Well to be fair this remains a heavily USA-centric discussion forum, right?It's sad that an official Amiga thread started 10 years ago, only has 18 pages and it's first bump in 2 years.
This is the common feeling about GAF, but I see so many British, Aussies, Swedes, Germans, Italians etc on here everyday, that I don't think that is the reason.Well to be fair this remains a heavily USA-centric discussion forum, right?
And as a gaming platform the Amiga was basically non-existent over there, contrary to Europe where it enjoyed a nice degree of success.
It's sad that an official Amiga thread started 10 years ago, only has 18 pages and it's first bump in 2 years. I never knew this thread existed.
I never owned an Amiga myself, but I had two cousins that had Amiga 500s and I envied the hell outta them. When we'd visit, I'd disappear to their computer rooms and my parents would have to come in and drag me out to the car at leaving time lol.
The memories:
- GODS
- Lemmings
- Chase HQ
- Batman
- Ghostbusters II
- Crazy Cars
- Rick Dangerous
- Cannon Fodder
- Another World
- Monkey Island
- The Chaos Engine
- Sensible Soccer
- Turrican
- International Karate
- Defender of the Crown
- Speedball 2
- Supercars
- Flashback
- SWIV
- Championship Manager
And on and on and on and on and on.
I think people in the UK and Germany who grew up with it often overestimate it's success.This is the common feeling about GAF, but I see so many British, Aussies, Swedes, Germans, Italians etc on here everyday, that I don't think that is the reason.
Maybe back in 2007, yeah, I'll give you that.
Check out Ars Technica's 10 part Amiga story if you haven't already, it's a great read.
http://arstechnica.com/gadgets/2007/07/a-history-of-the-amiga-part-1/
Used to have an A500 when i was a teen, sadly it got trashed sometime throughout the years. Still use winUAE when i get a hankering for some old Amiga favorites.
Want to get an original A500 setup going eventually.
I think people in the UK and Germany who grew up with it often overestimate it's success.
Only 5 mill. Amiga's were sold over all models and in over 8 years.
~2/3 of that in the UK and Germany, no other country sold >1 mill.
Compared to 17 mill. C64 (even the C128 sold 4.5 mill.), 62 mill. NES and 49 mill. SNES.
I think people in the UK and Germany who grew up with it often overestimate it's success.
Only 5 mill. Amiga's were sold over all models and in over 8 years.
~2/3 of that in the UK and Germany, no other country sold >1 mill.
Compared to 17 mill. C64 (even the C128 sold 4.5 mill.), 62 mill. NES and 49 mill. SNES.
I'm listening it nowAnd the music.. Oh man, the music.. Paula was a magical audio chip:
https://www.youtube.com/watch?v=PvSfqBJi0ss
Sit back and enjoy.
I think people in the UK and Germany who grew up with it often overestimate it's success.
Only 5 mill. Amiga's were sold over all models and in over 8 years.
~2/3 of that in the UK and Germany, no other country sold >1 mill.
Compared to 17 mill. C64 (even the C128 sold 4.5 mill.), 62 mill. NES and 49 mill. SNES.
Maybe they're younger as well. Who knows?This is the common feeling about GAF, but I see so many British, Aussies, Swedes, Germans, Italians etc on here everyday, that I don't think that is the reason.
Hmm, are you sure?I think people in the UK and Germany who grew up with it often overestimate it's success.
Only 5 mill. Amiga's were sold over all models and in over 8 years.
I choosed Amiga 500 over the all the early Nintendo consoles, havent regretted it one minute. So many great games and memories, all my friends had it and we played hundreds of hours off Lemmings and Sensible soccer togehter.
http://www.amigahistory.plus.com/sales.htmlHmm, are you sure?
I'm quite confident I've read about 10 millions Amiga, but I'd have to look for accurate sources that I don't have right now close at hand.
Thanks, it seems my memory has failed me, the discrepancy is huge. :-\
You're Norwegian, right?
Well, now I know who I have to thank.Btw people, I still host my Haynie Archives [...]
God bless the Amiga. Easily my favourite games machine of all time. If I had to single out any particular forgotten games for some love I'd have to pick Gods from the Bitmap Brothers. Its still a good looking game now.
Yeah.
Btw people, I still host my Haynie Archives with the collection of documents given to me by Dave Haynie way back: http://www.thule.no/haynie/. A little history, I suppose.
And the music.. Oh man, the music.. Paula was a magical audio chip:
https://www.youtube.com/watch?v=PvSfqBJi0ss
Sit back and enjoy.
It always was. No time to react to daggers flying from nowhere, so a lot of memorization needed. Bullshit deaths due to traps. Screen scrolling only when you're almost at the edge of the screen doesn't help at all.I never got the love for GODS; I played it for 4 hours the other week, on real hardware and on emulation, and it still plays like shit.. It looks good, I'll give you that but the platforming is atrocious.
It still saddens me a bit that despite the immense influence Commodore's hardware had on the entire computer/gaming scene they never seem to be given the same historical importance as the other major players.
I think one of the major reasons for this is the lack of a games library that actually stood the test of time, as well the obvious popularity in certain geographic and cultural clusters. I'm not saying all Amiga games are shit, it's just that a lot of developers followed a game design path that was almost diametrically opposite to the Japanese school of meticulously refined action gameplay mechanics.
