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Sony doesn't allow Fallout 4/Skyrim mods on PS4

Gator86

Member
The most likely turn of events was:

- Game was on its way, Bethesda asked if they could announce mods for the game on PS4
- Sony said "yes" because to say "no" would mean negative publicity, and the assumption was that they could make it work
- Bethesda announces mods
- Sony verifies (via allowing/confirming publisher descriptions on the store, etc)
- Sony realizes their security sucks and gets worried about mods compromising something, and requests that Bethesda check each mod/adjust them in some way
- Bethesda says that's unreasonable
- Sony won't budge
- Here we are

All of this sounds entirely reasonable and along the lines of what I was thinking. I doubt Sony gives a shit about the user experience and is just concerned about security stuff.

They both deserve to be fucking shredded for it. You can't just yank out such a core feature from a game included in its advertising.
 

theBmZ

Member
The most likely turn of events was:

- Game was on its way, Bethesda asked if they could announce mods for the game on PS4
- Sony said "yes" because to say "no" would mean negative publicity, and the assumption was that they could make it work
- Bethesda announces mods
- Sony verifies (via allowing/confirming publisher descriptions on the store, etc)
- Sony realizes their security sucks and gets worried about mods compromising something, and requests that Bethesda check each mod/adjust them in some way
- Bethesda says that's unreasonable
- Sony won't budge
- Here we are

I feel like this is the most likely scenario.
 
Well the stage is and has been Sony's for quite some time now. Ever since mods were delayed, I should think.

But, and I've said this before, why would Sony throw Bethesda under the bus here? What good would that do them, especially considering that they still have to do business with Bethesda (the publisher and the developer) in the future?
 

Creaking

He touched the black heart of a mod
But, and I've said this before, why would Sony throw Bethesda under the bus here? What good would that do them, especially considering that they still have to do business with Bethesda (the publisher and the developer) in the future?

The very least they could do is address the fans, the customers, etc. with some kind of apology. The silence just breeds contempt.
 
The very least they could do is address the fans, the customers, etc. with some kind of apology. The silence just breeds contempt.

Like someone else said, there's a reason Bethesda released this news on a Friday. It basically only gives Sony one day to come up with a PR response or have to let the news sit over the weekend letting people get angry about it. It's a classic PR move.
 
But, and I've said this before, why would Sony throw Bethesda under the bus here? What good would that do them, especially considering that they still have to do business with Bethesda (the publisher and the developer) in the future?

The way Bethesda threw Sony under the bus in that statement is also very uncommon. You don't see business partners openly talk about each other like that.
 
I believe at the very least they should give any of the pre orders for Skyrim on PSN a refund if the people want it refunded it. The announcement trailer for that remaster stated it would be supporting and using mods front and center.

Bethesda and Sony need to do this quickly before it builds up too big.
 
The most likely turn of events was:

- Game was on its way, Bethesda asked if they could announce mods for the game on PS4
- Sony said "yes" because to say "no" would mean negative publicity, and the assumption was that they could make it work
- Bethesda announces mods
- Sony verifies (via allowing/confirming publisher descriptions on the store, etc)
- Sony realizes their security sucks and gets worried about mods compromising something, and requests that Bethesda check each mod/adjust them in some way
- Bethesda says that's unreasonable
- Sony won't budge
- Here we are
Sony having concerns about security is unreasonable. I've posted before why Fallout 4 can't compromise the security of the Sony platform.
 

Patapwn

Member
The most likely turn of events was:

- Game was on its way, Bethesda asked if they could announce mods for the game on PS4
- Sony said "yes" because to say "no" would mean negative publicity, and the assumption was that they could make it work
- Bethesda announces mods
- Sony verifies (via allowing/confirming publisher descriptions on the store, etc)
- Sony realizes their security sucks and gets worried about mods compromising something, and requests that Bethesda check each mod/adjust them in some way
- Bethesda says that's unreasonable
- Sony won't budge
- Here we are
Posters have said that there isnt a security risk and I doubt ps4 security sucks given that it's lasted this long
 
to reiterate about security concerns...

To understand how Fallout 4's language, Papyrus, is NOT and CANNOT be a security risk, you have to understand how it works.

Firstly, it is a (mostly) proprietary language developed by a Bethesda employee. To my knowledge, it's used exclusively for Bethesda games and even then, only Skyrim and Fallout 4.

