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Limited Run Games - Putting digital games into your hands

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Or not trying to sell those variants online. People just need to accept that having show-specific variants is a way of life and totally expected in a lot of circles. So long as LRG sold the exact same game—just without the limited cover—online at a later point, that's all they needed to do.
They were not supposed to be sold online but no one wanted them at PSX. So I'm not sure they're a good idea or strictly necessary.
 

Darknight

Member
I got a similar problem, mine got stuck in the queue for a minute and when I tried again it was sold out. And yes, I refreshed like a maniac and checked out with ONLY the triple pack as soon as it went live. My friend who put her order later than me (by more than 10 seconds according to her), didn't get stuck and managed to get the triple pack and the Firewatch games in the same order.

Really dislike that website's lottery system.
 

hawk2025

Member
So that's it then. Everyone should be happy with the way things are because people didn't want a subscription model? No discussion; feedback and improvements; anything to change the way things are.

I disagree. The only way things improve is by experimentation; feedback and changes. And I don't believe for a second LRG are the kind of company who would just shut fans out and do what they think is best because fans didn't want one particular solution.

That's a hell of a lot of reading into things I didn't mean, but I'm sorry, I'm not picking fights in this thread again. Moving on. :)
 

sn0man

Member
The bundle thing can be easily avoided next time by not having stupidly limited variants

Take pre-orders first and print the same amount later?

no

Sounds like a good idea to put them out of business. If they were to take preorders, they would not be printing even close to the same amount for non preorders as well.

Well what other options could we have?
1.) a yearly membership of $20 that would guarantee an extra copy and not put you in the same queue as others?
2.) an unlimited order window? (E.g., we will sell as many as possible for the first 5 min, then only 1,000 more after that window)
3.) partner with another company or publisher (out of left field but GoodOldGames seems consumer friendly) to soften the risk?
4.) an initial batch of 5,000 and then a kickstarter-type format where LRG will fulfill additional entries within the same calendar year if only over X more orders come through? (E.g., LRG will do an additional run of Firewatch if only 2,000 more orders come in, at which time if only 1,999 people sign up they don't do the additional run)
 
3.) partner with another company or publisher (out of left field but GoodOldGames seems consumer friendly) to soften the risk?

Partnering with another company, on top of the developer they're already partnering with, would only further increase the cost of games. Considering cost is already an issue people have with certain releases, raising it even more to bring on another publisher, is not an option.
 

NDPsycho

Member
The community rejected subscription services, which was the way out.

We made our bed IMO.

I don't think you can say the community rejected the idea. The polls they ran were far more in favor of some type of sub service. Some regulars here didn't like the idea, but LRG were the ones that shot it down, Josh in particular if memory serves.
 

t26

Member
and yet based on how many bundles they sold, there were like 700/1000 left after PSX

is that worth all the headaches it caused?

They had more than expected left over from second day but they also allocated more for online sale.

As for the the headaches, only LRG can answer that but this is less of a headache then Stealth Inc not selling out.
 

NDPsycho

Member
Partnering with another company, on top of the developer they're already partnering with, would only further increase the cost of games. Considering cost is already an issue people have with certain releases, raising it even more to bring on another publisher, is not an option.

It's not a terrible idea to pursue. Maybe work something out with backerkit, they don't seem to have trouble surveying people and collecting payment/tracking advance orders. Yeah, they'd have to get a piece of the pie, but then I think most people who would be looking to secure a copy in advance wouldn't mind paying $5 more.

The part of these conversations that are always irritating is that most people treat them as an 'either/or' instead of an 'and' discussion. You can continue to sell like you do now, as well as allow advance ordering. It doesn't have to be just advance ordering. Just like you can have a sub service and still have a general release like they do now.
 
The part of these conversations that are always irritating is that most people treat them as an 'either/or' instead of an 'and' discussion. You can continue to sell like you do now, as well as allow advance ordering. It doesn't have to be just advance ordering. Just like you can have a sub service and still have a general release like they do now.
That's not possible. Once you allow for open pre orders the whole model falls apart. It is either or.
 

