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Rime interview: Tequila Works CEO discusses troubled development and split from Sony

Yurikerr

This post isn't by me, it's by a guy with the same username as me.
Sony SM is indicative all the 1st and 2nd party game development problems within Sony. Sony SM touched a lot of things.

But what are you implying by your remarks in this thread?

That Sony is to blame for Rime's current situation?

Of course SSM (and other Sony studios) have problems, every studio has. It's almost impossible to have hit after hit, even mostly successful studios like Rockstar and Naughty Dog have a lot of trouble in the backstage.

So, please, share one of these amazing stories that you know.
 

Ydelnae

Member

Pennywise

Member
Sony SM is indicative all the 1st and 2nd party game development problems within Sony. Sony SM touched a lot of things.

Either you say something or not, this half assed teasing and impications won't add any value to the discussion.
Neither will any form of generalisation by lumping every 2nd party game together, despite different sections of the studios actually handling it.

So you got something for RIME or not ?
 
But what are you implying by your remarks in this thread?

That Sony is to blame for the Rime's current situation?

Of course SSM (and other Sony studios) have problems, every studio has. It's almost impossible to have hit after hit, even mostly successful studios like Rockstar and Naughty Dog have a lot of trouble in the backstage.

So, please, share one of these amazing stories that you know.

Right?

What company doesn't have problems at times? Sounds more like Sony dumped them because Tequila had nothing to show rather than Sony meddling. They funded Bound, a game where you fight with the power of dance...DANCE.
 
Either you say something or not, this half assed teasing and impications won't add any value to the discussion.
Neither will any form of generalisation by lumping every 2nd party game together, despite different sections of the studios actually handling it.

So you got something for RIME or not ?

He's living the life in LA with so many secrets he dare not tell.
 

Ydelnae

Member
So in this video in the 11:00 and 11:43 they lied?

https://www.youtube.com/watch?v=BHIlAHipGPY


What's the translation there?

"We didn't knew we had to submit a trailer for Gamescom, we thought Sony would handle it themselves. We ended having to cut some portions of the game to put them in the trailer"
"The trailer is representative of what the game looks like, but some cameras won't work like that. The game won't have cutscenes, everything is playable"
"The game is coming out next year, it's pretty much confirmed, ask Sony to give details" (this interview was in 2014)
"The game is playable from beginning to end, everything regarding content is finished, we just have to polish it"
"People who have finished the game have cried watching the ending"

Yeah... lol
 

Rozart

Member
Weren't there rumors that the game was basically a tower defense game and not something similar to Ico like people were hoping?
"adventure game"? :) I thought it was tower defense/MOBA

Wow, seriously? What is going on with this game?

Kinda crushed tbh since that reveal trailer looked incredible.

Edit:
"We didn't knew we had to submit a trailer for Gamescom, we thought Sony would handle it themselves. We ended having to cut some portions of the game to put them in the trailer"
"The trailer is representative of what the game looks like, but some cameras won't work like that. The game won't have cutscenes, everything is playable"
"The game is coming out next year, it's pretty much confirmed, ask Sony to give details" (this interview was in 2014)
"The game is playable from beginning to end, everything regarding content is finished, we just have to polish it"
"People who have finished the game have cried watching the ending"

Yeah... lol

Yikes.
 

kpaadet

Member
Sony SM is indicative all the 1st and 2nd party game development problems within Sony. Sony SM touched a lot of things.
Why would a SIEA studio have anything to do with a 3rd party European studio that was probably working with Sony XDev? It mostly seems like SSM involvement in a lot of games is often heavily exaggerated. But hey spill it if you know better.
 

Carl

Member
"We didn't knew we had to submit a trailer for Gamescom, we thought Sony would handle it themselves. We ended having to cut some portions of the game to put them in the trailer"
"The trailer is representative of what the game looks like, but some cameras won't work like that. The game won't have cutscenes, everything is playable"
"The game is coming out next year, it's pretty much confirmed, ask Sony to give details" (this interview was in 2014)
"The game is playable from beginning to end, everything regarding content is finished, we just have to polish it"
"People who have finished the game have cried watching the ending"

Yeah... lol

Ha ha what the fuck

Once i was excited for this game
 

Yurikerr

This post isn't by me, it's by a guy with the same username as me.
In addiction to Tequila Games upper management looking really shady and incompetent, this whole situation is a bad look for Sony in relation to how they supervise the projects that are being funded.

How did they spent 2 years budget in something that have nothing worth showing? Or were Tequila guys so good at deceiving that they could trick even the Sony producer responsible for checking the game's progression?
 

