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Nintendo Switch Discussion Thread (Question of the Day, Countdown, etc)

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For a second I forgot that PS4 Pro(and likely Scorpio) has fp16.. So 8-12 TFLOPS in some situations possibly.Not that it would matter. Though the Switch would literally be a generation gap behind in power for sure.
PS4 Pro has to maintain BC with the original PS4, so I wonder how much that will be utilized compared to the Switch.

Anyway, the PS4 Pro is over 10x more powerful in raw GPU power than the Switch (if the GPU is ~400 GFLOPS), and it roughly matches in GPU features, but the RAM and CPU only got a relatively minor boost. Due to that, I wouldn't call it a generation gap from the Switch.
 

Peterc

Member
Lol don't get your hopes up, skyrim is a 6 year old game, FFXV struggles to even run on ps4 sometimes.


Killer instinct 1 plays even on Gameboy. Everything is possible.

Pc is still 10times stronger as ps4pro, plays games on a much better framerate and higher res, but those games can still run on consoles. Its just by downgrading the game if they really want to do that.
 

Lutherian

Member
Lol don't get your hopes up, skyrim is a 6 year old game, FFXV struggles to even run on ps4 sometimes.

The new Special Edition uses the Fallout IV engine and runs in 64bit. It uses new dynamic lightning effects and is more demanding than the original TES V. Off course it is still a 5 years old game, but with new tech inside.
 

Asd202

Member
I think it's a bit early for the "Lol third party game X wouldn't run on the Switch" posts tbh. Things like Rise of the Tomb Raider show that anything is possible if the publishers feel there is money to be made on the target hardware. Will FFXV have to be toned down to run on the rumoured specs ? of course but is it impossible ? absolutely not.

I think there will be a fair few "current gen only" third party games in development for Switch even if they run at 540p on the go and 720p docked.

How low can you go until the game is bearly recognizeble from the intended form? On topic of XV it would have been sup 540p on not docked Switch with shit framrate and shit lod. Who would pay $60 for that kind of "experience"? There also that some game are designed with higher specs in mind from the get go like XV and some that aren't like RoTR as they knew they had to make 360 version.
 
The simplicity of the concept makes the switch a boring topic to talk about.
Will it be powerful enough? will some games look like 3ds or Ps4?

Whatever!. It will be the most unifying platform ever. Mobile, tablet, handheld, even decent console quality games will fit.
That is so unusual that it will be ridiculous to compare it to a standard platform.
I'm crying for a xcom 1&2 port. Am i expecting the best port? No Just a good enough.
Just give me q a third rayman along with origins and legends. Give me the xcom port. And I will be so happy I will pity those discussing the switch "limited" power.
 

antonz

Member
Judging anything by XV is silly considering its shitty development cycle. I mean only took 10 years for it to finally release. Is it perhaps too much for the Switch? Perhaps but its likely to do more with the game and garbage engine SE used than anything else.

Luminous Engine was all talk and we see the results delivered.

lets remember this was an"UE4 competitor" and most advanced engine ever yada yada.
 
The simplicity of the concept makes the switch a boring topic to talk about.
Will it be powerful enough? will some games look like 3ds or Ps4?

Whatever!. It will be the most unifying platform ever. Mobile, tablet, handheld, even decent console quality games will fit.
That is so unusual that it will be ridiculous to compare it to a standard platform.
I'm crying for a xcom 1&2 port. Am i expecting the best port? No Just a good enough.
Just give me q a third rayman along with origins and legends. Give me the xcom port. And I will be so happy I will pity those discussing the switch "limited" power.

You can play XCOM 1, Rayman Origins, and Legends on Vita, so your dream is at least partially already somewhat realised.
 
Know what? Matt's posts tend to be rather vaguely worded and can end up with a bunch of people coming to, and then spreading the wrong conclusion, see all the 'matt said the resolution is 540p'posts.

Matt's post was in the context of game card capacity, but it was still rather definitive. OsirisBlack's post was a lot more specific about PS4/XB1 games being fairly easily ported to Switch, so I'd say between the two of them it paints a pretty clear picture.
 

DekuLink

Member
Killer instinct 1 plays even on Gameboy. Everything is possible.

Pc is still 10times stronger as ps4pro, plays games on a much better framerate and higher res, but those games can still run on consoles. Its just by downgrading the game if they really want to do that.

