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Final Fantasy VII Remake: Nomura Confirms Combat is Action Based

Jun 6, 2013
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A lot of people dont know what they want and can't agree on anything.

This IS a brand new game, based on FF7 but re-imagined in a different light. Its not intended to be the original, do people have to say it a billion times?

They were never going to ever do a version of the game that was 1:1 with the source material, this was a pipe dream.

You keep parroting that line. That sounds like a hell of a lot more justification for changing course than it does the initial design idea. The fact of the matter is that they unveiled the game as a remake, and that in gaming, REMAKE has a certain meaning.

And it, in every successful case, does not mean turning Pokemon Gold into a third person action game, or Metroid 1 into an FPS. It means preserving the game's identity and then expanding on it. Not radically altering it.

So people that wanted it to stay turn based are just as justified in wishing the remake was faithful gameplay wise as people who wanted a radical reinterpretation (for some reason?). Especially when there are a ton of big budget action RPG's out this generation, but no Turn Based game even close to the scale that FF7 was back in its day.
 

ZeoVGM

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And it, in every successful case, does not mean turning Pokemon Gold into a third person action game, or Metroid 1 into an FPS. It means preserving the game's identity and then expanding on it. Not radically altering it.

I'm not sure that example is going to work as well as you thought.
 

Inuhanyou

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Jul 26, 2014
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should have just made a new game then to be honest, though I guess square wants to cash in as much on that brand power as they can

They don't want to make brand new IP, they want to reimagine FF7R with a new battle system for fans who are open minded enough to play an FF7 game in the modern era.

It get really tiring hearing the same stuff over and over from the same people who can't dissociate their pet peeves from the reality of the situation.
 

Metal B

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Jul 2, 2007
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Yeah, the prime games were fine. Not great, but fine.
I really hope this is sarcasm, since Metroid Prime 1 was fantastic!

They don't want to make brand new IP, they want to reimagine FF7R with a new battle system.

It get really tiring hearing the same stuff over and over from the same people who can't dissociate their pet peeves from the reality of the situation.
Like i said before, then don't call it "FF7 REMAKE"!
 

Fitts

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Aug 22, 2014
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I don't play the DS so have no clue how those games play but the RE remake was brilliant. They ditched the old controls for something new and the game while similar still felt like something fresh.

EXACTLY what I want with FFVII remake. Something new both in gameplay and story but still different enough to make me excited to play it. We will probably still have the same magic/summons/materia but the way we use it are changed and they will stay true to the original story but adding and updating it.

Uh, REmake still had tank controls.
 
Jun 6, 2013
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I'm not sure that example is going to work as well as you thought.
Metroid Prime isn't a remake of Metroid 1. That came out a few years later under the title "Zero Mission" if you didn't know.

And Metroid Prime is one of the greatest games ever made, in large part because it was a successful translation of just about everything that made Metroid great into the third dimension and a first person perspective. If FFVIIR manages to be even as faithful to FF7's spirit as Metroid Prime is to Metroid's I'll be surprised.
 

JayEH

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Dec 3, 2013
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Like i said before, then don't call it "FF7 REMAKE"!

That's exactly why I wanted to have the word "Remake" into the trailer -- precisely to clarify that. At this point, I can't talk to specifics. Or at least, I'm not allowed to talk about the specifics. But the original is out again: The "HD" PC version is coming to PS4 already. We don't need two of the same thing. Even if we beautified and upgraded the visuals -- something that's bound to happen. If it's a full remake, then of course, we want to take a different approach. If we actually just upgraded the visuals -- there'd be no need for me to direct it.

Well, I can't honestly say. But things will change.

https://www.engadget.com/2015/06/17/final-fantasy-vii-remake-interview-e3-2015/
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Jul 26, 2014
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Like i said before, then don't call it "FF7 REMAKE"!

Didn't i just say in the same post you quoted that they wanted to make an FF7 remake, and a whole bunch of people are fine with it being action based and with a new updated vision?

Its not the same game, its a new game based on the old game but with significant differences.

