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Zelda: Breath of the Wild: Launch trailer, JP boxart, March 3, 2017

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PrimeBeef

Member
They still have time to add it back in, don't they?

I mean Nintendo has to read these forums to know that we're disappointed that the lighting was changed, right?

I have no clue. Maybe it was something that didn't work right after they ported it. I don't know how it works. I just know Aonuma said it was last spring when they decided to make BotW for the switch as well.
 
GAF I was at the Switch Fan Event in Munich this week. You can even see me several times in the background in this official video:

https://youtu.be/XzSr4Nmk_OM

Right after the beginning I'm right behind Aounuma, the guy in the white shirt :D

Now the important part:
I've played the demo of Zelda twice there and was baffled by it's weak graphics. 30fps, often less, framedrops, low textures, low resolution, no AA etc.

Now I'm watching the video linked above where they say they play the final version with Aounuma on this particular Switch while the other devices are running the old demo.

In this video to me it looks like stable 60fps, much better resolution, lightning, textures and slightly more details like grass and stones compared to the demo I've played twice :eek:

What do you guys think about it?

The video itself is 30fps so I'm not sure how you're seeing 60fps...
 

PrimeBeef

Member
We're not talking about adding effects to the Switch game, but rather taking them away, giving the WiI U a visual advantage in some instances...

That would not be a good look for Nintendo.
I would like to know if the lighting, if it is actually changed for the worse on the Switch, could that be a result of not enough time working on the port?
 

Enduin

No bald cap? Lies!
Why would they change it in the first place?!? It looks worse...

I'm still hopeful that it is just a bug as it doesn't make sense. We know there is still dynamic lighting in the open world for the most part. The beam from the Guardians was posted clearly showing that's still in full effect. I believe the glow from the Rune bombs still illuminates Link when outside.

But interiors for whatever reason the gamma got jacked up super high and things like chests and panels don't cast light on Link anymore and lights in general don't have that same bloom and brilliance to them.

The biggest tell that it might be a bug is that one little patch of light inside the Shrine of Resurrection that still shows up when the doors open. It's like they disabled certain surfaces from being affected by light or turned off certain light sources from affecting specific objects. It's odd.
 

PrimeBeef

Member
Yeah, already I saw a demo where they got summarily wrecked with one laser beam just for going a little bit too close. I think this was near the horse stable that is left of you leaving the plateau for the first time.


My theory about the 5 pillars is that 1 is linked to clearing some amount of shrines and the 4 are related to (and includes the insides of, but not that the dungeons are entirely the inside of) the monsters. Not super original or thought provoking but it seems to be the likely path. As much as I'd love 5 dungeons of course.

What if there are 5 dungeons?
 
There's a lot of changes, whacking bokoblins used to change their light source to the impact point/direction but that doesn't seem to happen any more. Wind waker GC had this!
 
I'm still hopeful that it is just a bug as it doesn't make sense. We know there is still dynamic lighting in the open world for the most part. The beam from the Guardians was posted clearly showing that's still in full effect. I believe the glow from the Rune bombs still illuminates Link when outside.

But interiors for whatever reason the gamma got jacked up super high and things like chests and panels don't cast light on Link anymore and lights in general don't have that same bloom and brilliance to them.

The biggest tell that it might be a bug is that one little patch of light inside the Shrine of Resurrection that still shows up when the doors open. It's like they disabled certain surfaces from being affected by light or turned off certain light sources from affecting specific objects. It's odd.

This sounds like an issue with the specular map of the ground material then. Which does indeed seem like a bug.

Various other issues in the opening cave wouldn't be affected by that though, so if this is the result of a bug it's a much deeper bug. It would make more sense if it just is nowhere near optimized yet (on this particular version). Though the fact that it's present on the "final" retail version makes me doubt this. Day 1 patch incoming?
 
I hope the WiiU version ends up ok.

My Switch purchase has been moved to late May, but I can't wait for Zelda.

Will be fun to play an upgraded version later to compare.

Did anyone find out why you need 3 GB of free internal space for the WiiU version ? Is it like Xenoblade X and you'll need to install data to improve the loading times ?
 
This sounds like an issue with the specular map of the ground material then. Which does indeed seem like a bug.

Various other issues in the opening cave wouldn't be affected by that though, so if this is the result of a bug it's a much deeper bug. It would make more sense if it just is nowhere near optimized yet (on this particular version). Though the fact that it's present on the "final" retail version makes me doubt this. Day 1 patch incoming?

Certainly possible. Though it'd be the first Nintendo game to get a pretty major day one patch that I can recall.
 
I hope the WiiU version ends up ok.

My Switch purchase has been moved to late May, but I can't wait for Zelda.

Will be fun to play an upgraded version later to compare.

Did anyone find out why you need 3 GB of free internal space for the WiiU version ? Is it like Xenoblade X and you'll need to install data to improve the loading times ?

