Some of them sing, though!My only complaint is they're all robot fights. No amount of charm to them in the way that MGS bosses typically had.
(Do they explain this?)
Some of them sing, though!My only complaint is they're all robot fights. No amount of charm to them in the way that MGS bosses typically had.
Some of them sing, though!
(Do they explain this?)
Top-notch? The boss fights are total garbage in this game, they're rocket sponges that force you to use the reinforcement item all the time.
Peace Walker is the worst MGS game imo.
Kinda....but it doesn't make anysense, really.
Just finished Ch. 4, and the main story. What a great adventure! It says, "To be continued in Ch. 5: Outer Heaven." Anything special I need to do for the true ending?
Also, did a couple extra ops in co-op. Man, it's fun, especially when you sync up and follow single file. Not too many people online, though.
I've already played MGSV in its entirety, and I already know the entire story to Peace Walker. I'm just playing for the gameplay.Welcome to the bullshit part. Many people will miss the real ending here, and the real ending is a must if you want to understand MGSV.
Just do a bunch of extra ops for now, you should have plenty left to do. Replaying the same extra op doesn't seem to work here. You will eventually be called and given more story missions.
Welcome to the bullshit part. Many people will miss the real ending here, and the real ending is a must if you want to understand MGSV.
Just do a bunch of extra ops for now, you should have plenty left to do. Replaying the same extra op doesn't seem to work here. You will eventually be called and given more story missions.
Yeah, I did the "Date with Paz" mission twice in a row and it unlocked the Galvez mission.It does work, actually. Even just doing the same shooting gallery mission over and over will count as prograss toward the true final boss, as long as it's a shooting gallery with a set goal and not one of those endless ones. The only important thing for the endgame to keep in mind is to finish your Metal Gear. This means not only finishing the main parts, but to get the rail gun from Chrysalis as well. You don't need to take on the new, stronger post-game versions of the bosses to farm for parts, the old story missions will do just fine. With your current equipment they should go down a lot faster than they did the first time.
Oh, and of course you can't have Metal Gear deployed in any side ops to trigger the final mission.
On another note, I know you already played around with MGS2, but I urge you to play MGS1 first, even if you know the story. There are so many callbacks in MGS2, both to the story and gameplay parts of the first game that it really works better that way.
And you might wanna play the first two games for the MSX2 as well. They're included in MGS3 and to be honest, they're better than anything that came after MGS3.
So I don't really understand building ZEKE. What do I need and how do I get it?
So I don't really understand building ZEKE. What do I need and how do I get it?
Open YouTubeJust finished Ch. 4, and the main story. What a great adventure! It says, "To be continued in Ch. 5: Outer Heaven." Anything special I need to do for the true ending?
I'm not trying to create the perfect ZEKE. I just want to do the bare minimum to trigger the true ending. What's the bare minimum necessary? I like the AI Pod battles, but I want to make sure I do the right ones and get the right items.
By five components, you mean the different body parts, right? But those are separate from the AI parts. How many AI parts are necessary, at a minimum?You need the very basic ZEKE to trigger the final story mission. I think the actual trigger is to make sure that ZEKE has the rail gun, but you need to have all five components to do anything with it to begin with.
I'm not trying to create the perfect ZEKE. I just want to do the bare minimum to trigger the true ending. What's the bare minimum necessary? I like the AI Pod battles, but I want to make sure I do the right ones and get the right items.
About the story:
I just listened to the EVA tapes about Boss being the first person in space. (Is that the same voice actress EVA had in MGS3?) I think the whole long-winded tale was just there to illustrate the many ways Boss allowed herself to be used by her government. She sacrificed her health, child, lover, reputation, and ultimately her life in service to her country.
As for the "ghost in the shell" the virtual recreation of The Boss in the Mammal Pod I'm not entirely sure how to interpret what this says about The Boss. The self-drowning of Peace Walker appears to The Boss "laying down her sword," so to speak consistent with her statements at the end of MGS3 that our enemies are relative, and national borders are human conceits (as she realized while looking down at Earth from space). In other words, she no longer desires to fight... She wishes to leave the world as it is, rather than trying to subjugate nations and individuals with the wills of others.
But at the same time she was loyal to her country, and sacrificed everything for it. This seems a bit contradictory, since sacrificing for her country meant advancing its agenda to control others. This occurred to me with MGS3, and it occurs to me here. Hmm. In a way, her efforts in MGS3 were originally intended (and at her expense, ultimately became) about securing the Legacy but, of equal import, avoiding nuclear catastrophe (a.k.a. Shagohod). The mission parameters simply changed so she had to take the fall for Volgin's unexpected use of the baby nukes. So in a way she may have been sacrificing more out of love for all mankind.
