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PS4 Pro patches won't cost users money, like duh

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g11

Member
What a truly stupid decision. I guess they didn't learn a thing because this reeks of arrogant Sony again. Developers patching their old games to run better or look better on PS4 Pro is only going to make PS4 Pro more appealing to consumers. Why would you want to dissuade them any more then they already are (i.e. all that extra work)?

#MakeSonyHumbleAgain
 

JP

Member
That doesn't make sense to me at all.

Every patch costs money. The 4K and HDR feature doesn't just sneak inside a game on its own. It always requires a resource to spend time on it. And that resource costs money over a given period.

I don't read it the way you do, because it's never free even if Insomniac said it costs one man-month to implement HDR which is relatively to the full game not a lot.
Let me remind you again, it's not my translation. There is no point in quoting me and expecting me to be able to respond about the translation.
 

ThirdEye

Member
People are easily confused by the word "patch", if you think it's basically a remastered version you know it costs money and someone has to take cost.
 

jett

D-Member
Well this sure is going to encourage third parties to patch their old shit.

edit: honestly it's kind of a confusing statement

Read again.

Why would Sony charge publishers fhough?

A patch has to go through a QA process. I think it was Phil Fish that once said that the first patch (on either Microsoft or Sony hardware, I don't remember) is free, and the rest are not.
 

benny_a

extra source of jiggaflops
Let me remind you again, it's not my translation. There is no point in quoting me and expecting me to be able to respond about the translation.
I'm just saying your interpretation of the translation is not undisputed and makes the thread title incorrect.

MysticDistance sees it the same way I do, as far as I can tell. Some may charge and some may not.
 
What a truly stupid decision. I guess they didn't learn a thing because this reeks of arrogant Sony again. Developers patching their old games to run better or look better on PS4 Pro is only going to make PS4 Pro more appealing to consumers. Why would you want to dissuade them any more then they already are (i.e. all that extra work)?

#MakeSonyHumbleAgain


Did you read the first page?

Some devs will patch the game for free, and others will be paid by Sony to patch.
 
The Most likely explanation is that Ito has no idea what he's talking about and made up a vague answer so he wouldn't have to say "no idea"
 
People are easily confused by the word "patch", if you think it's basically a remastered version you know it costs money and someone has to take cost.

That contradicts everything Sony's said in the past. They've always used "patch" and "software update". Remasters and DLC are different things.
 
If the updated translation is anything to go by then it seems to be a completely inaccurate translation and they're saying that they'll paying some developers to do the patches but not others. Probably just for the higher profile games.

I don't speak the language though, it's not my translation.

Wait, so it's saying Sony will pay publishers to create PRO patch modes on their older titles?
 

JP

Member
I'm just saying your interpretation of the translation is not undisputed and makes the thread title incorrect.

MysticDistance sees it the same way I do. Some may charge and some may not.
The words are the words that I quoted, it's not about me interpreting those words as all I'm doing is quoting somebody else.

Again, I DON'T SPEAK THE LANGUAGE. If I quote what somebody else has stated on here and you have issues with what they've said, I just can't help you with what they've said.


EDIT:
Again,

This is what I quoted. It has nothing to do with me, this is merely me quoting what somebody else has stated.
...it'll be free and some will be paid (to make a 4K patch)
 

DataGhost

Member
Wait if developers have to pay a fee and work on the patch itself to pro grade the game, where's the incentive to do so? That's just a double whammy for the developer
 

benny_a

extra source of jiggaflops
I need to leave for awhile. Please message a mod to update the thread or create a new thread if clarification arrives.
 
Polished it up a bit. It really does sound like Masayasu Ito is saying that depending on each title and each licensee/third-party, some will cost a fee to make, but will be free, or that some third-parties can choose to attach a fee for a while.

I have no idea where it being paid came from. Someone at Kotaku either got confused or something, because all of them being paid is not said once in the entire interview.

Basically, it depends on the developer. Some third-parties may choose to make it paid and later free, and some will be free off the bat.

If you are saying (in your translation) it says that developers can choose to charge for a PS4 pro patch and it is not across the board a free update that is still pretty significant.
 

2thepoint

Junior Member
This is what happens when a gaming company thinks they are above the purchasing power of the consumer.

