Here's the thing OP. Apparently I already own a superior version of Titanfall 2 surprisingly called Titanfall 1. So why would I buy the inferior version?
Titanfall *was* a game about stringing together wall runs and constant movement so you flew all over the map. So, you can say "well, it's the same in 90% of the game design", but the 10% they changes is the 10% that probably mattered the most.
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It's the maps in the beta. You can just chain wall rides and double jumps together on a map like angel city and not touch the ground for a long time.
I actually noticed quite a few people talk highly of the training grounds, which also points me towards thinking those are the biggest culprit.
Fair enough. I am actually interested in the SP portion, and if it gets good reviews I'll wait for a sale or something.Different =/= superior.
Maybe to you it is though. In which case, by all means, keep playing TF1 because you prefer that style of game. I'm not saying you're wrong to like it, but TF2 is by no means objectively inferior. For the most part, it's just quite different.
Also beating the top two training times in the gauntlet is literally impossible. I mean not literally, but man I tried that for hours and it seems to require far more skill than any other COD time trial has. Man its rough.
Weird analogy. Respawn didn't take Titanfall 2 and turn it into an RPG. They made some changes to the game.
Why is that an issue though? Spending time with the original doesn't make the sequel any better or worse. It shifts your frame of reference, your expectations. Experiencing faster movement doesn't make slower movement worse, it makes it less familiar, it's different, no doubt, but it doesn't change the merits and disadvantages of either.
PS: You probably shouldn't have quoted the entire OP, it's quite long.
There we go. Thank you, I feel the same.
But i cancelled my preorder anyway - I lost the faith in TF2 as I think it's the inferior game...
Different =/= superior.
Maybe to you it is though. In which case, by all means, keep playing TF1 because you prefer that style of game. I'm not saying you're wrong to like it, but TF2 is by no means objectively inferior. For the most part, it's just quite different.
So, how good I am now dictates what I enjoy about the game and what I want out of a sequel?
He's been doing this in all the TF2 threads. If you're not a verified "God of Titanfall" buzzing around the TF1 maps like a Tasmanian Devil on speed and mescaline then your opinion about TF2 apparently doesn't count. The only thing that surprises me about this thread so far is he's only issued one machismo-fueled "meet me at high noon in Attrition so I can prove how weak your skills are noob!" style challenges. Lol Sheesh.
I really don't understand this, maybe they were testing stuff??? And I'm going to bet you haven't seen half of the maps or even a quarter.Here's the thing OP. Apparently I already own a superior version of Titanfall 2 surprisingly called Titanfall 1. So why would I buy the inferior version?
Yes, i am focusing on movement because it's one of the main things people are complaining about and actually getting wrong. Flat out wrong in most regards.Yes, they made changes that a good portion of the existing community does not agree with. For some reason, you only seem to be focusing on the complaints regarding movement and trying to pick arguments apart because you don't think they have a right to complain unless they were chaining wallruns and bunny hops from one side of the map to the next in the first game. There's plenty of changes that people are complaining about other than movement, like the removal of AI from all modes except Bounty Hunt, the removal of the timer, the removal of Attrition in favor of Bounty Hunt, the removal of Burn Cards, lowered TTK, predetermined Titan loadouts, and map design not being conducive to chaining wallruns (at least from what we've seen so far, other maps could fix this). If people think the game is fine in its current state and want to play it, more power to them, but don't dismiss negative comments by saying that people are just complaining just for the sake of it. People came in expecting one thing and found that the game changed in a way that isn't to their liking and they are voicing their displeasure, which is a completely normal thing to do. I've already done it in the other threads, and I'll give the game this next technical test and a rental at launch to convince me if I should pick it up, but as of right now I have no intentions of doing so.
Because the point remains: if you don't use the mechanics that are being changed why are you complaining about said mechanics? It's that simple.He's been doing this in all the TF2 threads. If you're not a verified "God of Titanfall" buzzing around the TF1 maps like a Tasmanian Devil on speed and mescaline then your opinion about TF2 apparently doesn't count. The only thing that surprises me about this thread so far is he's only issued one machismo-fueled "meet me at high noon in Attrition so I can prove how weak your skills are noob!" style challenges. Lol Sheesh.
