• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Report: NX Handheld Dimensions, Layout Info, Lack of Region Lock

Status
Not open for further replies.

ozfunghi

Member
If you want to understand MuchMalo better. Ask yourself this: If you are only interested in only platform, be it handheld or home console, what would you gain from the NX?

If you are only interested in a handheld console experience, you lose ergonomics, and battery life with this approach. But gain a nice powerful system.

if you are only interested in a home console experience. You lose power, and ergonomics, but gain a nice form factor and two controllers out of the box.

Look at the advantages, if you were only interested in one of these experiences your losses significantly outweigh the advantages. We fans who like both experiences can see the value in the NX. Other people, though, will have a much harder time understanding the appeal.

What you gain is a much bigger and diverse quality library than any other Nintendo device could have offered in this day and age.
 

Principate

Saint Titanfall
The Wii controller was ridiculously simple to understand. One main button, a D-pad, one trigger, three secondary menu buttons, and two buttons that only matter when using it NES style. The only people who had any difficulty wrapping their heads around it were hardcore gamers used to one specific controller design.

The things people are posting here with triggers all over the place and masses of swarming buttons wouldn't be understood by anyone. I certainly imagine whatever Nintendo comes up with will be more intuitive than most of these mockups. At least I hope so.

I'm still thinking the break of controllers will essentially be wii controllers considering the rumour/report before that the NX would use wii style motion contols. Seems like the only way to have to efffective controllers come with a system that uses duel analogue, there's no way nintendo seriously expects people to control their games with 4 face buttons a stick and maybe a shoulder button.. Makes absolutely no sense not even the orginal 3ds's control scheme was that rudimentary.
 

2+2=5

The Amiga Brotherhood
Ahaa! I'm totally with you on the ergonomics point. Here is something I did just now:

8f999998d7.jpg
This is what i expect nintendo would do and people would desire, i just can't understand those who want two controller halves that are exactly the same.


Everything we know about Nintendo NX (with sources)

Everything here is a rumor, unless stated otherwise.

If you think I missed anything or made a mistake let me know here or on Twitter. I will keep updating this list until NX is officially announced.
Source links can be found below. New information will be highlighted.

Hardware


  • Nintendo NX will be a portable, handheld console (Eurogamer article #1, backed by Kotaku and WSJ article #1 among others)
  • A base unit, or dock station, is used to connect NX with your TV (Eurogamer article #1)
  • Six inch (6.2 inch?) multi-touch screen (Emily Rogers article #2)
  • The touchscreen has 720p resolution (Emily Rogers article #3)
  • The device is around 14 – 15 mm in thickness (Emily Rogers article #2)

    Controls
  • NX has detachable controllers (Eurogamer article #1, among others)
  • Features motion controls and next-gen vibration technology (LPVG article #1)
  • The d-pad is split (LPVG article #2, Emily Rogers article #2)
  • It has a Share / Social button (LPVG article #2, Emily Rogers article #2)
  • There are at least two shoulder buttons. No info about Triggers yet. (Emily Rogers article #3)
  • The right analogue stick will be below the face buttons. (Emily Rogers article #2)


    Features
  • Custom Nvidia GPU chip based on Tegra (Semiaccurate article #1, Eurogamer article #2)
  • Nintendo NX to use Nvidia's Pascal GPU architecture (@DirectFeedGames on Twitter aka. NateDrake on NeoGAF. Tweet Link)
  • NX CPU is more powerful than the CPUs of PS4/XBO. (LCgeek on NeoGAF. Comment Link)
  • Nintendo NX will use cartridges (Eurogamer article #1, WSJ article #2)
  • 32GB of built-in internal storage (Emily Rogers article #2)
  • SD card support (Emily Rogers article #2)
  • Supports USB 2.0 and 3.0 (Emily Rogers article #3)
  • The dock has two 2.0 USB ports and one 3.0 USB port (Emily Rogers article #3)

  • Below PS4 and XB1 in raw power (Emily Rogers article #2)
  • Camera and microphone are not built into the NX portable device. Note: This does not mean there isn't a camera/mic somewhere. We don't know yet. (Emily Rogers article #3)
  • Cooling is still a little noisy (Emily Rogers article #3)
  • Battery Life doesn’t sound to be great (Emily Rogers article #3)

