TheGreatMightyPoo
Banned
"On the go" for me means anywhere in a house with internet.How will you play an online game on the go though
"On the go" for me means anywhere in a house with internet.How will you play an online game on the go though
I appreciate your efforts but your reporting on NVidia Pascal in the final system formed the basis of much of your credibility regarding Switch. It's the factoid that we tend to cite the most when we're asked what you've gotten right. It would be very unfortunate if it turned out to be Maxwell. I personally would feel disappointed and misled.I'm looking to things and trying to see what's going on. I had a handful of contacts sharing Pascal with me over the summer. Trying to figure out what's going on.
Think he means maxwell based gpus far surpass ps4 and xb1. And just about all of them do.You don't seem to know much more "stuff", than the people upon whom you purport to look down.
Venture Beat said:we expect the Nintendo Switch to be more than 1 teraflop in performance
If the dock rumor is true does it really matter much?
It means you can get the most out of the device without having to make the battery life terrible or the TV mode ugly
I would actually be pretty pissed off if true. Why the hell am I spending money on this again if it's not that much better?
1024 FLOPS/cycle is nonsense. It's literally "floating point operations per second per cycle." wtf is that?
You know, your tag doesn't inspire more confidence in your trolling methodThis is a Takeda issue, so don't expect anything different from Nintendo hardware wise until he is gone.
Yeah i absolutely agree with this.Oh, Maxwell over Pascal would definitely be disappointing, but most of the concern trolling is coming from those who don't actually know why. There are obviously knowledgeable, rational folks who have legitimate reasons for being a bit bummed about this rumor.
The article largely doesn't make sense, which is why i immediately dismissed it at first, but considering we're talking about mobile hardware it's pretty obvious that the "1tlop/close to xbone" claims are related to fp16 numbers. The comparison with the 6tflops Scorpio is just poor writing by someone who isn't particularly tech savy.So the devkit thread says 1024FLOPS/cycle- is that not 1TFlop? That makes no mention of FP16 vs FP32 either. What the hell is going on?
The guy who designed the Switch did that by following the base guideline of the guy in charge of the hardware at Nintendo. When the Switch was originally conceived, that person was still Takeda. Reading about Maxwell and A57 means that the design was locked in very early for some reason.Eh? Takeda didn't design the Switch.
Battery life and heat, possibly standalone handheld performances.Sooo what does this change? Nothing? Alllright then.
lolYou know, your tag doesn't inspire more confidence in your trolling method
Fully expecting under $200 price point for launch.
I would actually be pretty pissed off if true. Why the hell am I spending money on this again if it's not that much better?
"On the go" for me means anywhere in a house with internet.
Sooo what does this change? Nothing? Alllright then.
No. It just doesn't provide any additional value to me over what my Wii U was for my use cases.These kinds of assumptions and leaps of logic confuse me. So...even if this information is correct....
How does that even equate to Switch not being way better than Wii U? What is your definition of 'not that much better'? Did you forget literally all the other parts of the console?
I have a few immediate thoughts after reading through the article:
I see a few different scenarios here:
- Firstly, it's worth noting the difference between Maxwell and Pascal is almost entirely down to the manufacturing process. Maxwell was made on 28nm (and in the case of the TX1, 20nm) whereas Pascal is made on 16nm. The actual architectural difference between the two is minimal, and aside from improved color buffer compression, largely irrelevant for a device like the Switch.
- Despite that, the article never makes any mention of the manufacturing process. I find that extremely strange, as it's obviously the defining difference between the two sets of GPUs.
- In fact, the article gets the difference between the two completely the wrong way around, saying "Nintendos box is relatively small, and so it has to fit into the heat profile of a portable device, rather than a set-top box. Thats another reason that explains the older Maxwell technology, as opposed to the Pascals state-of-the-art tech." Pascal is literally a more power efficient version of Maxwell, so the incentive would be the other way around.
- The author says "we expect the Nintendo Switch to be more than 1 teraflop in performance", which is notably higher than even those of us who were expecting Pascal were considering (I literally posted earlier today with a 500-750 Gflop estimate). If this is a Maxwell chip, then that would mean at least 4 SMs (512 "CUDA cores") at 1GHz, as they're not going to be able to push much past that on 28/20nm. This is a much larger GPU than most people would have been expecting.
