• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Tomb Raider Reboot 3 - What do you want?

No what I didn´t like about anniversary were the 1000 of animals, who tried to kill you. Also Gorillas in Greece? Then it slowly followed into Crocodiles living in a dungeon for thousands of years.


I don´t want gore because of the "Oh yeah man another blood splash" No I always thought the gore should scare the player. E.g. QTE where lara slides down a water filled hill and one false qte/shot and you get to see this horrible death scene.

It just showed me how vulnereable she/a human is and every slightest thing can lead to fatal death. This plus the whole "the complete Island is against you" gave me huge survival feelings.

ps: I hate gore, also I hated it the first time I rushed this on ps3 then I played the game again on pc and took my time and it was awesome.

Enemies aren't that common in TR, and that was a remake of TR1, which mostly have animals as enemies. Further sequels have more humans enemies.

And for me, I always found way more impactful Lara deaths in the classic TR that the cheap gore in the reboot. Hearing Lara scream before a fatal fall, and how her body end in twisted positions made me feel way worse for the failure.

giphy.gif
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
No what I didn´t like about anniversary were the 1000 of animals, who tried to kill you. Also Gorillas in Greece? Then it slowly followed into Crocodiles living in a dungeon for thousands of years.


I don´t want gore because of the "Oh yeah man another blood splash" No I always thought the gore should scare the player. E.g. QTE where lara slides down a water filled hill and one false qte/shot and you get to see this horrible death scene.

It just showed me how vulnereable she/a human is and every slightest thing can lead to fatal death. This plus the whole "the complete Island is against you" gave me huge survival feelings.

ps: I hate gore, also I hated it the first time I rushed this on ps3 then I played the game again on pc and took my time and it was awesome.
A quick time event is not good game design. At all.
 

Harlequin

Member
  • Far, far, far less combat.
  • Much more platforming and much more challenging platforming more in line with the first 5/6 games and Mirror's Edge.
  • More and more difficult puzzles.
  • Less automated controls, less scripted or cinematic events/moves.
  • Less of the cheesy action blockbuster crap (both in story and gameplay terms).
  • More linear, tightly designed environments. (I'm not saying it should be completely linear but certainly more linear than the overly large, boring hub spaces we got in Rise.)
  • Better writing.
  • Less whiny, more badass Lara who's more reminiscent of the cold, no-nonsense bitch she's supposed to be and doesn't blurt out her every thought.
  • No daddy/mummy/other-random-family-member drama.
  • No XP/crafting systems, no upgrades, no skill trees.
  • More interior spaces, especially old/ancient interior spaces (though I won't mind too much if it's modern so long as it's well-designed).
  • Bring back some of that quirky, British feel. Right now it feels too Americanised and just like a very generic Hollywood action film. The British charm is gone.

Probably missing some stuff (and there's some stuff I didn't include because it wouldn't be possible without completely rebooting the whole franchise all over again) but this is all I can think of right now.
 

onken

Member
Yeah still haven't beat the first reboot game, something very nasty about it all. Like Uncharted but with none of the Indy-style light parts. Having said that we're never going back to jumping ledge puzzles and shooting bats with very rigid controls, those days are gone.
 
Just nake sure it's super polished. I'm in the middle of my playthrough and there are little details that are missed and it irritates me. In addition to this, if you're going to be inspired by Uncharted, at least have a good story to show for it.
 

Snake017

Member
-Make actual platforming challenging where you can die.
-More complex underwater sections, and this time, with an oxygen gauge so you have to be fast to stay alive.
-Health kits (or at least a Difficulty mode where you use them like Survival Mode in ROTTR)
-Remove the crafting and experience system.
-Health kits and ammo have to be found in the environment.
-Switch back to badass Old Lara (and no more moanings)
-Bring back the dual pistols with infinite ammo !!! (but weak power)

-They can go full cheesy like the old TRs for the story, just keep some mythologic elements in it ! (I don't give a shit about how lara is fragile or about her friends. I don't play TR for the story/characters (except Lara), but for the puzzles/platforming, but its a plus if the story is good of course !)