Funny how time flies.....

its-called-xbox-360.jpg


And things are buried underneath the carpet......

xlarge-620x.jpg
 

Loudninja

Member
Polished it up a bit. It really does sound like Masayasu Ito is saying that depending on each title and each licensee/third-party, some will cost a fee to make, but will be free, or that some third-parties can choose to attach a fee for a while.

I have no idea where it being paid came from. Someone at Kotaku either got confused or something, because all of them being paid is not said once in the entire interview.

Basically, it depends on the developer. Some third-parties may choose to make it paid and later free, and some will be free off the bat.
.
 
I'm just saying your interpretation of the translation is not undisputed and makes the thread title incorrect.

MysticDistance sees it the same way I do. Some may charge and some may not.

Well, that seems to be what's implied. Depending on the title, it will be free off the bat to make and that some will have a fee depending on the way the third-party devs see it. This also applies to some parts of SIE, too.

Specifically, this line: "――タイトルごとに有料になったり無料になったりすると言うことですね。"

I translated it as "So, you're saying, there will be a fee for each title, but it will be free."

It sounds to me like depending on what game it is, there will be a fee to support 4K for the devs, but it's free for us or that some are paid and some are free depending on third-party. Not certain, but the Japanese wording used seems to imply that, specifically this "無料になっとりする"

Edited for clarification.
 

vpance

Member
I'd pay for a Bloodborne patch.

Really tho, for some devs what would be the incentive to make a patch for an old game? If they need money to even consider it in the first place then that's just the reality of business. Sony can't force a dev to make a free patch.

If it's between paying and not having one at all then this is a fine option.
 

Green Yoshi

Member
Every patch costs money. The 4K and HDR feature doesn't just sneak inside a game on its own. It always requires a resource to spend time on it. And that resource costs money over a given period.

This. And publishers like Activision won't give you such a huge update for free.
 
It's unclear if this is meaning player paid patches or dev costs but -

Let's say that FROM hear on the jungle drums that gamers would like a 60fps Bloodborne patch. But they are done with that game and so would have to go out of their way to make it happen. With say a small team having to work on the update for 3 - 6 months.

Now maybe, if there is opportunity to charge consumers for the work. That drastically increases the chances of it happening.

So what do all these 'hardcore gamer' Neo owners want? No Bloodborne improvement at all, or a nice Neo mode that costs say $7.99?

It's better to have a choice than nothing at all isn't it? You can't expect devs to be going back and adding Neo modes for all the old games just out of the goodness of their hearts.

Still, not many if any old games will do it anyway. Everyone will be too busy working on their new game. Though I suppose they could outsource it to other studios.
 

xion4360

Member
DLC is a patch.

No it is not. DLC is something you choose to to add to your game that may or may not incur a fine on you. A patch is a title update that every single user gets.

You dont pay for patches. Sony would never use the word PATCH to describe something any user would pay for.
 
Did you pay the developers and artists and QA's in the teams spending work hours to produce and test the content for the Pro mode too?

I can understand that it would be really bad PR, but someone that wanted to push this evergreen super dreamy propaganda of forward compatible iterative consoles probably made people believe that all developers would put in quite a bit of work to produce 4K mode content and improved 1080p visuals...


Edit: I am not advocating for such patches not to be free to end users, especially if the developers do very little work on them.

What? Lol When I upgrade a GPU on one of my gaming PCs I don't have to pay for a patch to be able to turn up graphics settings in various games. In general, game engines are highly scalable and don't require a ton of extra effort if any at all to easily allow the use of different GPUs at various performance tiers. With current console architectures more like PC than ever, this isn't generally going to be some huge undertaking. Charging for performance patches is the very definition of milking the consumer.
 
Oh, and sorry to ask, but if it isn't too much trouble OP, can you put my more polished translation for update 2? I edited it to sound a bit more natural with the questions asked.
 

Sweep14

Member
What? Lol When I upgrade a GPU on one of my gaming PCs I don't have to pay for a patch to be able to turn up graphics settings in various games. In general, game engines are highly scalable and don't require a ton of extra effort if any at all to easily allow the use of different GPUs at various performance tiers. With current console architectures more like PC than ever, this isn't generally going to be some huge undertaking. Charging for performance patches is the very definition of milking the consumer.

Who talked about patches paid by consumers in this story hmmm ?
 
No it is not. DLC is something you choose to to add to your game that may or may not incur a fine on you. A patch is a title update that every single user gets.

You dont pay for patches. Sony would never use the word PATCH to describe something any user would pay for.