Many games that are released on PC and consoles are made with the consoles in mind though, Switch ports if it is less powerful than xbox one/ps4 by a significant amount would need to be specifically made with a lot more effort than simply porting to another similarly strong hardware. Might miss out on quite a few games simply because of devs not considering that extra cost worth it.

Games made for PC running on an engine supported by the switch might be easier to port though, as long as they are made to run on PC hardware comparable to what the switch can do.
 
How low can you go until the game is bearly recognizeble from the intended form? On topic of XV it would have been sup 540p on not docked Switch with shit framrate and shit lod. Who would pay $60 for that kind of "experience"? There also that some game are designed with higher specs in mind from the get go like XV and some that aren't like RoTR as they knew they had to make 360 version.
IIRC, FFXV had bizarre frame issues with the PS4 Pro but not the XB1. I wouldn't say that the game was designed for higher specs as much as the game engine needing more work.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
I was talking about preordering the Switch and my friend goes it has half the power of the PS4 when docked and even less when portable.

I laughed as if that is supposed to change my mind somehow. I have a PS4 Pro and a gaming PC, like I give a fuck if a portable doesnt match PS4 graphics.

This thing will live and die based on the games it gets.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Killer instinct 1 plays even on Gameboy. Everything is possible.

Pc is still 10times stronger as ps4pro, plays games on a much better framerate and higher res, but those games can still run on consoles. Its just by downgrading the game if they really want to do that.

It's possible in theory but practice is another matter and sometimes the downgrade process just isn't worth the effort either because it would require drastic engine overhauls (or even a new engine entirely), or major concessions to the game design itself.

It's an oversimplification, but it can be looked at allocation of processing power; aesthetic versus design. Sometimes games are conceptually very simple and not technically demanding on hardware in design, but are aesthetically incredible. DOOM is a great example, I think; there's nothing much going on in the game design that shouldn't be applicable to a wide assortment of hardware configurations, so all you're left with is scaling the asset quality which allows for a lot of wiggle room in performance benchmarks.

But take another game where hardware power is allocated to a facet of design beyond the presentation and transferring it to weaker hardware become far more challenging. Dead Rising is a good example. Even though the Wii port was junk as is, that was very much a game tailored to the CPU and memory standards of hardware the Wii didn't have a hope in hell of achieving. Dead Rising simply would not work as-is on the Wii, no matter how scaled back the asset quality might be.

FFXV could be similar, but I suspect it isn't. It's a very pretty game so I can't imagine it'd look as good on the Switch, but the game systems and design don't seem overly demanding or complicated in so much that they couldn't be scaled down to weaker hardware.

But that also doesn't account for the engine. Some engines are just built with strict optimisation for modern standards of CPU threads/cores, RAM speeds and allocation, etc, and thus scale terribly when older, dated configuration are introduced. And fair enough.

It does kinda sound like the Switch, unlike the Wii and Wii U, is a bit more tailored towards modern standards of architecture though, raw performance aside, and that should make it far more accommodating towards potential ports.
 

Astral Dog

Member
IIRC, FFXV had bizarre frame issues with the PS4 Pro but not the XB1. I wouldn't say that the game was designed for higher specs as much as the game engine needing more work.
Supposedly they will one day release a 60 fps for the Pro.

True that Luminous is very messy and SE spent months optimizing for the current consoles (yeah few months before release) but FFXV is still open world with very good graphics.
KH3 will have more of a shot as its releasing later, ysing an engine directly compatible with Switch and the series has a long history on Nintendo handhelds.

How much will it have to be dumbed down though? Thats the question.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
FFXV is open world too, a genre that is inherently cumbersome to render especially on fixed hardware with strict memory and CPU ceilings. Complex data streaming and scenario inconsistency usually causes framerates to bounce around. Even on PC open world games are usually the staple genre for benchmarking as one area can be lenient on performance then the next will halve the framerate.
 

Polygonal_Sprite

Gold Member
How low can you go until the game is bearly recognizeble from the intended form? On topic of XV it would have been sup 540p on not docked Switch with shit framrate and shit lod. Who would pay $60 for that kind of "experience"? There also that some game are designed with higher specs in mind from the get go like XV and some that aren't like RoTR as they knew they had to make 360 version.

