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Tons of Japanese devs share thoughts about the Switch presentation and Switch itself

Why is the word "gimmick" keep being used as if it's a negative? Can Nintendo every do something's "cool" and "hey I want to try that because it's different and new to the console industry"?
 

Effect

Member
I definitely agree that HD rumble won't sell systems: the most it will do, I think, is, provided it works as well as people say it does, get some people to purchase a Switch version of a game over another version (or in addition to another version).

This is extremely important. If the Switch gets third party support the games will not look as good as the other versions. The Switch version needs something to make it worth picking up that sets it apart from the other versions. Being able to play the games in a portable fashion either inside your home or outside of it is a huge selling point. You only get that truly with the Switch. HD Rumble is also also another way of making that version unique, especially since it's not the old rumble people are familiar with, and it doesn't cost the player extra because it's built into the controls that come with every single Switch system. I don't think people need to worry about battery of the controller either with it. The Joycons are said to have a battery life of 20 hours. Even if a LOT of HD Rumble lessens that number you might still end up with battery life in the controller that last longer then that of a PS4/XBO controller. Double that with the pro controller since that suppose to have a battery life of around 40 hours I think it was said. It being a drain on battery life doesn't seem like it would be an issue.
 
HD Rumble really sounds like it could be great for Splatoon. The controller becoming "lighter" when you're running low on ink would be sweet.
 

marc^o^

Nintendo's Pro Bono PR Firm
HD rumble is one of the most ridiculous marketing terms i have ever heard of.
The real term is "haptic rumble", but 90% people wouldn't know what it means. HD Rumble means high definition rumble, people understand that it's good rumble.

It's not a marketing invention, it's a cool new feature in a console controller. It's no different than calling 3840 x 2160 Pixels TVs... 4K.
 

shira

Member
I prefer my Suda transaltions awkward af, but good hope.

They need a key 3rd party title to bolster the 1st party stuff
 

marc^o^

Nintendo's Pro Bono PR Firm
HD Rumble really sounds like it could be great for Splatoon. The controller becoming "lighter" when you're running low on ink would be sweet.
Each weapon could have a different feeling when throwing ink. Swimming in ink could also have its own haptic rumble. The game would feel organic.
 

watershed

Banned
I'm surprised so many devs are interested most in the HD rumble. I guess I'll have to experience it to truly understand how special it is.
 
Imagine feeling the reload
lhqrr6p0iwindsyndvah.gif

That's the thing about rumble, it's too limited since it's only a part of the device in your hand. When you reload a rifle like that, you also feel it in your shoulder.
 
Seriously most of the people will probably turn off rumble to keep battery longer and HD rumble is one of the most ridiculous marketing terms i have ever heard of.
The battery for the joycons are like 20 hours or so probably more. They last a bit longer than the xbox one controller and way longer than ps4. Nobody gonna be playing for that long so the rumble will be fine.
 

jj984jj

He's a pretty swell guy in my books anyway.
I think the word gimmick is a stigma that has become so associated with Nintendo that they won't be able to shake it. Like back when 3DS was coming out everyone called out the glassesless 3D for the gimmick it was but nobody cared about the Vita's gimmick with the rear touchpad (or the fact that developers stopped using it so quickly). Yes HD Rumble is a gimmick, but what really matters is what developers can do with it.
 

Nonoriri

If your name is Nonoriri you have to go buy Nanami's tampons.
I think the word gimmick has become so associated with Nintendo that they won't be able to shake it. Like back when 3DS was coming out everyone called out the glassesless 3D for the gimmick it was but nobody cared about the Vita's gimmick with the rear touchpad (or the fact that developers stopped using it so quickly). Yes HD Rumble is a gimmick, but what really matters is what developers can do with it.

Do you sense a trend here? Gimmick --> "wow I wonder what developers will do with this" --> Nothing
 

jblank83

Member
I've noticed a huge interest with HD Rumble with many of these devs, it gets me seriously pumped for the Switch release. What opinion do you have for some of these impressions?

toldyaso.gif

HD Rumble is the kind of tech that can make games much more immersive at very little engineering cost. It has a ton of potential and I am very excited about it.
 

Barryman

Member
The battery for the joycons are like 20 hours or so probably more. They last a bit longer than the xbox one controller and way longer than ps4. Nobody gonna be playing for that long so the rumble will be fine.

They also charge whenever they are connected to the Switch console. Consumption figures to be ultra-low given battery life. Non-issue.
 

jj984jj

He's a pretty swell guy in my books anyway.
Do you sense a trend here? Gimmick --> "wow I wonder what developers will do with this" --> Nothing

Except developers did use motion controls, just because something is a gimmick doesn't mean it won't be used. Almost every game these days still use rumble, so it's pretty silly to see the arguments that this won't be taken advantage of already.
 
Never stop being so endearing Yoko Taro.

