SmartWaffles
Member
https://www.youtube.com/watch?v=Nqh8tnHhIjg
- Skill rank changes from 1-100 to 1-5000 to better differentiate player skill.
- (Re)introducing Skill Rating Tiers. I.E your Golds, Plats, etc. At Diamond or lower, you won't drop below your current tier.
- Competitive point gains and gold gun costs multiplied by 10. Also applies to your current point bank.
- Coin toss is going away, all sudden death is going away.
- Big changes to how Assault works, especially the bonus time format. After your team captures point A in your first offensive round, for every subsequent point A capture, you gain 30 seconds of bonus time. In the second offensive attempt, the 2 minute mercy rule for teams with little time left after their first has been reduced to one minute, plus whatever time the team gained from the mercy rule will also be applied to the other team. For example, one team finished their first offensive round with 47 seconds left, in their 2nd attempt they will have 1 minute instead, gaining them 13 seconds, these 13 second bonus will also be applied to the other team, no matter how long they have left.
- Time bank system is going to be applied on Payload maps, if both teams push the payload to the end, they will both push the payload again with the amount of the time they have left in the first attempt. There is possibility of tie but should be extremely rare.
- Both team will have some comp points with a tie, just not as much as a win (keep in mind a win awards 10 CPs now).
- Subsequent "assemble your team" time after the first round is reduced.
- Skill rating difference between players when teaming up is significantly reduced, now 500 within the 1-5000 scale, equivalent to 10 in the 1-100 scale.
- Diamond, Master and Grandmaster division players' skill rating will now decay, if you don't play the game for 7 days, your SR will drop 50 ratings every 24 hours. Bottom floor is Diamond, won't drop below that.
- Top 500 now requires 50 matches minimum.