting for answers on the online mode, those that have standars are just following the subject of the lies and misinformation.

And in the meantime the smoke and hype about the game are dissapearing and reviews are going down.

As JaseC said earlier Sean wont talk about any of this until late next week when most of steam sales for the game will be secured.
 

JaseC

gave away the keys to the kingdom.
As JaseC said earlier Sean wont talk about any of this until late next week when most of steam sales for the game will be secured.

Well, I didn't say that will happen, just that it might happen if securing pre-orders is the reason why Hello is being uncharacteristically silent. A possibility, not a prediction.
 
I decided not to purchase the game, but Ive been interested in all the multiplayer talk and tried to understand it from a technical perspective. If you think of GTA Online as an example, there are only so many people on a particular server at one time (I forget the actual number but its pretty low). Now imagine the vast size of No Mans Sky, and imagine a limited number of people on the same server as you. How would you ever come across them?

As for the two people who tried to meet up but couldn't see each other, I imagine they were just on different servers and therefore a completely different instance of the game?

I just don't see how this can work, but then Im no expert.
That is the issue that people are trying to clear up. The question is: is this form of multiplayer talked about before there? Yes or no. And if it is there, why didn't it work? Server issues, on different servers, it is random, you need to do something special? We simply don't know and that is what is getting people confused.
 

The_Lump

Banned
Finally received my copy, played a few hours last night and I'm loving it.

Sincerely sorry for those who were expecting to be able to meet players or have some kind of MMO experience. I personally never even considered meeting other players after being told it was almost impossible statistically (so it was clearly not an important function of the game), so I'm not disappointed in the slightest to find out my assumptions were correct. I followed everything in the build up to this game and that's the conclusion I came to. Maybe I'm in the minority, but I genuinely wasn't expecting (or wanting) any interaction with other players beyond the odd "lol look another planet called Harambe" moment.

So far the feeling of loneliness and exploration is the main appeal for me. That's exactly what I wanted this game to be and it is delivering beautifully so far. I can't help but think that bumping into other players would ruin that somewhat - so I for one am glad that's not a big part of the game (or any part of the game, it seems!).

That said, if anyone feels they were mislead or were simply expecting something else then sorry to hear that but I guess this just isn't the game for you. Don't buy it/return it and move on :)
 
I decided not to purchase the game, but Ive been interested in all the multiplayer talk and tried to understand it from a technical perspective. If you think of GTA Online as an example, there are only so many people on a particular server at one time (I forget the actual number but its pretty low). Now imagine the vast size of No Mans Sky, and imagine a limited number of people on the same server as you. How would you ever come across them?

As for the two people who tried to meet up but couldn't see each other, I imagine they were just on different servers and therefore a completely different instance of the game?

I just don't see how this can work, but then Im no expert.

Someone mentioned that the game sends only data when you name a planet. So the server really don't know where people are in the game. There seems to be just no mechanism integrated to track the players position and therefore the whole "it will work when servers are up" discussion is pointless.
 

Bedlam

Member
They don't really need to once the PC version goes live and data miners have their way with it.

Some people but this thread beats all of them combined with outrage
I don't see the fuming outrage in this thread, tbh. Largely, people voice their concerns and disappointment in a pretty civil manner, some are making fun on Murray's twitter silence but that's about it.
 
That said, if anyone feels they were mislead or were simply expecting something else then sorry to hear that but I guess this just isn't the game for you. Don't buy it/return it and move on :)

People talk about Molyneux misleading comments about his games for month. It seems to be the same kind of stuff with this developer (perhaps even a bit worse, because it seems they have known far in advance that some features will not make it into the game and been airy about it on purpose), so expect this thread go on for a while and be bumped up when the developer releases their next game.
 

KingSnake

The Birthday Skeleton
Nope, here's your brief mp experience

https://youtu.be/1ORFgfhj_hM

2:40 and 4:00

All this uproar over a what could be a couple of seconds of seeing someone else. And no, you can't explore with your friends.

You're again spamming this in the thread without even acknowledging what's in the video.

No problem, I will ask you again.

Where is the MP like Journey and Dark Souls in NMS?

Because there're no trace of that either.
 
That said, if anyone feels they were mislead or were simply expecting something else then sorry to hear that but I guess this just isn't the game for you. Don't buy it/return it and move on :)

Not if you bought it digitally :)

Honestly though, I hate it when people tell others to move on. Some of the best patches came from gamers leveling their complaints. One of my favorite games - Gundam Breaker 3 - had enemies with ludicrous amounts of health. It didn't bother me too much because I loved the game, but when that patch hit that corrected it, it was ten times better.

The cool thing about games these days is that they aren't stagnant. They change and morph. Even if you don't like them tearing into your favorite game, good can always come out of constructive criticisms.
 

elyetis

Member
I decided not to purchase the game, but Ive been interested in all the multiplayer talk and tried to understand it from a technical perspective. If you think of GTA Online as an example, there are only so many people on a particular server at one time (I forget the actual number but its pretty low). Now imagine the vast size of No Mans Sky, and imagine a limited number of people on the same server as you. How would you ever come across them?

As for the two people who tried to meet up but couldn't see each other, I imagine they were just on different servers and therefore a completely different instance of the game?

I just don't see how this can work, but then Im no expert.
To keep your GTA online comparison, a NMS server would only represent a single solar system. It would probably be p2p meaning that a player would be the server host ( I think that's true for gta too). Each time someone warp to a solar system it would check if someone is already there, if there is someone it would joins that server, if there isn't you'd become the one hosting a server for that solar system.
Of course in case hundreds of people tried to join a same solar system, you would end up with multiple instance of the same solar system, since a single server could probably only handle a limited amount of player ( who knows from only 2 players to maybe 32 ).

You really only need to check Elite dangerous to see that not only is it feasible, it's already been done.
 
I was super pumped for this game over the last year or so and would have purchased it right away had I not run into a little financial difficulty (still will get it in the next couple weeks) and I've followed pretty closely the controversies surrounding the game but can anyone give me a brief run down on exactly how the topic of non answers about MP got THIS huge in the last two days? Is it simply because Sean and the team won't answer one way or another? Is it because people really wanted it, no matter how rare? I've read as much of the thread as I could over the last two days with work but I'm still not clear if I'm missing something. I only ask because I feel like I've seen bigger issues with games not get quite the attention. Do you suppose it's because of the early hype for the game? How well it's sold?


I should add I have no problem with anyone wanting to hold Devs accountable this is literally me just trying to figure out why this has become so so so big this week.
 
but can anyone give me a brief run down on exactly how the topic of non answers about MP got THIS huge in the last two days? Is it simply because Sean and the team won't answer one way or another? Is it because people really wanted it, no matter how rare?

Both of these reasons. More of the former though.
 
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