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Tomb Raider Reboot 3 - What do you want?

More varied locations please. Of all the things they had to copy from UC, they missed the most important one.

RotR basically had like a 2 color palette for 98% of the game. White snowy mountain and Brown rocky hidden tombs.
 

c0Zm1c

Member
I would prefer a Tomb Raider 2 Anniversary remake. I was disappointed we didn't get that after enjoying TR1 Anniversary so much.
 

Lime

Member
Lime, I can see some of where you're coming from, but that "cut-scenes and acting" bullet point is just so vapid it makes your whole assertion weaker. Modern games feature story scenes with actors. The cinematography styles don't even have much overlap considering ways it would make sense to. You really need to clarify that.

It's just a general assertion that I didn't think needed elaboration if the person is familiar with the various levels of quality between different cutscenes in different games. E.g. you can clearly see a difference between cutscenes made in TR2013 or ROTR versus Legend or Anniversary -> Temporal length of cutscenes, use of facial animation capture, voice and motion actors, lighting changes, scripted action events, narrative and gameplay purpose of cutscenes, player involvement. I.e. there are clear technical differences in the use of cutscenes between cinematic shooters like Uncharted or the Tomb Raider reboot and something like Tomb Raider Anniversary. That's the point of saying "heavier emphasis on the use of cutscenes and acting"

For example, in ROTR, the entire level in London or wherever it is, is one big cutscene with no input from the player whatsoever. They made all these assets, all this art, all this motion capture, all these actors, all these technical aspects, yet not one second is spent playing it or even moving Lara. That's a very different approach to the use of cutscenes than before or in other "less cinematic" games out there.
 
Money and sales aside, I don't think any developer has the nerve to make a Tomb Raider game in a similar vein as the originals. It's easier to pad a game out with human combat and collectables and call that the game, than carefully designing and crafting a fleshed out Tomb that takes time and effort to navigate and traverse.
 

Brandon F

Well congratulations! You got yourself caught!
There is literally a fast travel system where you can go to any previous area in the game, at any time, often because of metroidvania-esque things where you're accessing previously inaccessible areas.

Point still stands. To what end? More collectibles and xp for combat upgrades. Yes uncharted always pushes you forward and doesn't allow backtracking, but your argument doesn't identify how TR differs aside from optional, superfluous upgrades completely separate from the forced progression.

And I brought the backtracking element up in my post you quoted anyway..,
 

Vazduh

Member
I would prefer a Tomb Raider 2 Anniversary remake. I was disappointed we didn't get that after enjoying TR1 Anniversary so much.

Same. While I enjoyed TR2 back when it was first released, the game could have benefitted from the Anniversary treatment even more than the first one, to be honest.
 
I'm playing it right now, and I think better side missions would be great if they're going to do them. There was one where I simply packed up supplies (pressed Square), and then delivered them to another camp (run to other camp and press square). It was such a bad uninspired quest, and it's not exactly amazing to traverse the sandbox they give you. I'm just running around back and forth getting some coin caches

It makes me realize the linear nature of Uncharted is a strength. You go from place to place, and you can try to find some stuff to unlock cheats, but all the fights and arenas are more well-crafted. I'm glad TR didn't try to out-set piece Uncharted, as well.

But seriously: if I'm going to have side missions, make them at least fun. A lot of these -- run here, kill pigeon, run back -- are not good.
 

Fury451

Banned
Spiritual remake of Tomb Raider 3

Go the Hitman route. Make it episodic. Make each episode one tomb with tons of paths and secret areas.

Considering how well this model works for Hitman, I wouldn't be opposed to the idea. I'm not sure you could get the same dollar for hour of replay value out of Tomb Raider following that formula though.
 

hawk2025

Member
I'm playing it right now, and I think better side missions would be great if they're going to do them. There was one where I simply packed up supplies (pressed Square), and then delivered them to another camp (run to other camp and press square). It was such a bad uninspired quest, and it's not exactly amazing to traverse the sandbox they give you. I'm just running around back and forth getting some coin caches

It makes me realize the linear nature of Uncharted is a strength. You go from place to place, and you can try to find some stuff to unlock cheats, but all the fights and arenas are more well-crafted. I'm glad TR didn't try to out-set piece Uncharted, as well.

