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LttP: Metal Gear Solid: Peace Walker HD

The ending in which Ghost-Robot Boss undo's all the problems with her Ghost Butterflies was incredibly dumb. Also, Snake forgetting the end of MGS3 in order to make the plot function was just as bad.
 

silva1991

Member
This game was so awful I couldn't even finish it on Youtube. glad you're enjoying it hto.

Top-notch? The boss fights are total garbage in this game, they're rocket sponges that force you to use the reinforcement item all the time.

Peace Walker is the worst MGS game imo.

yup. I only fought one boss and then dropped the game before beating it.
 

Ridley327

Member
Kinda....but it doesn't make anysense, really.

It's really all just an excuse to license out Vocaloid for the game, though it is going to be a bit strange for console players as they removed the Vocaloid editor from the PSP version in the transition.
 

Hypron

Member
You really need to play the game in co-op if you're going to try to complete all the vehicle battle side missions. Otherwise you're going to have a very bad time until you unlock the Fulton launcher (and even when you do, you'll still essentially need infinite ammo for S-ranks).

I was lucky in that I found a Japanese guy that knew the game inside out and taught me how to play it well. I did almost all the co-op missions with him and it was so much fun. Using the co-op features (team sneak, sharing weapons, using co-op weapons, etc.) makes things even more fun.
 
I did have fun with the game in short bursts, but they really dialed back the enemy AI and simplified the stealth gameplay to accomodate for the limited TPS controls on PSP. I didn't even notice the braindead AI all that much on handheld, but on PS3, all challenge is gone, except for some of the optional post-game bosses.

The story was dumb and fun, but I feel like if MGS4 hadn't come out before and completly destroyed my interest in MGS lore, I would've despised this game. If anything, I liked that they introduced a whole bunch of new characters, after MGS4 did it's best to make the world feel incredibly small.
 

Neiteio

Member
Just finished Ch. 4, and the main story. What a great adventure! It says, "To be continued in Ch. 5: Outer Heaven." Anything special I need to do for the true ending?

Also, did a couple extra ops in co-op. Man, it's fun, especially when you sync up and follow single file. Not too many people online, though.
 
Just finished Ch. 4, and the main story. What a great adventure! It says, "To be continued in Ch. 5: Outer Heaven." Anything special I need to do for the true ending?

Also, did a couple extra ops in co-op. Man, it's fun, especially when you sync up and follow single file. Not too many people online, though.

Welcome to the bullshit part. Many people will miss the real ending here, and the real ending is a must if you want to understand MGSV.

Just do a bunch of extra ops for now, you should have plenty left to do. Replaying the same extra op doesn't seem to work here. You will eventually be called and given more story missions.
 

Neiteio

Member
Welcome to the bullshit part. Many people will miss the real ending here, and the real ending is a must if you want to understand MGSV.

Just do a bunch of extra ops for now, you should have plenty left to do. Replaying the same extra op doesn't seem to work here. You will eventually be called and given more story missions.
I've already played MGSV in its entirety, and I already know the entire story to Peace Walker. I'm just playing for the gameplay. :)

I just did "Date with Paz." This can't be canon, right? I mean, I know she's not really 16 (Major Zero says she's much older in the Truth Tapes at the end of MGSV), but I think she and Snake just... uh, did things inside the cardboard box.

This is already quite the interesting epilogue, lol.
 
Welcome to the bullshit part. Many people will miss the real ending here, and the real ending is a must if you want to understand MGSV.

Just do a bunch of extra ops for now, you should have plenty left to do. Replaying the same extra op doesn't seem to work here. You will eventually be called and given more story missions.

It does work, actually. Even just doing the same shooting gallery mission over and over will count as prograss toward the true final boss, as long as it's a shooting gallery with a set goal and not one of those endless ones. The only important thing for the endgame to keep in mind is to finish your Metal Gear. This means not only finishing the main parts, but to get the rail gun from Chrysalis as well. You don't need to take on the new, stronger post-game versions of the bosses to farm for parts, the old story missions will do just fine. With your current equipment they should go down a lot faster than they did the first time.

Oh, and of course you can't have Metal Gear deployed in any side ops to trigger the final mission.

On another note, I know you already played around with MGS2, but I urge you to play MGS1 first, even if you know the story. There are so many callbacks in MGS2, both to the story and gameplay parts of the first game that it really works better that way.

