MrCompletely
Member
After reading all the No Man's Sky threads, I think Starbound is the game many wanted NMS to be.
I just got to this thread because i've read Jim's review.After reading all the No Man's Sky threads, I think Starbound is the game many wanted NMS to be.
Fishing is exactly what this game needs. I hope they adjust hunger a bit because it would be a shame to need 15 steaks or food just to sit there and fish for a bit. There shouldn't be hunger while fishing and or just being on your ship tbh. What to you guys think?
Wasn't the plan a different intro (at least) for each race? And because of... reasons (?) everyone got the human starting story (and SAIL)?
After reading all the No Man's Sky threads, I think Starbound is the game many wanted NMS to be.
As a human being in the real world, I could get away with eating one steak in 24 hours and being able to survive just fine.
In this game, if you don't completely fill your stomach every 25 minutes, you die. That's like 3 or 4 steaks.
In real life, you can live for days without eating, if not, longer.
During Jim Sterlng's jimquisition on survival games, and I like survival elements, all I could think about was Starbound and how shitty it is that you have to eat constantly. You don't get a moment to rest. If you spend 10 minutes building a house, you better watch your hunger, because you might die from it.
I want to have to eat to survive, but this is ridiculous.
Can't believe after years of early access, they've decided on this. What have they said about complaints in the past?
Hi, I play my games across multiple machines and have been stupefied by the amount of modern games that Don't support cloud-save on Steam.
Hmmm, my Steam games list does make Starbound as having cloud support. Is it only for characters / ships?
Might as well just play the casual mode so you don't have to deal with food.
I always liked the hunger mechanic in Minecraft, but I have no desire to deal with it in this game.
After reading all the No Man's Sky threads, I think Starbound is the game many wanted NMS to be.
I like Starbound but if NMS had as little variety as Starbound, people would have burned the Hello Games office down. I mean it has a solid amount of variety but the creatures start repeating pretty quickly.
There's still randomly generated creatures in Starbound, but there's also a set of 'static' creatures as well. I'm not sure if you see them less and less as you leave the lush planets, but I believe it was intended so you'd never run up against super hard generated enemies right away.
Hey Retro, I've never even touched this game, but it intrigues me. How difficult would it be for a complete noob? Also, how do I get info on the GAF server?
Not too bad, the game has tutorials to teach you the basics like using your tool and such. I would strongly suggest you play on Casual mode, or the hunger / death penalty is going to drive you insane. Anything else you come across, folks here in the OT can definitely answer.
GAF server info is in the OT, hidden in e-mail tags. Quote my post to see the information, it'll be right at the top.
How do people ordinarily handle hunger? Now I'm finally ready to leave my starting planet for the first time to scan for Floran items to get the first artifact, but I'm not sure what kind of food to bring with me vs. what kind of food I should just try to harvest along the way to new planets.
Anyone? Just curious about how you all handled hunger in your first few hours.
Anyone? Just curious about how you all handled hunger in your first few hours.
Dealt with it in beta. Didn't mind it disappearing for a while. I gave it another shot in the unstable build just before 1.0's release and found I didn't care for it. What I ended up doing was selling my farmables and going to the store on the outpost to buy canned food that doesn't spoil and restores a huge amount of the bar. Now I just sell my farmables. I tend to just leave Starbound running sometimes while doing a mix of things, and I don't like having to maintain that bar.Anyone? Just curious about how you all handled hunger in your first few hours.
This is exactly what I was looking for. Thanks!Dealing with hunger, as I just said a few posts before, is pretty easy. But this is how I did it early on in the game (before making a farm or having enough pixels to just buy food).
Craft bow. Use bow to kill birds and other animals. They drop raw meats. Cook raw meats. Store surplus in fridge (you can craft a mini-fridge right off the bat, but I found a bigger one). I also bought some canned food, as just in case type of food because it doesn't spoil (I've never seen 1 spoil at least). There are also some foods that don't spoil. These are general not edible before you cook, such as mushrooms, wheat, sugar, and cocoa beans.
The other thing to do, assuming your on survival, is just manage your inventory well by only taking some of your food in case you die. Always have surplus just in case you die and you can't get your stuff back. And always take a bow because if you're on a long run, you might need to replenish your stocks. This also means taking a campire so you can cook on the go.
Also, it doesn't have to be a bow. You could use hunting spears, they seem to have the same usage and sprears hit harder (but are consumed).
Hope this helps.
Just died, all of the ores were dropped.