Gamers can choose to add HDR to their games, Sony only has to give them the option too. We area already paying for early access DLC on steam. Really. Corporations are not your friends.
 

duckroll

Member
Kotaku's translation is much better than the alternative one in the OP. There is no ambiguity. He says that whether the upgrade patches are free will vary by title regardless of it being third party or first party. In other words he is not committing to an answer because some patches may not be free.

And no, this is not about publishers paying, it is about consumers.
 

Vire

Member
Everything about the PS4 is a fucking disaster.

Don't understand how Sony could fuck it up this bad.
 
Kotaku's translation is much better than the alternative one in the OP. There is no ambiguity. He says that whether the upgrade patches are free will vary by title regardless of it being third party or first party. In other words he is not committing to an answer because some patches may not be free.
Pretty much.
 

daveo42

Banned
Based on what I'm reading, the cert costs associated with testing the patch to 4k will be waived for a time for 3rd parties, depending on the game and release of the patch. Games after that window will then be charged normally. Sony's also looking at paying to help incentivise 3rd parties to develop patches for their existing games (or that incentive might only be waived patch fees, not sure on that one).

I think the title should at least be updated to let posters know this isn't talk specific to charging consumers. I doubt anyone would be dumb or arrogant enough to consider charging end users for system patches. Not even old Arrogant Sony.

Edit: The whole thing is basically a non answer to patch fees.
 
Kotaku's translation is much better than the alternative one in the OP. There is no ambiguity. He says that whether the upgrade patches are free will vary by title regardless of it being third party or first party. In other words he is not committing to an answer because some patches may not be free.

Ahh, okay. So, it's varied by title and depending on the title, it may or may not be free?

I read it as:

"Depending on each title, there will be a fee, but it will become free"
 

xion4360

Member
Gamers can choose to add HDR to their games, Sony only has to give them the option too. We area already paying for early access DLC on steam. Really. Corporations are not your friends.

again, they would not specifically use the word PATCH to describe it if it was paid for ever.
 

OCD Guy

Member
Kotaku's translation is much better than the alternative one in the OP. There is no ambiguity. He says that whether the upgrade patches are free will vary by title regardless of it being third party or first party. In other words he is not committing to an answer because some patches may not be free.

Does it in anyway come across as if he's asking whether developers will be charged a fee to produce a patch?

To me it seems crystal clear that the interviewer is asking on behalf of the consumer, with Ito's response being that whether there is a charge or not is down to the licensee. People on here know what's implied by licensee right?

How anyone has gotten that the question is asking whether Sony will charge developers/publishers to produce a patch, and then that Sony will actually pay some developers is mindblowing for me. The fact that those same people are then telling other people to read the interview properly is just the icing on the cake.
 

hemo memo

Gold Member
That doesn't make sense to me at all.

Every patch costs money. The 4K and HDR feature doesn't just sneak inside a game on its own. It always requires a resource to spend time on it. And that resource costs money over a given period.

I don't read it the way you do, because it's never free even if Insomniac said it costs one man-month to implement HDR which is relatively little compared to a full game or DLC. (Unless we're talking some skin or so.)

Poor CDPR doing all Witcher 3 support for free.
 

Sweep14

Member
Kotaku's translation is much better than the alternative one in the OP. There is no ambiguity. He says that whether the upgrade patches are free will vary by title regardless of it being third party or first party. In other words he is not committing to an answer because some patches may not be free.

And it only impacts the games released before october. Games released after october will have mandatory Pro enhancements.
 

d00d3n

Member
Very good. Sony can't repeat the mistakes of the PC gaming market. It is an economic catastrophe for game companies every time we upgrade our PCs and enjoy the games we own without paying a fair share to developers.
 

Jotaka

Member
So... devs may or may not charge to patch game to enable "4k"/HDR in old games (pre PS4 pro) . I don't see a problem here.
 

duckroll

Member
Does it in anyway come across as if he's asking whether developers will be charged a fee to produce a patch?

To me it seems crystal clear that the interviewer is asking on behalf of the consumer, with Ito's response being that whether there is a charge or not is down to the licensee.

How anyone has gotten that the question is asking whether Sony will charge developers/publishers to produce a patch, and then that Sony will actually pay some developers is mindblowing for me.

This is 100% about consumers paying for an optional upgrade patch. Otherwise he will not say that it will vary by title even for SIE titles. Who would they be paying?????
 
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