Humdinger

Member
Sounds like he wants to blame Sony but is trying to keep his statements vague and general so he won't get himself in trouble.

I wish he'd take responsibility and say what the problems were, in direct language. I guess that's too much to ask, though. Gotta keep that PR up and running.
 
In addiction to Tequila Games upper management looking really shady and incompetent, this whole situation is a bad look for Sony in relation to how they supervise the projects that are being funded.

How did they spent 2 years budget in something that have nothing worth showing? Or were Tequila guys so good at deceiving that they could trick even the Sony producer responsible for checking the game's progression?

Companies waste money on projects all the time that fail, that's not exclusive to Sony. Obviously Sony saw something was wrong and dropped the title.

Sony also had that Stig game that never panned out and do you remember that device Allard was working on before MS canned it. I'm sure MS spent a lot of money on that.
 
I'm going to my "he said she said" fallback until some game and/or professional scuttlebutt reporting hits and keep the interest on a simmer.

It's more respectful for everyone that way.
 

dracula_x

Member
Why would a SIEA studio have anything to do with a 3rd party European studio that was probably working with Sony XDev? It mostly seems like SSM involvement in a lot of games is often heavily exaggerated. But hey spill it if you know better.

Yep.

from Sony XDev website, btw

1P2mBp5.png


eSaYqPr.png
 

ethomaz

Banned
"The trailer is representative of what the game looks like, but some cameras won't work like that. The game won't have cutscenes, everything is playable"
"The game is coming out next year, it's pretty much confirmed, ask Sony to give details" (this interview was in 2014)
"The game is playable from beginning to end, everything regarding content is finished, we just have to polish it"
"People who have finished the game have cried watching the ending"

Yeah... lol
I don't believe they have a full playable game today... imagine 2014 lol
 

Yurikerr

This post isn't by me, it's by a guy with the same username as me.
Companies waste money on projects all the time that fail, that's not exclusive to Sony. Obviously Sony saw something was wrong and dropped the title.

Sure, the SSM canceled PS4 game is another proof. But the problem to me in this situation is that everything point to Tequila not having anything, not even a visually polished prototype.

If we go by the info that we got, it's not like they had a game that didn't work, or that wasn't fun...It simply didn't existed.... And that's the problem.

(terrible analogy) You can have a baker that takes 5 days to make a bad cake, but you can't have someone that takes the 5 five days and don't even get the cake's batter ready.
 
Yeah, that's probably the truth.

How can you "work" on something for 2 years and still have nothing worth showing?

Now I'm really interested in knowing what's this great vision for the game that they have.

Trying to channel their inner Nomura. Makes for great games based on history
 

BigEmil

Junior Member
"We didn't knew we had to submit a trailer for Gamescom, we thought Sony would handle it themselves. We ended having to cut some portions of the game to put them in the trailer"
"The trailer is representative of what the game looks like, but some cameras won't work like that. The game won't have cutscenes, everything is playable"
"The game is coming out next year, it's pretty much confirmed, ask Sony to give details" (this interview was in 2014)
"The game is playable from beginning to end, everything regarding content is finished, we just have to polish it"
"People who have finished the game have cried watching the ending"

Yeah... lol
Oh Tequila Works..
 
This thread feels like Tequila Works vs Sony.

People here are obviously siding with Sony due to so many indies praising Sony's approach, but still, we don't know exactly what the situation here is. That being said, the person being interviewed might have burned a very resourceful bridge. Not very smart.
 

dallow_bg

nods at old men
[Agent]ZeroNine;214779015 said:
This thread feels like Tequila Works vs Sony.

Or Tequila Works vs Tequila Works.
You can't believe these guys. I'm surprised they don't get called out more. All their old interviews are just lies.
 

Raw bars

Banned
I don't know the history of this, first time reading about it, but why are they getting flack? To me it seems like they don't wanna show something and day this is just a work in progress in the full game you'll be able to do this and that. Then when it's released a lot of stuff didn't get put in because of time. Then we have a no man's sky situation and they get flack because they made promises they couldn't keep. Seems smart to me.
 
In addiction to Tequila Games upper management looking really shady and incompetent, this whole situation is a bad look for Sony in relation to how they supervise the projects that are being funded.

How did they spent 2 years budget in something that have nothing worth showing? Or were Tequila guys so good at deceiving that they could trick even the Sony producer responsible for checking the game's progression?