Papyrus *only* interacts with Fallout 4 during runtime by default. The only way to get around this is with script extenders or third party extensions like SKSE/F4SE, or JContainers for Skyrim. These are IMPOSSIBLE to use on a console, and IMPOSSIBLE to distribute through Bethesda.net's modding system.

What you are left with are .esp and .bsa files. .esp files are game settings and records. This is how you actually make mods. Game records can be anything from a sword to an NPC's greeting to an idle marker, literally anything and everything in the game is represented by a record, including game settings. .bsa files are archive files that hold assets such as textures, audio, scripts, and meshes. Attaching a script to an item, a quest, anything that makes it fire, requires a record.

The script itself can be written and compiled using either the CK or a third party program, but in the context of what the script does, it has a limited library of functions and events that are hard-coded into the .pex files (uncompiled script source files). These cannot be changed on consoles. Changing these to provide more functions and events is the goal of the Fallout 4 Script Extender which is CANNOT be used on console.

These functions and events are used only by the game because they're functions of the game. Functions like AddItem() (give the player an item), or SetStage() (set the stage of a quest), or Kill() (kill an NPC). This library of functions can NEVER be used for any kind of security breach; they are Fallout 4 scripts that only have a context in Papyrus and only work when drawing from Fallout 4's native library of functions. You can't just write a function in Papyrus that is HackPS4(), because the function doesn't exist and you cannot make one out of the existing functions. It ONLY interacts with Fallout 4 during runtime, it does not link to external libraries, and it cannot be used to do anything that isn't provided by Bethesda. Even if a modder wanted to make a new function that is actually relevant to the game (say a function to set an ArmorAddOn path), they can't.

There is absolutely 0% risk of security breach whatsoever from Papyrus, full stop. It is a completely safe scripting language for Fallout 4 and security concerns make no sense whatsoever. Sony was not worried about a security breach because they aren't a stupid company.
 
Sony having concerns about security is unreasonable. I've posted before why Fallout 4 can't compromise the security of the Sony platform.

Dude, I agree, and I'm familiar with Papyrus and its limitations after like 500 hours of modding Skyrim, but I can't think of another likely reason for Sony to make this decision

Sony was not worried about a security breach because they aren't a stupid company.
We're talking about the same Sony that stored sensitive information like passwords in plain text, right?
 
Dude, I agree, and I'm familiar with Papyrus and its limitations after like 500 hours of modding Skyrim, but I can't think of another likely reason for Sony to make this decision


We're talking about the same Sony that stored sensitive information like passwords in plain text, right?
Haha, touche.
 

Creaking

He touched the black heart of a mod
There is absolutely 0% risk of security breach whatsoever from Papyrus, full stop. It is a completely safe scripting language for Fallout 4 and security concerns make no sense whatsoever. Sony was not worried about a security breach because they aren't a stupid company.

All the more reason they need to make some statement about the logic behind this move. They don't have to mention Bethesda not complying or whatever, just express their concerns about supporting mods. Start making sense about something.
 
I'd love to be a part of any sort of online movement if it has even the slightest chance of getting Sony to change their stance or at least make a public statement.

Other than tweeting Sony about it and voicing the issue on GAF maybe if enough people wrote in to these sites they would pick it up. It's worth a try anyway and it would give you and others a way to direct your energy towards something that might help if you really feel the way that you have expressed in this and some of your earlier posts.

Kotaku, This is a link to their staff and corresponding e-mails. Note, I'm pretty sure Jason Schreier is a GAF member as well. This is a link to their tip line.

Polygon, This is a link to tip them off about something that you think is news worthy.

Destructoid, This is a link to make them a pitch about a story.

If others know of any more/better options feel free to add them!
 

Creaking

He touched the black heart of a mod
Other than tweeting Sony about it and voicing the issue on GAF maybe if enough people wrote in to these sites they would pick it up. It's worth a try anyway and it would give you and others a way to direct your energy towards something that might help if you really feel the way that you have expressed in this and some of your earlier posts.

Kotaku, This is a link to their staff and corresponding e-mails. Note, I'm pretty sure Jason Schreier is a GAF member as well. This is a link to their tip line.

Polygon, This is a link to tip them off about something that you think is news worthy.

Destructoid, This is a link to make them a pitch about a story.

If others know of any more/better options feel free to add them!

Thanks. I've already tweeted a few times on the subject, but maybe I'll put together something to send to the journalists.
 