If you can't handle that, that's just unfortunate. But its coming, so either get over it and enjoy the game for what it is, or don't.

Just don't be annoying if it turns out good regardless of not being what you wanted.
 

ZeoVGM

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Feb 2, 2006
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I really hope this is sarcasm, since Metroid Prime 1 was fantastic!


Like i said before, then don't call it "FF7 REMAKE"!

It's a remake of FFVII.

They're taking exact same characters and story and making a new game from scratch.

Not going with the exact battle system you personally wanted doesn't change that fact.

And I say that as someone who wanted the FFVII remake to be turn-based, taking elements from FFX and FFXIII.

But it's a remake of FFVII and you do not know enough about the battle system yet to say it's shitting on the original. You simply don't.
 

ZeoVGM

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Feb 2, 2006
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Metroid Prime isn't a remake of Metroid 1. That came out a few years later under the title "Zero Mission" if you didn't know.

I'm aware. You missed the point.

If Nintendo announced a remake of the original Metroid that was an FPS that played like Metroid Prime, literally no one would be angry about that and yelling, "THIS ISN'T A REAL REMAKE." Because we already know that Metroid in FPS is no less of a Metroid game than the 2D ones. So it was a bad example for you to use.

Writing off VII because it changed the style of battle system is no different of that. FFVII is special and remembered because of its story and characters, not because it was turn-based.
 
Jun 6, 2013
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It's a remake of FFVII.

They're taking exact same characters and story and making a new game from scratch.

Not going with the exact battle system you personally wanted doesn't change that fact.

And I say that as someone who wanted the FFVII remake to be turn-based, taking elements from FFX and FFXIII.

But it's a remake of FFVII and you do not know enough about the battle system yet to say it's shitting on the original. You simply don't.

I wasn't aware that FFVII was a book or something. In fact, I was even under the impression that gameplay is a big deal in a game. So people being pissed off at a huge genre shift, into an already crowded genre (of which the director is ALREADY making another game in), is understandable. And there's no reason to act high and mighty to people that are pissed off.

EDIT: There would be bitching and moaning. Not from me, but to a lot of Metroid purists the paltry cutscenes added to Zero Mission were already too far. However, either way, there's already a great remake of the game, so there wouldn't be quite as much.
 

Metal B

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Jul 2, 2007
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And? Nobody has problems with changes. REmake was fantastic, changed many elements, but was still a Survival Horror-Game. Almost all (good) Remakes i can remember, kept the genre of the original. Why are some people act surprised, if some people are disappointed, that the game isn't a remake and instead an re-imagining, after they announced it as Remake?

Oh my god.
That isn't how game development works.
Yes, this is how it is done. You recycle elements that work, if they work with your new project. Why shouldn't it work? How do you thing, those thinks work?

I really want to her some counter arguments, since this is a very one sided discussion so far.

It's a remake of FFVII.

They're taking exact same characters and story and making a new game from scratch.

Not going with the exact battle system you personally wanted doesn't change that fact.

And I say that as someone who wanted the FFVII remake to be turn-based, taking elements from FFX and FFXIII.

But it's a remake of FFVII and you do not know enough about the battle system yet to say it's shitting on the original. You simply don't.
Is is really so hard to understand, that a remake of game should in some way include the gameplay of game. At least it should have the same genre!
It's like remaking "Matrix" and making it into a romantic-comedy.

 

ZeoVGM

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Feb 2, 2006
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In fact, I was even under the impression that gameplay is a big deal in a game. So people being pissed off at a huge genre shift,

But it isn't a huge genre shift. That would be turning it into an FPS. This is still an RPG. You will be leveling up your characters, you will still be using Materia, you will still be controlling all the characters.

And there's no reason to act high and mighty to people that are pissed off.

What exactly do you call being pissed off, exactly? People are pissed because the game isn't exactly what they want -- despite knowing it was never going to be that -- and that is certainly acting "high and mighty."
 

ZeoVGM

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Feb 2, 2006
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Yes, this is how it is done. You recycle elements that work, if they work with your new project. Why shouldn't it work? How do you thing, those thinks work?

