MrCompletely
Member
A very light touch on the jump button. You'll keep going through platforms for as long as you hold it.
You could also trigger double jump or the jet jump right before you hit the ground which should mitigate the damage.
A very light touch on the jump button. You'll keep going through platforms for as long as you hold it.
Any chance that Starbound gets proper Steam Cloud Save support in the future?
I dont think it would be feasible? Steam supposedly only allows cloud saves up to 1GB (per game), and Starbound save sizes can vary wildly, since it pretty much boils down to how much of the universe you've explored and how much "building" you've done on any particular planet. On my computer, my Starbound save size is only about 81MB, while the server save size (at the moment) is a little over 700MB.
Just bought the game today and I am enjoying it a lot so far, but I can't seem to find enough Floran items to scan to complete the quest. I found a Floran settlement but it didn't have enough stuff to scan... any tips?
Make sure you talk to the residents as some of them may contribute to the quest. If that's still not enough, well you'll just have to find another settlement.
Actually, from a bit of testing looks like the spacebar button doesn't matter. Once you tap it, you go down all the platforms. Looks like the down button is what determines how far you go.
So it's very awkward. I need to hold the down button, then tap the space bar, and then very quickly let go of the down button, because otherwise RIP.
And if i let go of the down button too soon I jump instead of going down.
What you described is how i expected it to be, but looks like it doesn't work that way.
Yeah, I can't imagine a lot of people loving the current drop combination. It's just that most people aren't used to review and find flaws with everything they play.
While we're at that, can we get a sort button for containers? It's such a pain to sort them by hand, especially larger ones. I found a mod that does add that, but it's with a lot of other stuff I don't really need like increase storage for all containers and such. I want to keep Starbound as vanilla as possible.
But what kind of game is this? There seems to be some kind of story, and the combat looks pretty good too. And that just melts my brain, because I really wanted a game where you play like Minecraft-- mining for material, making new stuff, and building things like a home and raising animals and food, and decorating your home
But NPCs, story, and all that other stuff sounds so fleshed out and fully realized.
Can someone kind of clarify this game for me compared to MC and Terraria?
To keep it short, Starbound is basically Terraria + a shitload more. The only thing Terraria has over Starbound, in my opinion, is that it's been out longer so there's more breadth of content (but not necessarily depth) and it has a clearer progression scheme (kill boss > get stronger > repeat).
Can you tell me what this shit load is?
Does it have a solid building/farming/decorating/adventuring component?
Is the storyline particularly deep or special, or what?
If you choose to ignore it, what can you do in the game besides build things and dig for better things? How deep is the crafting, discovering, etc?
And correct me if Im wrong, but it seems the console version has been on hiatus? Last info I see is a ps4 trailer from 2015
Welp, this is it. Courtesy of Steamdb, comparing online players.
They're both on GOG and Terraria is pretty much on every platform known to man at this point. Just trying to compare the long legs of both games, Terraria was released 5+ years ago.was terraria released on GoG too? Cant remember and I bought that on ps3. I imagine a lot people got SB on GoG because there is no drm?
You tell me. Here's a bunch of stuff I built before the game launched, officially. You might want to open them in a new tab, they're kinda big.
Not sure what mod got, but check out Improved Containers. It's as close to vanilla as you can get, while still getting sorting and quick stacks.
I'm sure I'm forgetting a few things too.
I'm sure I'm forgetting a few things too.
- Farming (Terraria has crops you can plant, but no livestock, and the crops are fairly limited)
- Colonies (Terraria has static NPCs that move in and sell you stuff, whereas SB has procedurally generated colonists who pay rent, offer quests and interact with eachother)
- Exploration (Terraria has a single planet with a handful of standard biomes and static creatures; SB has literally quadrillions of planets with unique biomes, monsters, mini-dungeons, sub-biomes, trees, etc.)
- Combat (Terraria has prefab weapons, Starbound has randomly generated ones so there's a lot of variety to combat. I feel like Starbound has a better sense of movement and enemy variety as well).
- Quests (Terraria has none, Starbound has a main storyline with away missions as well as randomly generated quests from NPCs)
- Building (Terraria has kind of a niche aesthetic, whereas Starbound has a bunch of different racially themed blocks and furniture. Not to mention the Matter Manipulator in SB is lightyears more enjoyable to build with, has a paint and wire mode... it's just more fun to build in SB and I've done a LOT in both games).
You tell me. Here's a bunch of stuff I built before the game launched, officially. You might want to open them in a new tab, they're kinda big.