Autofokus

Member
Honestly, I don't care who is at fault here.
I bought a Bethesda game and they promised & advertised Mods (and still do on the PSN preorder page for Skyrim). How stuff gets done behind the curtains shouldn't be my concern.

I bought the game at release and even got the season pass, I 100% fulfilled my part - now it's Bethesdas turn.
 

Durante

Member
I'm hardly a Bethesda fan (in fact, when I talk abut modern Bethesda at all it's usually to make fun of them), but I'm very inclined to believe them here. Simply because they have absolutely no reason to not make mods work on PS4 if at all possible, after already making the effort to provide a (limited, of course) console modding platform for XB1.

I preordered digitally on PSN. I think they should issue me a refund.
I'm still amazed every time I'm reminded that you can't even undo a preorder on PSN.
 
Honestly, I don't care who is at fault here.
I bought a Bethesda game and they promised & advertised Mods (and still do on the PSN preorder page for Skyrim). How stuff gets done behind the curtains shouldn't be my concern.

I bought the game at release and even got the season pass, I 100% fulfilled my part - now it's Bethesdas turn.

And according to Bethesda they're completely willing and have the tools ready to implement them.
 
Like someone else said, there's a reason Bethesda released this news on a Friday. It basically only gives Sony one day to come up with a PR response or have to let the news sit over the weekend letting people get angry about it. It's a classic PR move.

People DO work weekends. Especially for unique situations like this. It's not like all the collective brains at Sony HQ shut down and they have no choice but to go home, chill in front of a TV, and never pick up a phone or check emails.
 

Lucreto

Member
People DO work weekends. Especially for unique situations like this. It's not like all the collective brains at Sony HQ shut down and they have no choice but to go home, chill in front of a TV, and never pick up a phone or check emails.

Yes people do work weekends but this is not a huge company wide problem from like PSN being down for 2 months after a hack.
Dropping it on a Friday Evening is to cause inconvenience to Sony and to get fans like of Gaf all riled up so to get Sony to back down. I have seem a few PR problems happen on a Friday Evening and they were left until Monday to be resolved.


The most likely turn of events was:

- Game was on its way, Bethesda asked if they could announce mods for the game on PS4
- Sony said "yes" because to say "no" would mean negative publicity, and the assumption was that they could make it work
- Bethesda announces mods
- Sony verifies (via allowing/confirming publisher descriptions on the store, etc)
- Sony realizes their security sucks and gets worried about mods compromising something, and requests that Bethesda check each mod/adjust them in some way
- Bethesda says that's unreasonable
- Sony won't budge
- Here we are

Another likely turn of events

- Game was on its way, Bethesda asked if they could announce mods for the game on PS4
- Sony said "yes" because to say "no" would mean negative publicity, and the assumption was that they could make it work
- Bethesda announces mods
- Sony verifies (via allowing/confirming publisher descriptions on the store, etc)
- Sony requires additional checks before approval as they have unique systems in place
- Bethesda being unreasonable don't want to do the additional checks. Wants it their way or no way
- Sony won't bend over backwards for Bethesda
- Bethesda release a statement on a Friday Evening to get fans to force the issue
- Here we are
 

cheezcake

Member
People still insisting it's Bethesda's fault and not Sony's when the simple fact is that the feature is available with no issues right now on their primary competitors platform. Don't make no sense.
 

Panajev2001a

GAF's Pleasant Genius
People still insisting it's Bethesda's fault and not Sony's when the simple fact is that the feature is available with no issues right now on their primary competitors platform. Don't make no sense.

No issues? I posted a google search before with quite a bit crashing references, maybe Sony wants to avoid that and their competition was a bit more desperate to get one over Sony don't you agree? Sure, I would like mods too and this may push people with both consoles to buy the product on the competing platform who has a marketing deal with the game published in question.
 
Yes people do work weekends but this is not a huge company wide problem from like PSN being down for 2 months after a hack.
Dropping it on a Friday Evening is to cause inconvenience to Sony and to get fans like of Gaf all riled up so to get Sony to back down. I have seem a few PR problems happen on a Friday Evening and they were left until Monday to be resolved.




Another likely turn of events

- Game was on its way, Bethesda asked if they could announce mods for the game on PS4
- Sony said "yes" because to say "no" would mean negative publicity, and the assumption was that they could make it work
- Bethesda announces mods
- Sony verifies (via allowing/confirming publisher descriptions on the store, etc)
- Sony requires additional checks before approval as they have unique systems in place
- Bethesda being unreasonable don't want to do the additional checks. Wants it their way or no way
- Sony won't bend over backwards for Bethesda
- Bethesda release a statement on a Friday Evening to get fans to force the issue
- Here we are

Yeah do you realize how fucking stupid QA for mods is? By not submitting to QA for mods Bethesda is hardly being unreasonable. Give me a break.