They're different development teams. They aren't going to the XIV team and saying, "Hey guys, can we borrow your 'lock on' code?"

You are literally arguing that the VIIR team is putting less effort into a game because another game at the company has the ability to lock onto bad guys.

Do you realize how crazy that is? Your argument is absolutely awful here.

It's like remaking "Matrix" and making it into a romantic-comedy.

No, it's literally nothing like that in any way whatsoever.
 

Metal B

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Jul 2, 2007
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They're different development teams. They aren't going to the XIV team and saying, "Hey guys, can we borrow your 'lock on' code?"

You are literally arguing that the VIIR team is putting less effort into a game because another game at the company has the ability to lock onto bad guys.

Do you realize how crazy that is? Your argument is absolutely awful here.
Yes, this is exactly what is going to happen, if you have a good company structure, where people can exchange information and data. It helps anybody to save a lot of work, it's smart and any good company should do this.

The problems isn't the exchange, the problems is the clear management of the project to keep it cheap and have development go fast. Since they can work on the systems of others, those aspect can be skipped and the focus can go into other parts of the project.

BUT this is only good, if you're part of the management or a shareholder. As part of a creative medium it forces the artist to go into a specif direction, instead of doing something creative or following a vision. Like for example try to recreate the turn based gameplay of FF7 in a new era.

No, it's literally nothing like that in any way whatsoever.
It is! Turn-based RPG and Action-RPG are literally different genres! With different rules, gameplay philosophies, inputs, skill challenges, history, etc.
Could you please bring some actually arguments and don't just say "No".
 

flintstryker

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Jan 11, 2008
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I'm aware. You missed the point.

If Nintendo announced a remake of the original Metroid that was an FPS that played like Metroid Prime, literally no one would be angry about that and yelling, "THIS ISN'T A REAL REMAKE." Because we already know that Metroid in FPS is no less of a Metroid game than the 2D ones. So it was a bad example for you to use.

Writing off VII because it changed the style of battle system is no different of that. FFVII is special and remembered because of its story and characters, not because it was turn-based.

I sure as fuck would since I prefer the 2d Metroids

If Capcom decided one day that they were going to remake DMC 1 using the same story characters and setting as the original but changed the gameplay to a strategy rpg I would be just as pissed.

Additionally I have never liked action combats in games where you controlled more than one character, I have never seen it done satisfactory before and given square's track record and how awful they are at making action based combat I don't see them doing it properly.
 

ZeoVGM

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Feb 2, 2006
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Could you please bring some actually arguments and don't just say "No".

The opposite is happening. You're making ridiculous comparisons. Turning The Matrix into a romantic comedy is not the same thing as making VII an action-RPG.

If the story of VII was changed to a romantic comedy, THEN your point would make sense.

Action-RPG is a sub genre of RPGs. It is different but it is also similar in many ways. And you don't know enough about the game to decide if it ruins it.

Yes, this is exactly what is going to happen, if you have a good company structure, where people can exchange information and data. It helps anybody to save a lot of work, it's smart and any good company should do this.

The problems isn't the exchange, the problems is the clear management of the project to keep it cheap and have development go fast. Since they can work on the systems of others, those aspect can be skipped and the focus can go into other parts of the project.

BUT this is only good, if you're part of the management or a shareholder. As part of a creative medium it forces the artist to go into a specif direction, instead of doing something creative or following a vision. Like for example try to recreate the turn based gameplay of FF7 in a new era.

https://www.youtube.com/watch?v=BRWvfMLl4ho

This is apparently how you think game development works.
 

ZeoVGM

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You know what, enjoy your FF7 Re-Imagining. I hope you're very happy.

I will be happy if it's a good game. I'm not close-minded so if the game is good -- and maintains the most important aspects of the game such as the characters, story and setting -- despite it not being exactly what I imagined, that's all that matters in the end
 

Killroyskbg

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Is is really so hard to understand, that a remake of game should in some way include the gameplay of game. At least it should have the same genre!
It's like remaking "Matrix" and making it into a romantic-comedy.