    Other features
  • Nintendo NX is Region Free (No region lock) (LPVG article #3, Emily Rogers article #3)
  • Supports Unreal Engine 4 and Unity Engine (Emily Rogers article #2)


Software


  • NX is compatible with Nintendo's smartphone games (WSJ article #1)
  • Any game that runs on PS4/XBO should run on NX with little to no issue. (Osirisblack on NeoGAF. Comment Link)

    Confirmed Games
  • The Legend of Zelda: Breath of the Wild - Nintendo (Source)
  • Just Dance 2017 - Ubisoft (Source)
  • Holiday 2017 Sonic Game - Sega (Source trailer)
  • Dragon Quest X - Square Enix (Source)
  • Dragon Quest XI - Square Enix (Source)
  • (Pikmin 4 - Nintendo (Source 1 | Source 2) Note: While the game is officially confirmed it is currently unclear if it will launch on NX, but we can safely assume it will be on NX.)

    Indie Games
  • Tank it! - Bplus (Source)

    Rumored Games
  • A Mario game within 6 months of launch (Source)
  • A Pokémon game by Gamefreak within 6 months of launch (Source)
  • A Super Smash Bros. game for NX launch (Source)
  • Splatoon (Source) Note: This game is in development but may not release. See source.
  • Super Mario Maker (Source) Note: This game is in development but may not release. See source.
  • Beyond Good and Evil 2 - Ubisoft (Source)

  • Bandai Namco is working on several NX titles. (Source)
  • Retro Studios is not working on Metroid, DKC or Diddy Kong Racing, sounds like a new IP (Source)

Source Links


Thanks for this! :D
 
The Wii controller was ridiculously simple to understand. One main button, a D-pad, one trigger, three secondary menu buttons, and two buttons that only matter when using it NES style. The only people who had any difficulty wrapping their heads around it were hardcore gamers used to one specific controller design.

The things people are posting here with triggers all over the place and masses of swarming buttons wouldn't be understood by anyone. I certainly imagine whatever Nintendo comes up with will be more intuitive than most of these mockups. At least I hope so.
Ahh, I thought you were more against the split controller concept in general rather than the specifics. Even for Clessidor's mockups I think the main thing making it seem weirder than a Wii Remote is just that the analogs aren't centered. Otherwise it's basically a wiimote with the analog replacing the - + Home section, and SNES buttons at the bottom instead of NES buttons.
there's no way nintendo seriously expects people to control their games with 4 face buttons a stick and maybe a shoulder button.. Makes absolutely no sense not even the orginal 3ds's control scheme was that rudimentary.
Ehh, that's similarly rudimentary as remote-only controls on Wii/WiiU games, except with less oddly balanced buttons. A d-pad with one big action button next to it, two main action buttons on the right side, and one "shoulder" type button on one side. But it was made to work for their most popular multiplayer games like NSMB, SM3DW, Mario Kart, and Smash.
 

Dystify

Member
I find it hilarious that after making this post: http://m.neogaf.com/showpost.php?p=215916015

Which was talking about a Q&A session from January 2014

And then seeing TLZ make this post: http://m.neogaf.com/showpost.php?p=215919570

Which was talking about a briefing presentation from January 2013.

To which I gave my rebuttal here: http://m.neogaf.com/showpost.php?p=215919840

I see SuperMetalDave tweeting about that same presentation briefing from 2013 of that same quote approximately 40 minutes later arguing against the idea NX is a hybrid using those posts.

https://twitter.com/SMetaldave64/status/772678301802389504

https://twitter.com/SMetaldave64/status/772679121595838464

Again, I'm only laughing because of the timing of this.

For anyone that hasn't read my updated post it's here: http://m.neogaf.com/showpost.php?p=215923839

I am arguing that multiple form factors haven't been confirmed or denied, same deal with a hybrid.

Read my post to understand the context of what was being said to those investors and you'll see a year later that Iwata wasn't sure whether to have one form factor or multiple.

You constantly bring SMD and those other guys up in every NX thread, always making fun of them or something similar. I don't even wanna know why you do it, but there's really no point. We know they take speculation and other strange rumors as facts for their agenda. Then let them. Do your own thing. And it's not like you can say you don't care about them, because you obviously do, judging by your amount of posts about them.

Things like this (and a few other) ruin NX threads for me and really take the fun out of it.

