C'mon man.
Think the main thing about the graphics is it's very low geometry and simple details, geometry reminiscent of PS3 360 era and some of the textures etc while the coloured shading on Mario and the sorts always look good any genMaybe not that bad, but they do look BAD.
I'm still really excited for it, and no doubt gonna day-1 it when it comes out.
But man, something like this really makes me appreciate how carefully and thoughtfully Disney handles the treatment of its characters. Remember all the rules and talks Disney supposedly had with SE regarding how and when what characters could appear in what worlds? I honestly thought Nintendo had the same philosophy, but maybe not.
I understand and appreciate the "fish out of water" quality they seem to be going for in the city (and even forest) portions. I also get that the theme is traversing a bunch of a varied and different worlds on one big journey. I'm just not convinced that they couldn't convey this without making things look visually incongruous to this degree.
NYC and dark forest portions look outright offputting to me.I'm still really excited for it, and no doubt gonna day-1 it when it comes out.
But man, something like this really makes me appreciate how carefully and thoughtfully Disney handles the treatment of its characters. Remember all the rules and talks Disney supposedly had with SE regarding how and when what characters could appear in what worlds? I honestly thought Nintendo had the same philosophy, but maybe not.
I understand and appreciate the "fish out of water" quality they seem to be going for in the city (and even forest) portions. I also get that the theme is traversing a bunch of a varied and different worlds on one big journey. I'm just not convinced that they couldn't convey this without making things look visually incongruous to this degree.
I'm still really excited for it, and no doubt gonna day-1 it when it comes out.
But man, something like this really makes me appreciate how carefully and thoughtfully Disney handles the treatment of its characters. Remember all the rules and talks Disney supposedly had with SE regarding how and when what characters could appear in what worlds? I honestly thought Nintendo had the same philosophy, but maybe not.
I understand and appreciate the "fish out of water" quality they seem to be going for in the city (and even forest) portions. I also get that the theme is traversing a bunch of a varied and different worlds on one big journey. I'm just not convinced that they couldn't convey this without making things look visually incongruous to this degree.
I'm trying to even understand why there are regular ass people. I thought Mario, Luigi, Peach, Wario, etc were regular ass people cause this is a cartoon.
I think Nintendo didn't have a great, new idea for Mario and a Mario game was needed to sell their new console so they landed on this weird idea. I'm sure the game itself will be good but Galaxy and 3D World's conceits were much more interesting. Of course, we've seen very little of the game.
NYC and dark forest portions look outright offputting to me.
I'll try to spend as little time as possible in those areas.
Like, i don't know what the hell were they thinking, but it looks like a bad "Mario on UE4" tech demo.
Do you have any sources on this - for how SE was given rules by Disney for KH?
I'd just love to read that - sounds interesting.
Mario looks to be able to interact with the world in lots of different and fun ways. Swinging on poles, jumping off of car hoods, wall jumping from building to building.. looks awesomeBeyond the realistic city, i'm more concerned with the different art-styles (by that i mean every world has a different one it seems) and even more the fact that Mario doesn't seem to do a lot of interesting things in there. But Miyamoto said it would be more for gamers so.. I guess i'll have to trust him.
Now that I look at it again it feels like they're copying Wreck-It Ralph where he travels through very tonally and aesthetically different worlds.
Mario looks to be able to interact with the world in lots of different and fun ways. Swinging on poles, jumping off of car hoods, wall jumping from building to building.. looks awesome
Should be bigger given the extra power compared to the Wii-U.
Which leads me to my next question. Ignoring art style, do you guys think this looks like a decent graphical jump from SM3DW?
I'm not sure about them. If you look closer at the humans walking around in the city, they look like they're from the N64.
Seems like they took the 3D World engine and made a 3D Mario game with it; but the lighting the engine provides didn't look that good in the realistic city environment. I'm sure they will fix it by launch, along with Mario's run cycle, which is really poor.
I'm trying to even understand why there are regular ass people. I thought Mario, Luigi, Peach, Wario, etc were regular ass people cause this is a cartoon.
More areas being shown after a few mushrooms:
No live gameplay. Difficult to gauge a product at current state.
Art direction looks like heading toward Sonic 2006 hence a lot of anxious comments. Seems odd to add human figures resembling generic background characters in the Mario world.
Why are you guys so negative on this it looks like a wonderful return to form for 3d mario. The realistic city clash is really neat and its only one world of presumably several.
I don't understand this at all regarding the art direction. Not all of the levels look like the city.
Humans walking/interacting with a popular mascot in game.I don't understand this at all regarding the art direction. Not all of the levels look like the city.
The IQ in the city is appalling, just a jaggy, shimmery mess
Humans walking/interacting with a popular mascot in game.
Of course people are anxious.
Again, there's nothing really to conclude since no live gameplay. We'll all have a better look at E3.