NDPsycho

Member
That's not possible. Once you allow for open pre orders the whole model falls apart. It is either or.

Yes, I'm aware of your opinion on it. That doesn't make it fact.

Backerkit has shopify integration, it should be considered. Futhermore, maybe it's time for the model to change and adapt. It's not like this is uncharted territory.
 
Josh has been tweeting about the recent run sizes:









Is it just me, or is this coming to completely the wrong conclusion from it?

I mean, to me, he's effectively saying with this "we need more collectors buying every release just because if we're going to increase print runs".

But for me - and the vast majority of consumers who I assume aren't full-set collectors - the value of a release comes down to the individual game itself.

I mean, using Stealth Inc. to gauge demand for Oddworld? I just don't get it. Use Stealth Inc. to gauge demand for Stealth Inc. 2. Maybe a similar game like The Swindle. Don't look at it and draw conclusions for Oddworld and Firewatch.

I appreciate that it's probably a horrific balancing act to get the print sizes just right, but lashing out at people who didn't buy 2D stealth platformer for the reason 3D action shooter got a smaller print run just seems insane to me.
This is my thing. I only grab the games I want. Suggesting I need to buy every game they throw up there is dumb. I also don't agree with their apparent need to sell their print run in under a day. Would it be so horrible if it took a week? I mean I know they use the money to continually finance things but my god. Acting like Stealth Inc bombed because it didn't sell out in 10 minutes is odd
 
This is my thing. I only grab the games I want. Suggesting I need to buy every game they throw up there is dumb. I also don't agree with their apparent need to sell their print run in under a day. Would it be so horrible if it took a week? I mean I know they use the money to continually finance things but my god. Acting like Stealth Inc bombed because it didn't sell out in 10 minutes is odd
Exactly. If they still sell out, how can that be seen as anything other than a success? Everybody got what they wanted.
 
Acting like Stealth Inc bombed because it didn't sell out in 10 minutes is odd

I feel like this has happened before, or we have talked about something like it before. Talking about something not doing as good as it should have because it was left in stock for people to actually buy the next day.

I do think I've come to understand that I am not really the intended consumer here though, that being scalpers and hardcore every game collectors, and am just able to take advantage of the "situation" to get something that I want, that being physical copies of games I actually want to own and play. There may not be enough of a market for just my "type" of consumer though so I'm just glad that there is a company that is doing it at all. Still hoping some more places (that aren't im8bit) can get into this market though since I would like to see how business models other then "super limited, you need to be there when they go on sale" works for these games.
 
Exactly. If they still sell out, how can that be seen as anything other than a success? Everybody got what they wanted.

I feel like this has happened before, or we have talked about something like it before. Talking about something not doing as good as it should have because it was left in stock for people to actually buy the next day.

I do think I've come to understand that I am not really the intended consumer here though, that being scalpers and hardcore every game collectors, and am just able to take advantage of the "situation" to get something that I want, that being physical copies of games I actually want to own and play. There may not be enough of a market for just my "type" of consumer though so I'm just glad that there is a company that is doing it at all. Still hoping some more places (that aren't im8bit) can get into this market though since I would like to see how business models other then "super limited, you need to be there when they go on sale" works for these games.
Like at the end of the day it still SOLD OUT. So the demand for the game filled the allotment. Acting like it's a bad thing that people didn't have to be on directly at a certain time to have a shot at getting something kind of seems almost elitist in a way. Like, how dare you casuals have this product if you didn't buy them all!
 
Since the cards for Oddworld weren't included yet because they aren't done being manufactured - does that mean the people that got Oddworld will be able to get them separately without having to frantically try to order them? As in, we are locked in for getting them and all we have to do is pay shipping and handling?
 