-Differents locations.
-Make finding secrets hard and relevant (unlock clothes (like TR Anniversary) / facultatives weapons upgrades to make fights easier/ find all the game secrets to unlock a secret level (like a remaked level from the PS1 TRs) or other shit, but NOT earning XP!)
-Maybe add bosses.
-Less human ennemies, more agressive animal / beast ennemies.
-Traps you have to avoid and where fail = brutal death !(NO Slow motion!).
-NO Multiplayer (don't waste time for this)

-For the levels:
1.Linears levels but well designed like the old TRs and you can replay them.
OR
2.One HUB for each location but with lot of puzzles and platforming (Facultative: and metroidvania elements. )
And where observation and exploration are important to solve puzzles/ find Items/gadgets/Puzzle pieces.
3.More caves/tombs/ruin and less exteriors areas.

-Creepy music/ isolation ambiance like PS1 TRs. (They should hire the original composer, Nathan McCree) not Hollywood music style.

-Remove QTE's ( or just use them for the bosses maybe?)
-If they want the $$$ this time don't make it timed exclusive like ROTTR, release it to XB1/PS4/PC (and Switch ?)

-Facultative: Croft manor playable inside and outside like TR Anniversary where they were puzzles and secrets in it ! (and where i can lock the buttler into the freezer xD!)
-Facultative: Bring back classic Lara clothes (or make it a secret clothe to unlock.)
-Facultative: Bring back the Handstand move. (and keep the Swan Dive this time.)
 

Deadstar

Member
Classic Lara in classic outfit please. Her new character is extremely boring. She's basically a female Nathan Drake. I want them to bring back the fantastical. Bring back dinosaurs. Make it ridiculous like doom did.
 

kamineko

Does his best thinking in the flying car
dual pistols, ofc

we are already getting a new writer, which would have been my request
 

Mman235

Member
The rumours of new devs interest me in that they suggest a major change for the next game, and the fact the rumoured one developed stuff like the new Deus Ex games I have hope they have a better grasp of modernising the old design rather than just throwing it away. That's assuming the rumours are true of course. Also, supernatural elements that are actually used throughout to create unique gameplay moments and aren't just dudes with bows rather than guns.

As far as general story/character development goes I just want them to pick a direction for new Lara already. Is she a fundamentally good person dragged into bad situations that force her to commit violent acts to survive and help others, or is she a barely-sane killing machine that could snap at any time? Part of why the reboot writing is so bad is because it keeps flip-flopping on this and doesn't commit to a consistent character.

Quick question. Is the latest Tomb Raider as violent as the first reboot game. Turned it off after a while due to the weird execution kills and constant shooting.

In terms of amount of combat it's not much different, however, in terms of gore I think it's much more tame for the first, and doesn't have the same feeling it's relishing in the gore for gore's sake.

A Tomb Raider game, not an Uncharted game.

Also this. For those who say the new formula isn't Uncharted based let me change it to "A Tomb Raider game, rather than whatever it currently is."
 
I can't believe there are people saying very little to no combat in the next Tomb Raider game. Don't get me wrong, Tomb Raider is not supposed to be a murder simulator where she effortlessly slaughters thousands of highly trained military soldiers and ancient near-immortal warriors, but imo the combat in the game is well executed and fairly balanced, especially in ROTR. UC4 had much less combat than it's predecessors and did it honestly do that game any favors to most fans? Also, I know that Tomb Raider is more about exploration and discovery than combat, but in this violent modern era of gaming, they probably don't want to deviate to far from the TR2013 formula is they want praiseworthy sales even if the old school fans do not want it. The developers probably wouldn't necessarily mind revisiting the older style Tomb Raider games, but they feel like it wouldn't be as mainstream or accepted amongst finicky casual gamers.
 

lt519

Member
Everything was mostly fine except the story, they need to figure out how to tell a decent story and not make Laura whiny. They should really amp up the tomb exploration and bow gameplay and tone down the collectibles. I'd be down for no human enemies and going back to all nature/supernatural enemies.
 