It's funny how all the mod authors in this thread realize how stupid of a proposition it is but people who don't actually work with mods see it as no major issue.
 

Panajev2001a

GAF's Pleasant Genius
Yes people do work weekends but this is not a huge company wide problem from like PSN being down for 2 months after a hack.
Dropping it on a Friday Evening is to cause inconvenience to Sony and to get fans like of Gaf all riled up so to get Sony to back down. I have seem a few PR problems happen on a Friday Evening and they were left until Monday to be resolved.




Another likely turn of events

- Game was on its way, Bethesda asked if they could announce mods for the game on PS4
- Sony said "yes" because to say "no" would mean negative publicity, and the assumption was that they could make it work
- Bethesda announces mods
- Sony verifies (via allowing/confirming publisher descriptions on the store, etc)
- Sony requires additional checks before approval as they have unique systems in place
- Bethesda being unreasonable don't want to do the additional checks. Wants it their way or no way
- Sony won't bend over backwards for Bethesda
- Bethesda release a statement on a Friday Evening to get fans to force the issue
- Here we are

Not unlikely...
 
No issues? I posted a google search before with quite a bit crashing references, maybe Sony wants to avoid that and their competition was a bit more desperate to get one over Sony don't you agree? Sure, I would like mods too and this may push people with both consoles to buy the product on the competing platform who has a marketing deal with the game published in question.
There's a pop-up warning in the game before going in to the modding menu that mods can potentially crash your game and to use them at your own risk.

Additionally, quite a bit of references still isn't a widespread problem when all of those references are being made by singular users.
 

Lucreto

Member
People still insisting it's Bethesda's fault and not Sony's when the simple fact is that the feature is available with no issues right now on their primary competitors platform. Don't make no sense.

Bethesda are mainly a PC developer, the Xbox is basically a Windows PC and share very similar architecture. Sony has more of a unique platform which requires some additional work. Bethesda has a history of not liking to do the additional work outside the PC norms. Look at Skyrim save bug which breaks the game once it reaches a certain size.


Yeah do you realize how fucking stupid QA for mods is? By not submitting to QA for mods Bethesda is hardly being unreasonable. Give me a break.

Did Sony release come out stating QA was the problem or are people just guessing.
 

Panajev2001a

GAF's Pleasant Genius
Dude, I agree, and I'm familiar with Papyrus and its limitations after like 500 hours of modding Skyrim, but I can't think of another likely reason for Sony to make this decision


We're talking about the same Sony that stored sensitive information like passwords in plain text, right?

Maybe they over tightened their ship now? Not as funny as that, but more likely :p.
 

Panajev2001a

GAF's Pleasant Genius
There's a pop-up warning in the game before going in to the modding menu that mods can potentially crash your game and to use them at your own risk.

Additionally, quite a bit of references still isn't a widespread problem when all of those references are being made by singular users.

Considering they are by far the market leader and usually people blame the manufacturer not the software developer, I could understand Sony not being very comfortable with Hat pop up and use that as one of the reasons to push back on Bethesda and require additional work.

Bethesda going public like this is trying to strong arm them which is also telling although in the scenario in which Bethesda is the good guy it could be a niceness pro consumer move that is just a bad business relations one.
 
Considering they are by far the market leader and usually people blame the manufacturer not the software developer, I could understand Sony not being very comfortable with Hat pop up and use that as one of the reasons to push back on Bethesda and require additional work.

Bethesda going public like this is trying to strong arm them which is also telling although in the scenario in which Bethesda is the good guy it could be a niceness pro consumer move that is just a bad business relations one.

For just game crashes and not system crashes? Especially when there's a warning beforehand in the software itself? Yeah I don't buy that.

How many people were blaming Sony when Battlefield 4 absolutely shit the bed for the first few months of its release on PS4? The answer is not many and most of the blame fell on EA/DICE as it rightfully should have,
 

EvB

Member
The volume of and complexity of using multiple mods at a time makes QA unreasonable. Bethesda refusing to QA them is perfectly reasonable.

I agree.

They are called modifications because that is what they are.
Even if they were to do Q&A, they would have to lock them down to use using a single mod at a time to be of use.
 