Basically, if you're to take the article as being accurate, then the only worthwhile takeaway is this quote:
- The Switch SoC uses Maxwell at 20nm, and simply has a much larger GPU than anticipated to account for the performance.
- Nintendo looked at the feature-set planned for Pascal when design started, realised that the new features were largely irrelevant, and decided that they would save time and just use a straight-forward die shrink of Maxwell to 16nm instead. That would technically be a Maxwell GPU, but would be almost completely indistinguishable from Pascal in terms of performance.
- The sources are wrong about Maxwell, the 1 Tflop performance, or both.
A Maxwell Tflop is identical to a Pascal Tflop, and it's largely irrelevant to us whether they achieved that by using a larger Maxwell GPU on 20nm/28nm at a lower clock or a smaller Pascal GPU on 16nm at a higher clock.
This is a Takeda issue, so don't expect anything different from Nintendo hardware wise until he is gone.
I appreciate your efforts but your reporting on NVidia Pascal in the final system formed the basis of much of your credibility regarding Switch.
is this bad? someone please explain in DBZ terms
Because Pascal is much more power efficient and us consumers hope for the best possible product?
ITT, people want a $200 handheld PS4.
Being maxwell is not going to make this a Wii u 2.Not worried at all about the Switch's performance. Nintendo learned their lesson with the Wii U. Here's some links to help put the fear to rest if you think this will be Wii U 2.
http://www.ibtimes.com/nintendo-swi...-5-titles-nvidia-gpu-ram-size-details-2439551
https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/
http://www.ign.com/articles/2016/11/14/nvidia-ceo-calls-nintendo-switch-design-aground-breakinga
http://wccftech.com/nintendo-switch-nvidia-tegra-pascal/
clip
I have a few immediate thoughts after reading through the article:
I see a few different scenarios here:
- Firstly, it's worth noting the difference between Maxwell and Pascal is almost entirely down to the manufacturing process. Maxwell was made on 28nm (and in the case of the TX1, 20nm) whereas Pascal is made on 16nm. The actual architectural difference between the two is minimal, and aside from improved color buffer compression, largely irrelevant for a device like the Switch.
- Despite that, the article never makes any mention of the manufacturing process. I find that extremely strange, as it's obviously the defining difference between the two sets of GPUs.
- In fact, the article gets the difference between the two completely the wrong way around, saying "Nintendos box is relatively small, and so it has to fit into the heat profile of a portable device, rather than a set-top box. Thats another reason that explains the older Maxwell technology, as opposed to the Pascals state-of-the-art tech." Pascal is literally a more power efficient version of Maxwell, so the incentive would be the other way around.
- The author says "we expect the Nintendo Switch to be more than 1 teraflop in performance", which is notably higher than even those of us who were expecting Pascal were considering (I literally posted earlier today with a 500-750 Gflop estimate). If this is a Maxwell chip, then that would mean at least 4 SMs (512 "CUDA cores") at 1GHz, as they're not going to be able to push much past that on 28/20nm. This is a much larger GPU than most people would have been expecting.
Basically, if you're to take the article as being accurate, then the only worthwhile takeaway is this quote:
- The Switch SoC uses Maxwell at 20nm, and simply has a much larger GPU than anticipated to account for the performance.
- Nintendo looked at the feature-set planned for Pascal when design started, realised that the new features were largely irrelevant, and decided that they would save time and just use a straight-forward die shrink of Maxwell to 16nm instead. That would technically be a Maxwell GPU, but would be almost completely indistinguishable from Pascal in terms of performance.
- The sources are wrong about Maxwell, the 1 Tflop performance, or both.
A Maxwell Tflop is identical to a Pascal Tflop, and it's largely irrelevant to us whether they achieved that by using a larger Maxwell GPU on 20nm/28nm at a lower clock or a smaller Pascal GPU on 16nm at a higher clock.
What the hell is going on here?
