If there is, he's probably still walking.This might be a dumb question but has anyone tried landing on a small planet, then walking in one direction long enough to circle the planet and meet back up with your ship?
If there is, he's probably still walking.This might be a dumb question but has anyone tried landing on a small planet, then walking in one direction long enough to circle the planet and meet back up with your ship?
I attempted to earlier today but more than a few times I got turned around and wasn't paying attention and ended up going back towards my ship. Yeah I know the icon shows for my ship up top but I missed it and just kept circling back.This might be a dumb question but has anyone tried landing on a small planet, then walking in one direction long enough to circle the planet and meet back up with your ship?
This might be a dumb question but has anyone tried landing on a small planet, then walking in one direction long enough to circle the planet and meet back up with your ship?
This might be a dumb question but has anyone tried landing on a small planet, then walking in one direction long enough to circle the planet and meet back up with your ship?
I've flown laps of planets a few times in the upper atmosphere at 1600ish u (or whatever the speed unit is), they are most definitely not flat.
Warframe's devs do it right. They're also a testament to people complaining that we're demanding too much from developers.The folks at Digital Extremes do exactly this in the Warframe's weekly Dev Streams. The people doing the work show off systems in progress, concepts for stuff to come, demos of near final features, conversations about why some of the systems were designed the way they are and about possible directions the game could go. They're also pretty damn open about their failed systems and why, including stuff they may have previously demo'd as near final.
And holy shit do they know how to do patch notes. It's a damn novel with each update, browsable in-game at startup.
That's how you establish and keep a dialogue with a community, both in the lead up to new releases and afterwards.
This might be a more legitimate defense if the game weren't in Early Access quality.As a free-to-play title I don't feel that this comparison is fair. They can do that because they are actively developing the game WHILE people play it.
This whole NMS thing is so overblown. The game is a fucking triumphant accomplishment. It's not perfect, but I really wish people would stop being so damned entitled.
Yeah that one really cuts deep. Now way have they changed the entire tech for solar systems, hell the entire way they build up the game space, that fast.
go to 1:30
2 moons/planets in the sky. stuck in the same place while the day night cycle happens behind them.
we know those 2 objects can be reached. if the planet you're on were rotating, the 2 objects would also move along the sky.
since they don't, it means the planets are all stationary. the sky, sun, and stars are all just backgrounds.
I'm guessing the speculation will continue for a while or until people actually get an official response.
No refund for me. They said since the game has been played it is not possible. Oh well, it was worth a shot.
But we all actually understand that already. That's the thing. We get that things change. Hell, several critical posts on this page alone have started with "we get that things change during development". The problem here is that these changes were not communicated. When you advertise a feature but then remove it, you have the chance to communicate that or not. Communicating would cause some disappointment, but at least consumers would be informed and make purchases based on that. Not communicating it misleads the consumer and can lead to them paying under false premises. The onus on the customer is to be informed, but they cannot be informed about something that was never made public. At that point the onus is on the developer to be truthful and communicate.
The guy was asked about player customization and said yes. He also states the only way to know what you look like is to have someone else in the game tell you (Colbert show).
What the fuck is that?
That's not poor PR. That's flat out deceptive. MP is not something cooked up overnight and would have been a core development item day 1. It's not something you include or take out on a whim, not at this scale of the game.
The folks at Digital Extremes do exactly this in the Warframe's weekly Dev Streams. The people doing the work show off systems in progress, concepts for stuff to come, demos of near final features, conversations about why some of the systems were designed the way they are and about possible directions the game could go. They're also pretty damn open about their failed systems and why, including stuff they may have previously demo'd as near final.
And holy shit do they know how to do patch notes. It's a damn novel with each update, browsable in-game at startup.
That's how you establish and keep a dialogue with a community, both in the lead up to new releases and afterwards.
Oh god, we're entering Flat Earth speculation. The f**k have you done, Sean?
Couldn't that just prove they are in a geostationary orbit? (which would still be ludicrous as we'd have to assume all moons are in said geosynchronous orbit)
I imagine that once you transition from space to the planet's atmosphere, the world converts to a flat landscape.
