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Unholy Night: New fighting game by ex-SNK... for Super Nintendo???

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Blaze shit?

ayyy lmao
 
The Neo Geo is a 16 bit home console...but I know what you mean.

LOL, touche...

Would love to own a Neo Geo, but being a pad warrior and the weird A/B/C/D layout of the buttons on the NG stick drive me crazy. Oh, I forgot about what whole "prices" thing...

eh, arguably 24 bit

Actually, you know what? You're both wrong. It's so powerful, it defies classification:

Well, I think it's that the Saturn was the first console to both excel at fighting games and to become the default console for fighters in a generation. That was the point when we could finally have fighting games look and feel like they did in the arcade, it became the "home" for them in that era, and it was the point that SNK finally returned to publishing on home consoles.

So, yeah, later consoles actually had bigger or better varieties of fighters—like I'd probably take the DC over the Saturn to be honest if I had to pick one—but the Saturn will forever be the fighting game console to me because of those reasons. Plus, to this day it still has fighters that I loved that never made it elsewhere (Groove on Fight, proper Asuka 120%, etc.).

Don't get me wrong, I love my Saturn, and play it to this day. (RGB to Framemeister is glorious.) Gotto get my X-Men vs Street Fighter and Vampire Savior fix somehow.

I have an obnoxious amount of fighting games distributed across a bunch of consoles. But my import PS2 (from Japan) is my center of operations. I have every major Capcom, SNK, and Namco fighter that came out in the 90s for the PS2.
 

Ninja Dom

Member
Looks awful in motion. Too bad that wasn't a 32 Megabyte cart being used instead of a 32 Megabit one. :

Second video looks a lot better. I think it needs a speed increase. Capcom managed to turn the speed up quite a bit back in the day with Hyper Fighting. If the developer can get Unholy Night running at x2 the speed then we have an EVO 2017 contender on our hands.
 

HyperHip

Member
The animation was about what I expected, but yeah it could use a speed increase. Funny this game shows up while I am hunting for exclusive SNES/SFC fighters, hope it isn't too hard to get a copy.
 
The animation was about what I expected, but yeah it could use a speed increase. Funny this game shows up while I am hunting for exclusive SNES/SFC fighters, hope it isn't too hard to get a copy.

Have you tried Natsume's Gundam Wing Endless Duel? I love that game.
 

orioto

Good Art™
Well it's slow as shit of course, it's a snes..
Next they should do an uncharted rip off on saturn i'm sure it'll look great
 

lazygecko

Member
Given the sprite sizes I would have expected more animation frames to compensate. Pretty sure the SNES SF2 sprites are bigger.
 

Jaeger

Member
This looks good. I'm definitely interested. Considering what the console is capable (and not capable) of, I'm impressed.
 

BadWolf

Member
MMCafe wrote an article about the game.

Some excerpts:

Unholy Night: The Darkness Hunter is being developed by studio FOXBAT in Osaka, a small-scale company founded in 2002 that mainly works on cell phone games. The studio coincendently happens to be located about 15 minutes to SNK by train.

According to the official game page, Unholy Night plays with three attack buttons (weak, medium, feirce). While the game seems to stick with fundamentals in terms of systems and gameplay, it still has some advanced features such as guard canceling and attack clashing.
 

898

Member
It's up for preorder on Amazon.co.jp.
March 30
~$55
(For SFC / SFC compatible machine) SFC Makai Hunter The Darkness Hunter Unholy Night

SFC New 16 BIT Full battle fighting game (capacity 32 Mb)
A spectacular scale work that the staff who produced the former masterpiece fighting game sends out to the world again. This work is a 2D fighting game on the theme of worldwide battle of vampires and wolf guys, "Darkness" that harms humans and "Hunter" hunting it. Each character has a total of 8 Special Attacks (Special Moves), Super Special Attacks (Super Special Attacks), and there is fun to fight with it. Manipulate unique characters. You can enjoy a variety of techniques and combos. In addition, while aiming at the limits of hard, such as demonstration, directing screen, we aim at the origin of fighting game.

When monsters move in a sleepless city, hunters run through!
In addition to normal techniques, many special attacks, super special attacks Manipulate as desired, provide light and comfortable, and provide full-scale operability as a fighting game. Among them, there is no example in past home fighting games. A special attack in the aerial input is set up in all characters, and three-dimensional tactics is possible.

Various subsystems - When attacks touch each other, they are in a "cross-attack" state, mutual actions are canceled and partitioning is possible (even if the attack and the front step are in contact). In addition, arcade game can not be caught by various subsystems such as "guard cancellation attack" which attacks using gauge during guard and "tactical attack" which becomes a continuous attack by pushing the button at the right timing You can enjoy playing.

Game mode
1. Story mode, 2. VS mode 3. Survival mode 4. Practice mode, 5. Ranking 6. Optional. The sync gauge is necessary to use "Super Special Attack" "Guard Cancel Attack". When using "Super Special Attack" "Guard Cancel Attack", we will consume 1 synchro gauge scale.

Model number: 4538238003600
 

D.Lo

Member
That's what i was thinking to. Of all platforms out there why would you choose the snes i mean.. It doesn't really scream fighter game dream... Except if you want small sprites with not a lot of animations and really small resolution...

Should have chose Saturn! It's the GOAT fighting machine.
Sprite sizes and especially animation were low on SNES because of the requirement for small carts in the 90s. CD added space, but the first CD consoles didn't have enough RAM to hold all the animations either (hence all the cut frames on PS1 games - obviously the Saturn 4MB cart helped here allowing all frames for Street Fighter Zero 3). Carts could swap out memory instantly, so while the Saturn/PS1 were much more powerful than the Neo Geo, they couldn't do perfect ports of all games, even with load times added, because carts essentially allow infinite slow 'RAM' from the ROM.

Now file size is much less of an issue on a cart, so we may be able to see what the SNES can do. Fighting games are not particularly CPU intensive (the SNES main weakness), and the SNES could do things the Neo Geo could not, so with a large cart we may see NG like results, or better in some ways.
 

RedSwirl

Junior Member
So those are Super Advantage sticks in the photos right? Is that the SNES stick to get? Or is it worth tracking down that Hori one?
 

dubc35

Member
Feels odd the kickstarter is up after all the development work is done. I'm not a kickstarter expert (far from it) but it seems a little odd. That said, the KS price is cheaper than the Amazon.jp price. I'll keep and eye on it; love the fact retro hardware is getting new software. Thanks for the heads up!

Edit, nvm makes more sense after reading through it.
 

HyperHip

Member
Is it YouTube? Video was uploaded at 480p, running at 30fps. Should've been uploaded at 1080p60 to avoid choppiness and ugly video compression.

That might be the case, or at least I hope it is. Floaty game + low fps + choppiness would make me cry.
 
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