It's kind of there to provide you with a storyline if you want one, and give context to the universe and your place in it. You can ignore it if you want, just like you can ignore the farming aspect if you'd rather hunt for food via combat, or ignore colonies if you're all about exploration, or ignore exploration if you'd rather stay on a planet and build. I haven't completed it myself because I got distracted building a warehouse and the little station on the GAF server.
Building stuff and digging for better things is pretty much the core of the game, as it is in Minecraft / Terraria. Farming and colony building are part of the 'building' aspect, and running around exploring planets is part of the 'farming' aspect. Fishing is coming in a future update. While digging you'll often find "Challenge Doors" that lead to little platforming / combat challenges that are kind of fun. It's pretty standard for a sandbox game, really, they just do everything really well and give you a lot of depth to play in.
Crafting is pretty standard; step up to a crafting station, pick what you want from the list, and if you have the materials, make it. You can come across blueprints for stuff to expand what items you can make, and you'll also unlock some recipes just by finding stuff as you go. Additionally, you can scan decorative items and then 3-D print them using pixels (the game's currency).
They were waiting to get the game to 1.0 status before working on a console version. Now that that's done, I imagine that's one of the things on their plate.
Did you have to hold shift the whole time?
Looks like it builds in 2x2 mode by default. Any way to change that?
Edit: also, are there other fuels besides the pink moon stuff?
Edit2: is there a hotkey for healing items?
Does Terraria have musical instruments?
Thanks so much
Farming sounds really cool, and Im going to check iut more buildings to see what people are making
Nice pics!
Is the server dead? Can't connect.
And it's quite strange. I went to the outpost on my single player world and all the shops are closed.
Searched for a bit and found someone saying i will need to talk to Esther and do the first quests again, but i already have a quest from her, so she won't give me the firsts quests that open the shops.
So i am basically stuck without any shops in my single player world.
Huh... just checked, looks like the server rebooted without my knowledge. Surprised it took this long for something strange to happen. I think we went over a week? It's normally 2 days.
Anyway, server is back up.
Starting a new character and progressing the quests that way might fix it, perhaps? I dunno how far you've played.Is the server dead? Can't connect.
And it's quite strange. I went to the outpost on my single player world and all the shops are closed.
Searched for a bit and found someone saying i will need to talk to Esther and do the first quests again, but i already have a quest from her, so she won't give me the firsts quests that open the shops.
So i am basically stuck without any shops in my single player world.
Welp, this is it. Courtesy of Steamdb, comparing online players.
I think that Starbound doesn't have the staying power that Terraria has. I wouldn't say Starbound is lacking content, I feel that the basic gameplay is hurting it. I'm sure Starbound will get updates, but I wonder if they have what it takes to fix fundamental stuff like the combat, creature design or UI.What do u make of this? Sounds like Terraria has a lot of persistent players
Is Starbound just lacking content that Terraria has had more time to update?
Also, Starbound will get support like Terraria/Minecraft, right?
I think that Starbound doesn't have the staying power that Terraria has. I wouldn't say Starbound is lacking content, I feel that the basic gameplay is hurting it. I'm sure Starbound will get updates, but I wonder if they have what it takes to fix fundamental stuff like the combat, creature design or UI.
It's fun to play (fluid, reactive, guns have a nice kick, etc.), making fighting the numerous super hard bosses a good (but doable) challenge and you have your own world. That bridge you built 20h ago to get over that annoying lava pit will still be there when you go back.What is it about Terraria that people keep coming back to?
It's fun to play (fluid, reactive, guns have a nice kick, etc.), making fighting the numerous super hard bosses a good (but doable) challenge and you have your own world. That bridge you built 20h ago to get over that annoying lava pit will still be there when you go back.
Isnt Starbound persistent? Or is it just houses?
Sure, the idea is just to go to new and more difficult planets. There's little incentive to go back to easier planets (unless you want to).Yeah, it is persistent.
In terrraia you spend a lot of time in the same world. You explore it, build you base there, look for new bosses and biomes.Isnt Starbound persistent? Or is it just houses?
You managed to put it in much better terms than me.*snip*
In terrraia you spend a lot of time in the same world. You explore it, build you base there, look for new bosses and biomes.
In Starbound you are encouraged to explore new planets. I have played for ~20 hours so far, and i don't think I ever spent more than an hour on a single planet.
You can have a home planet and build your base there. But none of the planets feels like home. Planets feel disposable. You come, you mine, do quests then you leave. You don't get attached to any of them like you do to your home world in Terraria.