I don't see any death location indicator.
Actually, i don't see any kind of map at all.
Are there planet maps in starbound?
No, unfortunately. A good rule of thumb early on is to leave torches to find your way back, until you unlock the paint mode on your Manipulator. Then you can leave arrows for yourself.
After reading all the No Man's Sky threads, I think Starbound is the game many wanted NMS to be.
Ohohoohho. Good idea, retro. I never even thought to do that. I was all "well I'm not gonna use this for anything, no point in me going after the upgrade for now..." Not a fan of decorating things. But I guess now I have a reason to go after the mm upgrade.
Hey Retro, I've never even touched this game, but it intrigues me. How difficult would it be for a complete noob? Also, how do I get info on the GAF server?
LOL FUCK ME
I had a really shitty run where I dug for an hour and ended up losing all my shit due to dying. I figured I'd revert to an old save I backed up the other day.
OOPS backup was from two days ago, not one day ago. LOL
Don't take this the wrong way, but I'll never, ever understand people that purposely pick a harder mode with harsher death penalties, then savescum.
Is there some kind of a central planet on the gaf server?
I'm honestly worried Starbound spoiled me for No Mans Sky.
There's just so much to do in this game.
Call it "save scumming" if you want, I guess, but my intention was not to go back to where I was shortly before I died. I simply wanted to re-do that hour+ of exploration instead of ending up in a position far worse from where I started from.
That's... the very definition of save scumming. You actively wanted to play a difficulty mode with fixed consequences for your bad choices, then when you made a bad choice, you wanted to skip the consequences. You should at least understand why that doesn't seem rational to somebody else, right?
Sure, I understand why you think it's irrational, but I never pretended that my thought process was rational anyway.
Some people choose to play with mods to change their game experience, others want to play as true to the developer's intended experience as possible but, like me, still have a backup in case of absurdly catastrophic circumstances.
I'm not trying to say you're wrong, I'm just confused why you're basically trying to tell me I'm playing the wrong way.
After reading all the No Man's Sky threads, I think Starbound is the game many wanted NMS to be.
Is there much point building a load of stuff on the starting planet or will I be leaving soon?
For what it's worth, I'm holding off on NMS as well. The building element is a bigger factor to me so I'll stick with Starbound for the time being. Let everyone else find the bugs, sort out the overhype, and wait for the price to come down.No Man's Sky stuff
Yes.
Although TBH, no idea what the coordinates are.
Is there much point building a load of stuff on the starting planet or will I be leaving soon?
We're really happy you guys are enjoying the game so much
Right now we're working very hard on a bunch of improvements, features and content.
The biggest reason to not build on the starting planet is it you want a different ambience / biome. Otherwise just go ahead.
We're really happy you guys are enjoying the game so much
Right now we're working very hard on a bunch of improvements, features and content.
We're really happy you guys are enjoying the game so much
Right now we're working very hard on a bunch of improvements, features and content.
I'm eager to see what's next now that you guys have built the engine and can start churning out content / extras. I seem to recall a while ago that after SB was finished, a second team would be coming in to support the game; has that transition happened or is the main SB team still in bug / support mode? Is that even still the plan? Just curious.
Also, any news on mods that you guys might want to make permanent? It seemed like that was something you guys were interested in doing so long as it was legally do-able, but were putting off until the game was feature complete. There's a lot of really cool vehicle mods and such that I'd love to see built into the game, and while I don't know how much it would affect balance, it'd be interesting to see something as expansive as FrackinUniverse become an official part of the game.
I know it is probably really, REALLY, REALLY LOW on your features priority list for starbound, but just don't forget about us controller users. Pretty please with a cherry on top?
Since the devs are here paying attention, you should check out the way Divinity Original Sin: Enhanced Edition (specifically) handles loot with multiple containers in the vicinity, that method could REALLY streamline Starbounds loot/inventory management while exploring.
Basically, you hold down the action key (rather than press it) and it will show one single window with all the containers inventory pulled in. Within that window, you can filter to look at any single container.
So for a stack of crates in the gameworld, you would be able to loot all at once rather than click in/out of each one.
A very light touch on the jump button. You'll keep going through platforms for as long as you hold it.How do I go down a single platform? I keep dying falling down stairs and such...
Actually, from a bit of testing looks like the spacebar button doesn't matter. Once you tap it, you go down all the platforms. Looks like the down button is what determines how far you go.A very light touch on the jump button. You'll keep going through platforms for as long as you hold it.