FFVII remake will still be a fantasy RPG with numbered damage and include the same weapons and magics as the original. Calling it a genre change is taking it a bit far?
 

Fitts

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Aug 22, 2014
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What exactly do you call being pissed off, exactly? People are pissed because the game isn't exactly what they want -- despite knowing it was never going to be that -- and that is certainly acting "high and mighty."

Turn-based RPGs used to be the hotness. Actually, there was a time when the terms "RPG" and "turn-based" were nigh synonymous and FFVII may be the most popular game to come from that era. How many big budget/major release turn-based RPGs are there anymore? The only one I can think of is Persona. (a franchise I personally don't care for due to characters/themes/ancillary mechanics) Conversely, action games saturate the market.

You can't blame people for feeling let down that the thing they loved isn't coming back after being told that it was. You also can't assume that the only thing people loved about FFVII was the characters/story. To the contrary, I can name more than a handful of people that I know personally who cite it as the game that made them a fan of or introduced them to the genre. To them, the core gameplay is a part of the package.
 

flintstryker

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Jan 11, 2008
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You "sure as fuck" would be angry if they remade the original Metroid with Prime gameplay... despite the fact that they already remade it as a 2D game?

Come on.

Another remake of the original Metroid would be pointless imo since Zero Mission is as good as a remake can get, but to make a better argument I would be pissed if they decided to remake Super Metroid into a prime like game as well.
 

The Dude

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You "sure as fuck" would be angry if they remade the original Metroid with Prime gameplay... despite the fact that they already remade it as a 2D game?

Come on.


But thats now ancient. A modern Metroid remake would be awesome if it used some of the great 2d styles we see as in games like Ori perhaps but tuned to the Metroid world, but the essence keeping that 2d side scrolling action intact.

It would work and would be awesome if done right. It's a game that I think is a perfect game to get a face lift, it'd sell like crazy on switch.
 

Yarbskoo

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I think it would pretty much have to be a Metroid Prime level achievement to not be a disappointment.

Also, Zero Mission is another example of a good remake that doesn't completely throw the original game out the window but still added new content.

But thats now ancient. A modern Metroid remake would be awesome if it used some of the great 2d styles we see as in games like Ori perhaps but tuned to the Metroid world, but the essence keeping that 2d side scrolling action intact.

It would work and would be awesome if done right. It's a game that I think is a perfect game to get a face lift, it'd sell like crazy on switch.

Honestly, if they're gonna go with a 2D hand drawn look, I think I'd rather they do Super Metroid instead, but I wouldn't complain either way.
 

randome

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I wish it was just a straight up remake with expanded areas and stuff like that. I don't want a live action game. :(
 

The Dude

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I think it would pretty much have to be a Metroid Prime level achievement to not be a disappointment.

Also, Zero Mission is another example of a good remake that doesn't completely throw the original game out the window but still added new content.



Honestly, if they're gonna go with a 2D hand drawn look, I think I'd rather they do Super Metroid instead, but I wouldn't complain either way.

Yea either or, but they have some great 2d techniques that could really make them updated and pretty damn awesome. That to me is money on the table, a remake of the original and Super, id pay whatever for both.
 

Ric Flair

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I'm glad they're doing something different with it, it'd be boring to have the same combat system as the original, but it also better be more strategic than the last couple games.
 

Lindsay

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Turn-based RPGs used to be the hotness. Actually, there was a time when the terms "RPG" and "turn-based" were nigh synonymous and FFVII may be the most popular game to come from that era. How many big budget/major release turn-based RPGs are there anymore? The only one I can think of is Persona. (a franchise I personally don't care for due to characters/themes/ancillary mechanics) Conversely, action games saturate the market.
Yup! FF7 brought rpgs and turnbased games to the mainstream in its time. No reason its remake couldn't have done the same thing. Plus its a huge AAA big name game that'll be hyped up to the heavens by just about everyone. So it'd sell a heck of alot regardless. People that'd say it would bomb if turn based are crazy.
 

