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DF: Dishonored 2: PS4/Pro/Xbox One/PC Graphics Comparison + Analysis

So the issue with this are for those with 1080p only tv's and a PS4 Pro. In that they are only getting 1080p with no super sampling.

But for 4k tv owners it's an all around improvement on the base ps4? Improved IQ due to higher resolution and more stable framerate?

I don't think this would be a hard thing for them to fix. Just have the game run in 4k mode no matter what. Seems pretty simple to me.

Pro is an all all around improvement from base PS4 for everybody because of the improved framerate.
 
Who is blaming it on the software? People commenting on problems/concerns of the ps4 pro version of games doesnt mean they put the blame on the pro.

Also comparison with pc is always flawed because pc is a extremely wide range of hardware while pro is equally good or bad for everyone.
Go into any Pro discussion thread and you will see shitposts like "the pro is a joke" on the front page.

It's not the hardware. Maybe Sony didn't give devs enough time for these early patches & we are still in the launch period but posts like "the pro is a joke" entirely misplace blame.
 
I hope DF hasn't abandoned doing performance analysis for mid-range PC GPUs. I get that PS4 Pro is the new hotness so most of their coverage have been centered on it lately, but I really appreciated getting a sense of how my GPU would run a game based on their tests.
 
Overall: PS4 better than XB1 but not perfect. Both platforms suffer FPS drops during opening mission cutscene and some battles, and XB1 has a lower resolution than PS4 throughout.
I think this summary doesn't adequately express the differences between versions. Shin-Ra's resolution numbers help, but since he didn't mention framerate that goes by the way. And you don't even mention what's improved on PC. A more accurate brief of what's said in the video is:

Overall: Xbox One and PS4 both have dynamic resolution, but the highest res on Xbox One (which it often drops from) is still lower than the lowest res on PS4 (which it rarely drops to). Framerate on both machines struggles in opening cutscenes and in battle, with Xbox One consistently worse. PS4 Pro locks gameplay to 30fps (though it still dips in the first cutscene). On 4K displays it also runs in higher resolution, but there's a bug right now where downsampling to 1080p displays isn't working. PC is best, with better shadows and AO, plus improved textures in cutscenes. However, it is not well optimized and even elite GPUs fail to lock 60fps at Ultra settings.
 
Jesus all these numbers in the OP. I understand 1080p and 4K. Im a console gamer not a mathamagician. Times have changed.
If you don't like the numbers, try this...

Very Absolute Worst: PC (bad one)
Worst: Xbox One, PC
Better: PS4, PC
Best: PS4 Pro, PC
Most Bestest: PC (good one)
 

JaseC

gave away the keys to the kingdom.
Wow, didn't think it was possible to fuck up id Tech 6 enough to get it at the level it's at in Dishonored 2...

It's an early fork of id Tech 6, not the same id Tech 6 that Doom uses. Since id Tech 6 is a modified id Tech 5 and Dishonored 2 presumably entered development soon after the release of the original (early 2013 at the latest), the id Tech 6 that formed the basis of the Void Engine would have been more 5 than the 6 that we know. What I'm getting at is that the distinction, in this case, is rather meaningless.
 

Bankai

Member
The PS4 pro version was downsampled when I had a 1080p TV so that's a benefit. Now tho I have 4K

Really sharp on 1080p tv. PS4 pro is the end of jaggies for 1080p owners.

The power of the mind..! :D
aka: placebo-effect in action!

DF states that there's NO supersampling on a 1080p HDTV at this moment in Dishonored 2; strangely enough the game only supersamples when outputting a 1080p image on a 4k Tv.. which must be a bug - because who would want to do that?
 
I think this summary doesn't adequately express the differences between versions. Shin-Ra's resolution numbers help, but since he didn't mention framerate that goes by the way. And you don't even mention what's improved on PC. A more accurate brief of what's said in the video is:

Overall: Xbox One and PS4 both have dynamic resolution, but the highest res on Xbox One (which it often drops from) is still lower than the lowest res on PS4 (which it rarely drops to). Framerate on both machines struggles in opening cutscenes and in battle, with Xbox One consistently worse. PS4 Pro locks gameplay to 30fps (though it still dips in the first cutscene). On 4K displays it also runs in higher resolution, but there's a bug right now where downsampling to 1080p displays isn't working. PC is best, with better shadows and AO, plus improved textures in cutscenes. However, it is not well optimized and even elite GPUs fail to lock 60fps at Ultra settings.
Way to go! Here's a cookie. I've added some info here and there.

Anyway, there's a huge Dishonored 2 thread since launch specifically about PC performance, so I figured anyone interested in D2 PC would've gotten more detailed information there already.

