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Watch_Dogs 2 Review Thread - Make Cyber-Love not Cyber-War

To be fair, the site has been dead since some time last year and is now the victim of squatting.

Never fails... I just enjoy open world games, easy to please, after long day of investigations it's great outlet. Have fun and enjoy your time in the open world
 

Par Score

Member

I thought this would be an interesting exercise:


Watch_Dogs 2: Polygon: 8/10
Watch Dogs 2 improves on its predecessor but doesn't go as far as it could have
Watch_Dogs: Polygon: 8/10
As a hybrid open-world stealth-action game, it’s in a class by itself.
Wow, it improved on it's predecessor so much!


Watch_Dogs 2: Gamereactor: 9/10
Watch_Dogs: Gamereactor: 9/10


Watch_Dogs 2: God is a Geek: 9/10
Watch Dogs 2 gives you a beautifully crafted world, jam-packed with NPCs blessed with individual personalities, helping to make this fictionalised version of San Francisco feel important and alive. It’s a real shame about the framerate issues connected to the seamless online connectivity, because Watch Dogs 2 gets everything right, from the mechanics to the story to the world. Issues aside, if you’re in need of an open world game that feels like a much needed injection into a fatigued genre, Watch Dogs 2 does it effortlessly.
Watch_Dogs: God is a Geek: 9/10
After a generation that brought us seven years of countless linear and identikit shooters, Watch Dogs is the open world adrenaline shot that fatigued gamers needed. While the story could have been better and Ubisoft have made a few questionable design choices, it’s rare to see a big budget game that offers players freedom in almost every aspect of its design – and, more importantly, one that is this much fun while doing so.

God is a Geek seems to have a thing with fatigue, they should take more naps.
 

iddqd

Member

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Great point for folks like me who might have not followed Jim before his Youtube solo days.
 

silva1991

Member
WD1 is 80 on MC

WD2 is at 85 and will get lower with IGN score.

Not much better and I thought the first one was medioce....
 

etta

my hard graphic balls
As quoted above, that's the same score he gave the original.

So if you loved the first Watch_Dogs you should absolutely get out there and snatch this one up too, it's meant to be just as good.
Oh, hmmmmm. WD1 released before I started using Jim for my reviews, as his views seem to match mine pretty close. However, if he also gave WD1 a 9, that may be the second time in ~8 big games where his views might not match mine hmmmm.
I'll have to give it a full read, then.
 
Glad to hear good things about npc reactions . I liked wd1 so I will definetely love this , despite the cringey hackitivist stuff .

Do they still have the special hacks where you see mini stories ? I.e someone wanting to comitt suicide etc , loved that in the first one . Would be especially cool if you could save them etc (ie person crying about paying bills , choose to boost there bank account etc )
 

ISee

Member
Well remember that just means I think its good but not great. Also I review sound music and voice as actual tangible categories and i know a lot of folks don't and since sounds have issues and so does some voice that brought it down a bit. If others aren't caring or really reviewing that. Then it seems a safe bet.

Music and sound is important but that wasn't the offputing factor for me. Your review gave me more of an impression that world building, story, characters and missions are descent to good (sometimes) but not really something special or unique.
And world building (story, characters, vo etc. etc.) really makes or breaks an open world game for me.
 

Lucifon

Junior Member
WD1 is 80 on MC

WD2 is at 85 and will get lower with IGN score.

Not much better and I thought the first one was medioce....

WD2 is on a whole different level to WD1. It's AC1 to 2 levels of improvement, no doubt about that. Surprised the first has an 80 to be fair, it was incredibly bland and uninspired.
 

Dalibor68

Banned
Fucking hell, Jim gave it a 9??
I should probably buy it soon, then...

I'll just quote myself again then:

He also gave Fallout 4 a 9,5/10 and Rainbow Six Siege a 6,5/10 (for comparison, he gave Battlefront a 7/10), so yeah. Not the metric I'd wanna go by.

Did not yet have time to read many of the reviews, what's the status on collectathons / sidequests? Is there quality sidestuff or just the same generic races / hackstations etc like in WD1, Far Cry 4 etc?

