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Mass Effect: Andromeda "Tempest & Nomad" briefing shows ship interior and Nomad stuff

Big Nikus

Member
Oh god, was it that bad? On PC, it takes literally 2-3 secs to load a floor.

Yeah it was bad. I'm playing on PC now and I wonder how I used to put up with these loading times...
And to think that it was even worse for KotOR on Xbox. Oh my god the hours spent on the loading screens ;__;
 

Minty_Freshness

Neo Member
It's the little things for me. For some reason I got all giddy seeing how the landing gear retracted into the wing frames at the end there. Love the Tempest design!

And yes, the Pathfinder's room is uh.....roomy compared to the barracks. Now we know why everyone is PC-sexual, they want the better bed.
 

Schlorgan

Member
I feel like these videos do better marketing for the game than the "action" gameplay demos they've done so far. They really invoke the spirit of exploration and mystery that Andromeda is supposed to be about in a way that the more front facing marketing hasn't.
 

SargerusBR

I love Pokken!
shepardmale.jpg
 

MikeDown

Banned
Appareantly they had guys from Need For Speed over to nail the controls, so that's probably a good sign.



Because they want you to watch it on their website. I just looked in the source code of the website and found the Video ID that way.
gotcha
 

Enduin

No bald cap? Lies!
While I'm not in love with the overall look of the Tempest those interiors look amazing. Nomad looks equally awesome. Can't wait to cruise around planets again.
 

Poyunch

Member
The environments might not look so "Mass Effect" but the Tempest interior sure did feel a lot like the Normandy for better or worse.
 

Dany

Banned
I completely dislike that they're using the same med kit and gas-tank-explosive-thing design from the previous games, as seen in pictures #3 and 4. I want everything to look new even if it makes less logical sense.

BL6klRC.jpg

5ej38nI.jpg

Can't believe they are using the same tired art from the first trilogy. Lazy bioware!
 

dreamfall

Member
The Nomad is going to be a ton of fun to drive across bumpy terrain. I just hope those planets that we explore have some cool resources and encounters to explore on them!
 

Lt-47

Member
I completely dislike that they're using the same med kit and gas-tank-explosive-thing design from the previous games, as seen in pictures #3 and 4. I want everything to look new even if it makes less logical sense.

What would be the point of redesigning existing object exactly ? It would only make the game feel less like a continuity of the trilogy in my opinion.

Do we know if it actually is smaller? I thought Normandy's size by ME3 was perfect. I'm sure they didn't show all the rooms.

They said multiple time that it smaller than the SR-2 (which was twice the size of the SR-1). It still feel much bigger than I expected, there may be less rooms but some of them look quite big
 

prag16

Banned
The PathFinder's cabin looks like a goddamn auditorium compared to the crew space.

That was my first thought. The size of the captain's quarters on the Normandy seemed reasonable. Much larger than the areas assigned to crew members, but not too absurd.

But this looks like something Emperor Palpatine would give himself. She ship ain't that big. It's supposedly smaller than the Normandy SR2, isn't it?
 

Bisnic

Really Really Exciting Member!
Any idea if the new Mako drives like shit like ME1 or is it more modern and responsive to uneven terrain?

Do you really think it could drive as bad as it did 10 years old? I mean, really... Even the Hammerhead in ME2 controlled better.
 

Poyunch

Member
That was my first thought. The size of the captain's quarters on the Normandy seemed reasonable. Much larger than the areas assigned to crew members, but not too absurd.

But this looks like something Emperor Palpatine would give himself. She ship ain't that big. It's supposedly smaller than the Normandy SR2, isn't it?

I'm just interpreting it as the Normandy being more for military purposes so more tech and shielding was taking up space in comparison to the Nomad which is more for pioneering stuff.
 

Verilligo

Member
Do you really think it could drive as bad as it did 10 years old? I mean, really... Even the Hammerhead in ME2 controlled better.

I'm pretty sure going from the Mako to the Hammerhead was strictly a lateral movement on the shit scale unless you and I played with VERY different Hammerheads from each other. There were actually parts of driving the Mako that I genuinely enjoyed, at least on my first playthrough. There were zero parts of the Hammerhead that I can say I actually found to be better than tolerable at best.
 
That was my first thought. The size of the captain's quarters on the Normandy seemed reasonable. Much larger than the areas assigned to crew members, but not too absurd.

But this looks like something Emperor Palpatine would give himself. She ship ain't that big. It's supposedly smaller than the Normandy SR2, isn't it?

This is not a military vessel, it's a civilian designed exploration craft. Hell, the Normandy SR-2 was designed by Cerberus, civilians, which was why it increased the Captain's Cabin and gave it a fish tank. What I find most interesting about the Tempest is the fact that it has no weapons itself. Could this be a hint about the direction and/or tone of the story in this game? The Normandy was a military ship capable of engaging in combat and while we never controlled it, we did participate in a space fight in every game. Thus, either we'll add weapons later or this story is less interested in some sort of space war.
 