(Note: I have nothing personal against SMD and those other people, if they're enjoying what they do then good on them. If they ever bring up a point that might actually have some merit then I'll gladly talk about it. I don't dislike people, but I do like facts/ credible rumors.)
 
there's no way nintendo seriously expects people to control their games with 4 face buttons a stick and maybe a shoulder button.. Makes absolutely no sense not even the orginal 3ds's control scheme was that rudimentary.
Ehh, that's similarly rudimentary as remote-only controls on Wii/WiiU games, except with less oddly balanced buttons. A d-pad with one big action button next to it, two main action buttons on the right side, and one "shoulder" type button on one side. But it was made to work for their most popular multiplayer games like NSMB, SM3DW, Mario Kart, and Smash.
This is what i expect nintendo would do and people would desire, i just can't understand those who want two controller halves that are exactly the same.
If wiimote+nunchuk were instead some sort of wiichuk+wiichuk, playing simpler sideways games wouldn't mean the nunchuk just gets unplugged and set aside; it would mean more people could join in. It would also have meant more control possibilities to have the same options featured on both halves. That latter part is basically true of the one you quoted, but each half is worthless on its own and controller halves shaped like a D would not be very friendly for holding and moving unattached from each other. I don't think they'd want to completely give up the ability to play something like Wii Sports Bowling or Tennis without a very good reason.
 

Subaru

Member
Ahaa! I'm totally with you on the ergonomics point. Here is something I did just now:

8f999998d7.jpg

I have doubts about the speaker placement. While Nintendo controllers have speakers since Wii, they couldn't be attached from the screen because mobile games would have no sound (like Pokémon Go).

This mockup is beautiful, btw. Congratz!
 

ozfunghi

Member
I have doubts about the speaker placement. While Nintendo controllers have speakers since Wii, they couldn't be attached from the screen because mobile games would have no sound (like Pokémon Go).

This mockup is beautiful, btw. Congratz!

The pro controller didn't have speakers, and the Wiimotes sound output, i don't really need. The gamepad was different because it needed to do the whole package, being a short range handheld.

Most tablets and phones have the speakers on the back, and i think that's what would make most sense here as well.
 

Principate

Saint Titanfall
Ehh, that's similarly rudimentary as remote-only controls on Wii/WiiU games, except with less oddly balanced buttons. A d-pad with one big action button next to it, two main action buttons on the right side, and one "shoulder" type button on one side. But it was made to work for their most popular multiplayer games like NSMB, SM3DW, Mario Kart, and Smash.

Two of thos games were designed with that sort of control scheme in mind. NSMB and Smash I can't imagine SM3DW or MK8 working remotely well with that control scheme and it's a niche as hell control scheme in the first place, not the main way your supposed to play local multiplayer games or to play games on your tv at all. It makes very little sense.
 

Peru

Member
So is the rumor still that we will hear about this in September? That would be nice.

No rumour to the contrary. The Eurogamer article is the only one so far to claim an inside source on period of reveal.

If that happens though we don't have much time for the 'announcement of the announcement' left. That has to happen within two weeks I'd say.
 

ozfunghi

Member
I'm thinking there might not be an announcement of the announcement. They could just put up a countdown clock and everybody will know what it means.

Have the countdown start right after Sony's conference.
 

KingSnake

The Birthday Skeleton
Eurogamer's info about the reveal might be outdated already by now. These kind of things can change much easier than the hardware. Especially if there's no big live conference planned or something like this.

Also I wonder if Eurogamer's info comes from a developer who was announced to prepare a trailer or demo by certain date, but it doesn't necessarily mean that Nintendo will have the reveal immediately after.
 

ggx2ac

Member
You constantly bring SMD and those other guys up in every NX thread, always making fun of them or something similar. I don't even wanna know why you do it, but there's really no point. We know they take speculation and other strange rumors as facts for their agenda. Then let them. Do your own thing. And it's not like you can say you don't care about them, because you obviously do, judging by your amount of posts about them.

Things like this (and a few other) ruin NX threads for me and really take the fun out of it.

(Note: I have nothing personal against SMD and those other people, if they're enjoying what they do then good on them. If they ever bring up a point that might actually have some merit then I'll gladly talk about it. I don't dislike people, but I do like facts/ credible rumors.)

Well, you're mad at me, fine. I can see why.