Something else I don't fully understand is the series of betrayals at the end. Can someone explain to me the relation between Coldman (CIA) and Galvez (KGB), and why the latter needed Snake to deal with the former when it seems Coldman and Galvez were in cahoots all along? And it seems Coldman was operating largely in secret, hence why NORAD didn't know about Peace Walker? And Coldman wanted to nuke MSF just to show the world that Peace Walker is, in fact, capable of launching nukes, right? (Although I'm not sure how Coldman would prove to the world that Peace Walker can make such decisions on its own; while everyone can see a nuclear strike, the rest of the world would be taking Coldman's word that Peace Walker can launch nukes autonomously.) And what's up with Galvez wanting to switch targets to Cuba? Sounds like it was to inspire communist revolutions in Central America in response to what would appear to be an American attack? And finally, how did all of the above the planned strike on MSF, and then the planned strike on Cuba lead to Peace Walker sending false data to NORAD suggesting incoming ICBMs from the USSR? It seems Coldman triggered this with his dying breath to prove a point that man is incapable of escalating a nuclear war, right? Just so he could prove a point about the need for an autonomous AI as a true nuclear deterrent?
As for the game itself, I agree the bosses are way too tanky and should be rebalanced when played in single-player. A health reduction of about 25% would've worked wonders. That being said, they're really fun and really epic. And I liked the short but sweet missions, probably in large part because the core movement and mechanics feel so satisfying. Missions are fairly simple and not particularly challenging, but they have a nice sense of task mastery and usually result in more codecs and cutscenes. A good back and forth between story and gameplay.
By five components, you mean the different body parts, right? But those are separate from the AI parts. How many AI parts are necessary, at a minimum?
Hot Coldman's very own FOXHOUND would look like this.
To get the rail gun, I have to shoot it until it's busted, right? And then I'll just automatically obtain it at the end of the mission?You don't need the AI parts, just the main body parts and the "optional" rail gun from Chrysalis will do.
To get the rail gun, I have to shoot it until it's busted, right? And then I'll just automatically obtain it at the end of the mission?
As for the other parts, I guess I can just look at my current amount in the ZEKE menu (i.e. legs = 3/5), and get the remaining amount by shooting the equivalent parts on my favorite AI bosses? (Speaking of legs, what would count as the legs on Pupa and Cocoon? The treads?)
To get the rail gun, I have to shoot it until it's busted, right? And then I'll just automatically obtain it at the end of the mission?
As for the other parts, I guess I can just look at my current amount in the ZEKE menu (i.e. legs = 3/5), and get the remaining amount by shooting the equivalent parts on my favorite AI bosses? (Speaking of legs, what would count as the legs on Pupa and Cocoon? The treads?)
Haha, he keeps escaping? I thought it was hilarious the first time where he's just crouching in the corner of a banana shed.I'm not a big fan of the endgame because of all the similiar extra ops and the "Find Zadornov" missions, but the grind for Metal Gear parts is widely blown out of proportion.
ZEKE is nearly complete. Having a lot of fun fighting Chrysalis for the railgun and other parts. It's pretty simple -- just target the AI Pod.
But how do I level up the Mother Base struts?
Oh, I don't care about trophies. I think trophies are a waste of time. I just read that all of your departments need to be at least lv. 2 (along with Zeke being complete, i.e. main body + railgun) in order to trigger the true ending.You need to level up your teams (especially Intel if I'm not mistaken). Don't expect to upgrade Motherbase fully though unless you're planning on playing this for a looong time... Even after getting the Platinum it wasn't done. You need all teams at lvl99 IIRC.
Oh, I don't care about trophies. I think trophies are a waste of time. I just read that all of your departments need to be at least lv. 2 (along with Zeke being complete, i.e. main body + railgun) in order to trigger the true ending.
OK, cool. I've been playing through a lot of extra ops. Currently, my command platform is lv. 6, and everything else is lv. 1... except for the hangar, which is still lv. 0. Hmm. Just finished the fourth Zadornov mission.There isn't any trophy for levelling up the thing fully, I was just indicating how much of a time sink it was.
I wouldn't worry about it too much, I met all the requirements by the time I finished the last Zadornov mission. Just playing through side-ops should take you there.
OK, cool. I've been playing through a lot of extra ops. Currently, my command platform is lv. 6, and everything else is lv. 1... except for the hangar, which is still lv. 0. Hmm. Just finished the fourth Zadornov mission.
Is it OK to play MGS1 with D-Pad controls? They work well so far.Very important, don't forget to watch the Briefing that you can access from MGS1's main menu, it's about 20 minutes long and goes into much more detail about your mission and the characters. Some of the stuff they talk about is mentioned nowhere else. It's pretty cool.
And keep in mind that MGS1 is one of those weird PS1 games where you had to turn on the analogue stick controls everytime you started the game. The same still applies to the PSN version and I always see lots of people who have no idea that the game has analogue controls at all.