Do you guys even know the difference between Maxwell and Pascal? It doesn't seem like many of you do...
Maxwell far surpasses the Xbone and the PS4 and Pascal is only more efficient and has lower power consumption which is why Pascal performs better not because it has more graphical power.
You guys need to know your stuff if you're going to be dealing with technicalities.
I have a few immediate thoughts after reading through the article:
I see a few different scenarios here:
- Firstly, it's worth noting the difference between Maxwell and Pascal is almost entirely down to the manufacturing process. Maxwell was made on 28nm (and in the case of the TX1, 20nm) whereas Pascal is made on 16nm. The actual architectural difference between the two is minimal, and aside from improved color buffer compression, largely irrelevant for a device like the Switch.
- Despite that, the article never makes any mention of the manufacturing process. I find that extremely strange, as it's obviously the defining difference between the two sets of GPUs.
- In fact, the article gets the difference between the two completely the wrong way around, saying "Nintendos box is relatively small, and so it has to fit into the heat profile of a portable device, rather than a set-top box. Thats another reason that explains the older Maxwell technology, as opposed to the Pascals state-of-the-art tech." Pascal is literally a more power efficient version of Maxwell, so the incentive would be the other way around.
- The author says "we expect the Nintendo Switch to be more than 1 teraflop in performance", which is notably higher than even those of us who were expecting Pascal were considering (I literally posted earlier today with a 500-750 Gflop estimate). If this is a Maxwell chip, then that would mean at least 4 SMs (512 "CUDA cores") at 1GHz, as they're not going to be able to push much past that on 28/20nm. This is a much larger GPU than most people would have been expecting.
Basically, if you're to take the article as being accurate, then the only worthwhile takeaway is this quote:
- The Switch SoC uses Maxwell at 20nm, and simply has a much larger GPU than anticipated to account for the performance.
- Nintendo looked at the feature-set planned for Pascal when design started, realised that the new features were largely irrelevant, and decided that they would save time and just use a straight-forward die shrink of Maxwell to 16nm instead. That would technically be a Maxwell GPU, but would be almost completely indistinguishable from Pascal in terms of performance.
- The sources are wrong about Maxwell, the 1 Tflop performance, or both.
A Maxwell Tflop is identical to a Pascal Tflop, and it's largely irrelevant to us whether they achieved that by using a larger Maxwell GPU on 20nm/28nm at a lower clock or a smaller Pascal GPU on 16nm at a higher clock.
I have a few immediate thoughts after reading through the article:
I see a few different scenarios here:
- Firstly, it's worth noting the difference between Maxwell and Pascal is almost entirely down to the manufacturing process. Maxwell was made on 28nm (and in the case of the TX1, 20nm) whereas Pascal is made on 16nm. The actual architectural difference between the two is minimal, and aside from improved color buffer compression, largely irrelevant for a device like the Switch.
- Despite that, the article never makes any mention of the manufacturing process. I find that extremely strange, as it's obviously the defining difference between the two sets of GPUs.
- In fact, the article gets the difference between the two completely the wrong way around, saying "Nintendo’s box is relatively small, and so it has to fit into the heat profile of a portable device, rather than a set-top box. That’s another reason that explains the older Maxwell technology, as opposed to the Pascal’s state-of-the-art tech." Pascal is literally a more power efficient version of Maxwell, so the incentive would be the other way around.
- The author says "we expect the Nintendo Switch to be more than 1 teraflop in performance", which is notably higher than even those of us who were expecting Pascal were considering (I literally posted earlier today with a 500-750 Gflop estimate). If this is a Maxwell chip, then that would mean at least 4 SMs (512 "CUDA cores") at 1GHz, as they're not going to be able to push much past that on 28/20nm. This is a much larger GPU than most people would have been expecting.
Basically, if you're to take the article as being accurate, then the only worthwhile takeaway is this quote:
- The Switch SoC uses Maxwell at 20nm, and simply has a much larger GPU than anticipated to account for the performance.
- Nintendo looked at the feature-set planned for Pascal when design started, realised that the new features were largely irrelevant, and decided that they would save time and just use a straight-forward die shrink of Maxwell to 16nm instead. That would technically be a Maxwell GPU, but would be almost completely indistinguishable from Pascal in terms of performance.
