Yeah but where's the aquarium?
I always loved buying all of the fish
only to forget about them and go back in 2/3 missions and them all being gone/dead.
Yeah but where's the aquarium?
Knowing that your choices are being considered in the 2nd and 3rd game made everything feel a lot cooler.
Yes there were deaths in ME1. I don't understand why anyone would want to see that feature gone. Just the feeling that someone could be here with your team, and isn't, is fantastic on its own.
And choices mattered in ME2? What in the world? They were barely aknowledged and thrown away as trash most of the time. Council retcon ugh.
In ME3 at least some of them made for pretty interesting paths in the story, especially in Sur'kesh/Tuchanka and the Geth/Quarians situation. I would love to see more of that. Games are the only medium that can use this so well, and it sets it apart from other art forms as well.
It bugs me that they describe it as being state of the art...
In the games fiction this tech is all at least 600 years old... even if it's built new, it's coming off plans that are 600 years old.
Given the uncanny range of VAs today, I wouldn't be surprised if they did it by themselves.This is a stupid question, but do all voice actors who voice salarians have their voices altered for effect, or do they pitch their voices higher on their own?
Why not use game's engine for these introductory videos?
The engine is impressive enough to use for such things ... :/
I wish one the industry is completely done with CGI horseshit...
And the mandatory space hamster.
It bugs me that they describe it as being state of the art...
In the games fiction this tech is all at least 600 years old... even if it's built new, it's coming off plans that are 600 years old.
Well lets just end it here on good terms then. These conversations are a waste of time anyways.I don't see how I'm personally attacking you in any way whatsoever in any of them.
In ME1 this wasn't always the case however.The choice in ME1 to save or destroy that queen alien race and squad mates dying were cool features.
The choices often also came down to paragon, renegade points for the mutual option like with the Quarians/Geth, I was making the choices I wanted and because of that I was locked out of the mutual option.
The choice loses weight when there is one choice that is best and requires you to be a certain character removing a degree of choice.
I would prefer a good narrative over the illusion of choice especially when there's often a 3rd mutual option that is always more desirable locked behind either extremes of good or bad
What would be the point of redesigning existing object exactly ? It would only make the game feel less like a continuity of the trilogy in my opinion.
They said multiple time that it smaller than the SR-2 (which was twice the size of the SR-1). It still feel much bigger than I expected, there may be less rooms but some of them look quite big
Uhh.. not sure how I feel about that. True though that the SR-2 had some barren areas so maybe they use the area better now.
Makes me wonder if the tempest was designed to be smaller to fit the story reason (small fast stealthy) or if that's something they tacked on after they decided how big it was going to be.