The Dude

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Yup! FF7 brought rpgs and turnbased games to the mainstream in its time. No reason its remake couldn't have done the same thing. Plus its a huge AAA big name game that'll be hyped up to the heavens by just about everyone. So it'd sell a heck of alot regardless. People that'd say it would bomb if turn based are crazy.

Yea if Nomura wanted to really do something special, he'd make turn based combat better than ever. Instead he will use a generic run of the mill lookin action combat we've now seen numerous times.

It's now to a point where we need more styles, action combat Is absolutely nothing new anymore and a dime a dozen.
 

The Dude

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Amazing how you can tell the game will be generic based off 10 seconds.

Action combat is action combat. I've watched videos and I can see that the combat is not something we've never seen before lol there comes a point where you can gather the feel of a combat system that has similarities to others.

Gaming is not that unpredictable these days. Seeing videos of breath of wild combat looks the the way I presumed it would feel and play, same with horizon... And so on and so forth
 

potatohead

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Perhaps you are the one who is confused?

10-2 already took ATB and did it better, by setting up different charge times for abilities. 12 evolved on that by going seamless field to battle, which allowed for positioning and aggro mechanics. The gameplay of the original FF7 is not even 'some' of the pinnacle of turn-based ATB combat anymore. It is hard to take you seriously when you say things like that, because it gives the impression that you haven't played anything but FF7-9, and didn't bother with subsequent FF or other games outside of FF games.

Grandia 3 for instance is far above FF7 in terms of an active, turn-based combat system. In terms of non-ATB turn based combat, Shadow Hearts 2 surpassed FF10. For action combat, the Tales games and TriAce games of years ago are still head and shoulders above FF15. FF is a series better known for its characters, world, and story rather than its gameplay.

FF7's combat is a relic. Present day or even years-old turn-based games are better and more fun to play.

I just think that it was incredibly wishful thinking to assume that the FF7 remake was going to be the exact same original game, but with a modern HD look. That's a viewpoint mired in nostalgia and resistant to evolution and change. It prevents developers from exercising any degree of creative freedom at all, and it also reflects a very 'skin-deep' love for FF7. Because apparently if it "looks like poop" you totally cannot handle that, so you have to have "pretty looking" thing with all the trappings of game design from 20 years ago.
What the fuck are you talking about. I've been playing JRPGs since FF IV. Rogue Galaxy, Cross, FF X, Grandia, Star Ocean, certainly not fucking limited to PlayStation 1 FF games..

Anyway, you're proving my point more than refuting it. In fact you're not refuting it at all. You're just trying to cock block for no reason. Even worse is how relevant is Grandia II or 3 to people in this thread who think ATB is purely shit and doesn't even have a place in modern gaming? They don't even know what the fuck it is, but they might have some clue as to what FF VII gameplay is (probably not that either tbh though).

FF VII was still top tier even at the time, and still to this day. Overall it was basic, but it was also providing an intuitive and well designed method for customization of the core gameplay through the materia system. Not only was it accessible and easy to start using, it also provided fantastic customization, directly integrated into the story system, and overall the game was pretty well balanced if not mostly easy though. Plus it was the most popular JRPG by far and people loved the game. What is the need to hate on the game because Grandia III has fantastic ATB gameplay? Like fuck bro, what are you doing?

Saying Grandia is better is just going for a ridiculous cock block while at the same time basically saying "turn based has a lot to offer even above what FF VII offers" which is basically my point.

Get informed about what this discussion first. It's about advocating for turn-based gameplay, not comparing which between Grandia turn based and FF VII turned based is better.

What a ridiculously counter-intuitive post you made. Do you honestly think by being so contrarian you are achieving any good means here? You're not advocating what ATB can do if you just want to shit on FF VII using Grandia III? No man, what the fuck are you thinking. That is not advocating ATB based gameplay. That doesn't explain how traditional ATB based gameplay evolved into games like Grandia III or FF X-2 or XII or etc. or how games like Valkyrie Profile or Tactics games can exist simultaneously with similar game systems in big JRPG series.
 