Edit: Actually there is one place that feels like home. My ship, which is exactly where my base is. When you are done with a planet, you beam up to your ship. When you want to go to a new one, you travel in your ship. Building a base on planet would just add another loading screen every time you want to go anywhere.
The problem with having the base in the ship is that it's very limited in size and it come pre-constructed in a specific shape and style, there isn't much you can do about it. And as far as i can tell, even if i am playing on a server, i am the only one who ca visit my ship-base. So in starbound I don't have the organic base growth i had in terraria. Everything just has to fit in the given free space inside my ship, there isn't much room for creativity.
The progression in terraria feels more "organic" while in strabound it feels like an add-on to the game.So far in starbound my story progression happened in isolated instanced areas where you can't build/change anything, while in terraria it happend in the world itself, where you could build th boss arena however you wanted. (I have only fought 2-3 bosses, so maybe it changes later on.)
The difficulty setting is a bit strange as well. In survival it's quite hard to explore. There is no map, no death marker, no "teleports home" (or at least I didn't find a "magic mirror"). You constantly need to eat, and the food in your inventory can spoil. You constantly have to keep track of your location and food supply.
Survival mode is quite punishing if you want to do some fun reckless exploring. So I switched to casual mode. But then the item progression gets too easy.
In terraria you can progress via mining only up to a point, then you have to kill a boss to go further. Here it seems that you can just go and mine your way to the highest tier of armor.
So I would say that terraria gives you better control of the difficulty in game. You can go fight a boss with weak armor, or mine and explore more to find better gear to make the fight easier. And if you want to make it even easier, since you build the arena, some bosses have "cheese" tactics.
Another thing is the weapons. Looks like the weapons just scale with your armor. I got a flamethrower at the beginning of the game, and I am still using that. There doesn't seem to be a reason to ever replace it.
In terraria each weapon has fixed damage, so if you want a stronger weapon you will need to get a new one, either via crafting, boss fights, exploring (chests) or a combination of those (crafting while using other weapons as materials). So in terraria you constantly want to get a newer, better and stronger weapon, while in starbound the one I got was good enough, it scaled with my progress, and i never felt the need to look for a new one.
There is a lot less excitement in using the same weapons for ~10 hours than in switching weapons every hour or so.
The difference is that Terraria figured all the things out first, so there's an expectation that other games using a similar formula (2d survival/whatever) would adopt things that work like the UI and basic combat.Once again, before you all start to make Starbound / Terraria comparisons you might want to consider that Terraria has been patched over an over for 5 years, and check this page .
Just as a friendly reminder, something that everyone takes for granted nowadays in Terraria that is a simple as hard-mode was only patched into the game 8 months after it's official release.
The Starbound / Terraria comparisons since Starbound launched are a complete mess for different reasons.
People mistake being in early-access (aka being in development) for 3 years as the same thing as being officially released and having content updates for 5 years.
On top of that you have a wide array of people that just want Starbound to be another Terraria, well it's close, but it's NOT !
And ultimately people forget how much Terraria changed since it launched, be it for better or for worse, and while you can't blame people for not knowing that depending on when they played it, making random comparisons between the games at different states in their lifetime isn't in any way representative.
The combat doesn't feel like it's all there, your blows don't have the kind of knockback you'd expect and enemies will just bump into you half the time (which was something they changed and then reversed again during early access). The guns feel like pea shooters and are all balanced by using your energy (mana) bar instead of ammo, so your über-nuke launcher will have one shot and your pew-pew laser gun will have like 100 with very little damage.As a potential buyer I would appreciate someone telling me what's messed up with combat and vehicles? (combat I've seen mentioned before but didn't even know about vehicles?)
I still remember when I got the musket in Terraria for the first time and was one-shotting the floating eyes. It felt amazing. Nothing like that in Starbound so far, just pew-pew and then running away while your energy recovers.Thanks, shame about the combat because I felt like it was ok in Terraria
That's kinda part of the problem I am getting at. Terraia does force you to switch weapons and build a base, even if it is just for the NPCs. While in starbound, you can if you want to, but the game more or less discourages you from doing it. For example by making building a planet base less efficient than a tiny ship base and scaling the weapon's damage....
Once again no one forced you to play with the same weapon for 10 hours, but you.
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I kind of agree with this. Starbound is perfect for the people wanting to build their stuff, wire up some crazy door-elevator stuff, chill out with farming and collect the billion decorative items. Terraria is better at the action/challenge stuff.Terraria does some things better, either by original design choice or changes/additions in updates. Starbound also does some things better.
Mostly they are simply different games with a different focus. I greatly enjoy both for completely different reasons.