Shizuka

Member
Since the cards for Oddworld weren't included yet because they aren't done being manufactured - does that mean the people that got Oddworld will be able to get them separately without having to frantically try to order them? As in, we are locked in for getting them and all we have to do is pay shipping and handling?

You'll be able to get it sent along with one of your future orders for no additional charge.
 
Like at the end of the day it still SOLD OUT. So the demand for the game filled the allotment. Acting like it's a bad thing that people didn't have to be on directly at a certain time to have a shot at getting something kind of seems almost elitist in a way. Like, how dare you casuals have this product if you didn't buy them all!

That's not the point. LRG can't afford to sit on stock for weeks, and Stealth Inc came relatively close. This isn't "elitist collectors" vs "casuals". There just needs to be a good balance between LRG not going out of business and everybody getting a game. Stealth Inc was fine, it just can't get much "worse".

Stock lasting for half an hour to an hour should be more than enough for everyone, that should be what we're aiming for with run sizes, and it's not easy to get right.

I feel like this has happened before, or we have talked about something like it before. Talking about something not doing as good as it should have because it was left in stock for people to actually buy the next day.

I do think I've come to understand that I am not really the intended consumer here though, that being scalpers and hardcore every game collectors, and am just able to take advantage of the "situation" to get something that I want, that being physical copies of games I actually want to own and play. There may not be enough of a market for just my "type" of consumer though so I'm just glad that there is a company that is doing it at all. Still hoping some more places (that aren't im8bit) can get into this market though since I would like to see how business models other then "super limited, you need to be there when they go on sale" works for these games.

Just because hardcore collectors and scalpers are part of the LRG audience doesn't mean you're not. The "limited hype" is just how this can exist at all, whether people like it or not.

Yes, I'm aware of your opinion on it. That doesn't make it fact.

Backerkit has shopify integration, it should be considered. Futhermore, maybe it's time for the model to change and adapt. It's not like this is uncharted territory.

LRG has been very clear multiple times that they won't do pre-orders. It's pointless to ask for it again and again.
Backerkit wont fix the problems they described.
 

entremet

Member
Last game I got was Shadow Complex. The releases since then haven't tickled my fancy. Hopefully, 2017 has some nice surprises.

I thought about SkullGirls, but I like fighters on my hard drive for easy access.
 
Just because hardcore collectors and scalpers are part of the LRG audience doesn't mean you're not. The "limited hype" is just how this can exist at all, whether people like it or not.

Oh I'm defiantly part of the audience, as I'm here buying the stuff, but I don't think I'm part of their targeted consumer, going by how they advertise (stuff like direct references to how much past games in a series have sold for online, or how limited something is expected) and how people act when something didn't sell out right away. Second sentence was one of my points as well, and was saying that even though I'm not part of that I am thankful that it exists since without it I would get nothing. And that that being said I still hope for other companies to come onto the scene and try out alternative business methods to see if they can work as well.
 
Oh I'm defiantly part of the audience, as I'm here buying the stuff, but I don't think I'm part of their targeted consumer, going by how they advertise (stuff like direct references to how much past games in a series have sold for online, or how limited something is expected) and how people act when something didn't sell out right away. Second sentence was one of my points as well, and was saying that even though I'm not part of that I am thankful that it exists since without it I would get nothing. And that that being said I still hope for other companies to come onto the scene and try out alternative business methods to see if they can work as well.
Fangamer and iam8bit (ew) are there, but I don't think they'll ever be able to handle the volume of games LRG is. Having 5-10 or more different pre orders going at the same time seems like a huge hassle.

I do hope fangamer picks up another game or two, they've done a great job with Shovel Knight.
 
Yeah, after Rez I hope that im8bit doesn't get another game ever. I'm still happy to have gotten a physical copy of it, but know other places could have done it better. Another thing that would be nice is the Söldner-X2 situation, where it sold fast but then got another print elsewhere. Will see how the quality of the second print itself is though I guess.
 

