Astral Dog
Member
I would like battery tech to improve
I'm confused, GAF.
Okay, so say the screen is multi-touch. What's the point in making a multi-touch game if the screen is covered while docked?
I don't think the K1 was that powerful, that sounds like the X1 but at peak performance that needs a fan too. Switch could be a bit higher than that but probably around that region is the safest assumption.
1 TFlop would be close to impossible I think.
That's a huge step up after the horrible 3ds resolution.
I don't think it will have IR pointing, seems they have been phasing that out with the Wii U. It doesn't have many advantages over gyro, and it comes with a bunch of drawbacks. I think the IR sensor/emitter is for communicating with other devices.
720p device releasing in 2017? You're kidding me, right?
Even if that is serviceable, people know what resolutions are these days and that won't be seen as a good thing in the eyes of the masses.
I would like battery tech to improve
Speaking of the display. I wonder if Nvidia were willing to throw in a Gsync display into the switch as part of their deal with Nintendo.
Being able to run games at 43 or 57FPS ect on the go and not having any discernable difference to a stable 60FPS when docked (on mains power) would be huge for a.device like this
Everybody would like that. Everybody.
I was assuming it was going to operate as an actual tablet as well as a game console? I mean, i'm really not sure why it wouldn't. That's the best reason to pick multi-touch, web browsing.
Yeah, you're right. That's X1. K1 was 0.365.
This thing requires fan? The Shield Tablet K1 was 0.512TF and will be coming on for three years old when this comes out, and that required no such cooling solution. Given that this is built on similar tech, surely it must be a higher equivalent power in 2017, than that was in 2014? So probably over 1TF?
I don't think the portable has a fan, I suspect it's passively cooled in portable mode, and perhaps the dock has a fan to cool the unit when it has higher clock speeds and temps to output at 1080p. This is just me speculating, but that could explain the docks girth.
Resistive
less precise
Probably makes more sense, yeah. Tiny fans would displace such a small amount of air that it probably wouldn't do a lot.
Yes
So far it lacks a distinctive gimmick imho but on The bright side it seems coherent and well balanced
I would like battery tech to improve
Not at all unreasonable to expect something beyond 720p for a console which will be played at home on a TV by many.
720p device releasing in 2017? You're kidding me, right?
6.2" ..... at 720p...... 2017 and forwards....ew!
That's a pretty low ppi for a 6.2" when doing anything else other then playing games.
Wish they would have gone with a 1080p screen and just rendered their games at a lower or dynamic resolution.
Though it's not a big deal.
My main concern is memory, since I'm assuming that it will only have 32GB internal, even with SDXC expansion, the max would probably top off at 256GB support for around $200 for a fast one.
That's expensive and still low in storage when you consider how large games are and the constant patches.
They'll either have to compress them or have a RW partition for the patches on the game cartridge itself.
Yea. Even the iPad Air 2 only gets about 4 hours of battery life.
Granted it's also a 9.7" screen, pushing a resolution of 1536 x 2048 and will probably prove to be significantly brighter with better colors...
Yea. For 1280x720 and what will undoubtedly be a fairly mediocre 6" screen...I think 6 hours is the minimum acceptable amount. Just looking at the other tablets on the market. But maybe GPU performance is that much better? IDK.
720 doesn't scale well to 1080, they'd probably want to go with 1440 but you still have the power draw of the higher resolution.
The rumored GPU performance is around double that of the iPad Pro, if not more. On top of that, the cooling system limits the batter size. Saying "6 hours minimum" is not realistic. That's only feasible for 2D games unless they delay it a year to to get on 10nm and Volta.
IR pointing has one huge advantage: Absolute pointing, which never becomes unaligned. Gyro can't do that; it will always be relative, and it will always drift. Always. So you're constantly recalibrating.
Anything higher than 720p would unnecessarily increase the price. The most important thing Switch needs to be is cheap.
Anything higher than 720p would unnecessarily increase the price. The most important thing Switch needs to be is cheap.
Again, the iPad has similar battery life when only gaming. On a 9.7" IPS screen pushing a resolution of 1536 x 2048. I understand that is a more expensive device, but iPads had this in 2012. I know, I'm looking at one. Certainly that level of screen/display tech is more affordable now.
If Nintendo needed to make it a smidge heavier and thicker in order to get better battery life out of it and a higher resolution screen, I wish they would have done so.
BUT GUYS MY PHONE IS 1440P SMH NINTRBDO IS TRASH
My point was less about the resolution and more about the battery life with the point being that the old iPad could get similar battery life out of a higher resolution and significantly larger screen.Resolution by itself means almost nothing. One of the most important measurement that you didn't mention at all is PPI. iPad Air 2 and iPad Pro have 264 PPI. Switch will have 237 PPI, which is just a little below these very expensive premium tablets that sell for 2-3 times the price of Switch.
If Switch were to have 1920x1080 display of same size, it would be 355 PPI. Extreme overkill and waste of resources and battery life. Most games would be downscaled and would run at non native resolution. I'm so happy Nintendo didn't go this path. Instead we'll get most (all?) games running at native 720p looking perfectly crisp.
I was thinking the same thing. Sure capacitive is great and all, but more precise? Not sure where that came from.u wot m8? I'd take resistive + stylus any day of the week over capacitive (even capacitive with stylus, active or not).
(Both 3DS and Wii U featured resistive touchscreens, reliant on pressure and less precise. They were also single-touch only.)
The ipad does 6 hours of wii u fidelity gaming at 720p?My point was less about the resolution and more about the battery life with the point being that the old iPad could get similar battery life out of a higher resolution and significantly larger screen.
To only get 3-4 hours out of a 720p display is very disappointing in 2017, regardless of GPU involved. I am decidedly NOT so glad they decided to make the device thinner, sacrificing battery and battery life in the process. Add a little weight, make it a little thicker, and guarantee 6 hours of battery life, minimum.
Can you imagine if the Switch included new batteries that exploded?
6.2" screen at 720p is 236 ppi.
27" 4k monitor, omg graphics, is 171 ppi.
To anyone complaining the handheld isn't 1080p.........wut.
I don't know which iPad you're talking about, but internally they are mostly battery (IE Heavy) and regardless of resolution you were not getting anything nearly as complex as something a Wii U could do at 720p.My point was less about the resolution and more about the battery life with the point being that the old iPad could get similar battery life out of a higher resolution and significantly larger screen.
To only get 3-4 hours out of a 720p display is very disappointing in 2017, regardless of GPU involved. I am decidedly NOT so glad they decided to make the device thinner, sacrificing battery and battery life in the process. Add a little weight, make it a little thicker, and guarantee 6 hours of battery life, minimum.
If the IR pointer is under side of the second controller I doubt many games use it too much so you don't have to flip the controller in your hand every time you need to point stuff.