Harlequin

Member
I can't believe there are people saying very little to no combat in the next Tomb Raider game. Don't get me wrong, Tomb Raider is not supposed to be a murder simulator where she effortlessly slaughters thousands of highly trained military soldiers and ancient near-immortal warriors, but imo the combat in the game is well executed and fairly balanced, especially in ROTR. UC4 had much less combat than it's predecessors and did it honestly do that game any favors to most fans? Also, I know that Tomb Raider is more about exploration and discovery than combat, but in this violent modern era of gaming, they probably don't want to deviate to far from the TR2013 formula is they want praiseworthy sales even if the old school fans do not want it. The developers probably wouldn't necessarily mind revisiting the older style Tomb Raider games, but they feel like it wouldn't be as mainstream or accepted amongst finicky casual gamers.

The thread title asks what we want not what we think would make the most sense from a commercial or marketing standpoint. I also don't think that Uncharted 4 suffered commercially for reducing the amount of combat and we've got more than enough AAA third-person shooters today whereas we've got next to no 3D adventure puzzle-platformers. Just because the current "Tomb Raider" games have competent shooting mechanics does not mean everything the franchise stands for should be sacrificed just so shooter fans have another option to choose from. If Crystal Dynamics wanted to create a third-person shooter so badly, they should've turned it into a new IP instead of misappropriating the Tomb Raider brand.
 

void666

Banned
I can't believe there are people saying very little to no combat in the next Tomb Raider game. Don't get me wrong, Tomb Raider is not supposed to be a murder simulator where she effortlessly slaughters thousands of highly trained military soldiers and ancient near-immortal warriors, but imo the combat in the game is well executed and fairly balanced, especially in ROTR. UC4 had much less combat than it's predecessors and did it honestly do that game any favors to most fans? Also, I know that Tomb Raider is more about exploration and discovery than combat, but in this violent modern era of gaming, they probably don't want to deviate to far from the TR2013 formula is they want praiseworthy sales even if the old school fans do not want it. The developers probably wouldn't necessarily mind revisiting the older style Tomb Raider games, but they feel like it wouldn't be as mainstream or accepted amongst finicky casual gamers.

The problem is that they replaced combat with slow walking, pointless exploration and boring climbing mechanics.

For the next TR i just want a less whiny Lara.
 

Warablo

Member
Lara's Manor - Laid back, hub area where you can collect and display your artifacts and weapons. Talk to allies and goof around the manor.

Scuba Diving - One of my favorite parts, especially creepy and cool in Underworld.

Tombs - Less Uncharted murder simulator, more ancient locations/tombs, traps, animals, natives and supernatural elements. Of course there could still be human enemies, but let's not make Lara feel like she's taking on a army.

I don't think I like her voice actor or model either. Seems like her player model is different between games even though they said they didn't change anything. This could all be because of the writing and display of her "new" character.
 

Alienfan

Member
Double down on the survivor mechanics, tombs and exploration

Combat and survival have been core components of the series as much as the tombs themselves. The only reason the original game didn't have many human enemies was because the playstation one couldn't handle it.
 

ehead

Member
I think the latest game (Rise) was a great improvement on its predecessor. Just a little more nudge and they're on the right direction - more tombs, puzzles and places to explore. Also, bring back dinosaurs?
 

Fury451

Banned
Apologies for only quoting you, Sir, because you're not alone, but how does this still happen to the lead of a twenty year old franchise?

It's not a common name or pronunciation to a lot of people compared to Laura or even Larissa I imagine, hence the mixup. If I recall, it's a surname that was popularized by Doctor Zhivago.
 

Gren

Member
After two games, I can honestly say I don't like the reboot formula. Searching for gear to level up isn't very compelling when combat sequences are too far & few in between for my liking.

Honestly, the easiest solution (without changing it to another game genre) would be to just make it a more linear TPS with the occassional puzzle. Scrap the levelling system & open-worldishness.
 