NDPsycho

Member
Got my Stealth Inc games yesterday. Box was not taped shut again, but somehow nothing was missing. I'm pretty sure the only packages I've ever received that weren't taped at all have been from LRG and wer'e at 3+.

Weird.. happy nothing got lost but I feel like it's a matter of time, especially if it's happening to a lot of people.

Mine arrived with no tape today as well. Thankful to have honest postal workers that handled it.

First time I've ordered the vita protectors. I really like them. I've used protectors for stuff like SNES/N64 boxes, thought I should try them out. Highly recommend them if you're looking for some extra protection on your more valuable games.
 

goldenpp72

Member
Did anyone else get this email? Will this be part of the numbered releases for LRG? If so, will you get that via LRG if you pledge?

"Sharin no Kuni needs your help!
We're partnering with famed Japanese visual novel developer and publisher Frontwing (Netherworld Angel Djibril, Grisaia trilogy) to bring you a physical Vita release of the remastered version of AKABEi SOFT2's 2005 visual novel, Sharin no Kuni.

In order for this to happen, the developers need your help! The Vita version is currently locked behind a stretch goal of $120,000 - currently, the project is at nearly $100,000 so they're not too far off!

If you pledge to support this game at $40 or more, you will have the opportunity to get the physical version on Vita should the stretch goal be hit. Moreover, if you back the Kickstarter you will get access to an EXCLUSIVE cover variant that will only ever be available to Kickstarter backers. We will not sell that variant anywhere so if you want it you will need to show early support to this project by backing it now.

If you want to see this become a reality, do not wait to pledge. They won't be able to hit the goal if you wait! If, during the final moments of the campaign, it seems like the stretch goal will not be hit - you can always back out of your pledge (but you shouldn't, as there could still be the possibility of a Vita port in the future!).

If you're interested in getting your hands on the exclusive Kickstarter cover, please back the project now:"
 

NDPsycho

Member
Did anyone else get this email? Will this be part of the numbered releases for LRG? If so, will you get that via LRG if you pledge?

"Sharin no Kuni needs your help!
We're partnering with famed Japanese visual novel developer and publisher Frontwing (Netherworld Angel Djibril, Grisaia trilogy) to bring you a physical Vita release of the remastered version of AKABEi SOFT2's 2005 visual novel, Sharin no Kuni.

In order for this to happen, the developers need your help! The Vita version is currently locked behind a stretch goal of $120,000 - currently, the project is at nearly $100,000 so they're not too far off!

If you pledge to support this game at $40 or more, you will have the opportunity to get the physical version on Vita should the stretch goal be hit. Moreover, if you back the Kickstarter you will get access to an EXCLUSIVE cover variant that will only ever be available to Kickstarter backers. We will not sell that variant anywhere so if you want it you will need to show early support to this project by backing it now.

If you want to see this become a reality, do not wait to pledge. They won't be able to hit the goal if you wait! If, during the final moments of the campaign, it seems like the stretch goal will not be hit - you can always back out of your pledge (but you shouldn't, as there could still be the possibility of a Vita port in the future!).

If you're interested in getting your hands on the exclusive Kickstarter cover, please back the project now:"

They will probably clarify, but I took it from this that they will release the game, and that there will be an exclusive variant for the backers which will be different from that sold through their site? So I'd assume if they sell it through their site, that it would be a normal lrg release. But the only way to get the variant would be by backing it.

There seems to be a spike today since their email went out, They're certainly helping, wish they had started a little sooner. I'm in, just need another $19K in pledges to come through.
 
They will probably clarify, but I took it from this that they will release the game, and that there will be an exclusive variant for the backers which will be different from that sold through their site? So I'd assume if they sell it through their site, that it would be a normal lrg release. But the only way to get the variant would be by backing it.