HeelPower

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I love action gameplay,but I don't trust SE has the right team to make great ARPG gameplay.

The KH games were great ,but that's what they were : KH. And the KH team is busy making KH3.

That means we're having a team struggling to make an action title when their expertise lies elsewhere.

Rumour has it the old KH2 team is working on FF7Remake ? Maybe they'll know what to do.

But otherwise, I am just not sure SE is equipped to make that kind of game.
 

JayEH

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Action combat is action combat. I've watched videos and I can see that the combat is not something we've never seen before lol there comes a point where you can gather the feel of a combat system that has similarities to others.

Gaming is not that unpredictable these days. Seeing videos of breath of wild combat looks the the way I presumed it would feel and play, same with horizon... And so on and so forth

And those two games are great besides their "generic" combat. Anyway this entire thread is going in circles so I'm out for now.
 

The Dude

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And those two games are great besides their "generic" combat. Anyway this entire thread is going in circles so I'm out for now.


I am playing zelda right now, loving the fuck out of it. I am lvl 26 in horizon and love the hell out of it... I'm not calling their combat generic, the point was prior to their releases the combat footage didn't look foreign, we've had games of similar feel and style. We've experienced hundreds of combat engines by now. I used zelda and horizon since they're are the 2 most recent purchases for me.

The footage of FF7 combat looks a tad generic to me, doesn't mean I won't sit and enjoy the game... But will it be better than the classic ATB turn based combat for me? Never. But the footage Ive seen doesn't scream to me anything that FF7 needs. FF7 doesn't need new combat, that is my point. And the combat they are giving it isn't some amazing never before seen style of combat, we've been there before.
 

Falk

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Yes, this is exactly what is going to happen, if you have a good company structure, where people can exchange information and data. It helps anybody to save a lot of work, it's smart and any good company should do this.

The problems isn't the exchange, the problems is the clear management of the project to keep it cheap and have development go fast. Since they can work on the systems of others, those aspect can be skipped and the focus can go into other parts of the project.

BUT this is only good, if you're part of the management or a shareholder. As part of a creative medium it forces the artist to go into a specif direction, instead of doing something creative or following a vision. Like for example try to recreate the turn based gameplay of FF7 in a new era."

"I don't know how much you know about game development, but management and shareholders are a big part of it"?
 

ZenTzen

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Rumour has it the old KH2 team is working on FF7Remake ? Maybe they'll know what to do.

But otherwise, I am just not sure SE is equipped to make that kind of game.
Nomura and mitsunori takahashi who worked on KH and dissidia are handling the battle gameplay, why wouldnt they know how to do ARPG gameplay
 

Killroyskbg

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I am playing zelda right now, loving the fuck out of it. I am lvl 26 in horizon and love the hell out of it... I'm not calling their combat generic, the point was prior to their releases the combat footage didn't look foreign, we've had games of similar feel and style. We've experienced hundreds of combat engines by now. I used zelda and horizon since they're are the 2 most recent purchases for me.

The footage of FF7 combat looks a tad generic to me, doesn't mean I won't sit and enjoy the game... But will it be better than the classic ATB turn based combat for me? Never. But the footage Ive seen doesn't scream to me anything that FF7 needs. FF7 doesn't need new combat, that is my point. And the combat they are giving it isn't some amazing never before seen style of combat, we've been there before.

And the same game with the same turn based combat that it and more or less every FF game and the majority of jrpgs for the last 30 years have is not generic?

I love final fantasy games, just look at my avatar, and other jrpg but if it something that is generic it is the traditional turn based gameplay. Sure action RPG's are certainly not uncommon these days but in what action RPG do you have the ability to cast the amount of different magics and summons that FFVII will provide? What other action RPG have you switch characters?

If square succeeds in implementing these things in a good way I believe that would make for a larger breakthrough than any new form of turn based combat would for RPG's. Especially since they have had 30 years to try to do that and no real progress have been made IMO.