Look, I'm going to say this just one more time.I still think that he thought those things were going to be in the game, on some level. Basically I still don't think he was lying - as in intentionally - I think things changed and his complete lack of PR training, combined with an old fashioned gamedev project management approach (i.e. locked doors and windows on everything internal), meant that he didn't keep the players updated. Like, the Colbert Show episode was from October 2015. It could be that in February 2016 they loaded their most 'complete' build onto a stock PS4 for the first time and found that loads of shit just wasn't working, and from then til May they sliced feature after feature out of the simulation, including multiplayer. The bullshit is that they didn't announce or communicate this - I'm not on Sean's side here. But I don't think he was being intentionally misleading when he said any of this.
I reckon we'll get a Destiny-like "shit was fucked in development for the PS4" style article re NMS within the next year.
Look, I'm going to say this just one more time.
Every interview the guy gave he answered based on the tone of the moment.
When that tone was "holy shit you can do anything!" - suddenly you were landing on asteroids, playing with friends, griefing players, customizing your avatar! You can do anything!
When that tone was "this universe is sooo huge! This is amazing!" - suddenly the answers became that due to the nature of its sheer size, it would be almost impossible to meet another player, you would only know what you looked like by being told by another player - all adding to the mysticism and mind-boggling™ scale of the universe that it would be almost impossible to meet people!
His answers fit the narrative at the moment. He never answered based on facts, his answers were based on OPPORTUNITY.
Everyone knows someone like Sean. He's that friend of yours that has a story that fits every situation and even though it should be THE SAME FUCKING STORY - it always changes based on the NARRATIVE OF THE MOMENT.
Twitter bullshit:
I can't believe two players met! Blown away!
Remember folks, NMS is not an MP game!
We totally added a search for players option to encourage this behaviour!
Wait, wait... WAIT. 2 players never met but you are blown away they did, you say it's not an MP game but you put in a feature to facilitate MP.
What the fuck is it?
That's not bullshit PR speak. He's taking advantage of THOSE NARRATIVES as well. Right on Twitter.
He's a used car salesman. He did the same shit with Joe Danger across 2 different games. This is his third.
This is his modus operandi.
What is so difficult to understand? How can people not see he is literally answering questions and making statements that fit the moment, that fit the narrative of the talking points in an effort to upsell the product?
I'm dumbfounded. I am literally stumped how this can be so elusive. Its plain as day.
You're really losing it here, dude. Calm down.
- you've changed your tack from being 'he's lying intentionally' to 'he says whatever he feels like at the time', an opportunistic narrative. Which aren't the same thing.
- I agree 100% with what you're pointing out - and that clearly there's loads of bullshit involved on Sean's end - but everything you just noted is bad PR practice. It's awful, but it's just really, really bad PR, nothing more.
i) Not having a strategy behind what information you will and won't reveal;
ii) Not having a list of 'OK to say's and 'Not-OK to say's;
iii) Being influenced by the tone and mood of the moment (i.e. getting 'carried away') - the biggest one of all;
iv) Not being careful with social media and basically pissing everyone off with contradictory/badly thought-out posts
- He did the same shit with Joe Danger? What?
You're really losing it here, dude. Calm down.
- you've changed your tack from being 'he's lying intentionally' to 'he says whatever he feels like at the time', an opportunistic narrative. Which aren't the same thing.
- I agree 100% with what you're pointing out - and that clearly there's loads of bullshit involved on Sean's end - but everything you just noted is bad PR practice. It's awful, but it's just really, really bad PR, nothing more.
i) Not having a strategy behind what information you will and won't reveal;
ii) Not having a list of 'OK to say's and 'Not-OK to say's;
iii) Being influenced by the tone and mood of the moment (i.e. getting 'carried away') - the biggest one of all;
iv) Not being careful with social media and basically pissing everyone off with contradictory/badly thought-out posts
- He did the same shit with Joe Danger? What?
How do you know it's " really bad PR, nothing more"? Doesn't appear so to me personally.
Ok. Ok.You're really losing it here, dude. Calm down.
- you've changed your tack from being 'he's lying intentionally' to 'he says whatever he feels like at the time', an opportunistic narrative. Which aren't the same thing.
- I agree 100% with what you're pointing out - and that clearly there's loads of bullshit involved on Sean's end - but everything you just noted is bad PR practice. It's awful, but it's just really, really bad PR, nothing more.
i) Not having a strategy behind what information you will and won't reveal;
ii) Not having a list of 'OK to say's and 'Not-OK to say's;
iii) Being influenced by the tone and mood of the moment (i.e. getting 'carried away') - the biggest one of all;
iv) Not being careful with social media and basically pissing everyone off with contradictory/badly thought-out posts
- He did the same shit with Joe Danger? What?