By the way, making these threads it's impossible to catch everything the first time around, so I was mostly just adding info as it came in.
 

black070

Member
Supersampling bug aside, the performance is much more consistent on the Pro, just as thought - I don't understand why so many people were disputing that point.
 

Jacob4815

Member
2) OS option to output 4K regardless of what your TV is. Right now 1080p TVs can only pick 1080p, so in situations like Dishonored 2, they can't access the 1440p mode. If they could set the output to 4k, they'd get the 1440p mode and their TV would downscale. This would be a safety mode in case developers forget to downsample for 1080p TVs.

Yes, I agree. Downsampling for this game works only if 4k is forced as output, and PRO is connected with a 1080p TV.
This is impossible, because 4k option is greyed in the PRO output video settings.

Developers ignored this thing.

Sony should add a supersampling option, because the Dishonored scenario could be a dangerous precedent.
 

Surface of Me

I'm not an NPC. And neither are we.
X1 version is pretty poor technically, but the art style manages to shine through. Still crazy it looks how it does, at a low resolution, and drops frames. Poorly optimized IMO.
 

Sweet. Keep us posted.

Yes, I agree. Downsampling for this game works only if 4k is forced as output, and PRO is connected with a 1080p TV.
This is impossible, because 4k option is greyed in the PRO output video settings.

Developers ignored this thing.

Sony should add a supersampling option, because the Dishonored scenario could be a dangerous precedent.

Agreed. This bug shouldn't have gotten past QA, both at Bethesda and at Sony.
 

Koobion

Member
Very happy to see that the Pro version is quite good! Just need to fix that downsampling bug and it's in good shape.
 

Shari

Member
Go into any Pro discussion thread and you will see shitposts like "the pro is a joke" on the front page.

It's not the hardware. Maybe Sony didn't give devs enough time for these early patches & we are still in the launch period but posts like "the pro is a joke" entirely misplace blame.

I agree with you on that, blaming the Pro for bad performance is like blaming the Pc for shitty ports.

Then again for every post saying Pro is shit or "all" Pro games are borked there are, literally, ten replies from sony faithfull disallowing the concerns and trying to hide the dirt under the rug.

Drive-bys are annoying but I absolutely despise defense forces and denial.
 
I agree with you on that, blaming the Pro for bad performance is like blaming the Pc for shitty ports.

Then again for every post saying Pro is shit or "all" Pro games are borked there are, literally, ten replies from sony faithfull disallowing the concerns and trying to hide the dirt under the rug.

Those ten posts are usually disputing the misinformation from the shitposters.
 

Iberian

Member
Wow. Very poor showing by the Xbox One. I know the hardware is lacking, but I feel a better performance should be possible. I'd really like to play the game, but not in this state.
 

Irminsul

Member
Man, that PC performance really isn't something to write home about. Shame, I liked the original Dishonored quite a bit, but I guess I'll wait for patches.

If the engine really is based on id Tech, I wonder why Dishonored 2's performance is so much worse than DOOM's.
 

Jacob4815

Member
Sweet. Keep us posted.

I linked the Digital Foundry video and this thread to him. There are new tweets from him but he didn't answer on this issue.

Not very encouraging, because he usually answers to everybody about game glitch or problems.

I could try with the Bethesda Support twitter account.. but I'm now a bit pessimistic.
 
No mention of the visual bugs I've seen on base PS4 and others on PS4 Pro too?

That white shimmering on textures - particularly noticeable on roof/walls and dark environments. Textures 'popping'/loading in from white when moving the camera around quickly. I'd take them being fixed over FPS at this stage.
 
I linked the Digital Foundry video and this thread to him. There are new tweets from him but he didn't answer on this issue.

Not very encouraging, because he usually answers to everybody about game glitch or problems.

I could try with the Bethesda Support twitter account.. but I'm now a bit pessimistic.

Hmmm.

Well, I assume he'd look into the issue before answering your question. Might suggest they haven't found the cause of the issue or didn't hear about it until now.

No mention of the visual bugs I've seen on base PS4 and others on PS4 Pro too?

That white shimmering on textures - particularly noticeable on roof/walls and dark environments. Textures 'popping'/loading in from white when moving the camera around quickly. I'd take them being fixed over FPS at this stage.

Haven't had that on Pro so far. DF didn't either, apparently.
 

Coreda

Member
f the engine really is based on id Tech, I wonder why Dishonored 2's performance is so much worse than DOOM's.

