GavinUK86
Member
Hmm, the more I see of this the more I want it but the Switch price is killing me right now. I wonder what the Wii U version will turn out like.
Yup, that's Polygon.
Yup, that's Polygon.
Those are rock-climbing gloves we are going on an adventure dammit T_T
Zelda TP art.I don't know how you can look at art like this and think she isn't playable, at least to some extent:
my copy didn't have any playable zelda swashbuckling action
Strange. Where they not allowed to record? How did they get the footage in the first place?All of Gamexplains direct feed gameplay seems to be gone.
I don't see how they would make Zelda playable, it looks like she has her own part in the story. It would be amazing if you did unlock her in the mid/late game, even though I doubt she would play much differently then Link.
Strange. Where they not allowed to record? How did they get the footage in the first place?
Man Zelda crying in Jap vs Eng . What a difference it is. Who voices Zelda ,she is terrible in this
Man Zelda crying in Jap vs Eng . What a difference it is. Who voices Zelda ,she is terrible in this
Yeah English Zelda does not sound great. I am surprised the the german voice is the best besides japanese. Usually German voice acting is bad in comparison to Japanese or English.
Oh and I agree with the post above mine, that in English the old lady sounds horrible.
I prefer the english voice of zelda. The japans sounds to manga, which i dont like.
Japanese crying Zelda is some atrocious over the top anime VO.
Just played these back to back and jesus this is like some prepubescent squealing vs. the english (normal) sobbing. Why do people prefer this? It makes their pants tight?
So are the giant "colossi" (the flying bird ship, the crawler on death mountain, the desert camel) meant to be bosses... or like, do you actually go inside them, and they ARE the dungeons.
So are the giant "colossi" (the flying bird ship, the crawler on death mountain, the desert camel) meant to be bosses... or like, do you actually go inside them, and they ARE the dungeons.
I can't get over how good that trailer was. Jesus, I need this.
That scene with Zelda crying got me. Has Zelda ever cried in a game before? Trying to recall and I'm not coming up with anything.
What a great trailer.
you are not the only one
That would be a really cool idea. Maybe first you kill these huge creatures and then their carcass becomes the dungeon. I wouldn't bet on it though.
So are the giant "colossi" (the flying bird ship, the crawler on death mountain, the desert camel) meant to be bosses... or like, do you actually go inside them, and they ARE the dungeons.
Based on their twitter feed, it seems they were just marked private for now
Everything sounds right...except the last part. I think she was wearing blue before the white Hylia outfit.
I'm not so sure I know how she "exists" in the present. :C
Zelda's wearing a rather equestrian outfit, basically aristocratic sportswear, she'll definitely be playing a more active role, especially with her Shiekah Slate. We can kind of see that in the trailer in her attempts to stop Calamity Ganon.
Just as she was a magic-oriented user in the previous games, in this game she'll probably be more focused on runes. It's possible she'll be playable via co-op or a story element considering this, though don't hold your breath.
Just played these back to back and jesus this is like some prepubescent squealing vs. the english (normal) sobbing. Why do people prefer this? It makes their pants tight?
So are the giant "colossi" (the flying bird ship, the crawler on death mountain, the desert camel) meant to be bosses... or like, do you actually go inside them, and they ARE the dungeons.
As a lifelong Zelda fan, I haven't felt goosebumps from a Zelda trailer since perhaps the Twilight Princess reveal, but that was mostly from the fan reaction.
This is the first time since probably Ocarina of Time that my spirit has just soared anticipating a new Zelda game.
It's usually a single tear. And it happens like twice in Skyward Sword and that's it.
I actually noticed a lot of streamers (and myself) getting very emotional at that scene.
Agreed, I think English Zelda sounds great, Japanese voice acting can be so melodramatic at times. I think she sounds perfectly normal here. Obviously we will need to hear the final version and the cutscene in context to really judge the quality though.
So are the giant "colossi" (the flying bird ship, the crawler on death mountain, the desert camel) meant to be bosses... or like, do you actually go inside them, and they ARE the dungeons.
Yeah English Zelda does not sound great. I am surprised the the german voice is the best besides japanese. Usually German voice acting is bad in comparison to Japanese or English.
Oh and I agree with the post above mine, that in English the old lady sounds horrible.
That would be a really cool idea. Maybe first you kill these huge creatures and then their carcass becomes the dungeon. I wouldn't bet on it though.
I'm totally onboard with this theory.
So are the giant "colossi" (the flying bird ship, the crawler on death mountain, the desert camel) meant to be bosses... or like, do you actually go inside them, and they ARE the dungeons.
Bottom right:topleft said:
Top right:bottomright said:
That's what's I believe anyway, do we climb them and fight them... less likely, I think it's more like we find a way to board them and then quell the infection within after an awesome dungeon.topright said:
Maybe that's what's going on here?That would be a really cool idea. Maybe first you kill these huge creatures and then their carcass becomes the dungeon. I wouldn't bet on it though.
Which looks like a crumbled version of the image in the bottom right of the parchment. Looks big enough to be a dungeon too.Squadgoals said:
It's a combination of a lot of stuff that I guess does this, but for me I think the biggest thing is the animations, in particular the facial animations in that scene. They're fantastic. Even just taking some stills from that short part (I'm bad at making GIFs, lol)...
...just look how well this art and these designs are realized here. I'm not saying it's technically accomplished like a The Last of Us or an Uncharted 4, but I think it's impressive the level of nuance they get from character designs with so deliberately few facial features. Those emotions look very genuine for a video game with this kind of cartoon style. It's very easy to forget what a leap some of this stuff is over any other Nintendo-game to date.
Also, it's just a beautifully put together shot in general. How the camera is positioned, the forest setting behind the soft depth-of-field, the rain. Music helps too. The only thing I didn't like, like a few others here, was the Japanese VO; I think the slightly more subdued English VO worked much better there.
I'm totally onboard with this theory.
Top left:
Bottom right:
Top right:
That's what's I believe anyway, do we climb them and fight them... less likely, I think it's more like we find a way to board them and then quell the infection within after an awesome dungeon.
Maybe that's what's going on here?
Which looks like a crumbled version of the image in the bottom right of the parchment. Looks big enough to be a dungeon too.