Also gave BioShock Infinite a 10/10. Dying Light a 5/10.
 

KORNdoggy

Member
I thought this would be an interesting exercise:


Watch_Dogs 2: Polygon: 8/10
Watch_Dogs: Polygon: 8/10Wow, it improved on it's predecessor so much!


Watch_Dogs 2: Gamereactor: 9/10
Watch_Dogs: Gamereactor: 9/10


Watch_Dogs 2: God is a Geek: 9/10
Watch_Dogs: God is a Geek: 9/10

God is a Geek seems to have a thing with fatigue, they should take more naps.

i worry that a lot of reviews gave watchdogs 1 (a game i hated) the same score as watchdogs 2 (a game i'm interested in) am i in for another huge disappointment, despite the glowing praise?
 

Chrisdk

Member
I thought i was crazy when the first watch dogs got high scores, but now Watch Dogs 2 gets even better scores. I really can't understand it. I thought the first watch dogs was pretty bad and this one doesn't look that much better(other than the setting). And i'm a fan of most open world games like GTA and Sleeping Dogs.

I just don't understand how Ubisofts mediocre games can get so good scores. The Division also got high scores. There always seems to be a big difference between the critics and players when it comes to Ubisoft games. It's like the bad things barely counts for critics. Like the close to non existent story in Ubisofts games.

It really is a mystery to me.
 

ZeroX03

Banned
i worry that a lot of reviews gave watchdogs 1 (a game i hated) the same score as watchdogs 2 (a game i'm interested in) am i in for another huge disappointment, despite the glowing praise?

Same outlet but different reviewers, read the reviews not the scores.

I thought i was crazy when the first watch dogs got high scores, but now Watch Dogs 2 gets even better scores. I really can't understand it. I thought the first watch dogs was pretty bad and this one doesn't look that much better(other than the setting). And i'm a fan of most open world games like GTA and Sleeping Dogs.

I just don't understand how Ubisofts mediocre games can get so good scores. The Division also got high scores. There always seems to be a big difference between the critics and players when it comes to Ubisoft games. It's like the bad things barely counts for critics. Like the close to non existent story in Ubisofts games.

It really is a mystery to me.

Maybe - just maybe - your personal taste doesn't jive with that of popular opinion. That's not a bad thing.

I like Ubisoft open world games just because it's so easy to zone out and listen to podcasts while playing them.
 

Karak

Member
Music and sound is important but that wasn't the offputing factor for me. Your review gave me more of an impression that world building, story, characters and missions are descent to good (sometimes) but not really something special or unique.
And world building (story, characters, vo etc. etc.) really makes or breaks an open world game for me.

Yep. Thats exactly how I hope my reviews will work. I come to MY result but explain all the things that got me there hoping folks might go other ways if they can ignore some of it or like some things I don't.
 

Par Score

Member
Might be an interesting exercise, but it's a pretty pointless one. Same outlets, but different reviewers.

I've never really bought this excuse.

Whenever I've heard reviews discussed by those in the games media (Jeff Gerstmann has done this a bunch, the guys at Eurogamer have talked about it, and others too on various podcasts over the years) there's always been a sense of the collective responsibility of an outlet.

Yes, individuals have opinions, and all a review ever is is an opinion, but there has to be some level of agreement across a publication about what review scores mean. If you're running a site with multiple reviewers, there still has to be some level of "normalisation".

Edge has always reviewed with a lower innate base than IGN. I know that Eurogamer has a different bar for Essential than PC Gamer has for Editor's Choice. Every site has their own review policy and scoring metrics. Comparing a site to it's own history is not, cannot be, meaningless.
 

Venom Fox

Banned
I know this contradicts the thread and personally I do enjoy review threads but if you're comparing WD1 and WD2, it's a whole lot better. The story, characters, driving, graphics etc are all improved and better.

I'm trying to say that maybe you should ignore reviews, watch some streams instead and pick it up if it LOOKS appealing to you.
 

Karak

Member
I know this contradicts the thread and personally I do enjoy review threads but if you're comparing WD1 and WD2, it's a whole lot better. The story, characters, driving, graphics etc are all improved and better.