I'm hardly a Bethesda fan (in fact, when I talk abut modern Bethesda at all it's usually to make fun of them), but I'm very inclined to believe them here. Simply because they have absolutely no reason to not make mods work on PS4 if at all possible, after already making the effort to provide a (limited, of course) console modding platform for XB1.

What if it's totally possible but they just decided it's too expensive to do it the way Sony requires (discounting the QA red herring which sounds like BS)?
 

Kinyou

Member
- Sony requires additional checks before approval as they have unique systems in place
- Bethesda being unreasonable don't want to do the additional checks. Wants it their way or no way
- Sony won't bend over backwards for Bethesda
- Bethesda release a statement on a Friday Evening to get fans to force the issue
- Here we are
How does Sony asking for additional checks that noone else asks for suddenly result in "Sony doesn't want to bend over backwards for Bethesda"? It's not Bethesda who makes an unusual request here, it's Sony.
 

Autofokus

Member
And according to Bethesda they're completely willing and have the tools ready to implement them.

Ultimately it doesn't matter, the result stays the same.
The only fact I know is, that Bethesda promised something they couldn't (for whatever reasons) fulfill. In the end, jokes on me because I trusted them.

If any of those speculations are true, it would be nice if Bethesda could at least cherry-pick/curate a handful of the best mods and make them available. Better than nothing I say.
 

TheYanger

Member
Ultimately it doesn't matter, the result stays the same.
The only fact I know is, that Bethesda promised something they couldn't (for whatever reasons) fulfill. In the end, jokes on me because I trusted them.

If any of those speculations are true, it would be nice if Bethesda could at least cherry-pick/curate a handful of the best mods and make them available. Better than nothing I say.

And Bethesda is telling you now that they can't deliver on it because of Sony. You know that or you wouldn't be in this thread, until Sony refutes that somehow, to believe it's anyone's fault but Sony's is beyond even willful ignorance.
 
Whoever's fault it is, we all lose.

Trying to play through mod-less now we'll never get them, and god some of the decisions behind this bloody game. Voiced character, with probably the safest most generic voice they could have gone for, ZERO dialogue choices.

Why do I have to be so nice to my wife at the start? What if I want to play an asshole? Mods might have helped assauge that a tiny bit...
 

BigEmil

Junior Member
This is Bethesda. I wouldn't trust them completely if I was Sony no doubt some dangerous code whatever will bypass Bethesda and infect PS4's etc
 

93xfan

Banned
The most likely turn of events was:

- Game was on its way, Bethesda asked if they could announce mods for the game on PS4
- Sony said "yes" because to say "no" would mean negative publicity, and the assumption was that they could make it work
- Bethesda announces mods
- Sony verifies (via allowing/confirming publisher descriptions on the store, etc)
- Sony realizes their security sucks and gets worried about mods compromising something, and requests that Bethesda check each mod/adjust them in some way
- Bethesda says that's unreasonable
- Sony won't budge
- Here we are

Either way, Bethesda needs to detail what it entails to Sony before saying that it would for sure come to consoles. They could've stayed that they are in talks with Sony, and left it at that.
 

93xfan

Banned
Ultimately it doesn't matter, the result stays the same.
The only fact I know is, that Bethesda promised something they couldn't (for whatever reasons) fulfill. In the end, jokes on me because I trusted them.

If any of those speculations are true, it would be nice if Bethesda could at least cherry-pick/curate a handful of the best mods and make them available. Better than nothing I say.

I agree. That, or I skip their next games. Already decided on not buying the DLC for Fallout 4.
 

JohnnyFootball

GerAlt-Right. Ciriously.
CsBYc2ZWYAQpfYL.jpg:large

While this DOES matter, I seriously doubt that the person(s) responsible for posting this content were in the know as far as if MODs would be available on PS4 or not. It's the equivalent of blaming an HR guy for not knowing what is going on in R&D.

Two separate departments.

That doesn't excuse Sony and/or anyone who might have felt mislead if they based their purchasing decision on this, BUT it doesn't immediately mean that Sony intentionally mislead anyone.
 

Tigress

Member
This is Bethesda. I wouldn't trust them completely if I was Sony no doubt some dangerous code whatever will bypass Bethesda and infect PS4's etc

There is some one who knows about modding who has pointed out the reason this cannot happen (and how Sony would know this). It was not denied cause of worries about security. In fact it's on this same page and if you can't be bothered to scroll up to see it, here it is again:

to reiterate about security concerns...