That's it, is Sean going to become a recluse now and never talk to the media again. When he wants to publicise and advertise he's all over the media. But when they want answers he's no where to be found. I wonder if any of them will help him advertise his future games.
How is it that you are defending hours upon hours of video evidence of Sean Murray lying? That is the only problem in this thread that we see, man... The dude is not losing anything. He has every right to be angry, as we all do. Sean Murray is an intentional, opportunistic liar and he deserves to be called out on it. It wasn't just one or two things either. It was a plethora - dozens - of things that he lied about, even up until the very, very end. And even NOW!! LOL! It is CRAZY!!!
It is literally indefensible because of how much damning evidence there is towards him. The hours of lying on video in practically every single interview. The written interviews where he lies in almost every single one. The Twitter feed where he confuses and deceives even more with nonsensical statements such as the ones the gentlemen before me posted. Etc, etc, etc...
Did you read my post?
I agree with you. I think Sean Murray talked bullshit. I wouldn't specifically use the word 'lie', because I don't think he was misleading people intentionally, like in a pre-planned way.
The whole situation is a shit show and Hello Games have handled it badly.
I'm literally just arguing with the idea that he intentionally misled people. That's it. I don't think it was intentional, I just think he communicated (and continues to communicate) like an infant.
Fair enough, lol. Even though I disagree. No one can lie for literally years and in every interview and have it be an "accident," lol. That is just asinine.
Ok. Ok.
Just so we are clear before I continue..
If I am talking to 2 different interviewers about my Boss Rush mode and the first says "man I love a boss rush where you don't take any boss breaks or don't Regen health" and I say YES IT WORKS LIKE THAT...
Then in another interview the interviewer says "man I really appreciate a boss break and health Regen" and I say YES IT WORKS LIKE THAT...
I'm... I'm not lying, I'm not lying?
Is that how it works?
Ok.
Anyone else? Anyone?
How do you know it's " really bad PR, nothing more"? Doesn't appear so to me personally.
I get what you are saying Jacksinthe. I'm just shocked at your level of investment.
Fair enough, lol. Even though I disagree. No one can lie for literally years and in every interview and have it be an "accident," lol. That is just asinine.
That's what i was getting at. How can he accidentally lie for years? lol. Agreed. This entire situation is so shady it's not even funny.
I don't know. And you don't either. But I know a lot about how game development can progress (worked on several large game projects and have read a lot of horror stories about late-stage game dev) and it's entirely realistic that these things just changed during the cycle.
Again: the problem is that Hello/Sean have not clarified either way or been transparent about anything.
go to 1:30
2 moons/planets in the sky. stuck in the same place while the day night cycle happens behind them.
we know those 2 objects can be reached. if the planet you're on were rotating, the 2 objects would also move along the sky.
since they don't, it means the planets are all stationary. the sky, sun, and stars are all just backgrounds.
Arguably just like the multiplayer function in NMS. It's entirely possible (plausible even) that Sean couldn't have known it wouldn't make it in.
Again, the problem is that Murray hasn't clarified anything. That is the big monolithic problem.
Until I see a speedup video (on pc someone will probably do this eventually) of you circling back to your ship
Im gonna say its a flat when you land.
Curvature on the landscape can be archived by the engine. Doesn't confirm you can lap on foot while landed on a planet.
Well, you can deal with drugs. Take missions to help out the weed store you buy and profit off it. They just nerfed drug dealing like Sean nerfed elements and crafting. Still there, but in a more limited form.Again, my GTA V example. In a 2012 interview, Dan Houser confirmed that GTA V would have Chinatown Wars' 'drug dealing' mechanic. You can buy from dealers, sell in other districts for profit, get special deals, etc.
It's the Molyneux Cycle.
The media kept that going for about a decade with Molyneux, all the way from Black & White (2001) to Godus (2012), no reason Sean can't expect the same treatment.
- Dev makes insanely ambitious promises, media regurgitates uncritically, fans get hyped.
- Dev fails to deliver, fans are disappointed, media blames dev for overhyping and fans for allowing themselves to get hyped.
- Dev goes quiet, media gets bored and moves on, most fans resign themselves to enjoying what they can about the game.
- Wait a few years, repeat.
See above re game development. Things change - big fucking things - and you literally can't know it will happen until the last few months of development.