And you might wanna play the first two games for the MSX2 as well. They're included in MGS3 and to be honest, they're better than anything that came after MGS3.
 

Neiteio

Member
It does work, actually. Even just doing the same shooting gallery mission over and over will count as prograss toward the true final boss, as long as it's a shooting gallery with a set goal and not one of those endless ones. The only important thing for the endgame to keep in mind is to finish your Metal Gear. This means not only finishing the main parts, but to get the rail gun from Chrysalis as well. You don't need to take on the new, stronger post-game versions of the bosses to farm for parts, the old story missions will do just fine. With your current equipment they should go down a lot faster than they did the first time.

Oh, and of course you can't have Metal Gear deployed in any side ops to trigger the final mission.

On another note, I know you already played around with MGS2, but I urge you to play MGS1 first, even if you know the story. There are so many callbacks in MGS2, both to the story and gameplay parts of the first game that it really works better that way.

And you might wanna play the first two games for the MSX2 as well. They're included in MGS3 and to be honest, they're better than anything that came after MGS3.
Yeah, I did the "Date with Paz" mission twice in a row and it unlocked the Galvez mission.

And yeah, I'll play MGS1 next, once I finish PW. Then MGS2.

Man, I really enjoyed PW. It's definitely a full-fledged MGS experience.
 

Ridley327

Member
So I don't really understand building ZEKE. What do I need and how do I get it?

Oh boy, you're already at the grind-ass grind part of the game!

For ZEKE building, you have to re-run any of the mech battles, but it's not that simple.

-If you're building a default body part for ZEKE, you're going to need to destroy the accompanying parts of that mech in order to gain a scrap. It takes five scraps in order to manufacture that body part. While you're not always guaranteed a scrap drop after destroying body parts, it is fairly common and you will likely have plenty on standby.

-But wait, there are hidden Custom parts you can find! Each of the mech heads are able to drop from the fight against the Custom variants, but the only way to do it is that you don't inflict much damage on the head to keep it intact. You can also earn Peace Walker's legs for ZEKE, but that is going to require some luck on your part because of how easy it is to destroy a leg in those fights. In any event, the Custom parts are very rare drops, so you're likely to run them several times before anything drops, even on perfect runs. The heads themselves will add in attacks that aren't possible with the regular ZEKE head, so they come in really handy for the Outer Ops assignments.

-The AI boards works in pretty much the same way as scraps do: the more you damage body parts, the more boards will become available to snatch. There's an overall checklist you can consult in the game as to which boards you still need, but to keep it simple, there's a total of 100 boards per category, and each mech has their own specialization that gives them 50 of those boards with the rest being divided among the other three based on their appearance.
 
So I don't really understand building ZEKE. What do I need and how do I get it?

I remember it being a lot of grinding and farming stuff. I fought the first Shagohod-looking one over and over, you had to leave the AI pod undamaged so you could pull all the data tapes out of it at the end of the fight, or something like that. It was a real schlep, and really not the kind of thing you can work out without a guide.

Peace Walker is by far my least favourite mainline Metal Gear. By far. By. F. A. R. I really dislike every single thing about that game. Just, ugh, boy oh boy what a load of garbage. I actually bought it on day one on the PSP, because how was I to know it was going to be terrible at the time, and I legitimately found it unplayable. 20FPS and using the face buttons to aim instead of a right analogue stick. I remember being so excited for this game set during one of the most interesting periods in Metal Gear history (right after the Les Enfants Terribles project!), and then I hit that first tank battle and thought the game was actually broken because the controls were so bad and the tank had such a ridiculous health bar.

I ended up never touching it again until the HD Collection, and once they made the game actually playable by tripling the framerate and giving it proper controls, I was able to fully appreciate that it was just a bad game. I was so upset to see this series I loved so much turn into this endless grind, that permeates every part of the experience. Missions are trivially short so you can grind them over and over, bossfights are just big health bars that you plug away at so you can unlock bigger guns to plug away at bigger health bars; always be grinding, always be filling bars. Forget finding a neat weapon in a level and getting to play with it; wouldn't you rather find a blueprint, and then farm R&D guys to raise your R&D level and wait for them to build the gun and then find out its rubbish until you upgrade it three times? Always be grinding.