I'm trying to say that maybe you should ignore reviews, watch some streams instead and pick it up if it LOOKS appealing to you.

That doesn't contradict the review thread. You literally gave a mini review lol
 

Menitta

Member
Hmm. I'm still not 100% sold on this game. I thought Watch Dogs 1 was ok, but not enough to get the sequel. I'll be keeping my eye on the OT.
 

ZeroX03

Banned
I've never really bought this excuse.

Whenever I've heard reviews discussed by those in the games media (Jeff Gerstmann has done this a bunch, the guys at Eurogamer have talked about it, and others too on various podcasts over the years) there's always been a sense of the collective responsibility of an outlet.

Yes, individuals have opinions, and all a review ever is is an opinion, but there has to be some level of agreement across a publication about what review scores mean. If you're running a site with multiple reviewers, there still has to be some level of "normalisation".

Edge has always reviewed with a lower innate base than IGN. I know that Eurogamer has a different bar for Essential than PC Gamer has for Editor's Choice. Every site has their own review policy and scoring metrics. Comparing a site to it's own history is not, cannot be, meaningless.

Key word there is: history. There may be a collective responsibility of an outlet. I'm sure all the staff at each outlet is roughly on the same wave length right now. But that may not have been the case two and a half years ago. I'm not going to delve deep into each outlet and look at staff turnover, but I suspect that each outlet is not the same as it was 2.5 years ago. Gaming has changed. Tastes have changed. Watch Dogs was certainly looked on a lot more favorably on release than it is now. That's how these things go.

It's funny you bring up Eurogamer. They gave the original Watch Dogs a 7/10, but they won't give this one a score. Because as an outlet, they've changed. Heck, even the reviewer of the original isn't with them anymore.

You might find value in comparing the two, but you're comparing two different authors, an outlet that's very unlikely to be the same editorial lineup and a gaming landscape that's changed. So just posting two review scores and going "look at how interesting this is" doesn't help much if you're not willing to concede that it's by no means a 1:1 comparison.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I just don't understand how Ubisofts mediocre games can get so good scores. The Division also got high scores. There always seems to be a big difference between the critics and players when it comes to Ubisoft games. It's like the bad things barely counts for critics. Like the close to non existent story in Ubisofts games.

It really is a mystery to me.
It's almost like their catalogue isn't actually mediocre. Also the only games where the story is minimal are the ones with a focus on MP. Otherwise they typically create fully realized campaigns with decently sized and in a lot of cases well written casts.
 

Chrisdk

Member
Same outlet but different reviewers, read the reviews not the scores.



Maybe - just maybe - your personal taste doesn't jive with that of popular opinion. That's not a bad thing.

I like Ubisoft open world games just because it's so easy to zone out and listen to podcasts while playing them.

Yeah, but still... I do enjoy playing most of them like i enjoy watching an action movie, but 8 and 9/10 scores just seems crazy to me(and did someone talk of goty?). There is seriously so much that seems objectively mediocre about the games that seems to go unnoticed. Like the driving, upgrade system, collectibles, gameplay, and the story. Every Ubisoft game has the same generic story with the most generic characters.
 
Interesting. IGN seems an outlier, and do they usually score reviews in progress? That seems contradictory to the whole "in progress" approach if you ask me..

Glad to hear otherwise it's reviewing mostly very well if not excellently. I was one of the few that enjoyed the 1st game so even more excited now after these impressions!
 

Venom Fox

Banned
That doesn't contradict the review thread. You literally gave a mini review lol
Haha, I was giving my first impressions. The game is better imo. All I'm trying to say is if people are giving WD1 and WD2 the same score, yet saying WD2 has significantly improved, people are going to find it hard to judge and may decide to not play an overall good game.

It's weird and I can't find the right way to explain.
 
Yeah, but still... I do enjoy playing most of them like i enjoy watching an action movie, but 8 and 9/10 scores just seems crazy to me(and did someone talk of goty?). There is seriously so much that seems objectively mediocre about the games that seems to go unnoticed. Like the driving, upgrade system, collectibles, gameplay, and the story. Every Ubisoft game has the same generic story with the most generic characters.
I imagine Ubisoft games are very popular outside of the "hardcore" audience tho, based on the sales figures. AC3 alone for example sold 12m in a tiny window. They appeal to the people who buy CoDs and FIFAs who have gaming as a hobby but aren't necessarily enthusiasts.
 