- The sources are wrong about Maxwell, the 1 Tflop performance, or both.
A Maxwell Tflop is identical to a Pascal Tflop, and it's largely irrelevant to us whether they achieved that by using a larger Maxwell GPU on 20nm/28nm at a lower clock or a smaller Pascal GPU on 16nm at a higher clock.
Just preparing you for disappointment.
I have a few immediate thoughts after reading through the article:
I see a few different scenarios here:
- Firstly, it's worth noting the difference between Maxwell and Pascal is almost entirely down to the manufacturing process. Maxwell was made on 28nm (and in the case of the TX1, 20nm) whereas Pascal is made on 16nm. The actual architectural difference between the two is minimal, and aside from improved color buffer compression, largely irrelevant for a device like the Switch.
- Despite that, the article never makes any mention of the manufacturing process. I find that extremely strange, as it's obviously the defining difference between the two sets of GPUs.
- In fact, the article gets the difference between the two completely the wrong way around, saying "Nintendos box is relatively small, and so it has to fit into the heat profile of a portable device, rather than a set-top box. Thats another reason that explains the older Maxwell technology, as opposed to the Pascals state-of-the-art tech." Pascal is literally a more power efficient version of Maxwell, so the incentive would be the other way around.
- The author says "we expect the Nintendo Switch to be more than 1 teraflop in performance", which is notably higher than even those of us who were expecting Pascal were considering (I literally posted earlier today with a 500-750 Gflop estimate). If this is a Maxwell chip, then that would mean at least 4 SMs (512 "CUDA cores") at 1GHz, as they're not going to be able to push much past that on 28/20nm. This is a much larger GPU than most people would have been expecting.
Basically, if you're to take the article as being accurate, then the only worthwhile takeaway is this quote:
- The Switch SoC uses Maxwell at 20nm, and simply has a much larger GPU than anticipated to account for the performance.
- Nintendo looked at the feature-set planned for Pascal when design started, realised that the new features were largely irrelevant, and decided that they would save time and just use a straight-forward die shrink of Maxwell to 16nm instead. That would technically be a Maxwell GPU, but would be almost completely indistinguishable from Pascal in terms of performance.
- The sources are wrong about Maxwell, the 1 Tflop performance, or both.
A Maxwell Tflop is identical to a Pascal Tflop, and it's largely irrelevant to us whether they achieved that by using a larger Maxwell GPU on 20nm/28nm at a lower clock or a smaller Pascal GPU on 16nm at a higher clock.
This and at this point, we don't even know if they're referencing the dev kit or the final hardware.You know, another funny thing is that they're expecting something almost on-par with Xbone yet at the same time say that it's too weak for Xbone games.
WHat I can say for certain is that they only heard about the architecture and nothing else, and everything else is just uninformed guessing.
I have a few immediate thoughts after reading through the article:
I see a few different scenarios here:
- Firstly, it's worth noting the difference between Maxwell and Pascal is almost entirely down to the manufacturing process. Maxwell was made on 28nm (and in the case of the TX1, 20nm) whereas Pascal is made on 16nm. The actual architectural difference between the two is minimal, and aside from improved color buffer compression, largely irrelevant for a device like the Switch.
- Despite that, the article never makes any mention of the manufacturing process. I find that extremely strange, as it's obviously the defining difference between the two sets of GPUs.
- In fact, the article gets the difference between the two completely the wrong way around, saying "Nintendos box is relatively small, and so it has to fit into the heat profile of a portable device, rather than a set-top box. Thats another reason that explains the older Maxwell technology, as opposed to the Pascals state-of-the-art tech." Pascal is literally a more power efficient version of Maxwell, so the incentive would be the other way around.
- The author says "we expect the Nintendo Switch to be more than 1 teraflop in performance", which is notably higher than even those of us who were expecting Pascal were considering (I literally posted earlier today with a 500-750 Gflop estimate). If this is a Maxwell chip, then that would mean at least 4 SMs (512 "CUDA cores") at 1GHz, as they're not going to be able to push much past that on 28/20nm. This is a much larger GPU than most people would have been expecting.