Enosh

Member
please no "big sprawling open world with lots to explore"
ROTR was a nice change of pace from every game turning into open world games, even if it was kinda dipping it's toes a bit into that swap
 
It's not a common name or pronunciation to a lot of people compared to Laura or even Larissa I imagine, hence the mixup. If I recall, it's a surname that was popularized by Doctor Zhivago.

Yeah, I guess. I'd understand that more if it weren't for videogames generally being full of uncommon and unusual names. I'd love to meet someone who's spent the past 20 years going round calling Cloud from FFVII, Claud.
 

Pilgrimzero

Member
Dual pistols! Dual weapons!

The bow and arrow are not her iconic weapon. She's NOT Katniss Everdeen. Hunger Games is over you can stop sucking that tit.
 
Classic Lara in classic outfit please. Her new character is extremely boring. She's basically a female Nathan Drake. I want them to bring back the fantastical. Bring back dinosaurs. Make it ridiculous like doom did.

so all of this.

also place it mostly in the tombs and have only a handful of humans per level. no more shooting galleries -- let's bring back the aim-free lock on so i can jump and roll around without a care while shooting at bats.
 
Have a fun and light tone.

Current TR takes itself too damn seriously and they just never had the writing or acting able to pull it off. Get back to bring a pulp adventure story.



I want to fight a t-rex again.
 

cftrooper

Member
  • Far, far, far less combat.
  • Much more platforming and much more challenging platforming more in line with the first 5/6 games and Mirror's Edge.
  • More and more difficult puzzles.
  • Less automated controls, less scripted or cinematic events/moves.
  • Less of the cheesy action blockbuster crap (both in story and gameplay terms).
  • More linear, tightly designed environments. (I'm not saying it should be completely linear but certainly more linear than the overly large, boring hub spaces we got in Rise.)
  • Better writing.
  • Less whiny, more badass Lara who's more reminiscent of the cold, no-nonsense bitch she's supposed to be and doesn't blurt out her every thought.
  • No daddy/mummy/other-random-family-member drama.
  • No XP/crafting systems, no upgrades, no skill trees.
  • More interior spaces, especially old/ancient interior spaces (though I won't mind too much if it's modern so long as it's well-designed).
  • Bring back some of that quirky, British feel. Right now it feels too Americanised and just like a very generic Hollywood action film. The British charm is gone.

Probably missing some stuff (and there's some stuff I didn't include because it wouldn't be possible without completely rebooting the whole franchise all over again) but this is all I can think of right now.

Yeah that sums it up much better than my comment, especially those last 6 bullet points
 

Yopis

Member
Yeah still haven't beat the first reboot game, something very nasty about it all. Like Uncharted but with none of the Indy-style light parts. Having said that we're never going back to jumping ledge puzzles and shooting bats with very rigid controls, those days are gone.

Indiana Jones had crazy deaths.
 
I want to travel around the world again.

I don't necessarily mind the general direction of the reboot series, so I'm fine with most of the gameplay aspects as they are. The one big thing that bothers me however, is the hub-world concept. When I think of Tomb Raider, I think of traveling around the world and visiting different locations in different countries, exploring different ancient ruins and even more urban location (TR II, Opera House n Venice!) The hub-world concept of the previous two games negates that completely, which is necessary, if they want to keep the metroidvania-esque style of the games (and differentiate themselves from Uncharted). Rise tried to mix it up a little by having different areas outside and different cave structures, but it wasn't nearly enough. As much as I enjoyed RoTR while playing it (even 100%ed it), I honestly completely forgot that I ever played the game a week later. It was that forgettable for me. Thinking back, I only remember blue ice caves and that brown outside location with the hot springs or whatever they were.

Great graphics, though.
 

Cloukyo

Banned
Burn the new franchise like fire. Kill the "muh cinematic experience" nonsense.

Continue the "story" from the older games, or whatever, just make it a new adventure with the old design and don't bother calling it a reboot.

Make jumps precision based.

Give her back the dual guns and make the combat basic infinite ammo auto aim, because the focus shouldn't be on that.

