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CONFIRMED: COD:IW & MWR - no crossplay support between Win10 Store and rest of PC

Who on earth would buy it on windows store?

Even if steam werent so superior in many ways, they also give a refund if you dont like the game (under 2 hours played)
 

dr_rus

Member
"We didn't want to pay for the cost of it though, cost of work that it would have to be implemented on the Steam version as well"

Precisely. They paid for the name, not the properly implemented experience. Which if you think about it is completely in line with MS's efforts with WinStore and PC gaming in general so far - they just don't care, they just try to use it to get some foothold and that's all.
 
So when this venture inevitably fails, do we think Microsoft are going to pack it up and leave PC gaming behind or actually release the games on Steam. I pray for the later, but I fear the former.
 

Calibos

Member
So there are way too many responses for me to read through in a timely fashion so just a question.

Is this simply because of the Xbox Live structure that Win store games are built on...? Friends, Achievements, Messaging, Captures, Feed and all the rest of the Xbox App stuff?

With Gears of War 4, you have to invite people through your friends list essentially...is it because of these built in features that a Steam game or a game from a completely different ecosystem can't communicate with it? Kind of Like a fish trying to communicate with a bird?

Or is it just MS wanting it's own garden like Origin and Steam? Can an Origin game and a Steam game communicate?

That was more than one question....

Edit: Mostly answered in the above....
 

RexNovis

Banned
The first page is quite amusing given the revelation that ensued later in the thread. Thanks for the laughs GAF.

This sort of situation makes me really question what sort of rules/stipulations MS has regarding cross platform play. If Activision won't even allow W10 store users to play with Steam users that throws up all sorts of red flags. There's no reason for them to not allow that unles there are fine print clauses that make it not worth their time or effort to implement. No doubt the guidelines for it are NDAd out the wazoo so it's unlikely we will ever learn what they are but situations like this certainly make you wonder.
 

jaypah

Member
Sucks for the people who buy on the Win10 Store but, honestly, I can't think of a good reason to buy a 3rd party game there instead of literally anywhere else.
 

Carlius

Banned
On windows 10 the achievements are literally just a standard windows notification, lame. At least steam achievements pop up kind of looks cool when you are playing in Big Picture.

No dude. No. The cheevos.in windows 10 are legit. Qith sound and colored. You cant even tell in steam when u get one. They had cool cheevos in left 4 dead but thats it.
 

LuckyEMS

Banned
The windows 10 store shouldn't be used by anybody, the UI is nearly as bad as the Xbox's and the whole literal locking down of the files is silly and just made my experience with Forza on it very hateful.
 

dr_rus

Member
So when this venture inevitably fails, do we think Microsoft are going to pack it up and leave PC gaming behind or actually release the games on Steam. I pray for the later, but I fear the former.

No worries, they'll just forget about WinStore and all the purchases made on it and introduce some Xbox Live for Windows One Store from scratch again. Halo 7 will be an exclusive which will make this thing more popular than anything else out there.
 

KageMaru

Member
Precisely. They paid for the name, not the properly implemented experience. Which if you think about it is completely in line with MS's efforts with WinStore and PC gaming in general so far - they just don't care, they just try to use it to get some foothold and that's all.

I'm confused, how is this on MS if Activision is the one not implementing cross play?
 

Maztorre

Member
Knew it. This has nothing to do with Microsoft or Steam. PC has never had this issue if developers want to avoid this issue.

PC never had this issue because it never previously had its application model deliberately fragmented. Microsoft are culpable because they have poorly implemented an alternative application format in the PC marketplace, thus creating a need for developers to maintain 2 SKUs on one platform if they wish to use MS' store, with the myriad issues that entails.

The very idea that a developer has to implement "cross-play" to let PC users play together highlights how this app model isn't fit for purpose for desktop PC applications.
 
The very idea that a developer has to implement "cross-play" to let PC users play together highlights how this app model isn't fit for purpose for desktop PC applications.
Seriously.

You can tell something is a real problem when it's use continues to spawn ever more problems down the line.
 

jaypah

Member
PC never had this issue because it never previously had its application model deliberately fragmented. Microsoft are culpable because they have poorly implemented an alternative application format in the PC marketplace, thus creating a need for developers to maintain 2 SKUs on one platform if they wish to use MS' store, with the myriad issues that entails.

The very idea that a developer has to implement "cross-play" to let PC users play together highlights how this app model isn't fit for purpose for desktop PC applications.