Although, this means that this wouldn't be so much of a problem if I could argue with him here on NeoGAF seeing as he isn't banned.

You say I don't care about them? Of course I care. I want them to make better arguments, what point is there in doubting the current NX rumours if they can't even make it sound likely that the NX is an x86/AMD GPU console?

It's September and things are coming at an end. It doesn't look like any more leaks will happen for a while.

I'm gonna go block SuperMetalDave right now just for you, so I don't see what he is up to.
I don't mind, as I said before, I should be spending my time doing other things.

If anyone else brings him up or HNF etc, I'll ignore it. But, if it is directed at me for some particular reason, I may have to respond depending on what it is about.
 

Wildean

Member
I still haven't seen a mockup in which the detachable controllers' buttons look usuable in both portrait and landscape orientation. Lots of nice designs, but I can't imagine Nintendo won't intend them to be used in both those orientations.

I also wonder what the chances we will be getting NSMB NX at launch, given that local multiplayer is yet again central to the design.
 

Hermii

Member
I still haven't seen a mockup in which the detachable controllers' buttons look usuable in both portrait and landscape orientation.

I also wonder what the chances we will be getting NSMB NX at launch, given that local multiplayer is yet again central to the design.

If they make another 2d Mario, they need to seriously shake up the formula and not call it nsmb.
 
Two of thos games were designed with that sort of control scheme in mind. NSMB and Smash I can't imagine SM3DW or MK8 working remotely well with that control scheme and it's a niche as hell control scheme in the first place, not the main way your supposed to play local multiplayer games or to play games on your tv at all. It makes very little sense.
I still think it's weird to have a Smash control option with no analog stick, since that's how smash attacks worked and all. The others aren't so bad. NSMB is obviously very like SMB was on the NES. MK8 gets away with using tilt for steering. SM3DW is a loss, but it basically reverts things to the non-analog movement style found in 3D Land instead.

But really, a setup of analog stick, 4 face buttons, two shoulders is very nearly to the number of inputs found in the most commonly used N64 setup, and should work fine for most of those games and many more. It's something like NSMB which would be really weird if it really wouldn't have separate d-pad and face buttons on one controller section.
 

MDave

Member
I like this mockup :).

Thanks! Why do you like it? :p

I have doubts about the speaker placement. While Nintendo controllers have speakers since Wii, they couldn't be attached from the screen because mobile games would have no sound (like Pokémon Go).

This mockup is beautiful, btw. Congratz!

Thanks!

Yeah I couldn't make my mind up on speaker placement, then thought what would Nintendo do if they were given the option. I figure they could get more use from the speakers if they are on the controller while the main unit is docked. Voicechat? Gameplay gimmick to give the impression of surround sound? Nintendo likes their surround sound effect on the DS... But it probably complicates the circuitry inside if the main unit had to send sound via wifi/Bluetooth to 2 separate recivers. Imagine the next revision of the mock up has them on the main unit instead then :p

Shape is inspired by the SNES and Wii classic controller, nice rounded curves feels good in the hands. Heh.
 

Jackano

Member
Thanks! Why do you like it? :p
Yeah I couldn't make my mind up on speaker placement, then thought what would Nintendo do if they were given the option. I figure they could get more use from the speakers if they are on the controller while the main unit is docked. Voicechat? Gameplay gimmick to give the impression of surround sound? Nintendo likes their surround sound effect on the DS... But it probably complicates the circuitry inside if the main unit had to send sound via wifi/Bluetooth to 2 separate recivers. Imagine the next revision of the mock up has them on the main unit instead then :p

Shape is inspired by the SNES and Wii classic controller, nice rounded curves feels good in the hands. Heh.

Looks cool, although it's a shame most of the people who are making mockups aren't focusing on doing something who could possibly be the real thing, not just a cool looking device.

I hardly imagine a so thin bezel on a Nintendo device, especially giving their previous products.
You havn't implemented the split d-pad.
The rounded shape of course isn't what has been rumored lately. That said idk when you worked on this. In any case, it doesn't click me as a cool, sober design.
4 menu buttons is a bit much. I imagine select being renamed share, and the home button going below the screen.

I'm interested to see more work on the spare controller body. Like I said a while ago, I believe it is the remaining puzzle piece.
 

maxcriden

Member
I still haven't seen a mockup in which the detachable controllers' buttons look usuable in both portrait and landscape orientation. Lots of nice designs, but I can't imagine Nintendo won't intend them to be used in both those orientations.