If FFXV for Switch makes business sense to Square (which I think it will do given how well Switch will probably sell in Japan) then it will be ported and optimised accordingly and won't be a million miles away from the FFXV experience you get on Xbox One. Their engine (aswell as most modern engines) is extremely scalable.

FFXV at 540p with reduced LOD sounds horrible to you but remember it will be on a 6" screen and not a giant HDTV. It will also have the selling point of being able to be played on the go which will appeal to a huge part of the current Japanese gaming audience.

By insider accounts (Matt, Osiris, Takashi Mochizuki, Pachter) Switch was built to be able to receive down ports of the latest third party games built around the limitations of Xbox One. It's more a matter if third parties feel like their investment of porting, optimisation and release will pay off with profit rather than "can the hardware handle it".

Remember 99% of the hard work for most of these games is already complete (the initial development cycle for PS4, XB1 and PC). Small teams or outsourcing can port them to Switch in a few months.

I think a lot of people will be shocked by how many current gen, third party "core" games will be announced at the Switch event. They will obviously be the worst version available when compared to XB1, PS4, PS4P and PC but at least they will be on a Nintendo platform and available to play on the go which is a massive selling point to some people.
 

MAtgS

Member
It'd be awesome if KH2.8 was an early or launch game. A smaller scale UE4 game that would help Square get used to developing for Switch before KH3 proper and a game that was on the 3DS getting a remaster on top of that.
 

psyfi

Banned
Now that Christmas is (almost) over, the wait for the 12th is going to slow down to a crawl. Gonna have to try and keep my mind off it.
 
I hope some of the rumors are at least confirmed or debunked on the 12th

I don't really care about Square-Enix games that much or I would be playing FF on my PS4 right now but I do want to see what From Soft has for Switch and Atlus.
 

EDarkness

Member
Nothing. He hasn't commented on the Switch since Eurogamer's report.

He didn't need to say anything since nothing has changed with regards to whether or not the NS can run ports. It's the same as it was before that report and will be the same after the 12th of January.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I hope some of the rumors are at least confirmed or debunked on the 12th

I don't really care about Square-Enix games that much or I would be playing FF on my PS4 right now but I do want to see what From Soft has for Switch and Atlus.

I really need Nintendo to show on the 12th a device that is for me. Standard selfishness, but yeah. I know they're likely to spend time on some ports and whatnot. And that makes sense. I feel marketing the Switch as a portable device that allows some name titles (like Elder Scrolls, Dark Souls, etc) to be taken on the go is a good way to get certain audiences talking (even if many won't actually buy it). Help bridge that franchise name recognition bridge that the Wii and Wii U couldn't.

But that's not what I want the Switch for. I'm not buying multi-plats on the Switch while I have my PC. And even then if the game lacks just a PC port, I'll probably get it on my PS4 (which all signs point to having superior hardware). The portability of the Switch doesn't mean much for me, so it doesn't add anything to existing games.

What I personally need from the Switch is the same as the Wii and Wii U; unique software I can't get anywhere else. And it needs to be more than "here's another Mario Kart". I wan't something more akin to the Wii and the Wii U, where lots of little oddball software, B-studio games, side projects, etc crop up that you can't get on any other platform. It's an expensive path, but yeah. I'm hoping the 12th showcases solid Switch exclusives because ultimately that's all I'm buying the hardware for.
 
You guys should really stop the rise of tomb raider as some sort of porting bar. That game was made with 360 in mind, then added effects and stuff better the hardware.
 

EDarkness

Member
I really need Nintendo to show on the 12th a device that is for me. Standard selfishness, but yeah. I know they're likely to spend time on some ports and whatnot. And that makes sense. I feel marketing the Switch as a portable device that allows some name titles (like Elder Scrolls, Dark Souls, etc) to be taken on the go is a good way to get certain audiences talking (even if many won't actually buy it). Help bridge that franchise name recognition bridge that the Wii and Wii U couldn't.

But that's not what I want the Switch for. I'm not buying multi-plats on the Switch while I have my PC. And even then if the game lacks just a PC port, I'll probably get it on my PS4 (which all signs point to having superior hardware). The portability of the Switch doesn't mean much for me, so it doesn't add anything to existing games.