Basically, if you're to take the article as being accurate, then the only worthwhile takeaway is this quote:
- The Switch SoC uses Maxwell at 20nm, and simply has a much larger GPU than anticipated to account for the performance.
- Nintendo looked at the feature-set planned for Pascal when design started, realised that the new features were largely irrelevant, and decided that they would save time and just use a straight-forward die shrink of Maxwell to 16nm instead. That would technically be a Maxwell GPU, but would be almost completely indistinguishable from Pascal in terms of performance.
- The sources are wrong about Maxwell, the 1 Tflop performance, or both.
A Maxwell Tflop is identical to a Pascal Tflop, and it's largely irrelevant to us whether they achieved that by using a larger Maxwell GPU on 20nm/28nm at a lower clock or a smaller Pascal GPU on 16nm at a higher clock.
I have a few immediate thoughts after reading through the article:
*reason and logic*
The guy who designed the Switch did that by following the base guideline of the guy in charge of the hardware at Nintendo. When the Switch was originally conceived, that person was still Takeda. Reading about Maxwell and A57 means that the design was locked in very early for some reason.
Should be in OP IMO
I have a few immediate thoughts after reading through the article:
I see a few different scenarios here:
- Firstly, it's worth noting the difference between Maxwell and Pascal is almost entirely down to the manufacturing process. Maxwell was made on 28nm (and in the case of the TX1, 20nm) whereas Pascal is made on 16nm. The actual architectural difference between the two is minimal, and aside from improved color buffer compression, largely irrelevant for a device like the Switch.
- Despite that, the article never makes any mention of the manufacturing process. I find that extremely strange, as it's obviously the defining difference between the two sets of GPUs.
- In fact, the article gets the difference between the two completely the wrong way around, saying "Nintendos box is relatively small, and so it has to fit into the heat profile of a portable device, rather than a set-top box. Thats another reason that explains the older Maxwell technology, as opposed to the Pascals state-of-the-art tech." Pascal is literally a more power efficient version of Maxwell, so the incentive would be the other way around.
- The author says "we expect the Nintendo Switch to be more than 1 teraflop in performance", which is notably higher than even those of us who were expecting Pascal were considering (I literally posted earlier today with a 500-750 Gflop estimate). If this is a Maxwell chip, then that would mean at least 4 SMs (512 "CUDA cores") at 1GHz, as they're not going to be able to push much past that on 28/20nm. This is a much larger GPU than most people would have been expecting.
Basically, if you're to take the article as being accurate, then the only worthwhile takeaway is this quote:
- The Switch SoC uses Maxwell at 20nm, and simply has a much larger GPU than anticipated to account for the performance.
- Nintendo looked at the feature-set planned for Pascal when design started, realised that the new features were largely irrelevant, and decided that they would save time and just use a straight-forward die shrink of Maxwell to 16nm instead. That would technically be a Maxwell GPU, but would be almost completely indistinguishable from Pascal in terms of performance.
- The sources are wrong about Maxwell, the 1 Tflop performance, or both.
A Maxwell Tflop is identical to a Pascal Tflop, and it's largely irrelevant to us whether they achieved that by using a larger Maxwell GPU on 20nm/28nm at a lower clock or a smaller Pascal GPU on 16nm at a higher clock.
Even with Pascal, Switch was never going to be in XB1/PS4 territory. Pascal is not so efficient that it can hit that kind of performance inside of a 6" tablet.
With Maxwell, 400-500 GFLOP GPU is the most likely target for Switch. Pascal would have been better but not by a lot. In either case Switch is a significant improvement over Wii U but less powerful than Xbox One, so whether it's Maxwell or Pascal is not a huge deal to me.
Look up Sudha Sudharsanan. He's been at Nintendo for years, was a former Nvidia Engineer, and now heads their Tech Development. Takeda didn't drive the Switch concept. It was Nintendo pivoting towards their rising stars.
Ridley Maxwell.It doesn't even make sense because the switch console is too thin to house a maxwell chipset. Maxwell is too big