But seriously: if I'm going to have side missions, make them at least fun. A lot of these -- run here, kill pigeon, run back -- are not good.


There is one sidequest that is literally "complete tombs"!

A native of the land is basically telling you "please pillage our hidden places for a reward, thanks!"
 

Dekuboy

Neo Member
A Tomb Raider game, not an Uncharted game.

No thanks. I played Anniversary and it was boring and completly unatmospheric.

I just want better Mythical beeings. 1 had good one but 2 didn´t. Also add more action, more gore and more Survival feeling please.

Anything else was perfect, in my eyes it´s literally the better version of uncharted.
 

tci

Member
- Remove the bow, it does not make sense anymore. It was a result of the environment she was in the first game. Having it in the second one was just silly.

- Give her guns back. She got them back in the end of TR2013, why did they remove them again in the sequel?

- Have her explore the world looking for clues. Do not stay in one location anymore. I like the Hitman concept several have mentioned here in the thread. That might work.

- Expand the detective parts of the game (the hint system). Make it a bit deeper. Build this within the puzzles of the game. Integrate this into the globe trekker concept. Maybe one main hub for the main storyline. While she travels between regions to find clues and solves the puzzles.

- Leave her family and legacy behind. No-one gives a shit about them. Same as her friends. At least make their story believable and grounded. And resolve everything in the game. Not have them expand across several games.
 

kennyamr

Member
A Tomb Raider game, not an Uncharted game.

Ty.

Yes, please I'd love to go back to the old Tomb Raider games from the PS1 era.
Give me way more puzzles and less shooting of people.
I rather investigate immense ruins with tons of puzzles, traps, and creepy creatures.
I don't want to have to face the military every few minutes either.
Also, more badass-ness, like old Lara.

Play FFXV Pitioss dungeon

Realise that is the true embodiment and current update of Tomb Raider PS1 era tomb designs.

Make a game with tombs like that with a goofy plot.

Chuck out the pseud-uncharted style they have going on.

I haven't thought of this.
You are completely right, now that I think about it, that is definitely how a Tomb Raider game should be and look in current systems.
That was the best level/dungeon I've ever played, perfect.
Yes, please.
 
Play FFXV Pitioss dungeon

Realise that is the true embodiment and current update of Tomb Raider PS1 era tomb designs...even with the clunky platforming in parts (tehehe) ...I am absolutely serious bout this point btw.

Make a game with tombs like that with a goofy plot.

Chuck out the pseudo-uncharted style they have going on and never return to it
 
No thanks. I played Anniversary and it was boring and completly unatmospheric.

I just want better Mythical beeings. 1 had good one but 2 didn´t. Also add more action, more gore and more Survival feeling please.

Anything else was perfect, in my eyes it´s literally the better version of uncharted.

I TR2 you fight a goddamn dragoon.

If you want gore, there's enough shootbang games out there.
 
Get rid of the "DING DING DING! HEY IDIOT, THERE'S A SUPER ULTRA-SECRET TOMB CLOSEBY. IF YOU LOOK REALLLLLLY HARD, YOU MIGHT JUST BE ABLE TO RAID A TOMB!"

Like, fuck man. Cut this shit out.

Also, make it a Tomb Raider game, not an Uncharted game.
 

Gestault

Member
It's just a general assertion that I didn't think needed elaboration if the person is familiar with the various levels of quality between different cutscenes in different games. E.g. you can clearly see a difference between cutscenes made in TR2013 or ROTR versus Legend or Anniversary -> Temporal length of cutscenes, use of facial animation capture, voice and motion actors, lighting changes, scripted action events, narrative and gameplay purpose of cutscenes, player involvement. I.e. there are clear technical differences in the use of cutscenes between cinematic shooters like Uncharted or the Tomb Raider reboot and something like Tomb Raider Anniversary. That's the point of saying "heavier emphasis on the use of cutscenes and acting"

For example, in ROTR, the entire level in London or wherever it is, is one big cutscene with no input from the player whatsoever. They made all these assets, all this art, all this motion capture, all these actors, all these technical aspects, yet not one second is spent playing it or even moving Lara. That's a very different approach to the use of cutscenes than before or in other "less cinematic" games out there.