What I personally need from the Switch is the same as the Wii and Wii U; unique software I can't get anywhere else. And it needs to be more than "here's another Mario Kart". I wan't something more akin to the Wii and the Wii U, where lots of little oddball software, B-studio games, side projects, etc crop up that you can't get on any other platform. It's an expensive path, but yeah. I'm hoping the 12th showcases solid Switch exclusives because ultimately that's all I'm buying the hardware for.

Interesting reading this, since it's so opposite from what I want out of the device. Just goes to show that so many people want different things and Nintendo trying to do that is just going to be frustrating for a lot of people as some folks will obviously lose out. I don't care at all about portability, but what I want are control options. More pointer/IR games with some motions thrown in and less standard dual analog games. I want to play the big games like Red Dead 2 with those kinds of control options. I understand I probably won't get that, but that's what I want. Some of the "oddball" games are interesting, but also not something I care about that much since I rarely buy indie games or B-tier stuff.

My thought is both of us may not be served at all and we should probably be focusing on the things we care about more. Still, I like looking at what's to come and going from there. I'll admit that I've never really been "at home" with the Playstation ecosystem, so this gen has seen me purchase way fewer games than any other. I think the only way I think both of us get what we want is if this thing takes off, but if folks are avoiding 3rd party games right off the bat, then the prospects of that look grim.

Either way, I'm looking forward to what they have to show on the 12th.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Interesting reading this, since it's so opposite from what I want out of the device. Just goes to show that so many people want different things and Nintendo trying to do that is just going to be frustrating for a lot of people as some folks will obviously lose out. I don't care at all about portability, but what I want are control options. More pointer/IR games with some motions thrown in and less standard dual analog games. I want to play the big games like Red Dead 2 with those kinds of control options. I understand I probably won't get that, but that's what I want. Some of the "oddball" games are interesting, but also not something I care about that much since I rarely buy indie games or B-tier stuff.

My thought is both of us may not be served at all and we should probably be focusing on the things we care about more. Still, I like looking at what's to come and going from there. I'll admit that I've never really been "at home" with the Playstation ecosystem, so this gen has seen me purchase way fewer games than any other. I think the only way I think both of us get what we want is if this thing takes off, but if folks are avoiding 3rd party games right off the bat, then the prospects of that look grim.

Either way, I'm looking forward to what they have to show on the 12th.

I can appreciate the perspective. I actually agree with the pointer/IR stuff but for different reasons; the possibility of more obtuse, original software. Same goes for motion control.

Honestly the PS4 is a bit of a dud for me. I have it to fill the odd niche here and there but generally I could take or leave a majority of Sony published games. As game development gets more expensive and console architecture closer to PC the fewer games are exclusive, and this I buy them on my platform of choice: PC. I remember buying a PS3 quite late into the console's life and having a whole bunch of console exclusives to catch up on; games that also might have been on 360 but not PC. The modern era is different and my PS4 library is super stagnant. Microsoft is now porting everything to PC too, so there goes much reasoning behind grabbing a XONE.

Nintendo wins me out because I generally enjoy Nintendo software, and given I obviously can't get that stuff anywhere else Nintendo hardware sits nicely alongside my PC as a gap filler that, by the end of its lifetime, has justified its existence. But like the PS4/XBONE the more homogeneous the software becomes (read: ports) the lesser value the hardware has. And the fewer games Nintendo invests in that I'm really keen on, again the value drops.

The Wii was a total gem for me because it filled that niche hardware/software combo perfectly. I didn't stop playing games on PC and (eventually PS3), but with the Wii I was getting a trickle of great stuff from Nintendo, oddball stuff from third parties, weird B-games that were almost totally non-existent on Microsoft and Sony's offering, with a peripheral that was obtuse and unusual and thus resulted in some cool, unique experiences. Meanwhile the Wii U was for me a shit PlayStation/Xbox without the inventive software and, to be perfectly honest, output from Nintendo that I largely wasn't happy with.

I hope there's some neat cool surprises come the 12th.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
The likelyhood of bayo 1 and 2 ports better be high :( Playing those games in 1080 60fps would be such a treat
 

BrhysH

Member
Shot in the dark and i haven't seen this even talked about but I've been thinking.. What if the Switch takes use of this;

http://www.nvidia.ca/object/cloud-gaming.html

They did have a patent showing cloud stuff.

original.jpg
 

Polygonal_Sprite

Gold Member
You guys should really stop the rise of tomb raider as some sort of porting bar. That game was made with 360 in mind, then added effects and stuff better the hardware.