Yeah, wait. What the fuck? I didn't think much about it but you're right. There shouldn't even be a network difference that depends on which store you used on PC. This is even dumber than I thought at first glance. MS is so drunk.
 

JaggedSac

Member
PC never had this issue because it never previously had its application model deliberately fragmented. Microsoft are culpable because they have poorly implemented an alternative application format in the PC marketplace, thus creating a need for developers to maintain 2 SKUs on one platform if they wish to use MS' store, with the myriad issues that entails.

The very idea that a developer has to implement "cross-play" to let PC users play together highlights how this app model isn't fit for purpose for desktop PC applications.

Has nothing to do with the app model and everything to do with Xbox Live. A socket is a socket.
 

RexNovis

Banned
While we don't have any proof/confirmation, it's being stated that Microsoft didn't pay Activision enough to get cross play over the line.

Where is that being said? If anything fine print or mechanics on crossplay implementation with XBL is a far more likely cause. Releasing this version on the windows store without the ability to play against steam users makes zero sense for Activision monetarily. If it was just an MS bankroll issue they would have just forgone the windows store version entirely.
 

Trup1aya

Member
I'm confused, how is this on MS if Activision is the one not implementing cross play?

People are assuming MS paid a truck load of money to get the game on Win10, but not enough to get crossplay in.

IMO that theory makes the most sense... but it's still nonsensical. The investment of getting COD on Win10 isn't worth it without an enjoyable MP experience.

MS would literally be better off not Having COD (and courting smaller titles like Qwent), than having a high profile fuck up w/ DOA COD MP.

Where is that being said? If anything fine print or mechanics on crossplay implementation with XBL is a far more likely cause. Releasing this version on the windows store without the ability to play against steam users makes zero sense for Activision monetarily. If it was just an MS bankroll issue they would have just forgone the windows store version entirely.

Smaller companies have gotten Xbox live to work w/ steamworks and have stressed that the process wasn't very difficult. Apparently Psyonix had rocket league ready internally in a matter or days.
 

LordRaptor

Member
I'm aware the competition isn't healthy... currently.

I said publishers would benefit from having multiple successful storefronts.

Again; on PC, there are multiple successful storefronts.
Even for games that redeem on Steam, due to the way Valve has set up the steam platform and seperated Steam the client based software suite and Steam the digital storefront.
 

Trup1aya

Member
Again; on PC, there are multiple successful storefronts.
Even for games that redeem on Steam, due to the way Valve has set up the steam platform and seperated Steam the client based software suite and Steam the digital storefront.

No doubt. I probably should have used the word successful, really I'm talking about marketshare.

Steam is dominant. Which means that the other stores that are successful (meaning they make money) probably won't try to compete with Steam in rates, because they don't have comparable marketshare.

As shitty as the Win10 store is functionally, and in terms of visibility, it inherently has the POTENTIAL for scale, that no other storefront has (due to it being installed on every Win10 device). I can understand why Activision would take a shot at bolstering it- especially if MS is footing the bill. It's risk free short term and could be beneficial long term.
 

Nzyme32

Member
UWP allows cross play with Steam (see Rocket League on Xbox and PC) so Activision screwed up

But this isn't entirely true - Rocket League is not UWP and is not on the Windows 10 store for there to be cross platform within PC platforms

More to the point, we've only seen this cross platform stuff work when it is ranked games / random match ups. We haven't seen UWP / Live games do this with server browsers along side all that, party chat and invite systems merged etc.
 
I knew that would be MS's response. I'm sure if a dev jumps through a bunch of hoops and finds a way to properly integrate Steamworks with Xbox Live for crossplay, MS won't stand in the way. I also don't think Microsoft are going to do anything to make it easier and integration with Xbox Live is almost certainly mandatory. So few devs will jump through the hoops for cross platform play.
 

LordRaptor

Member
Steam is dominant. Which means that the other stores that are successful (meaning they make money) probably won't try to compete with Steam in rates, because they don't have comparable marketshare.

No, this shows a fundamental misunderstanding of how the market works.
Literally every other storefront competes with Steam on 'rates' very easily.

Anyone can sell Steamkeys directly from a games publisher, including the publisher themselves if you want to make sure that the entirety of the purchase price goes directly to the publisher. Or give a percentgae to charity with every purchase, as Humble does.
Steam does not make a penny from any sale not made directly through Steams storefront.

Conversely, MS - whose storefront you are championing as "competition" - is the sole distributor, supplier and vendor of all UWA keys. It is entirely impossible to create a UWA without using MS made tools, going through MS terms and conditions, and going through MS certification for every release.