What wasn't mentioned in the video, a little surprisingly given the Doom reference in the analysis, is that the Void engine in DH2 is based on id Tech 5 not the latest id Tech 6 which Doom was made with. It's been blamed for a number of the issues present here.
 
Modified idtech 5 was what they said before. It always seems to have performance issues when modified like with Evil Within.

What wasn't mentioned in the video, a little surprisingly given the Doom reference in the analysis, is that the Void engine in DH2 is based on id Tech 5 not the latest id Tech 6 which Doom was made with. It's been blamed for a number of the issues present here.

Yeah. Everything about these problems scream idtech 5 IMO.

For example. This game uses a lot of screen space effects right? Base idtech 5 is very traditionally forward rendered, and to get any screen space effects it has to add on a fat g-buffer - that would be expensive on top of everything else. This is quite unlike idtech 6 which uses screen space effects in spades and has a very very modern forward renderer.

IDK, a shot in the dark. But idtech5 was not built to scale in effects, lighting complexity, etc. beyond what you saw in the xbox360 version of RAGE honestly. They scaled it too much around that hardware so tacking on those things ramps up the cost more than it would in other more-forward-thinking engines.

I would love to renderdoc this game to see what it is doing.
 
I'm starting to think that some of the major issues with the engine are possibly due to changes they made to support Mission 7 - Stilton's Mansion. The fact it is fully rendering two scenes simultaneously for the entirety of the mission
(the past and present)
, it makes me wonder why performance is worse in other parts of the game that seem to be less taxing.

Also, this is the first game I've seen this generation that has so many problems with texture seam flickering, I thought those type of issues were eliminated years ago. Considering id Tech's focus on megatexures, seems like this has been dropped for D2?
 
Go into any Pro discussion thread and you will see shitposts like "the pro is a joke" on the front page.

It's not the hardware. Maybe Sony didn't give devs enough time for these early patches & we are still in the launch period but posts like "the pro is a joke" entirely misplace blame.
It's also funny because I have Dishonered 2 for PC and Pro, and am playing on the console because despite the patches on PC the better experience is on console for me at the moment. I have a high end system and the game isn't at an acceptable state right now on PC, yet people don't blame PC, they rightly blame the devs. Yet problems with a Pro port people want to point to the hardware as the problem. I'm playing Titanfall 2 on the Pro and it looks and plays amazingly, so it's a great indication of what the console is capable of.
 

W.S.

Member
X1 version is pretty poor technically, but the art style manages to shine through. Still crazy it looks how it does, at a low resolution, and drops frames. Poorly optimized IMO.

Wow. Very poor showing by the Xbox One. I know the hardware is lacking, but I feel a better performance should be possible. I'd really like to play the game, but not in this state.
Yeah it's a really shitty situation there for XBO owners performance wise, hopefully it'll be all fixed and patched up by the time it goes on sale.

If not I suppose a Scorpio version will be ideal provided all versions are improved by then.
 

Shari

Member
It's also funny because I have Dishonered 2 for PC and Pro, and am playing on the console because despite the patches on PC the better experience is on console for me at the moment. I have a high end system and the game isn't at an acceptable state right now on PC, yet people don't blame PC, they rightly blame the devs. Yet problems with a Pro port people want to point to the hardware as the problem. I'm playing Titanfall 2 on the Pro and it looks and plays amazingly, so it's a great indication of what the console is capable of.

Can you post your high-end system? I really dont believe Pro is having a better performance than a high-end system.
 

JaseC

gave away the keys to the kingdom.
OMG!

What a great video, kudos for that guy...very deep comparison between both systems, never thought a PC with that hardware is capable to run CoD IW with some better results than PS4Pro knowing that it's a bad pc port.

It's not a bad port. There are hiccups with certain system configurations, true, but it performs well:

%D1%81od_1920.png
 

adamsapple

Or is it just one of Phil's balls in my throat?
Supersampling bug aside, the performance is much more consistent on the Pro, just as thought - I don't understand why so many people were disputing that point.

Yep, aside from that 1080p TV bug, the game is an improvement in every way, resolution, performance, screen tearing etc on the Pro.

The game still has a bunch of bugs .. that's despite the point though and not something that can be blamed on specs.
 
What a great video, kudos for that guy...very deep comparison between both systems, never thought a PC with that hardware is capable to run CoD IW with some better results than PS4Pro knowing that it's a bad pc port.
Actually, PS4 Pro runs Infinite Warfare better at high resolution then his PC. Only if you restrict to 1080p is the Potato Masher Pro superior.
 

aeolist

Banned
what has arkane said about future PC patches? i'll be waiting for much better performance and/or a deep discount given the state of the game at launch
 
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