It was made for XB1 first and foremost and then ported to 360 and PC by another (very accomplished) company.

Any current gen only third party game could run on PS360 imho with compromises, talent and time and they'd be the exact same game at their core. There's tons of current gen only games running on ancient PC's on Youtube and those are terribly un-optimised ports done by publishers outsourced development teams etc. Switch having 3GB's of RAM for games closes the gap between it and PS4/XB1 even further than the last gen consoles.

People should wait and see Switch running more than WiiU ports before saying PS4/XB1 multiplatform games are impossible lol. Nintendo don't use standard chips, it's not a downclocked Shield, it will be highly customised and surprise a lot of people with that it can do imo.

I'm not saying Switch will get every third party game or even half of them but if it misses out on certain games then I don't believe it will be because of it's specs or development tools.
 
I really need Nintendo to show on the 12th a device that is for me. Standard selfishness, but yeah. I know they're likely to spend time on some ports and whatnot. And that makes sense. I feel marketing the Switch as a portable device that allows some name titles (like Elder Scrolls, Dark Souls, etc) to be taken on the go is a good way to get certain audiences talking (even if many won't actually buy it). Help bridge that franchise name recognition bridge that the Wii and Wii U couldn't.

But that's not what I want the Switch for. I'm not buying multi-plats on the Switch while I have my PC. And even then if the game lacks just a PC port, I'll probably get it on my PS4 (which all signs point to having superior hardware). The portability of the Switch doesn't mean much for me, so it doesn't add anything to existing games.

What I personally need from the Switch is the same as the Wii and Wii U; unique software I can't get anywhere else. And it needs to be more than "here's another Mario Kart". I wan't something more akin to the Wii and the Wii U, where lots of little oddball software, B-studio games, side projects, etc crop up that you can't get on any other platform. It's an expensive path, but yeah. I'm hoping the 12th showcases solid Switch exclusives because ultimately that's all I'm buying the hardware for.

I think the Wii U did all of this for me with Splatoon and Xenoblade

No doubt Nintendo's exclusive offerings are the main reason to own their hardware.
I feel they got such a bad beat down from 3rd Parties on Wii U they will want to feature a strong 3rd Party line up right away. So the 12th could turn out to be a 3rd Party blow out.

I do want to see the new Mario title and what they add to Mario Kart and Splatoon
 

thefro

Member
https://topics.nintendo.co.jp/c/article/b6c51be7-c690-11e6-9aaf-063b7ac45a6d.html

That has more details... Nintendo Special Big Band (one set) and Rock Band (three sets) are playing over those two days. Details on the rest of the stage program will be updated after the presentation and what titles will be playable. That sort of implies that there will be some interviews/panels with people involved in some of the games coming to Switch.

Can't tell from Google Translate if the video of the bands will be streamed live.

They're also giving away ten Switches each day (have to live in Japan to win as they don't ship out of the country) through check-ins via MyNintendo at the event with a QR code.
 

Jackano

Member
Shot in the dark and i haven't seen this even talked about but I've been thinking.. What if the Switch takes use of this;

http://www.nvidia.ca/object/cloud-gaming.html

They did have a patent showing cloud stuff.

As was I pointing out back at the reveal, there is also the Ubitus/GameNow company that was in the Switch partners sheet. However, I found out later they have done the Dragon Quest X on 3DS cloud thing, so it may be here just for DraQue X.

Still, with those small things adding up, we can say Switch can feature at some point some cloud tech.
But I don't think it will be a giant plan anytime soon.

Having Unity and UE4 is a good thing. If the Ubitus tech is alongside this should give others developers another opportunity to enter the Switch market as well.
 
Yet the game still exists on XBoxOne in a competent form. If they want it out on the Switch I'm sure they could make it happen.

Well of course most games can be scaled down to many hardware levels but the drastic gap between PS4 and Switch or even XB1 and switch, means it would look like a horrible mess, especially considering the open world scope of the game and it being on Luminous.
 