I also wonder what the chances we will be getting NSMB NX at launch, given that local multiplayer is yet again central to the design.

If they make another 2d Mario, they need to seriously shake up the formula and not call it nsmb.

I think the chances are exceptionally low for a few reasons. One, from the sound of what Nintendo was saying IIRC around SMM's launch, they'll challenge themselves to male a new kind of 2D Mario next time around. So, I think NSMB is done for now. Two, Miyamoto didn't specify that he was only talking about 3D Mario when he indicated we might see the new take on Mario at E3 next year, which makes me think the next 3D Mario could also incorporate 2D Mario aspects significantly, and that we won't see it at launch. Third, NSMBU did not propel Wii U to high sales at and after launch so I don't think they would necessarily launch with a 2D Mario again the next time, especially a NSMB. (I say all this as a massive fan of NSMBU who would be thrilled to see a sequel.)
 
A huge screen for a handheld is not a plus.
I need to be able to bring around that shit.
And at home i'd be connecting it to a TV.

I'm very convinced that NX isn't going to be treated as a handheld based on what we've heard so far. I'm thinking they treat it as a home console that can be moved around and possibly played without being connected to a TV. More along the lines of sitting it on a table and playing vs a handheld that you're playing on the train.
 

KingSnake

The Birthday Skeleton
A huge screen for a handheld is not a plus.
I need to be able to bring around that shit.
And at home i'd be connecting it to a TV.

In a world where 6 inches phones are the new normal and tablets exists and people are very capable of bringing those around, what makes you unable to do that?
 
I still haven't seen a mockup in which the detachable controllers' buttons look usuable in both portrait and landscape orientation. Lots of nice designs, but I can't imagine Nintendo won't intend them to be used in both those orientations.

I also wonder what the chances we will be getting NSMB NX at launch, given that local multiplayer is yet again central to the design.

I've been thinking that the controller attachments might connect long ways. They might choose to include the Wii Remote's expansion port at the bottoms (as they're using it for the NES Classic mini) and have them hook up via that somehow. Based on the screen size (and assuming a thin bezel), that would produce a controller very close in length to the Wii Remote.

Or there's a separate shell. Or just a different classic controller for home use. It seems to me that these side controllers will be designed for traditional handheld use first and foremost. The two player portable mode is probably the "novelty" the one dev spoke of. It's not going to be perfect or as good as two people playing w/ Pro Controllers. How could it be?
 

Vanillalite

Ask me about the GAF Notebook
Big fucking tangential news dropped.

The announcement of the Vulkan API is a big deal, and we finally got a big game moving to Vulkan on mobile.

Vainglory one the biggest mobile games going just dropped a beta for their app using the Vulkan API on Android.

They claim in terms of performance...

The Vulkan beta offers up to 30% improved performance — translating to longer battery life, faster controls and higher framerates.

That's a big fucking performance jump.
 
If they make another 2d Mario, they need to seriously shake up the formula and not call it nsmb.

Mario Maker feels like the conclusion of that style of Mario game. If they make another 2D Mario, it has to be noticeably different from the classic formula, since we now have essentially an infinite level pack for that style of game.
 

Vanillalite

Ask me about the GAF Notebook
Also worth noting that 30% increase is just in beta. Who knows how it'll work out once it goes stable.

Still that's really good news for the NX as it assumed the NX should have Vulkan support out of the box.
 
R

Rösti

Unconfirmed Member
Omg it's Monday why hasn't Nintendo announced anything??

its Labor Day.
It's soon Tuesday in Japan (only midnight of course, so we would have to wait about eight hours before any commotion). The announcement of Wii's successor system I don't think saw mention on nintendo.com, nor on the press site. Perhaps announcement of the NX reveal could happen like that?
 

KingSnake

The Birthday Skeleton
Also worth noting that 30% increase is just in beta. Who knows how it'll work out once it goes stable.

Still that's really good news for the NX as it assumed the NX should have Vulkan support out of the box.

Isn't this improvement just for Android though?
 

Peltz

Member
The Wii controller was ridiculously simple to understand. One main button, a D-pad, one trigger, three secondary menu buttons, and two buttons that only matter when using it NES style. The only people who had any difficulty wrapping their heads around it were hardcore gamers used to one specific controller design.