The only party that unquestionably benefits from UWA is MS.
By using Steamworks, any software company can create, update, and sell products without ever paying Valve.

e:
Let's not pretend these exact points of comparison that work wholly against MSs favour haven't been brought up a hundred times in UWA topics now either.
 

Gattsu25

Banned
I imagine this is in preparation for a Quantum Break situation where the UWP version is not expected to receive as many patches as the real version.

So they are avoiding the hugely negative headlines that would have arisen later on (if paying customers had their previously awesome experience ruined) by getting some mildly negative headlines before release.
 
So when this venture inevitably fails, do we think Microsoft are going to pack it up and leave PC gaming behind or actually release the games on Steam. I pray for the later, but I fear the former.

It'll be the latter. They'll no doubt take their ball and go home. Can't see them graciously admitting defeat and distributing their games through other services, despite making financial sense.
 

Trojan

Member
A smart move would be for Microsoft, who have some great software engineers, to develop network integration for Steam into UWP. Steam is the dominant platform, so it would be beneficial if they made this as easy as possible for devs. Without that, you will have an anemic online population for all multiplayer games.

Don't put it on each individual developer to do this because that's not realistic and also lays blame at their feet for a problem that MS is best equipped to address. Why they haven't done this is confusing...their store simply won't be viable for any 3rd party multiplayer games with that type of network integration. What dev is going to spend the time to do that?
 

Maztorre

Member
Has nothing to do with the app model and everything to do with Xbox Live. A socket is a socket.

Their app model requires the existence of 2 SKUs for a PC title if a 3rd party wants to reach the full Windows customer base. If a developer is to allow a Win10 and a Win32 user to play together, the Win32 app must be maintained and updated in line with the Win10 app. That means delays to the Win32 app because of MS cert for Win10. So Steam customers are forced to wait for MS certification on updates despite not using the Win10 platform, i.e. any cross-play version of the software is compromised by MS' app policies. To say nothing of the simple fact that additional work is required to allow PC users to play together where no additional effort was required previously.

The above is a broken app model for desktop PC. It incentivises developers not to support it, because:

1) Implementing cross-play impedes support for your other PC SKU
2) Not implementing cross-play segments your PC customers
3) It may not even be desirable for many titles to have cross-play functionality with Xbox players (e.g. any FPS), making one of its supposed appeals completely moot.

This was all evident from the moment it was announced.
 

LordRaptor

Member
Microsoft, who have some great software engineers, should develop integration into UWP for Steam if they're smart.

But nobody wants UWA or trusts MS motivations for pushing it.

"Write once run anywhere" is a myth, and always has been.
The only reason MS keep pushing it is because they want to leverage their Windows monopoly into markets where they have no successful presence (which is basicall everywhere else)
 

Trojan

Member
But nobody wants UWA or trusts MS motivations for pushing it.

"Write once run anywhere" is a myth, and always has been.
The only reason MS keep pushing it is because they want to leverage their Windows monopoly into markets where they have no successful presence (which is basicall everywhere else)

Right, that's a very real problem which is why MS should be the one addressing it. At least if they tried to tackle the problem, they would have an argument of "we made this as easy as possible but dev didn't support it". Them saying that in this case is laughable.
 

Armaros

Member
Right, that's a very real problem which is why MS should be the one addressing it. At least if they tried to tackle the problem, they would have an argument of "we made this as easy as possible but dev didn't support it". Them saying that in this case is laughable.

Yup, MS is basically saying "we support devs doing all the hard work in connecting our completely separate PC SKU to the rest of the PC market"

"We made more work for developers and we are going to blame them if we dont get our way"
 

Shpeshal Nick

aka Collingwood
Where is that being said? If anything fine print or mechanics on crossplay implementation with XBL is a far more likely cause. Releasing this version on the windows store without the ability to play against steam users makes zero sense for Activision monetarily. If it was just an MS bankroll issue they would have just forgone the windows store version entirely.

Just from this page.

"We didn't want to pay for the cost of it though, cost of work that it would have to be implemented on the Steam version as well"

Precisely. They paid for the name, not the properly implemented experience. Which if you think about it is completely in line with MS's efforts with WinStore and PC gaming in general so far - they just don't care, they just try to use it to get some foothold and that's all.

It very well could be the case. Because not a whole lot else makes any kind of sense. But technically we have no proof this is the case.

Microsoft has blamed Activision saying they could have implemented it but chose not to. We have to wait for an Activision comment if any comes.
 
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