And then that story. Ugh, it's like Kojima secretly hated MGS3 all this time and couldn't wait to shit all over it. What if Big Boss spent the ten years between 3 and PW all pissy because he didn't accept what The Boss told him at the end of 3 for some inane reason? What if The Boss was actually the first person in space for some reason? What if we turned The Boss into a big oil drum and bolted her to a robot and you had to QTE chase her on her horse? And all those things that happened in Metal Gear history in the early '70s? lol we're not going to mention them.
 
I thought the story was trash, and the boss fights kinda dissapointing, but overall it was a really good translation to a bite sized portable form. It's simplistic, but everything is well designed and it's pretty addictive. And for a PSP game it looks fantastic.
 
Kojima actually managed to write a good story with MGS3 but he just couldn't leave well enough alone and stained it with this fanfiction grade BS.
The game itself is pretty decent, specially considering the original platform.
 
I prefer Peace Walker to MGSV. The gameplay in MGSV is superior, but gameplay isn't why I play MGS games. I play MGS games for the story and characters.

Peace Walker did a better job in both regards than MGSV. In fact I particularly hated how MGSV did a shit job at handling PW's characters and plot points. Ground Zeroes did a decent job, but Phantom Pain dripped the ball completely.
 

Neiteio

Member
I'm not trying to create the perfect ZEKE. I just want to do the bare minimum to trigger the true ending. What's the bare minimum necessary? I like the AI Pod battles, but I want to make sure I do the right ones and get the right items.


About the story:

I just listened to the EVA tapes about Boss being the first person in space. (Is that the same voice actress EVA had in MGS3?) I think the whole long-winded tale was just there to illustrate the many ways Boss allowed herself to be used by her government. She sacrificed her health, child, lover, reputation, and ultimately her life in service to her country.

As for the "ghost in the shell" — the virtual recreation of The Boss in the Mammal Pod — I'm not entirely sure how to interpret what this says about The Boss. The self-drowning of Peace Walker appears to be The Boss "laying down her sword," so to speak — consistent with her statements at the end of MGS3 that our enemies are relative, and national borders are human conceits (as she realized while looking down at Earth from space). In other words, she no longer desires to fight... She wishes to leave the world as it is, rather than trying to subjugate nations and individuals with the wills of others.

But at the same time she was loyal to her country, and sacrificed everything for it. This seems a bit contradictory, since sacrificing for her country meant advancing its agenda to control others. This occurred to me with MGS3, and it occurs to me here. Hmm. In a way, her efforts in MGS3 were originally intended (and at her expense, ultimately became) about securing the Legacy but, of equal import, avoiding nuclear catastrophe (a.k.a. Shagohod). The mission parameters simply changed so she had to take the fall for Volgin's unexpected use of the baby nukes. So in a way she may have been sacrificing more out of love for all mankind (as opposed to pure patriotism for the USA).

Something else I don't fully understand is the series of betrayals at the end. Can someone explain to me the relation between Coldman (CIA) and Galvez (KGB), and why the latter needed Snake to deal with the former when it seems Coldman and Galvez were in cahoots all along? And it seems Coldman was operating largely in secret, hence why NORAD didn't know about Peace Walker? And Coldman wanted to nuke MSF just to show the world that Peace Walker is, in fact, capable of launching nukes, right? (Although I'm not sure how Coldman would prove to the world that Peace Walker can make such decisions on its own; while everyone can see a nuclear strike, the rest of the world would be taking Coldman's word that Peace Walker can launch nukes autonomously.) And what's up with Galvez wanting to switch targets to Cuba? Sounds like it was to inspire communist revolutions in Central America in response to what would appear to be an American attack? And finally, how did all of the above — the planned strike on MSF, and then the planned strike on Cuba — lead to Peace Walker sending false data to NORAD suggesting incoming ICBMs from the USSR? It seems Coldman triggered this with his dying breath to prove a point that man is incapable of escalating a nuclear war, right? Just so he could prove a point about the need for an autonomous AI as a true nuclear deterrent?


As for the game itself, I agree the bosses are way too tanky and should be rebalanced when played in single-player. A health reduction of about 25% would've worked wonders. That being said, they're really fun and really epic. And I liked the short but sweet missions, probably in large part because the core movement and mechanics feel so satisfying. Missions are fairly simple and not particularly challenging, but they have a nice sense of task mastery and usually result in more codecs and cutscenes. A good back and forth between story and gameplay. I like that brisk balance, and overall it's still a perfectly robust package.
 