Encouraging reviews, although I am rarely a fan of Ubigames. I generally find them mechanically repetative and a bit sparse narratively. This one looks more interesting though.

It's almost like their catalogue isn't actually mediocre. Also the only games where the story is minimal are the ones with a focus on MP. Otherwise they typically create fully realized campaigns with decently sized and in a lot of cases well written casts.

The writing of the characters can be fine, the plots themselves are often uncommonly incoherent. The AC series being a prime example. I have never played WD though, so I have no real comment there.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Yeah, but still... I do enjoy playing most of them like i enjoy watching an action movie, but 8 and 9/10 scores just seems crazy to me(and did someone talk of goty?). There is seriously so much that seems objectively mediocre about the games that seems to go unnoticed. Like the driving, upgrade system, collectibles, gameplay, and the story. Every Ubisoft game has the same generic story with the most generic characters.
It sounds more to me that you already made up your mind about a game you haven't played, (like, how is the upgrade system even flawed or objectively mediocre when it's pretty self explanatory?). And even just looking at their catalogue of big games from last year the bolded is a laughably untrue statement.

The writing of the characters can be fine, the plots themselves are often uncommonly incoherent. The AC series being a prime example. I have never played WD though, so I have no real comment there.
Can you elaborate on that a bit? Part of the reason I enjoy their games so much is that the stories are usually very straight forward for an open world game, (so much so that just a straight playthrough of that while ignoring side content won't leave the viewer confused or whatever), and are comprised of mini arc working towards a greater goal that get more and more interconnected by the end. Take AC:Brotherhood for example where you have to complete missions for each guild while working towards wrecking Cesare's empire in Rome. In terms of player agency they've been embracing that style of storytelling more and more, FC:p and more recently, Watch Dogs 2 being prime examples.
 

Karak

Member
Haha, I was giving my first impressions. The game is better imo. All I'm trying to say is if people are giving WD1 and WD2 the same score, yet saying WD2 has significantly improved, people are going to find it hard to judge and may decide to not play an overall good game.

It's weird and I can't find the right way to explain.

Ahhhaaa.
I do now get it. The way you first wrote it didn't come off that way but you are right. If you gave something a 8 and then give the sequel and 8 and say its better in all ways the review should contain very clear examples of those comparisons and maybe even a reminder of possible review scoring changes since. Ya thats just courtasy really.
 
So apart from the known issues with multi-player, it seems to be a solid game and a decent improvement over the first game, that's pretty much all I need to know.
 

Chrisdk

Member
It's almost like their catalogue isn't mediocre. Also the only games where the story is minimal are the ones with a focus on MP. Otherwise they typically create fully realized campaigns with decently sized and in a lot of cases well written casts.

Ubisofts characters are forgetable. Bland, generic, shallow and boring. People can barely remember the names of them. I can't even remember anyones name from the first watch dogs. It's like they asked their writers to write the most generic story they can come up with. There is a reason why you don't see any fan support for the characters like other games have.
 

ISee

Member
Just watched Jims Jimpressions Watch_Dogs 2 video. To be fair the multiplayer looks good (when it's working I guess). But I already really liked WD 1 multiplayer part and this looks like it's more of that.
 

Cardon

Member
The site I'm with has posted their Watch Dogs 2 review as well.

Overall my colleague enjoyed the game, loved the hacking and elements of the story, but was disappointed with the gunplay and lack of the story going more in-depth about certain topics.

Two Left Sticks said:
The story doesn’t always feel as engaging as it should and the shooting is still lackluster, but overall Watch Dogs 2 is an incredible step forward for the franchise. With more hacking, a better protagonist, and a more rewarding gameplay experience Ubisoft Montreal has created an incredibly fun open-world game.
 