You were responding to someone calling out a "too uncharted" point, which is why I was looking for a specific connection to Uncharted. I get the general point on dev efforts and player time. I thought you were attributing the idea of extended cut-scenes, set-pieces or actors to Uncharted. The bolded comes across as unnecessary posturing, by the way.
 

eXistor

Member
I hope they reboot it again and stay far away from the TR13 nd Rise style. The games basically play themselves. Typical minimum effort, maximum reward style game. Every damn encounter is ruined by just having every imaginable type of ammo everywhere not to mention empty cans, gasoline canisters, bottles and everything you could ever need to decimate the enemy with as little effort as possible.

I had hoped the added tombs would flesh out the game a bit more, but its always the same rope puzzles that you finish in minutes. I don't care about story and that's a good thing because it's fucking terrible in these games. I skipped every cutscene after realizing it wasn't gonna get better and I turned all voices off. I absolutely hate Lara's character and her voice actress sucks as well. It's such an annoying breathy voice that feels the need to narrate every goddamn thing she sees (writers fault not voice actress).

The games look pretty and there's some fun to be had, but in my eyes this is just a generic set of AAA action blockbusters devoid of personality.

The first Tomb Raiders did almost everything right and they were just as popular as these games are now, maybe even more so. Why not take a chance and go back to its roots?
 
I haven't thought of this.
You are completely right, now that I think about it, that is definitely how a Tomb Raider game should be and look in current systems.
That was the best level/dungeon I've ever played, perfect.
Yes, please.
Literally the part in that dunegon with the
giant moving 'stage' with a skull and spikes
(which in itself was a platforming mini stage) and the
moving platform between spikes
reminded me PS1 tomb raiders soooooo bad!!!! And doin all the hard jumps...the 'damn not far enough and fell down a hole' moments etc. Literally not felt like that since a PS1 tomb raider game

And of all the games to give that feeling to me it was FFXV LOL...I still can't believe it
 

tuxfool

Banned
I hope for a Coke Classic situation.

I disagree... I think Tomb Raider did Uncharted better than Uncharted did Uncharted!!! ...and this is coming from someone who LOVES Uncharted.

So basically what you said is that they did an Uncharted.

Either way I'd disagree. One of the pilllars of Uncharted is that the audience actually engages with the characters and the story, I'd say most don't agree that they succeeded at all in this sense.
 
More tombs to explore. ROTTR only did one right and others stopped laughably short when you thought it was another decent sized one.

Give her some decent side characters to work with and talk to. Time to drop the precious fumbling Lara with orgasmic groans.

More fantasy, like a giant fucking octopus or something.
 
Get rid of the "DING DING DING! HEY IDIOT, THERE'S A SUPER ULTRA-SECRET TOMB CLOSEBY. IF YOU LOOK REALLLLLLY HARD, YOU MIGHT JUST BE ABLE TO RAID A TOMB!"

Like, fuck man. Cut this shit out.

Also, make it a Tomb Raider game, not an Uncharted game.

Yeah that's so silly. But I think that's just a victim of current video games, where the devs don't want you to get lost or possibly miss anything.
 

Easy_D

never left the stone age
I want Lara to breathe before she speaks, mainly and a plot that isn't dumb as balls, basically tone the plot down because I don't see them not making it dumb.

Also give more of badass Lara, there are some parts in Rise where she does some cool ballsy shit and I love it. More of that please. Gameplay wise, I don't know, I felt Rise was a huge step over the first already in that regard
 

hawk2025

Member
CD knows how to do pretty satisfying 3D platforming, too, so I hope we get lots more of that.

