wait even better than the Wii U version? i don't believe it
My Wii U version comes with Bayo 1/2 and those cool costumes so Im happy
Damn. I assumed my WiiU copy would come out on top.
Yeah, the Wii U version is still a great way to play the game.
Have DF ever explained their software that can tell the amount of frames from footage? I don't know anything about that stuff, i just always figured that it wouldn't be accurate at all, and I don't understand how its really possible to tell the amount of frames a game is running using a video.
that RE music when they show the PS3 version
Well photo mode on the consoles have proven to be a really nifty tool which offers some of the features you mention. However, if this is ever ported to the consoles, I have no doubt it will be ported to PC as well.No, I want to kill the blue gradient that is always on the screen and screenshot the game without any hud. I doubt I get that with a remaster for consoles.I also doubt I will ever get a pc version of this gem
What is this? Salty? The PS3 version is certainly atrocious compared to the other versions. It's simply not a fair comparison under the circumstances in which it was made, especially a comparison in 2016 when the game can be played better on 3 other platforms .Your posts in this thread make you seem extremely salty and defensive about the PS3 version. It was shit, fun is going to made of it, get over it.
wait even better than the Wii U version? i don't believe it
Nice cherry-pick, already fixed and explained in the video
Some costumes, don't know about graphics.
Oh, to clear things up, I think it's pretty darn clear to everyone that the PS3 could run Bayonetta properly (though the reliance on alpha effects would remain an issue). It was a porting issue
He didn't even react to the replies after his post.Nice cherry-pick, already fixed and explained in the video
The graphics were the same for the most part besides texture reworking, just that it performed better than either version before Xbox BC.Did the Wii U version have extra content and retouched graphics?
That's waaaayyyy before my time with the site.I might be remembering wrong, but I remember the original DF piece on Bayonetta PS3/360 claiming that the game is so tightly built around the 360 hardware and favouring its strengths that porting wasn't really the issue behind its performance.
It brings to mind Ninja Gaiden 2, which had to be dramatically re-designed to deliver good performance on PS3.
*IF* you were paying attention to the video, you would understand that the scene there represents a bug in the OS that is corrected in the latest preview dash. Only after experiencing did it jump online to see what other people were running into which lead me to update my system eliminating such problems.
Only the extra costumes, they had a few effects here and there.Did the Wii U version have extra content and retouched graphics?
Are you in the preview program?Started playing it this morning, despite it being an even better game than I remember it!, the performance is ok, it's good where it matters, in the actual fight scenes, but you can get a lot of frame dips in the cut scenes, and some of the exploration parts.
I don't actually have a good way of measuring. I can fudge it using 240fps camera recording, which is useful when there is a HUGE input lag difference, but for this case, I'm not sure I can easily show or test the difference.
Yeah, I've done it with a camera before too (Rise of the Tomb Raider) but the lag was also significant. Here, it's quite minor and I couldn't make a definitive call on it.Dunno man, Richard Leadbetter manged it in 2009 with a 60fps camera.
link
Admittedly that´s a pretty big lag (Killzone 2). But then 240fps is 4x more..
Input lag is something that affects the feel of a game far more than a few torn frames here and there. It's the main reason why 60 fps is preferable to 30 (input lag is halved all other things being equal).
I always wondered if it was a AI thing. I don't remember the game ever stuttering while playing local without it or when online. Though the heightened tension of such a match could be it.It's probably something like that, but I really do not know for certain. It's clearly not a performance issue in the traditional sense.
As far as I know all cutscenes in Bayonetta (and 2 for that matter) are rendered in real-time no matter what kind kf insane thing is happening on-screen. Although there's of course the cutscenes that aren't animated and just switch between different stills, so there's also that.Were the real-time cutscenes always at 30fps instead of 60fps? What about bayo 2, it's ALL real-time cut-scenes right? Maybe the switch to 30fps for cutscenes is what made me think it used pre-rendered for some.
Did the Wii U version have extra content and retouched graphics?
Nice cherry-pick, already fixed and explained in the video
A reminder that the Wii U version is the only one that has Japanese voice over. Same actors from Bayonetta 2 and the Anime.
This makes it the best version for me
I do not understand Japanese so I don't give a flying shit about Wii U having it. Nor do I care about fisher toy Wii U pro controller..
I do not understand Japanese so I don't give a flying shit about Wii U having it. Nor do I care about fisher toy Wii U pro controller..