Par Score

Member
Key word there is: history. There may be a collective responsibility of an outlet. I'm sure all the staff at each outlet is roughly on the same wave length right now. But that may not have been the case two and a half years ago. I'm not going to delve deep into each outlet and look at staff turnover, but I suspect that each outlet is not the same as it was 2.5 years ago. Gaming has changed. Tastes have changed. Watch Dogs was certainly looked on a lot more favorably on release than it is now. That's how these things go.

It's funny you bring up Eurogamer. They gave the original Watch Dogs a 7/10, but they won't give this one a score. Because as an outlet, they've changed. Heck, even the reviewer of the original isn't with them anymore.

You might find value in comparing the two, but you're comparing two different authors, an outlet that's very unlikely to be the same editorial lineup and a gaming landscape that's changed. So just posting two review scores and going "look at how interesting this is" doesn't help much if you're not willing to concede that it's by no means a 1:1 comparison.

I'm absolutely willing to concede that, but I still think it's worthy to note that which has come before, and that comparisons are inevitable and justified

Gaming has a terrible memory.

Game development builds on the shoulders of giants, but too often forgets who those giants were. Games writing has a deep and rich library, but too few willing or curious enough to look through it. Games fandom has decades of content at it's finger tips, but is mostly willing to forget it all for a taste of the new hotness.


That many outlets thought so highly of the original Watch_Dogs, honestly and with conviction at the time yet in ways which seem laughable with hindsight, is worth noting. That these same outlets are responding so similarly to Watch_Dogs 2, both in terms of score, but also in terms of the specifics of language used, is also worthy of note.
 

ZeroX03

Banned
Yeah, but still... I do enjoy playing most of them like i enjoy watching an action movie, but 8 and 9/10 scores just seems crazy to me(and did someone talk of goty?). There is seriously so much that seems objectively mediocre about the games that seems to go unnoticed. Like the driving, upgrade system, collectibles, gameplay, and the story. Every Ubisoft game has the same generic story with the most generic characters.

Look I get where you're coming from, there certainly is a homogenized feel throughout Ubisoft's (modern) catalogue of titles despite how Crossing Eden might feel. The gameplay isn't deep and the story is simplistic and follows similar beats. They've got their formulas and they want to try new themes and settings within those formulas. But by and large despite the similarities, they all remain very playable, I guess is the word. To go with a pretty tired food metaphor, it's like going to a restaurant with a very large menu. It might not be as great as a specialized place that crafts things to perfection, but they do a lot of things, and a lot of things well enough that you'll enjoy a good selection of what you pick, enough to ignore the stuff you don't like. The selection/elements come together in a way that the general public and reviewers respond to, because there's enough to satisfy them.

And again, for me, the simplicity of the gameplay and the ignorable story makes it perfect to as background noise. Something like GTAV demands my attention. A Ubisoft title won't, and that's why I enjoy it.
 

GeeTeeCee

Member
Ubisofts characters are forgetable. Bland, generic, shallow and boring. People can barely remember the names of them. I can't even remember anyones name from the first watch dogs. It's like they asked their writers to write the most generic story they can come up with. There is a reason why you don't see any fan support for the characters like other games have.

Yeah, it's not like there's any fondness for generic clone characters like Sam Fisher, Ezio, Rayman or Jade & Pey'j. You won't find a single person who likes them. Not one. No one gives a shit about the possibility of Beyond Good & Evil 2.

It sounds like you're projecting your own feelings about Ubisoft onto the world at large. Please tell us more about your opinions on "objectively bad" game design.
 

Iceternal

Member
I'm still on the fence with this one, but these reviews are certainly swaying me. Whenever stealth was an option in a mission in the first game I absolutely loved every second of it, but for the rest of the game I really couldn't stand the missions with driving, shootouts, or just the scripted missions where you would fail immediately if you did one thing out of line. It sounds like the missions are more open-ended here, and that stealth is more viable, which is nice.

While I also thought the first game's story was shitty, it was mostly low-key and only ever got really cringeworthy during a few scenes, but from some of the footage I've seen of this one, like the E3 demo the characters and their designs seem insanely obnoxious and try-hard "hey kids aren't we cool?" which is really off putting.

I'm exactly in the same boat I don't know what to do ... The only character that doesn't seem THAT annoying is Marcus ... but his crew ... blergh
 
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