The best moments in Rise are when the jumping is firing on all cylinders IMO.
 

Demoskinos

Member
Just keep doing what they've done the last two games. I enjoy what they have going on with this new incarnation of Lara.
 

KraytarJ

Member
A personality for Lara, a story that isn't boring garbage with villains that are actually people. Also turn down the insane Ubi-esque design philosophy and make levels with less collectibles and have them mean something more than a few minutes of listening to someone narrate a paragraph while you sit there and listen for a bit too long.
 

BratmanDu

Member
Bin the open world, have levels. Go for multi level tombs like the earlier original games.

Have each tomb with 4 stages like ze good old days:
- approach/entry
- interior of tomb
- find artifact/harder interior of tomb
- escape/boss

I like the new games a lot, and was always a fan of TR 1-4 (and Legend/Anniversary/Underworld to a lesser degree), but the open world stuff - too much backtracking and going over the same area again and again.

I don't think the story would suffer at all.
 

Dekuboy

Neo Member
I TR2 you fight a goddamn dragoon.

If you want gore, there's enough shootbang games out there.

No what I didn´t like about anniversary were the 1000 of animals, who tried to kill you. Also Gorillas in Greece? Then it slowly followed into Crocodiles living in a dungeon for thousands of years.


I don´t want gore because of the "Oh yeah man another blood splash" No I always thought the gore should scare the player. E.g. QTE where lara slides down a water filled hill and one false qte/shot and you get to see this horrible death scene.

It just showed me how vulnereable she/a human is and every slightest thing can lead to fatal death. This plus the whole "the complete Island is against you" gave me huge survival feelings.

ps: I hate gore, also I hated it the first time I rushed this on ps3 then I played the game again on pc and took my time and it was awesome.
 

RoKKeR

Member
Better characters, better story. A small ask, really!

Actually though I really like the structure of ROTTR, it just was a jumbled and bad story with characters I really didn't care about.
 

Devil

Member
If they want to keep these Metroidvania-like gates they should look to implement them more naturally. Upgrades and XP also needs to be more balanced. They should also either hire someone to finally get a good plot and charactes or otherwise use even less weird cutscenes than now.

Aside from that I'm happy with what it is right now.

A Tomb Raider game, not an Uncharted game.

Yawn. If TR would actually be an Uncharted game it would be much more linear, the plot and characters would be more important and therefore decent and it would be much less about exploration but instead about progressing between regular setpieces and cinematics. TR has those but the focus overall is not the same at all.

Honestly, they're so different that comments like these are getting really old. If they were so alike I wouldn't like one while sort of hating the other after having played every single entry of both franchises.
 

Lime

Member
Honestly, since Tomb Raider did turn into scripted cover-shooter with heavy emphasis on cinematic presentation, I'm honestly much more excited about this as an actual action-adventure game than another game by Crystal Dynamics (or Eidos Montreal) following the formula of TR2013 and ROTR.

uncharted7wu2a.jpg


At least with the above, there's a higher likelihood of better characterization and two bad-ass female leads.
 

jdstorm

Banned
China, Forbidden city, 1 Giant tomb. Map Starts open world but becomes clostrophobic as you reach objective points. Depleating incentory system .

Mix that in with more platforming, less torture porn and scary terracotta warriors to shoot at. Count me in
 

Englebert3rd

Unconfirmed Member
I have confidence in Eidos Montreal. They've made Lara Croft Go too, which was mainly a puzzle game.
Maybe they are going to "translate" that element to the third reboot universe.
 

Falchion

Member
I just want to see them keep improving because I really liked TR 2013 and I thought Rise was an improvement in a lot of areas, especially the inclusion of more tombs. Just keep doing a good job Crystal Dynamics!
 

cilonen

Member
We are getting that. You can shoot endangered species, it's got more puzzle solving and platforming then Uncharted and they haven't stupidly taken away the
supernatural
. What more do you want?

Elaborate, puzzle filled tombs and the splendid feeling of isolation and wonder as you raid them.
 
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