Ridley327

Member
I'm not trying to create the perfect ZEKE. I just want to do the bare minimum to trigger the true ending. What's the bare minimum necessary? I like the AI Pod battles, but I want to make sure I do the right ones and get the right items.

You need the very basic ZEKE to trigger the final story mission. I think the actual trigger is to make sure that ZEKE has the rail gun, but you need to have all five components to do anything with it to begin with.
 

Neiteio

Member
You need the very basic ZEKE to trigger the final story mission. I think the actual trigger is to make sure that ZEKE has the rail gun, but you need to have all five components to do anything with it to begin with.
By five components, you mean the different body parts, right? But those are separate from the AI parts. How many AI parts are necessary, at a minimum?
 
I'm not trying to create the perfect ZEKE. I just want to do the bare minimum to trigger the true ending. What's the bare minimum necessary? I like the AI Pod battles, but I want to make sure I do the right ones and get the right items.


About the story:

I just listened to the EVA tapes about Boss being the first person in space. (Is that the same voice actress EVA had in MGS3?) I think the whole long-winded tale was just there to illustrate the many ways Boss allowed herself to be used by her government. She sacrificed her health, child, lover, reputation, and ultimately her life in service to her country.

As for the "ghost in the shell" — the virtual recreation of The Boss in the Mammal Pod — I'm not entirely sure how to interpret what this says about The Boss. The self-drowning of Peace Walker appears to The Boss "laying down her sword," so to speak — consistent with her statements at the end of MGS3 that our enemies are relative, and national borders are human conceits (as she realized while looking down at Earth from space). In other words, she no longer desires to fight... She wishes to leave the world as it is, rather than trying to subjugate nations and individuals with the wills of others.

But at the same time she was loyal to her country, and sacrificed everything for it. This seems a bit contradictory, since sacrificing for her country meant advancing its agenda to control others. This occurred to me with MGS3, and it occurs to me here. Hmm. In a way, her efforts in MGS3 were originally intended (and at her expense, ultimately became) about securing the Legacy but, of equal import, avoiding nuclear catastrophe (a.k.a. Shagohod). The mission parameters simply changed so she had to take the fall for Volgin's unexpected use of the baby nukes. So in a way she may have been sacrificing more out of love for all mankind.

Something else I don't fully understand is the series of betrayals at the end. Can someone explain to me the relation between Coldman (CIA) and Galvez (KGB), and why the latter needed Snake to deal with the former when it seems Coldman and Galvez were in cahoots all along? And it seems Coldman was operating largely in secret, hence why NORAD didn't know about Peace Walker? And Coldman wanted to nuke MSF just to show the world that Peace Walker is, in fact, capable of launching nukes, right? (Although I'm not sure how Coldman would prove to the world that Peace Walker can make such decisions on its own; while everyone can see a nuclear strike, the rest of the world would be taking Coldman's word that Peace Walker can launch nukes autonomously.) And what's up with Galvez wanting to switch targets to Cuba? Sounds like it was to inspire communist revolutions in Central America in response to what would appear to be an American attack? And finally, how did all of the above — the planned strike on MSF, and then the planned strike on Cuba — lead to Peace Walker sending false data to NORAD suggesting incoming ICBMs from the USSR? It seems Coldman triggered this with his dying breath to prove a point that man is incapable of escalating a nuclear war, right? Just so he could prove a point about the need for an autonomous AI as a true nuclear deterrent?


As for the game itself, I agree the bosses are way too tanky and should be rebalanced when played in single-player. A health reduction of about 25% would've worked wonders. That being said, they're really fun and really epic. And I liked the short but sweet missions, probably in large part because the core movement and mechanics feel so satisfying. Missions are fairly simple and not particularly challenging, but they have a nice sense of task mastery and usually result in more codecs and cutscenes. A good back and forth between story and gameplay.

Just play the game until you
get the ending where The Boss/Metal Gear is defeated
, then look up the true ending on YouTube. Seriously, the crap you have to go through to get the true ending is unbelievable.
 
By five components, you mean the different body parts, right? But those are separate from the AI parts. How many AI parts are necessary, at a minimum?

You don't need the AI parts, just the main body parts and the "optional" rail gun from Chrysalis will do. The five main parts can be aquired from all the AI bosses, so you just pick your favorite. Really, after 2 or 3 battles you should be done.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
c6a.jpg
Hot Coldman's very own FOXHOUND would look like this.
 

