I bet there's a graph that shows a parabolic relationship between knowing the intricacies of the game and enjoyment of the game. There is a reason for
the current OT's title after all, lol
- Super casual players probably don't care much, there's not a lot there for them outside the core gameplay.
- Intermediate players that know a bit about Street Fighter/fighting games but aren't great at it seem to like it quite a bit, from what I've seen.
- Pro players know a lot more about the deeper mechanics of the gameplay and that can go either way, like you see with players like Chris G and Infiltration, versus players like NuckleDu.
Now obviously that's just my shallow observation, not scientific law or anything. Personally, as a
scrub player who understands meta game stuff like frame data but doesn't have the skill to do very well in a competitive environment, I'd fall in that second category. I think SFV feels
a lot better to play than SFIV. It trimmed a lot of the fat and made the tools of the trade much more reasonable/accessible. I feel like I finally have full control over a character's entire moveset. I'm able to complete every character's combo trials, and there are very few if any that feel like a crapshoot that I may never pull off again. Proximity normals being changed to command normals made it so I get the move I want when I want to use it more consistently. These changes make SFV feel enjoyable to play and learn, whereas SFIV felt like a chore to get good at (I couldn't do FADC's consistently until like late 2014/early 2015 smh). What I will say about SFIV is that it did a commendable job of bringing 20+ years of Street Fighter forward in a way that was both fresh and familiar.
All that being said, would I call Street Fighter V a good game...? I honestly don't know if I would. The awfulness of the total package really sours the entire experience. The fighting may feel great, but to get to the fights you have to navigate though questionable menus, deal with long loading times, a network/netcode that's all other the friggin' place, baffling lacking features, and extra/unnecessary input delay if you're attuned to that sort of thing. It's like Capcom got the main part of the game looking just right and everybody kinda took for granted everything else that goes into making a game good (or just solid,
or simply complete) would turn out okay.
They did not turn out okay. This game is a mess, and that's frustrating. It's really hard to call Street Fighter V a good game when it's only got like one to three good aspects going for it.
I am, however, a believer that it's possible to think a game is bad/not good and still have fun with it. Source: