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Super Mario Odyssey Announced (Holiday 2017)

WillyFive

Member
Seems like they took the 3D World engine and made a 3D Mario game with it; but the lighting the engine provides didn't look that good in the realistic city environment. I'm sure they will fix it by launch, along with Mario's run cycle, which is really poor.
 
I'm still really excited for it, and no doubt gonna day-1 it when it comes out.

But man, something like this really makes me appreciate how carefully and thoughtfully Disney handles the treatment of its characters. Remember all the rules and talks Disney supposedly had with SE regarding how and when what characters could appear in what worlds? I honestly thought Nintendo had the same philosophy, but maybe not.

I understand and appreciate the "fish out of water" quality they seem to be going for in the city (and even forest) portions. I also get that the theme is traversing a bunch of a varied and different worlds on one big journey. I'm just not convinced that they couldn't convey this without making things look visually incongruous to this degree.
 

a916

Member
This has the same art style problem as Zelda.

They have this super cartoony stylised look to Mario and most of his worlds... and it looks jarring and terrible when put up next to photo realistic grass and textures. It just looks really mis matched.
 

BigEmil

Junior Member
Maybe not that bad, but they do look BAD.
Think the main thing about the graphics is it's very low geometry and simple details, geometry reminiscent of PS3 360 era and some of the textures etc while the coloured shading on Mario and the sorts always look good any gen
 

Skel1ingt0n

I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
I'm still really excited for it, and no doubt gonna day-1 it when it comes out.

But man, something like this really makes me appreciate how carefully and thoughtfully Disney handles the treatment of its characters. Remember all the rules and talks Disney supposedly had with SE regarding how and when what characters could appear in what worlds? I honestly thought Nintendo had the same philosophy, but maybe not.

I understand and appreciate the "fish out of water" quality they seem to be going for in the city (and even forest) portions. I also get that the theme is traversing a bunch of a varied and different worlds on one big journey. I'm just not convinced that they couldn't convey this without making things look visually incongruous to this degree.

Do you have any sources on this - for how SE was given rules by Disney for KH?

I'd just love to read that - sounds interesting.
 

-griffy-

Banned
I'm trying to even understand why there are regular ass people. I thought Mario, Luigi, Peach, Wario, etc were regular ass people cause this is a cartoon.
 

UrbanRats

Member
I'm still really excited for it, and no doubt gonna day-1 it when it comes out.

But man, something like this really makes me appreciate how carefully and thoughtfully Disney handles the treatment of its characters. Remember all the rules and talks Disney supposedly had with SE regarding how and when what characters could appear in what worlds? I honestly thought Nintendo had the same philosophy, but maybe not.

I understand and appreciate the "fish out of water" quality they seem to be going for in the city (and even forest) portions. I also get that the theme is traversing a bunch of a varied and different worlds on one big journey. I'm just not convinced that they couldn't convey this without making things look visually incongruous to this degree.
NYC and dark forest portions look outright offputting to me.
I'll try to spend as little time as possible in those areas.

Like, i don't know what the hell were they thinking, but it looks like a bad "Mario on UE4" tech demo.
 

Pompadour

Member
I'm still really excited for it, and no doubt gonna day-1 it when it comes out.

But man, something like this really makes me appreciate how carefully and thoughtfully Disney handles the treatment of its characters. Remember all the rules and talks Disney supposedly had with SE regarding how and when what characters could appear in what worlds? I honestly thought Nintendo had the same philosophy, but maybe not.

I understand and appreciate the "fish out of water" quality they seem to be going for in the city (and even forest) portions. I also get that the theme is traversing a bunch of a varied and different worlds on one big journey. I'm just not convinced that they couldn't convey this without making things look visually incongruous to this degree.

I think Nintendo didn't have a great, new idea for Mario and a Mario game was needed to sell their new console so they landed on this weird idea. I'm sure the game itself will be good but Galaxy and 3D World's conceits were much more interesting. Of course, we've seen very little of the game.
 

Peltz

Member
I think Nintendo didn't have a great, new idea for Mario and a Mario game was needed to sell their new console so they landed on this weird idea. I'm sure the game itself will be good but Galaxy and 3D World's conceits were much more interesting. Of course, we've seen very little of the game.

I think the idea is great. I like the contrasting humanoids.
 

orioto

Good Art™
Beyond the realistic city, i'm more concerned with the different art-styles (by that i mean every world has a different one it seems) and even more the fact that Mario doesn't seem to do a lot of interesting things in there. But Miyamoto said it would be more for gamers so.. I guess i'll have to trust him.
 

Pompadour

Member
NYC and dark forest portions look outright offputting to me.
I'll try to spend as little time as possible in those areas.

Like, i don't know what the hell were they thinking, but it looks like a bad "Mario on UE4" tech demo.

Now that I look at it again it feels like they're copying Wreck-It Ralph where he travels through very tonally and aesthetically different worlds.
 
Beyond the realistic city, i'm more concerned with the different art-styles (by that i mean every world has a different one it seems) and even more the fact that Mario doesn't seem to do a lot of interesting things in there. But Miyamoto said it would be more for gamers so.. I guess i'll have to trust him.
Mario looks to be able to interact with the world in lots of different and fun ways. Swinging on poles, jumping off of car hoods, wall jumping from building to building.. looks awesome
 

orioto

Good Art™
Now that I look at it again it feels like they're copying Wreck-It Ralph where he travels through very tonally and aesthetically different worlds.

Well yeah that's the thing, didn't anyone notice really ? There is a Low poly world for christ sake..

Mario looks to be able to interact with the world in lots of different and fun ways. Swinging on poles, jumping off of car hoods, wall jumping from building to building.. looks awesome

I'm more talking about level design. Even Mario 64 has platforming levels..
 
Why are you guys so negative on this it looks like a wonderful return to form for 3d mario. The realistic city clash is really neat and its only one world of presumably several.
 

ZeroGravity

Member
The art style is perfect for what they're going for. Mario is SUPPOSED to stand out, and they really nailed the happy medium between too realistic and too cartoony.
 

Fou-Lu

Member
I am almost certain this will be my favourite Mario platformer of all time. The movement and power ups look incredible, the worlds are so unique and open. Sandbox Mario is back!
 

clav

Member
No live gameplay. Difficult to gauge a product at current state.

Art direction looks like heading toward Sonic 2006 hence a lot of anxious comments. Seems odd to add human figures resembling generic background characters in the Mario world.
 

pixelation

Member
Should be bigger given the extra power compared to the Wii-U.

Which leads me to my next question. Ignoring art style, do you guys think this looks like a decent graphical jump from SM3DW?

Not at all, and it pains me to say it... Nintendo sure know how to dissapoint :(
 

vivekTO

Member
I'm not sure about them. If you look closer at the humans walking around in the city, they look like they're from the N64.

this_is_bullshit_the_wire.gif


Ok i just wanted to use it.
 

Debirudog

Member
Seems like they took the 3D World engine and made a 3D Mario game with it; but the lighting the engine provides didn't look that good in the realistic city environment. I'm sure they will fix it by launch, along with Mario's run cycle, which is really poor.

The 3D World engine is actually very good but it's not very apparent in 3D world because most levels were just comprised of simple cubical shapes. They really improved this on Treasure Tracker.
 
I'm trying to even understand why there are regular ass people. I thought Mario, Luigi, Peach, Wario, etc were regular ass people cause this is a cartoon.

I assume that one of the Mushroom Kingdom pipes took a left instead of a right and he ended up in 80's America.
 

Puruzi

Banned
I'm a little bit disappointed that people thinks this looks better than 3D World. That game was pure platforming perfection, but this doesn't look too hot in that area. I'll still buy it and it might be fun but I wished they kept the 3D ____ formula.
 

Debirudog

Member
No live gameplay. Difficult to gauge a product at current state.

Art direction looks like heading toward Sonic 2006 hence a lot of anxious comments. Seems odd to add human figures resembling generic background characters in the Mario world.

I don't understand this at all regarding the art direction. Not all of the levels look like the city.
 

shtolky

Member
Why are you guys so negative on this it looks like a wonderful return to form for 3d mario. The realistic city clash is really neat and its only one world of presumably several.


Seriously. When has a 3D Mario not been amazing? People asked for a return to the Mario 64 type exploration game, that's what we are getting, and it isn't enough. People ask Nintendo to change, we get some weird NYC type level in a Mario game and people complain about the look of it. Some people are hard to please. I, for one, cannot wait to get my hands on this game.
 

clav

Member
I don't understand this at all regarding the art direction. Not all of the levels look like the city.
Humans walking/interacting with a popular mascot in game.

Of course people are anxious.

Again, there's nothing really to conclude since no live gameplay. We'll all have a better look at E3.
 

Mik317

Member
The least of Sonic 06's problems were its use of realistic looking human characters. Like holy shit guys.

It's one world of what should be many. Its not the Mushroom Kingdom. Its a world hopping adventure. Kingdom Hearts did this for example.

Of all of the many complaints about the Switch, this is the weirdest one.
 

ultrazilla

Member
The IQ in the city is appalling, just a jaggy, shimmery mess

And it's not due out until the end of this year basically?

Nintendo will clean this up nice. I think it looked fine but it *could* use some touch ups in certain areas. There's no way the graphics are locked down at this point. Not much to worry about IMO.
 

ymgve

Member
City isn't a hub world, just a level. You can mostly see the extent of it if you pause the trailer at the right moment:

6B86l6l.png
 

Debirudog

Member
Humans walking/interacting with a popular mascot in game.

Of course people are anxious.

Again, there's nothing really to conclude since no live gameplay. We'll all have a better look at E3.

But we have Mario walking in a blocky vegetable garden with talking cartoony cooking utensils. That's not very realistic at all and it's a lot more closer to the aesthestic we're used to seeing of Mario.

I'm sticking by my comment that the devs really want to experiment this game with a variety of artstyles in a 3D environment.
 

Nepenthe

Member
Are people triggered by that one Bugs Bunny cartoon where he and Elmer Fudd were working in what was supposed to be a real nightclub populated by actual movie stars in the 30s and 40s?

Elmer_and_Bogart_Pic.jpg
 
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