Neiteio

Member
You don't need the AI parts, just the main body parts and the "optional" rail gun from Chrysalis will do.
To get the rail gun, I have to shoot it until it's busted, right? And then I'll just automatically obtain it at the end of the mission?

As for the other parts, I guess I can just look at my current amount in the ZEKE menu (i.e. legs = 3/5), and get the remaining amount by shooting the equivalent parts on my favorite AI bosses? (Speaking of legs, what would count as the legs on Pupa and Cocoon? The treads?)
 

Ridley327

Member
To get the rail gun, I have to shoot it until it's busted, right? And then I'll just automatically obtain it at the end of the mission?

As for the other parts, I guess I can just look at my current amount in the ZEKE menu (i.e. legs = 3/5), and get the remaining amount by shooting the equivalent parts on my favorite AI bosses? (Speaking of legs, what would count as the legs on Pupa and Cocoon? The treads?)

I could be totally off, but I believe the rail gun works like the Custom parts I mentioned, in that you can't damage it too much in order to get the chance to receive it at the end of a Chrysalis battle. I'm pretty sure it has a much higher percentage than the Custom parts, but I think it's made up somewhat by the fact that it's really hard not to damage it, given its proximity to the AI pod.

The other parts work like you mentioned, though, so you are correct to assume that destroying the treads will net you leg parts.
 
To get the rail gun, I have to shoot it until it's busted, right? And then I'll just automatically obtain it at the end of the mission?

As for the other parts, I guess I can just look at my current amount in the ZEKE menu (i.e. legs = 3/5), and get the remaining amount by shooting the equivalent parts on my favorite AI bosses? (Speaking of legs, what would count as the legs on Pupa and Cocoon? The treads?)

Whether you get the parts or not is random, but the more damage you do to the specific part, the higher your chance is. For Chrysalis' rail gun the drop rate is already pretty high, I'd just try to destroy the boss as quickly as possible and if it fails, do it again. Never took me more than 2 attempts. For the other parts just do the same with whatever AI boss you want to fight.

I'm not a big fan of the endgame because of all the similiar extra ops and the "Find Zadornov" missions, but the grind for Metal Gear parts is widely blown out of proportion.
 

Neiteio

Member
I'm not a big fan of the endgame because of all the similiar extra ops and the "Find Zadornov" missions, but the grind for Metal Gear parts is widely blown out of proportion.
Haha, he keeps escaping? I thought it was hilarious the first time where he's just crouching in the corner of a banana shed.

Gotta say, with a busy week coming up, it's kind of nice how this worked out. These extra ops will be a lot easier to slot into my schedule.
 

Kalamoj

Member
I love PW.It's a whole different game if you platinum it with a friend.
The extra ops in TPP was a big letdown after it.
 

Ultratech

Member
I thought it was a pretty decent game, but the boss fights are just awful.

The high-rank bosses are probably the worst since they're giant bullet sponges with TONS of health and a ridiculous supply of reinforcements.
 

chemicals

Member
When the HD version of Peace Walker was first announced for ps360 I was reading neogaf everyday and everybody was hyped.. Then it came out and I waited . more hype. Some started saying "best MGS yet" and I'm such a huge fan of MGS1, 2, and 3 that I ran out and bought it. I just couldn't get into it. Everything about it felt cheap and almost like a Nokia cell phone game.... Not the top quality brilliance you get from any other MGS game.

I hope someday that I pop it in and everything comes to a boil (because I love the series so much) but as it stands I don't like it.
 

Neiteio

Member
ZEKE is nearly complete. Having a lot of fun fighting Chrysalis for the railgun and other parts. It's pretty simple -- just target the AI Pod.

But how do I level up the Mother Base struts?
 

Hypron

Member
ZEKE is nearly complete. Having a lot of fun fighting Chrysalis for the railgun and other parts. It's pretty simple -- just target the AI Pod.

But how do I level up the Mother Base struts?

You need to level up your teams (especially Intel if I'm not mistaken). Don't expect to upgrade Motherbase fully though unless you're planning on playing this for a looong time... Even after getting the Platinum it wasn't done. You need all teams at lvl99 IIRC.
 