Im guessing there will be a day one patch. Being the game isn't on a disk like Xenoblade I don't think it would need the optional optimization patch.
 

Dystify

Member
Dual audio does not seem to be an option in the game. (Credits to BY2K.)

C2pUKlqXgAEG2Qh.jpg


http://pt.ign.com/the-legend-of-zel...-nao-vamos-poder-jogar-com-as-vozes-originais
 
I have no clue. Maybe it was something that didn't work right after they ported it. I don't know how it works. I just know Aonuma said it was last spring when they decided to make BotW for the switch as well.

They ported the Wii U code and enhanced certain things - why would they change the lighting I wonder?

There's still time for them to change it back - I hope that they see all the complaints about it!
 

brad-t

Member
Why would they change it in the first place?!? It looks worse...

Because game developers are likely making complicated tradeoffs that nobody here would understand? It's possible it was intentionally changed either for artistic or performance reasons, or it was altered unintentionally as a consequence of changing something else. Kinda impossible to know without bringing it up directly with the developers, which we won't have the chance to do.

They still have time to add it back in, don't they?

I mean Nintendo has to read these forums to know that we're disappointed that the lighting was changed, right?

No, the developers of Breath of the Wild are not reading this thread, and even if they were they probably wouldn't change this just because a vanishingly small number of people noticed it. Also not sure why people think there's still time to change this — the game is six weeks away! I guess they could patch it or something, but we don't even know why it's been changed.

I mean, I agree with you all — I think the original lighting looks nicer. It would be cool if the retail version looked closer to that. But I also realize that I am powerless to change it and that it's not what I'll be thinking of once I'm actually playing the game.
 
They ported the Wii U code and enhanced certain things - why would they change the lighting I wonder?

It's entirely possible (and quite likely, really) that the different lighting isn't due to the game being ported to the Switch. It's likely an artistic decision that now applies to both versions.
 
D

Deleted member 10571

Unconfirmed Member
What. So the Japanese dub is on the cart, but they just didn't add a feature to chose the dub separately from the text language? That would be so backwards.

Especially if they really ship localized versions with only the target country's language plus japanese. It seems kinda weird, yeah. Well, time to brush up my poor japanese skills in february then.
 
Probably old but apparently you can't change Link's character name this time around and instead he's specifically "Link"

Nintendo may be ditching that whole link to the player concept and building more on Links character.
 
Probably old but apparently you can't change Link's character name this time around and instead he's specifically "Link"

Nintendo may be ditching that whole link to the player concept and building more on Links character.

That is old, yes. Even in the Wii U E3 trailer Zelda's VA specifically refers to him as Link in the opening sequence.
 
What. So the Japanese dub is on the cart, but they just didn't add a feature to chose the dub separately from the text language? That would be so backwards.

There's going to be people upset by voice acting in the first place, giving the option to choose Japanese VO seems like a no brainer.
 

Coffinhal

Member
The lighting could also be a change made in order to improve performance in other areas of the game ...

Yes, that's one of the things that changes the most through development.

Hopefully there's not "downgrade" gate yet...

Dual audio does not seem to be an option in the game. (Credits to BY2K.)

C2pUKlqXgAEG2Qh.jpg


http://pt.ign.com/the-legend-of-zel...-nao-vamos-poder-jogar-com-as-vozes-originais

Can't they work on that now that is the game is finished ? It's not that hard.......
 
So wait, dual languages are in the game - as in coded into it, but you have to change the regional settings of the system just to to hear it?!?

I see why Nintendo decided to call it the Switch...
 

enigmatic_alex44

Whenever a game uses "middleware," I expect mediocrity. Just see how poor TLOU looks.
N kind of shot themselves in the foot. I was considering picking up a Nintendo Bitch day one but the comparisons show the Wii U version as being just as good so I'll go with that.

Gonna save myself $400 (until we get a 3DS style price drop at least).
 

Charamiwa

Banned
It's not like it's that big of a deal - but it's hard nowadays to get excited about a game's reveal when downgrades are such a thing...

I would call it a downgrade if there wasn't parts of the game that were significantly improved. The landscapes look much better and some textures are sharper (not to mention better resolution and performance). So the lightning thing to me just feels like tweeking some settings to get the best performance where it matters.
 
You know what I would like to see? NPC's fighting monsters. You'd be wandering the world and you could come across a skirmish between some monsters and friendly npc's. That would be dope and really make the world feel alive.
 

Dystify

Member
N kind of shot themselves in the foot. I was considering picking up a Nintendo Bitch day one but the comparisons show the Wii U version as being just as good so I'll go with that.

Gonna save myself $400 (until we get a 3DS style price drop at least).

I agree, the Wii U version will also be good, but I'm fairly certain what most people have seen is not the final version of the Switch game. The game runs much better in the retail version. Here's a video of the retail version: https://www.youtube.com/watch?v=XzSr4Nmk_OM
 
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