There seems to be a spike today since their email went out, They're certainly helping, wish they had started a little sooner. I'm in, just need another $19K in pledges to come through.
That 1K "spike" :p
 
There seems to be a spike today since their email went out, They're certainly helping, wish they had started a little sooner. I'm in, just need another $19K in pledges to come through.

It's down to $16k now with ~ 2 days left.

It'll be a stretch, but it's doable. Here's hoping!
 

Shizuka

Member
If anyone is gunning for a complete LRG collection (with all variants), they'll have to back Sharin no Kuni's Kickstarter and choose a tier with a physical copy. That's the only way.
 

Shizuka

Member
Asked this in the Sharin thread but may as well ask here too.

So if we back at the $85 tier does the vita physical copy come in a special deluxe box?

Exactly. It's worth noting that the limited edition is exclusive to the Kickstarter, as Limited Run Games will only sell the standard edition afterwards.
 

Saoshyant

Member
Man, keeping track of who needs the Stranger's Wrath cards and on what order to send them is going to be a logistics nightmare. Buyers may not be happy, but LRG won't be happy either.
 

t26

Member
Man, keeping track of who needs the Stranger's Wrath cards and on what order to send them is going to be a logistics nightmare. Buyers may not be happy, but LRG won't be happy either.
Just send everyone who ordered stranger a coupon code to get the cards for free.
 

Semoreh

Member
Ok Sharin No Kuni got a 10k boost yesterday ; at this point it will probably reach the 120k mark, so we can consider it an official LRG release.

The question is thus : should we preorder the game today and get a special cover or wait until it releases and buy a "regular edition" (around october 2017) ?

First, I don't know what are usually the shipping cost of kickstarted games and if it is "worth it"...

Also, should I buy it at all ? I see glowing reviews, but I personnally don't dig the art style. I can be pretty difficult regarding VNs.
 

AsfaeksBR

Member
Ok Sharin No Kuni got a 10k boost yesterday ; at this point it will probably reach the 120k mark, so we can consider it an official LRG release.

The question is thus : should we preorder the game today and get a special cover or wait until it releases and buy a "regular edition" (around october 2017) ?

First, I don't know what are usually the shipping cost of kickstarted games and if it is "worth it"...

Also, should I buy it at all ? I see glowing reviews, but I personnally don't dig the art style. I can be pretty difficult regarding VNs.

Considering the Special cover Will only be available for KS backers, it's obviously going to be the rarest version of the game. For collector's, I can't see how not to back it.

Shopping for Brazil was $9, so shopping costs are really light comparing to buying games from retailers, and even LRG for that matter.

And I also haven't even heard of the game before, but since Shizuka praised it, it's good enough.
 
Just send everyone who ordered stranger a coupon code to get the cards for free.

And then you get the "I lost my coupon" e-mails. I'd certainly mis-place something like that especially if it's months after the game reached me.

(Mind you, I'm not arsed about the playing cards personally).
 
Ok Sharin No Kuni got a 10k boost yesterday ; at this point it will probably reach the 120k mark, so we can consider it an official LRG release.

The question is thus : should we preorder the game today and get a special cover or wait until it releases and buy a "regular edition" (around october 2017) ?

First, I don't know what are usually the shipping cost of kickstarted games and if it is "worth it"...

Also, should I buy it at all ? I see glowing reviews, but I personnally don't dig the art style. I can be pretty difficult regarding VNs.

If you're having so many doubts, I wouldn't back it tbh. The project is going to be fine without your support. 150+ new backers yesterday. I think it's gonna reach the Vita stretch goal fairly easily.

Shipping is going to be cheaper than LRG's shipping no doubt. But whether it is "worth it" or not is a bit of a silly consideration. No, it is not worth it. Unless you absolutely need that alternative cover and your life will be over without it, it's not a good decision to spend money on something that you won't be getting in at least the next year. So many other things you could use the money for in the meantime.

If you just want the game, get it when it actually releases.
 

BBboy20

Member
Czvr6P-WIAAWUgF.jpg:large


Ain't she a beaut?
 
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