Neiteio

Member
You need to level up your teams (especially Intel if I'm not mistaken). Don't expect to upgrade Motherbase fully though unless you're planning on playing this for a looong time... Even after getting the Platinum it wasn't done. You need all teams at lvl99 IIRC.
Oh, I don't care about trophies. I think trophies are a waste of time. I just read that all of your departments need to be at least lv. 2 (along with Zeke being complete, i.e. main body + railgun) in order to trigger the true ending.
 

Hypron

Member
Oh, I don't care about trophies. I think trophies are a waste of time. I just read that all of your departments need to be at least lv. 2 (along with Zeke being complete, i.e. main body + railgun) in order to trigger the true ending.

There isn't any trophy for levelling up the thing fully, I was just indicating how much of a time sink it was.

I wouldn't worry about it too much, I met all the requirements by the time I finished the last Zadornov mission. Just playing through side-ops should take you there.
 

Neiteio

Member
There isn't any trophy for levelling up the thing fully, I was just indicating how much of a time sink it was.

I wouldn't worry about it too much, I met all the requirements by the time I finished the last Zadornov mission. Just playing through side-ops should take you there.
OK, cool. I've been playing through a lot of extra ops. Currently, my command platform is lv. 6, and everything else is lv. 1... except for the hangar, which is still lv. 0. Hmm. Just finished the fourth Zadornov mission.
 
OK, cool. I've been playing through a lot of extra ops. Currently, my command platform is lv. 6, and everything else is lv. 1... except for the hangar, which is still lv. 0. Hmm. Just finished the fourth Zadornov mission.

I know I'm gonna sound really unhelpful here, because it's been a while since I played it and I can't remember how it works properly, but have you actually gone into the menu where you can expand your platforms? It's kinda hidden away behind a few menus.

If you have, then the best thing to do is Fulton more high ranked guys (I think you want Intel people to level up the main MB thing), and go nuts developing things. You get your money back and then some once you develop an item, so there's no reason not to burn through a good chunk of your money developing things, even if you're never gonna use then. It also takes a while to develop the MB platform that you need (I think it's a power plant maybe), so you'll need to play quite a few missions or extra-ops to finish the development process.

Again, sorry that I can't be more helpful, but on the plus side, I remember it only taking an afternoon at most to finish off the Zadornov missions, level up MB and develop the power plant, and finish the story.
 

Neiteio

Member
Thanks for the help, guys. :)

On a side note: I started MGS1 today. Playing it while wrapping up Peace Walker. MGS1 is a lot of fun so far! Just beat Ocelot (clumsily, since I still find it tricky to shoot by releasing the button) and rescued Baker.

Shadow Moses already feels like RE1's Spencer Mansion in how the backtracking fleshes it out and creates a sense of intimacy with the environment. Great atmosphere, too. But sometimes I feel like I'm only looking at the radar, lok.
 
Very important, don't forget to watch the Briefing that you can access from MGS1's main menu, it's about 20 minutes long and goes into much more detail about your mission and the characters. Some of the stuff they talk about is mentioned nowhere else. It's pretty cool.

And keep in mind that MGS1 is one of those weird PS1 games where you had to turn on the analogue stick controls everytime you started the game. The same still applies to the PSN version and I always see lots of people who have no idea that the game has analogue controls at all.
 

Kindekuma

Banned
I adore Peace Walker! I put in a lot of hours in my trusty PSP up until the HD version released and transfarring became a thing.

CO-OP with some OuterGAF buddies is a real good time. Fighting Rathalos and Tigrex in a tux or swimsuit with nothing but a tranq pistol brought out the true absurdity the series is known for.
 

Neiteio

Member
Very important, don't forget to watch the Briefing that you can access from MGS1's main menu, it's about 20 minutes long and goes into much more detail about your mission and the characters. Some of the stuff they talk about is mentioned nowhere else. It's pretty cool.

And keep in mind that MGS1 is one of those weird PS1 games where you had to turn on the analogue stick controls everytime you started the game. The same still applies to the PSN version and I always see lots of people who have no idea that the game has analogue controls at all.
Is it OK to play MGS1 with D-Pad controls? They work well so far.
 

Hypron

Member
The best thing about the game is to be in a multiplayer lobby and hear the "Let's rock" sound cue from the other guys.

Fighting half naked is the best.
 

ActWan

Member
My least favorite main MGS game...gameplay wise it's pretty awful and the bosses are so bad, mother base management is uninteresting.
The story is (mostly) really good tho, I loved it.
 
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