Make all enemies animals and mythological creatures, a few humans here and there but don't go crazy with fatalities.

I don't mind her clothing design being changed but keep the figure she had pre-reboot, as well as the cartoony art-style.

More quips and stupid plot, rather than serious business.
 

NeoRaider

Member
Will be happy with Rise of the Tomb Raider quality.
Loved both reboot and ROTTR.

Sure things always can improve, but some of the posts here sound so unrealistic and like 12 y.o. are writing them.
 

vato_loco

Member
Loved the Tomb Raider reboot, and absolutely adored RoTR. I don't like the new Lara, though. I feel like they un-sexied her to make her a more feminist and modern character, but then they go and make her the butt of torture porn, which is a step back.

Also the fact that she's goddamn panting all the goddamn time during cutscenes. During the game she can link two hundred jumps and she's fine. Cutscenes, she just says a single sentence while sitting down and she's all "Jonah *pant pant* we have to find *pant wheeze* Yamatai now! *pant wheeze dies*"

I'd love a return to old Lara a little bit. Not excessively smug, but confident, I-can-kick-your-ass-and-I-know-it Lara.
 
A Tomb Raider game, not an Uncharted game.

It doesn't even have to be a 'classic' Tomb Raider game for me, just please something different than a generic-ass game like the two lasts Tomb Raider games, they were so by the numbers in their mix of elements (third person action, simple stealth, very light platforming and puzzles, light open world elements, light collecthaton, rpg-lite and craft-life upgrades, etc).

Stop being so damn "light", so without substance. Reduce the number of elements, but the ones you implement should be really deep. If you want to make a stealth game, make a good stealth game. If you want a puzzle game, make a damn puzzle game. Same with the rest, but the mix of 6 different things but without real substance in any of them doesn't cut it.
 
i'd rather have an original Tomb Raider, with much more exploring and solving puzzles.
Anywho, they should take her to Egypt.

I just loved Tomb Raider IV
 

Mman235

Member
Classic Lara in classic outfit please. Her new character is extremely boring. She's basically a female Nathan Drake. I want them to bring back the fantastical. Bring back dinosaurs. Make it ridiculous like doom did.

Actually when I think about it the attitude towards making the new Doom (based on the Noclip documentary) does capture the sort of style I want from Tomb Raider "why is this place so big and full of convoluted death traps and Dinosaurs? Who cares? You're here to explore places full of dangers and interesting shit so let's go"
 

Prithee Be Careful

Industry Professional
I can agree to most of what's already been said. The action adventure model they're clinging to is no longer cutting it (even ND seemed to know that with U4). Ultimately, you want a greater sense of adventure that demands more than wandering around 'wide linear' environments foraging for collectibles.

Cut back on the shoot-outs and weapon upgrades and takes more cues from:

- Dark Souls - intricate, interconnected level design that opens gradually to the player, rewarding exploration and driving a sense of adventure.
- The Legend of Zelda (most) - Challenging, well-paced puzzle solving that gives a player reason to ponder the beautifully designed environments rather than sprinting between cover and popping headshots.
- The Last Guardian - for all of it's many faults, TLG's world hums with a sense of mystery and purpose that draws you deeper into it's world. The narrative and design are both minimalistic, but what is there is meaningful and intriguing (this works hand in hand with the last point as well - I took a much deeper appreciation of TLG's environments because they were often integral to the puzzle solving and most solutions were never overly obvious).
- A good platformer - I don't play enough platformers, but 'press X to keep climbing' and 'mash square to not fall to your impending death' isn't a platforming challenge. I leave it up to others to offer recommendations, but I remember in TR1 + 2 platforming sections necessitated a lot more planning to execute than simple contextual prompts.
- The Witcher 3: Wild Hunt - Solid character writing that compliments the world and the gameplay. One of TW3 great successes was marrying Geralt's story (a jobbing monster hunter with a missing daughter) with the meat of the gameplay (hunting and killing monsters while on the hunt for his missing daughter).
 
Top Bottom