The things people are posting here with triggers all over the place and masses of swarming buttons wouldn't be understood by anyone. I certainly imagine whatever Nintendo comes up with will be more intuitive than most of these mockups. At least I hope so.

I hope so as well. But remember, the NX will be able to play Breath of the Wild, a game uses every input of the Gamepad. Chances are, we are not going to see another input device as simple and streamlined as the Wii remote ever again... which I think is unfortunate.

The Wii remote was one of the greatest controllers ever designed.
 
8dAKuoj.jpg

Jumping into the Ugly Mockup game. Couldn't hope for something looking good, but I was curious how the sizes would pan out. I assumed the 6.2 inch screen and little space above or below the screen stuff is true, which would mean not much more than 3 inches. Probably that is too little, but I wanted to err on that side. That being the case, I took a wiimote (a little over 6 inches) and halved its height but left the width the same. I further assumed it would have d-pad, analog, buttons. Largely because if it doesn't have both d-pad and buttons I think there are already perfectly decent mockups created days ago after the discussion about split d-pads equaling buttons, so redoing it but uglier would be pointless.

With the half size wiimote I moved over the d-pad and 1/2 buttons at original size, and completed the 1/2 into a diamond by rotating and overlapping with itself. Stuck the analog in the middle. Tried to scale it properly from a nunchuk, but it's hard to find an image of it facing forward next to a wiimote, so even uglier than the rest. Gave it two back buttons the size of the wiimote A button.

Pros: Both analog and d-pad are easily within thumb's reach in either orientation. Allows basically the same controls as original model 3DS. NES and SNES buttons intact. When paired all the buttons of a Dual Shock are available and then some. Used solo is recognizably a descendant of the wiimote.

Cons: Very small and cramped. But that's pretty inescapable if it's really not much more than 3" long? That's nearly 8Bitdo ZERO size. Keeping the design pretty flat as I did with the back buttons would be OK when it's all together, but not give a good grip when holding in one hand--more controllers flung into TVs like its 2006 this way. Also with all three of those elements (at full size) there's not much good place left for lesser things like -, +, Home, Share, power, lights.
K3rwra7.jpg
 

whiteape

Member
Also worth noting that 30% increase is just in beta. Who knows how it'll work out once it goes stable.

Still that's really good news for the NX as it assumed the NX should have Vulkan support out of the box.

Developers always were able to 'code to the metal' on consoles, which wasn't possible with OpenGL and DirectX <12 on PC/mobile. Vulkan won't help the NX as much as it helps PC/mobile as it just gives you a console like API which isn't abstracted as much as OpenGL and DirectX 11 and earlier.
 

Vanillalite

Ask me about the GAF Notebook
Isn't this improvement just for Android though?


It's the first game we even have to even talk about in terms of Vulkan on a mobile chipset.

It's also only in beta and only runs on like 3 devices because you have to have the right hardware + os + drivers.

I know both the Samsung GS7/E and Note both work IF you have the August security patch which also has the Vulkan drivers and such rolled into the update.

So this is sorta Vulkan the Undiscovered Country so to speak.

We should see more stuff over the coming months.
 

KingSnake

The Birthday Skeleton
It's the first game we even have to even talk about in terms of Vulkan on a mobile chipset.

It's also only in beta and only runs on like 3 devices because you have to have the right hardware + is + drivers.

I know both the Samsung GS7/E and Note both work IF you have the August security patch which also has the Vulkan drivers and such rolled into the update.

So this is sorta Vulkan the Undiscovered Country so to speak.

We should see more stuff over the coming months.

Yeah, but Android had always a performance problem with games. Too much garbage under the hood probably. So an up to 30% increase in performance for Vulkan under Android might translate to something much less significant for other OS.
 

Galava

Member
Yeah, but Android had always a performance problem with games. Too much garbage under the hood probably. So an up to 30% increase in performance for Vulkan under Android might translate to something much less significant for other OS.

Yup. Android runs on a very high level, so a lot of performance is lost just for that. iOS is more low level OS, performing same or better(with metal, equivalent to metal for apple devices) as android on less powerful hardware. Nintendo having a low level hardware + Vulcan would give us incredible performance with not much hardware.
 
Status
Not open for further replies.
Top Bottom