I'm pretty sure going from the Mako to the Hammerhead was strictly a lateral movement on the shit scale unless you and I played with VERY different Hammerheads from each other. There were actually parts of driving the Mako that I genuinely enjoyed, at least on my first playthrough. There were zero parts of the Hammerhead that I can say I actually found to be better than tolerable at best.
Huh. That's interesting to me. The Hammerhead felt super smooth and simple to control to me.
 
I do not like the interior design of that ship.

Way too much empty, dead space, a virtually empty cargo bay of actual cargo and supplies, no consideration for practicality or utility, an incredibly inefficient layout for a working environment... I mean forget this not being a military vessel, it wouldn't function as the spaceship equivalent of a billionaire's luxury yacht, let alone an exploration vessel meant to operate independently in the frontiers of uncharted space.
 

Bisnic

Really Really Exciting Member!
I'm pretty sure going from the Mako to the Hammerhead was strictly a lateral movement on the shit scale unless you and I played with VERY different Hammerheads from each other. There were actually parts of driving the Mako that I genuinely enjoyed, at least on my first playthrough. There were zero parts of the Hammerhead that I can say I actually found to be better than tolerable at best.

At least turning left on the Hammerhead actually makes it go left(and you could fly to avoid any obstacles).

With the Mako, you never know unless it's a perfectly flat ground. I doubt you enjoyed going in every directions when trying to climb a mountain filled with bumps and pits.
 
Huh. That's interesting to me. The Hammerhead felt super smooth and simple to control to me.

The hammerhead was a joy to control! The problem was its armor was made of paper mâché.

My problem with the Mako was that I didn't realize there was a main gun until my second playthrough, I used the machine gun for everything.
 
Huh. That's interesting to me. The Hammerhead felt super smooth and simple to control to me.

I agree with him. The hammerhead is a wet fart compared to the Mako. Better hop around like a maniac spamming out missiles hoping to kill something because if you get hit more than twice you blow up.

What possibly compelled BioWare to make the thing as armoured as tissue paper is beyond me.

Even Cortez in Mass Effect 3 acknowledges the fact.
 

Bisnic

Really Really Exciting Member!
I agree with him. The hammerhead is a wet fart compared to the Mako. Better hop around like a maniac spamming out missiles hoping to kill something because if you get hit more than twice you blow up.

What possibly compelled BioWare to make the thing as armoured as tissue paper is beyond me.

Even Cortez in Mass Effect 3 acknowledges the fact.

We're talking controls here, not endurance. :p No one is saying the Hammerhead was stronger than the Mako.
 
I've been doing a trilogy replay, and I am on ME2 at the moment. The Hammerhead is so much easier to control than the Mako. I actually died on Noveria on my ME1 run because I was driving on the flat road and was suddenly launched sideways off a cliff for no apparent reason. I also skipped all of the planet sidequests because of how annoying the Mako was.
 

DevilDog

Member
I agree with him. The hammerhead is a wet fart compared to the Mako. Better hop around like a maniac spamming out missiles hoping to kill something because if you get hit more than twice you blow up.

What possibly compelled BioWare to make the thing as armoured as tissue paper is beyond me.

Even Cortez in Mass Effect 3 acknowledges the fact.

Same, the only thing you could do with the hammerhead is ADADAD around corners and wait for repairs, again, and again.

Just let me run over things :p

I've been doing a trilogy replay, and I am on ME2 at the moment. The Hammerhead is so much easier to control than the Mako. I actually died on Noveria on my ME1 run because I was driving on the flat road and was suddenly launched sideways off a cliff for no apparent reason. I also skipped all of the planet sidequests because of how annoying the Mako was.

You probably hit a bump or a wall. But overall the Hammerhead is simpler to control and the level design enhances that. It's just surface after surface with some platforming here and there,
 

Verilligo

Member
Huh. That's interesting to me. The Hammerhead felt super smooth and simple to control to me.

Mine was constantly twitching and wigging out all over the place in several sections, particularly in regards to platforming across lava. It felt a bit like trying to drive a paper airplane across ice with a mild crossbreeze. I know it's supposed to wiggle around when you're doing node searches, but it would oversteer in a heartbeat if it felt like it. The extremely thin armor didn't help matters, I blew up several times just because I couldn't figure out what all was shooting at me and you're not given much time to figure that out before you go up in flames.
 
The hammerhead was a joy to control! The problem was its armor was made of paper mâché.

My problem with the Mako was that I didn't realize there was a main gun until my second playthrough, I used the machine gun for everything.

I agree with him. The hammerhead is a wet fart compared to the Mako. Better hop around like a maniac spamming out missiles hoping to kill something because if you get hit more than twice you blow up.

What possibly compelled BioWare to make the thing as armoured as tissue paper is beyond me.

Even Cortez in Mass Effect 3 acknowledges the fact.
Sure it could've used better armor but to be honest I rarely got hit lol. I was just talking movement and control, which I found pretty easy, nowhere near the original Mako.
 
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