Again, my GTA V example. In a 2012 interview, Dan Houser confirmed that GTA V would have Chinatown Wars' 'drug dealing' mechanic. You can buy from dealers, sell in other districts for profit, get special deals, etc.
Fast forward a year - the game releases in 2013, and that mechanic is nowhere in sight. You can't even buy drugs like in Saints Row.
And nobody cared. Nobody flagged it up. Even though a minority (including me) were fucking hyped about the feature and were sorely disappointed it wasn't present.
But you didn't see me going mental in threads like this. The fact is that things change within a game's design all the way up to the 11th hour, and it is often impossible to see what will work or what won't until you get the bigger picture near the end. Rockstar never talked about the drug dealing system in GTA V ever again. It obviously just didn't fit, for whatever reason, and they cut it in the year leading up to release. Arguably just like the multiplayer function in NMS. It's entirely possible (plausible even) that Sean couldn't have known it wouldn't make it in.
Again, the problem is that Murray hasn't clarified anything. That is the big monolithic problem.
See above re game development. Things change - big fucking things - and you literally can't know it will happen until the last few months of development.
Again, my GTA V example. In a 2012 interview, Dan Houser confirmed that GTA V would have Chinatown Wars' 'drug dealing' mechanic. You can buy from dealers, sell in other districts for profit, get special deals, etc.
Fast forward a year - the game releases in 2013, and that mechanic is nowhere in sight. You can't even buy drugs like in Saints Row.
And nobody cared. Nobody flagged it up. Even though a minority (including me) were fucking hyped about the feature and were sorely disappointed it wasn't present.
But you didn't see me going mental in threads like this. The fact is that things change within a game's design all the way up to the 11th hour, and it is often impossible to see what will work or what won't until you get the bigger picture near the end. Rockstar never talked about the drug dealing system in GTA V ever again. It obviously just didn't fit, for whatever reason, and they cut it in the year leading up to release. Arguably just like the multiplayer function in NMS. It's entirely possible (plausible even) that Sean couldn't have known it wouldn't make it in.
Again, the problem is that Murray hasn't clarified anything. That is the big monolithic problem.
That's what i was getting at. How can he accidentally lie for years? lol. Agreed. This entire situation is so shady it's not even funny.
I'm a dev working on PS4 and PC.I get what you are saying Jacksinthe. I'm just shocked at your level of investment.
Yo.The implication is that 'lying' means 'intentionally mislead'. In your example, you knew that regen is or isn't in the game, yet you told two different interviewers two different things.
The situation here, as far as we know (we literally can't know for sure at this point), is more likely to be that in Interview 1 there is not boss regen, but then after problems arise in the following year, you add boss regen, and then in the second interview you say 'Yes there is boss regen'.
In the first interview, you didn't know that the feature would be changed, so at the time, to the best of your knowledge, it was true. The problem we have in this thread is that Sean hasn't commented on the change - which is the crux of the problem. The core of the thread isn't "Were these things true or not" - the core of the thread is "Why the fuck haven't they clarified either way, because that is a crock of shit"
Don't you see this? Any screaming about Sean Murray intentionally lying, at this point, is impossible to prove. We can only know if we get our hands on their month-by-month development files and strategies, or if one of them comes out and officially confirms it either way.
We're on the same side, just arguing sematics, but you're continuing to go wild like a child with your rhetoric.
I don't know. And you don't either. But I know a lot about how game development can progress (worked on several large game projects and have read a lot of horror stories about late-stage game dev) and it's entirely realistic that these things just changed during the cycle.
Again: the problem is that Hello/Sean have not clarified either way or been transparent about anything.
I thought about that as well, but even if everything is geo stationary, regardless off distance or speed you should still experience some kind of rotation while flying in your ship. Unless that's also in orbit, but afaik does the game not have orbit physics, and even then, you'd have to see the stars moving while sitting in your ship which afaik doesn't happen.Couldn't that just prove they are in a geostationary orbit? (which would still be ludicrous as we'd have to assume all moons are in said geosynchronous orbit)
It'd be kinda awesome to watch the planet slowly come into view or vanish out of view. Especially with two planets being close.
I thought about that as well, but even if everything is geo stationary, regardless off distance or speed you should still experience some kind of rotation while flying in your ship. Unless that's also in orbit, but afaik does the game not have orbit physics, and even then, you'd have to see the stars moving while sitting in your ship which afaik doesn't happen.
Not going to read through the whole thread but wasn't Sony responsible for the marketing?