Just like the aforementioned Gods, most action games on the Amiga (and by extension to PCs) were designed around memorization, unavoidable hazards (as in, no way to avoid damage, so either learn the level by heart or design the game that there are also a lot of health pickups around) and questionable, unresponsive controls (animation priority over actual responsiveness, so it looks really cool but often plays badly). Although, that indeed created a special feel to most of these games which was unique and set them apart from the rest of the popular console and arcade games, but that was also their downfall. A lot of those games were unforgiving and not as approachable, so the people that stuck with it became fans for life while others just didn't bother (and understandably so).
On the other hand, it spawned entire genres that were pretty much non-existent on console platforms and maybe more importantly, nurtured a wave of extremely talented and creative developers that contribute to the industry to this day. So it was a very fertile breeding ground for creative talent and experimentation, but not as much for long lasting game franchises (with a few exceptions of course).
I guess that's kinda true for a lot of really creative subcultures, you hear about these few people and end results but rarely about where they really came from. Like the demoscene, it's this incredible, unique art form that's specific to the medium and the technology, but it's virtually unknown and rarely mentioned. Yet this subculture spawned studios like DICE, and many others.
I believe this criticism is fair for platform games and in most cases shmups. However, Amiga really had an incredible library of the best versions of games in other genres that truly defined it as a great gaming machine, namely Strategy, Adventure, RPG and Simulation. The real issue here is that most of these games were or later became available on the PC, a platform which survived the same era while the Amiga's flame went out, and these games mostly became ingrained in memory as DOS classics. Amiga never spawned a library of platform exclusives like Mario or Sonic. It just coexisted as the best example of m68k and 8086/286 machines of its era. It was the future, but when it died the winners wrote history.
Yeah, I completely agree, it's why I was mentioning action and arcade games for the most part.
I think people in the UK and Germany who grew up with it often overestimate it's success.
Only 5 mill. Amiga's were sold over all models and in over 8 years.
~2/3 of that in the UK and Germany, no other country sold >1 mill.
Compared to 17 mill. C64 (even the C128 sold 4.5 mill.), 62 mill. NES and 49 mill. SNES.
Also worth mentioning that in Germany and nordic countries minors were forbidden to enter arcades, excluding fun fare parks.
The 8/16bit computers were also acting as arcade replacement for younger players. Hence the high level of difficulty.
It is worth noticing that the shmups/arcade ports on Amiga was handled by greedy companies like US Gold with no skills. Typically an arcade port was outsourced to a few guys with often no access to the original code or graphics.
It is well documented that the port of Space Harrier was done by the programmer playing the game in arcade and his pal taking photos of all levels off screen.
When the ports ended good (and a few are very good), it was nothing short of a miracle.
The real meat of Amiga software is in its original library, that was often available in poorer form on PC.
I think one of the major reasons for this is the lack of a games library that actually stood the test of time, as well the obvious popularity in certain geographic and cultural clusters. I'm not saying all Amiga games are shit, it's just that a lot of developers followed a game design path that was almost diametrically opposite to the Japanese school of meticulously refined action gameplay mechanics.
This. Aside from Turrican 1/2, there really aren't any truly great games that weren't both available AND better somewhere else.
Still a great system at the time and that sound chip remains as godly as ever.
Well.. This thread seems rather dead and I really think it shouldn't be. Alas, I'll try to revive it by pimping a recent piece of hardware I bought, the ACA500Plus by Individual Computers.
It's basically a modern A500 accelerator with a Motorola 68EC000 CPU at 14Mhz (which can comfortably be OC'ed to 42MHz), KickStart 3.1/1.3/1.2, 8MB Fast Ram, 8MB Flash ROM (which comes with all Workbench 3.1 floppies on it, and you can add custom kickstarts to softboot from), incorporates an Action Replay III, two Compact Flash ports which can hassle-free use Compact Flash cards greater than 4GB (thanks to injection of resident updated scsi.device) as boot or storage hard drives using any Amiga File System as well as FAT95 (yes you can boot FAT95). Oh, and it's compatible with ACA12xx accelerator boards so you can keep expanding that way.
So go ahead and buy it. I don't know any better way to celebrate the 30th birthday of the Amiga 500 (born January 1987).
Amiga often got lot of poor AtariST ports.
Some games were still better on Amiga though.
Especially 2d games.
Eg the BGM in Elvira:Mistress of the Dark is by leaps and bounds superior to any other version.
Slam Tilt Pinball, released in 1996,ported to Windows in 1997, is still better on the Amiga.
Wormsirector's Cut, the last Amiga exclusive in 1997 is regarded as one of the best Worms games.
Anyone else remember null modem gaming on the Amiga? My friend and I co-op'ed or competed on the following early proto-LAN games:
Lotus Turbo Challenge
Armour-Geddon
Fighter Duel
good times!
Strongly disagree about Turrican.Still though, and this might just be me, but sifting through the Amiga library I've continuously ran into original Amiga games that are pretty difficult to get into or get the hang of (for often annoying reasons), even with some of the most famous and beloved titles like Gods, the Turrican series, the James Pond series, the Shadow of the Beast series, Myth, Magic Pockets, Zool and plenty of others. These are some gorgeous looking games with a wonderful presentation, but they feel annoying in the most fundamental ways, making me frustrated that I would be glad to invest a lot more time in them if they had just a few little tweaks here and there.
Hmm, I don't know. *shrugs*As for gameplay, those pads were quite hard to master, and binding jump to UP was both a necessity and a gameplay disaster.
This. Aside from Turrican 1/2, there really aren't any truly great games that weren't both available AND better somewhere else.
Still a great system at the time and that sound chip remains as godly as ever.