Oregano

Member
Even if FFXV is possible I don't think Square Enix would port it to Switch because it runs counter to the brand they've established for mainline Final Fantasy. FFXV is meant to be cutting edge.

In fact I think that will be the barrier in most cases. Publishers/Developers won't want to down-port their games or they'll just refuse to look into it. To bring up a prior example Infinity Ward said Modern Warfare just wasn't possible on the Wii which was obviously proven wrong two years later when Treyarch ported it.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
https://twitter.com/Nintendo/status/813315025104310272
They are bringing special concerts during the japanese event, just like with the 3DS in 2011 and in other various occasions I can't remember exactly in 2014 too it seems.

I quickly googled the two artists involved, the second one, Tetsuya Oyama, worked on the Splatoon Live concerts so we can definitely expect more Squid Sisters!

Aw yes, great live music! I still remember fondly the Nintendo World 2011 performance

https://www.youtube.com/watch?v=RyJ9nmWiQJI&t=1071s
 

LordKano

Member
Even if FFXV is possible I don't think Square Enix would port it to Switch because it runs counter to the brand they've established for mainline Final Fantasy. FFXV is meant to be cutting edge.

In fact I think that will be the barrier in most cases. Publishers/Developers won't want to down-port their games or they'll just refuse to look into it. To bring up a prior example Infinity Ward said Modern Warfare just wasn't possible on the Wii which was obviously proven wrong two years later when Treyarch ported it.

They won't port it because it would be hell to port this technical mess to another console. That's it. There's not other reason (besides the eventual commercial failure of the Switch). Nobody wouldn't port a game to a new console if it's successful and not hard to do so. Even if that means downgrading the graphics. There's no such thing as "pride for cutting-edge graphics".

They've ported FFXIII on smartphone via some cloud-thing FFS.
 

LordRaptor

Member
In fact I think that will be the barrier in most cases. Publishers/Developers won't want to down-port their games or they'll just refuse to look into it.

Its not 2003 anymore, when publishers could just pick a platform they thought was cool and release a game only there.
Its not even 2010 anymore, when publishers could skip the market leader because they figured the runners-up together could cover it.


It's 2017 when the Switch launches and games are more expensive than ever, and outside of a couple of apex predators hoovering up all the money, sell fewer copies than they have in decades, to fewer people than they have in decades.
People who want to stay swimming in the reddest waters that have ever existed aren't going to be turning their noses up at any viable platforms. They literally can't afford to.
The only reason they're automatically hard passing a platform is because they fucked up earlier and its not on a multi-platform engine.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
In fact I think that will be the barrier in most cases. Publishers/Developers won't want to down-port their games or they'll just refuse to look into it. To bring up a prior example Infinity Ward said Modern Warfare just wasn't possible on the Wii which was obviously proven wrong two years later when Treyarch ported it.
This industry is full of drama queens. Luckily, there are enough devs who know where their priorities lie.
 

Oregano

Member
They won't port it because it would be hell to port this technical mess to another console. That's it. There's not other reason (besides the eventual commercial failure of the Switch). Nobody wouldn't port a game to a new console if it's successful and not hard to do so. Even if that means downgrading the graphics. There's no such thing as "pride for cutting-edge graphics".

They've ported FFXIII on smartphone via some cloud-thing FFS.

Well I mean how hard are you talking. Tons of games that would have been possible on Wii U skipped it even pre-launch. Especially if we're talking Japanese games.

Its not 2003 anymore, when publishers could just pick a platform they thought was cool and release a game only there.
Its not even 2010 anymore, when publishers could skip the market leader because they figured the runners-up together could cover it.


It's 2017 when the Switch launches and games are more expensive than ever, and outside of a couple of apex predators hoovering up all the money, sell fewer copies than they have in decades, to fewer people than they have in decades.
People who want to stay swimming in the reddest waters that have ever existed aren't going to be turning their noses up at any viable platforms. They literally can't afford to.
The only reason they're automatically hard passing a platform is because they fucked up earlier and its not on a multi-platform engine.

Japanese developers just spent the last six years largely ignoring the market leader(for dedicated devices). That's probably going to continue. Outside of Japan the proposition is even worse.

This industry is full of drama queens. Luckily, there are enough devs who know where their priorities lie.

I remember Capcom saying the Wii wouldn't have been able to run Resident Evil 5's title screen too.
 
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