To understand how Fallout 4's language, Papyrus, is NOT and CANNOT be a security risk, you have to understand how it works.

Firstly, it is a (mostly) proprietary language developed by a Bethesda employee. To my knowledge, it's used exclusively for Bethesda games and even then, only Skyrim and Fallout 4.

Papyrus *only* interacts with Fallout 4 during runtime by default. The only way to get around this is with script extenders or third party extensions like SKSE/F4SE, or JContainers for Skyrim. These are IMPOSSIBLE to use on a console, and IMPOSSIBLE to distribute through Bethesda.net's modding system.

What you are left with are .esp and .bsa files. .esp files are game settings and records. This is how you actually make mods. Game records can be anything from a sword to an NPC's greeting to an idle marker, literally anything and everything in the game is represented by a record, including game settings. .bsa files are archive files that hold assets such as textures, audio, scripts, and meshes. Attaching a script to an item, a quest, anything that makes it fire, requires a record.

The script itself can be written and compiled using either the CK or a third party program, but in the context of what the script does, it has a limited library of functions and events that are hard-coded into the .pex files (uncompiled script source files). These cannot be changed on consoles. Changing these to provide more functions and events is the goal of the Fallout 4 Script Extender which is CANNOT be used on console.

These functions and events are used only by the game because they're functions of the game. Functions like AddItem() (give the player an item), or SetStage() (set the stage of a quest), or Kill() (kill an NPC). This library of functions can NEVER be used for any kind of security breach; they are Fallout 4 scripts that only have a context in Papyrus and only work when drawing from Fallout 4's native library of functions. You can't just write a function in Papyrus that is HackPS4(), because the function doesn't exist and you cannot make one out of the existing functions. It ONLY interacts with Fallout 4 during runtime, it does not link to external libraries, and it cannot be used to do anything that isn't provided by Bethesda. Even if a modder wanted to make a new function that is actually relevant to the game (say a function to set an ArmorAddOn path), they can't.

There is absolutely 0% risk of security breach whatsoever from Papyrus, full stop. It is a completely safe scripting language for Fallout 4 and security concerns make no sense whatsoever. Sony was not worried about a security breach because they aren't a stupid company.
 

Tigress

Member
Yeah do you realize how fucking stupid QA for mods is? By not submitting to QA for mods Bethesda is hardly being unreasonable. Give me a break.

It's funny how all the mod authors in this thread realize how stupid of a proposition it is but people who don't actually work with mods see it as no major issue.


Honestly, you don't really have to be a mod author to realize how stupid of a proposition it is. I mean I don't know much about mods or about quality testing but I can imagine that it takes a lot of time in such an open world game to find any one glitch that can happen when only the right combination of things happen. Now add in tons of random code thrown in from different authors and have it be so that some code will be there and some won't (depending on what mod combos people use) and that you'd have to test for all those configurations... it's unfeasable. It really is not possible for Bethesda to do something and manage to stay afloat as a company. It would be far too expensive not to mention they wouldn't have time to work on future projects which they need to do to make more money to pay for all that labor!

On top of that, there already are fans who kinda do that anyways (From what I've been told from my PC playing friends who like Fallout). If people are really worried there are charts about which mods work with which other mods and what glitches happen and even what order to load them. It's much more feasable to let the many fans who do it out of love and aren't trying to make a living out of it do it if they want to than insist BEthesda do it who has to use their time to actually make a living out of it. (and for all people know maybe some of those programmers do that in their spare time even... though from what I understand there is many times where they really don't have much free time anyways).
 

Durante

Member
What if it's totally possible but they just decided it's too expensive to do it the way Sony requires (discounting the QA red herring which sounds like BS)?
Then the question becomes why Sony requires these expensive processes which are not an issue on other platforms.
 

horkrux

Member
I'm still amazed every time I'm reminded that you can't even undo a preorder on PSN.

I'm fairly sure you can, under certain circumstances. They decided to lock you out of your pre-order bonuses if you cancelled the associated pre-order to prevent abuse not too long ago.
 
How does Sony asking for additional checks that noone else asks for suddenly result in "Sony doesn't want to bend over backwards for Bethesda"? It's not Bethesda who makes an unusual request here, it's Sony.
Exactly, I'm not sure how people don't get this point

Actually I do know but that gets into people's emotional connection with electronic devices and the companies that make them
 
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