It's only contradictory if the same person was making both arguments, the community is not a hivemind (I know I said this earlier, but it bears repeating). I had no issue with everyone being guaranteed a Titan or with burn cards. They allowed less-skilled players to not be held back by their ability, and they were things that could be easily routed by more-skilled players.Yes, i am focusing on movement because it's one of the main things people are complaining about and actually getting wrong. Flat out wrong in most regards.
Some of those other complaints actually contradict the notion that they "dumbed down" the game to appease to casuals. Burn cards are fucking insanely casual. So is a titan timer that guarantees everyone gets a titan. Things like that are contradictory to the echoed complaints in here.
Other things are valid and i won't argue them.
To be fair about the titan timer vs the new system, you'll still get a titan you just have to work at it. Seems real easy to get the bar built up even if you die, as long as you play the objectives. Sounds fine to me. I'll have to see how they implement it. It's not killstreaks, like that one thread inaccurately stated, or even scorestreaks because only half of your progress (as far as I could tell) resets at most when you die.
The blue bar is your progress that never resets. So if you gain 20% of your titan than die, it's still at 10%. If you die immediately, you're still at 10%. If you gain up to 90% then die, you're at 50%, because you never lose that blue bar from the first 10%. These numbers aren't precise, just based on guesswork.
Despite being very hostile towards some recent comments re: TF2's design philosophy, you are correct. I would even say it is a few tweaks away from being a pretty brilliant game.
I worry that the aforementioned philosophies will prevent it from surpassing the lofty heights of its forebear however.
I'm glad you are coming around. Are those your own gifs?
Yes.
They're probably the best representations of the sense of speed that I have seen so far, but I didn't really go for that myself. I don't measure the game by how fast I can jump around, though I do get why people liked that in the original TF, and seek the same experience here, so it's only a good thing if you find a way to work the games systems in a way that can maintain that pacing.
Good to see it without grappling hook too, as there seems to be a conception that the grappling hook is near essential to retain a good pacing. I can see that being true in the more open areas.
If you're on xbox i'd suggest an Elite controller if you don't have one already. Mapping jump and slide to back paddles is a godsend. It elevates your enjoyment of this game (and shooters in general) 100 fold.
It's not a bad game but if you were a fan of the first it's a huge step back from the direction they were taking the franchise.
There basically pulling a COD4 to MW2
It's more like they went from Advanced Warfare to Black Ops 3.
COD4 to MW2 increases the pacing, which isn't what happened here, though I get what you mean. Interesting how the COD community reacted differently though, people thought Advanced Warfare was a step too far, with too much vertical mobility and most people were happy with Black Ops 3, which toned it down. I guess that's because the franchise is built on much slower mobility overall though, so people were happy with a return to form after one missstep (AW).
Despite being very hostile towards some recent comments re: TF2's design philosophy, you are correct. I would even say it is a few tweaks away from being a pretty brilliant game.
I worry that the aforementioned philosophies will prevent it from surpassing the lofty heights of its forebear however.
Great quote to put on the box.
Unbiased observer here..it was my perception the first game dropped off player base wise rather sharply especially on PC and there ended up being a small core. So if that is true... wouldn;' changing it from TF1 be a good thing for the developer/pub and potential player base even if it alienated the diehards of Titanfall 1?
nutshell Titantfall one (if this was true) didn't appear to be a smashing success ( Destiny COD BF etc..)so wouldn't tweaking the formula be in order if money if your goal?
Unbiased observer here..it was my perception the first game dropped off player base wise rather sharply especially on PC and there ended up being a small core. So if that is true... wouldn;' changing it from TF1 be a good thing for the developer/pub and potential player base even if it alienated the diehards of Titanfall 1?
nutshell Titantfall one (if this was true) didn't appear to be a smashing success ( Destiny COD BF etc..)so wouldn't tweaking the formula be in order if money if your goal?
Unbiased observer here..it was my perception the first game dropped off player base wise rather sharply especially on PC and there ended up being a small core. So if that is true... wouldn;' changing it from TF1 be a good thing for the developer/pub and potential player base even if it alienated the diehards of Titanfall 1?
nutshell Titantfall one (if this was true) didn't appear to be a smashing success ( Destiny COD BF etc..)so wouldn't tweaking the formula be in order if money if your goal?
Titanfall 2 has failed to capture what made it an amazing exclusive.
It feels sluggish to me, also the "boomtown" map with none of the dynamic flow that previous maps had, but other maps maybe better,
I found a lot of people just camping which isn't really what Titanfall is all about..