I would have had no problem with them going turn based but the game I played and loved will always be there as it is and this will provide a new experience and is far more exciting for me then just updated graphics.
 

ZenTzen

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And the same game with the same turn based combat that it and more or less every FF game and the majority of jrpgs for the last 30 years have is not generic?

I love final fantasy games, just look at my avatar, and other jrpg but if it something that is generic it is the traditional turn based gameplay. Sure action RPG's are certainly not uncommon these days but in what action RPG do you have the ability to cast the amount of different magics and summons that FFVII will provide? What other action RPG have you switch characters?

If square succeeds in implementing these things in a good way I believe that would make for a larger breakthrough than any new form of turn based combat would for RPG's. Especially since they have had 30 years to try to do that and no real progress have been made IMO.

I would have had no problem with them going turn based but the game I played and loved will always be there as it is and this will provide a new experience and is far more exciting for me then just updated graphics.
Especially if they can implement the materia system and character customization as well, and the whole thing about changing between characters in order to deal with certain situations during battle or making the characters more distinct than just their Limit breaks is pretty awesome
 

FusedAtoms

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I've played base FF7 so much , tbh if it was just super HD FF7 with 3D environments and high quality models I probably wouldn't play it. I'm down for something new and different . Plus I already have old FF7 on my PS4 so they can never take that from me.

Edit: it sucks some of you can't look past the changes they're making . I understand where you're coming from but they seem to be going all out on this and I love this game so much I couldnt pass this up even if I wanted to.
 

The Dude

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And the same game with the same turn based combat that it and more or less every FF game and the majority of jrpgs for the last 30 years have is not generic?

I love final fantasy games, just look at my avatar, and other jrpg but if it something that is generic it is the traditional turn based gameplay. Sure action RPG's are certainly not uncommon these days but in what action RPG do you have the ability to cast the amount of different magics and summons that FFVII will provide? What other action RPG have you switch characters?

If square succeeds in implementing these things in a good way I believe that would make for a larger breakthrough than any new form of turn based combat would for RPG's. Especially since they have had 30 years to try to do that and no real progress have been made IMO.

I would have had no problem with them going turn based but the game I played and loved will always be there as it is and this will provide a new experience and is far more exciting for me then just updated graphics.

The game I played and loved isn't an arpg and doesn't need to be for me. I can watch movies over a million times and as we see the growth in resolutions, my favorite movies simply look better and better. I view gaming the same. Will I try any and all different types of games? Absolutely... But I feel remakes need to hold a greater integrity to the original game. Prettier and shinier is always a winner in my book. It's been 20 fuckin years... New graphics alone would be a massive, massive improvement over a bunch of blocks walking around.
 

Killroyskbg

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Especially if they can implement the materia system and character customization as well, and the whole thing about changing between characters in order to deal with certain situations during battle or making the characters more distinct than just their Limit breaks is pretty awesome

Yeah if they get it right I think it might once again blow me away as a grown adult the same way it did to me as a child.
 

Dark_castle

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https://youtu.be/YBOpZgLMZ8c

If FF7 went this route with a few tweaks to ATB, it'd of been orgasmic. Would of been fucking incredible and would of had character and separation from all the real time combat we get in other games.
Strange example you picked. What about Lost Odyssey's combat that you want the remake to go that route in? Lost Odyssey's battle system is exactly like the most standard old school jrpg battle system ever with a timing system.
 

The Dude

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Strange example you picked. What about Lost Odyssey's combat that you want the remake to go that route in? Lost Odyssey's battle system is exactly like the most standard old school jrpg battle system ever with a timing system.

I'm speaking from a graphical standpoint of taking FF7 to that level while holding true to turn bases combat. Which it'd look even better given the years since LO, and then give ATB a few tweaks and adjustments, and you'd have and incredible looking combat system that looks amazing but holds more true to the classic formula.

I don't know about anyone else but fuck, I envision cloud and the rest of the characters in a game that looks and feels as awesome as lost Odyssey and my game boner is off the charts.