Journey had a lot of development troubles as well, any other dev would probably drop Journey after it's dev trouble, maybe Sony hope Tequila will manage to pull it through and made a great game out of it. it's actually one of many thing that people like from Sony, they're willing to fund weird artsy experimental games
 

Ridley327

Member
I don't know the history of this, first time reading about it, but why are they getting flack? To me it seems like they don't wanna show something and day this is just a work in progress in the full game you'll be able to do this and that. Then when it's released a lot of stuff didn't get put in because of time. Then we have a no man's sky situation and they get flack because they made promises they couldn't keep. Seems smart to me.

It was posted around the time that Sony dropped Rime that there were issues with Tequila Works missing milestone after milestone and seemingly having no real direction for the game itself, relying on misleading trailers to sell a game that may or may not have existed. This interview doesn't really try to clear up that perception it's had since then, other than some ultra vague comments about Sony's management of the project.
 

Wozman23

Member
Oh, the childhood stories I have of all those fun times with my rocket launcher...

I want to believe Rime will come out and be all it appears to be, but the math just isn't adding up, and as many have said, Sony seems to be very pro-developer when it comes to allowing them artistic freedom.

Then again, The Last Guardian is almost a decade old and God of War looks to be on a 4 year dev cycle.
 

jacobeid

Banned
"I think it was late 2015, we had this opportunity to take back the IP rights for Rime and we thought that this was the best decision."

I'm getting dizzy from all this spin.
 

Illucio

Banned
I'm glad they're talking about the game though.

I've been eagerly waiting for this game and I'm glad the split has been working well for them. But still I expected to play this game a year ago. :/ I hope this game is ready to be shown off next year.
 
[Agent]ZeroNine;214779015 said:
This thread feels like Tequila Works vs Sony.

People here are obviously siding with Sony due to so many indies praising Sony's approach, but still, we don't know exactly what the situation here is. That being said, the person being interviewed might have burned a very resourceful bridge. Not very smart.

Considering they are on record lying, I'm inclined to believe Sony on this one.

[Agent]ZeroNine;214779525 said:
I don't know too much about these devs. The interview says a lot though. Liars? I dunno about that.

What would you call this?

"We didn't knew we had to submit a trailer for Gamescom, we thought Sony would handle it themselves. We ended having to cut some portions of the game to put them in the trailer"
"The trailer is representative of what the game looks like, but some cameras won't work like that. The game won't have cutscenes, everything is playable"
"The game is coming out next year, it's pretty much confirmed, ask Sony to give details" (this interview was in 2014)
"The game is playable from beginning to end, everything regarding content is finished, we just have to polish it"
"People who have finished the game have cried watching the ending"

Yeah... lol

Why are people so unwililing to call others liars in the gaming industry? If you say one thing and then another later on without clarification, you lied. If any normal person did that, it would be a lie. But for whatever reason, for video game companies, the mental gymnastics come out.
 

kurahador

Member
"We didn't knew we had to submit a trailer for Gamescom, we thought Sony would handle it themselves. We ended having to cut some portions of the game to put them in the trailer"
"The trailer is representative of what the game looks like, but some cameras won't work like that. The game won't have cutscenes, everything is playable"
"The game is coming out next year, it's pretty much confirmed, ask Sony to give details" (this interview was in 2014)
"The game is playable from beginning to end, everything regarding content is finished, we just have to polish it"
"People who have finished the game have cried watching the ending"

Yeah... lol

Oh my god. Someone is having too much tequila it seems.
 

Tuck

Member
Meh. Hopefully it'll look good when they finally show it, but I'm not holding my breath until then.
 
I was so excited for this game once upon a time, but now it's more like suspicious. Still interested to see what they can deliver, but they're not exactly a dev I trust right now and this interview is some intense spin.
 
"We didn't knew we had to submit a trailer for Gamescom, we thought Sony would handle it themselves. We ended having to cut some portions of the game to put them in the trailer"
"The trailer is representative of what the game looks like, but some cameras won't work like that. The game won't have cutscenes, everything is playable"
"The game is coming out next year, it's pretty much confirmed, ask Sony to give details" (this interview was in 2014)
"The game is playable from beginning to end, everything regarding content is finished, we just have to polish it"
"People who have finished the game have cried watching the ending"

Yeah... lol

hey, maybe this is real and Tequila think the game they have is so good that they don't want to be limited to just PS4, so they hide the game from Sony and look for ways to get out of their contract. now they can simply work on porting it to other platform and release this really amazing game on all platforms and get tons of money.
 

ReaperXL7

Member
Living in LA and having friends in Sony Santa Monica means LOTS of crazy stories I can't share. But the long and short of it is, Sony SM is a money pit. Crazy amounts of money wasted on daily basis on stupid decisions.

Given that Tequila would fall under Europe, Rime was a collaboration with Sony Xdev not Santa Monica.
 
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