It is interesting hearing some of them talking about how cheap it is for the parts. How expensive it was + the peripherals are what caused me to cancel my preorder and wait for a bundle down the line, hopefully with a second pair of joy cons. Paying close to half a grand to play ARMS with someone in the same room didn't seem like a reasonable investment to me.
 

Mory Dunz

Member
HD rumble sounds like a feature, not something that Nintendo is banking on selling millions of Switches.

Where did this line of thought even come from?

If HD Rumble was supposed to be as big a selling point to Nintendo as you all are implying, how come no commercials have even highlighted it yet?
Wii was all in your face with motion controls. Note the difference
 

ultrazilla

Gold Member
The fact that a few of the developers have commented about being surprised the price is cheap for what they know is in the system(I suspect spec wise along with the HD rumble/ir camera, etc) bodes well for it IMHO.

People panicking about specs and if it's under powered to me are being very premature about those concerns. I do not believe Nintendo ever came out with official specs(and apparently they rarely make them public) so all we're really going off is performance based on a vanilla X1 Tegra. I do recall them saying or writing somewhere it is a "custom" X1 Tegra so I think they were able to add some cool features to the chip.

I haven't been this pumped for a Nintendo System in a long, long time and I'm always a day 1 Nintendo console owner.
 

Zedark

Member
Do you sense a trend here? Gimmick --> "wow I wonder what developers will do with this" --> Nothing

Are developers using rumble in games? That started out at one point as such a gimmick; the joysticks were a "gimmick" once, as well as the shoulder buttons, yet they stayed around. Just because you call something a gimmick doesn't mean it suffers the same fate other gimmicks have suffered: if it is a worthwhile addition to the gaming controls/feedback, it will stay and be used. Gimmicks like motion controls have died down considerably because they did not enhance but rather replaced the current control/feedback setup, and in the end did not manage to make a case for being a better alternative for the traditional controls. HD rumble does not have such a battle to fight, but rather can function as an enhancement besides the already available features.
HD rumble sounds like a feature, not something that Nintendo is banking on selling millions of Switches.

Where did this line of thought even come from?

If HD Rumble was supposed to be as big a selling point to Nintendo as you all are implying, how come no commercials have even highlighted it yet?
Wii was all in your face with motion controls. Note the difference
No one here is claiming it will be a big selling point for the Switch, but rather a nice new control feature that might (if it works as well as some say) become a new standard in controller feedback. Also, marketing HD rumble is pretty much impossible, as it is quite an elusive concep to pitch: it claims to let you feel actual sensations, but saying that will just be met with huge scepticism. With motion controls, on the other hand, it was immediately clear what the feature brought to gaming.
 

Mory Dunz

Member
The fact that a few of the developers have commented about being surprised the price is cheap for what they know is in the system(I suspect spec wise along with the HD rumble/ir camera, etc) bodes well for it IMHO.

People panicking about specs and if it's under powered to me are being very premature about those concerns. I do not believe Nintendo ever came out with official specs(and apparently they rarely make them public) so all we're really going off is performance based on a vanilla X1 Tegra. I do recall them saying or writing somewhere it is a "custom" X1 Tegra so I think they were able to add some cool features to the chip.

I haven't been this pumped for a Nintendo System in a long, long time and I'm always a day 1 Nintendo console owner.

I don't think they're saying it's cheap because how powerful it is...
but other features instead
 
Sounds like it's all about the gimmicks again.

HD rumble sounds like as much fun as the "Blind Haunted House" game where you stick you hand in a box and feel the "eyeballs" (peeled grapes), "brains" (cauliflower and cottage cheese), and "guts" (spaghetti).

1-2 Switch is going to wear out the novelty all on its own. Anyone else chasing HD rumble as the selling point of their game has a bomb on their hands.

Everything new is a gimmick until it isn't. D-pads, analogue sticks, touch screens, rumble, wireless controllers, HD, surround sound, and on and on.
 
These are developers. Things like HD Rumble is a toy for them. It's like a new toy coming out and they get to play with it.

Think of it from their perspective. These are CREATORS. They design, create and use their imagination. A new tool or toy comes along and they want to create with it. It brings joy to their hearts. ❤️
 
Sounds like it's all about the gimmicks again.

HD rumble sounds like as much fun as the "Blind Haunted House" game where you stick you hand in a box and feel the "eyeballs" (peeled grapes), "brains" (cauliflower and cottage cheese), and "guts" (spaghetti).

1-2 Switch is going to wear out the novelty all on its own. Anyone else chasing HD rumble as the selling point of their game has a bomb on their hands.


Not going to argue on 1 2 Switch but I disagree with HD rumble.

It doesn't need to be a gimmick if it's used as a enhancement for gameplay.

I'm not dev but even I see the posability of HD rumble in a horror game or even first person shooters.
 

ryechu

Member
They're excited for HD rumble, yet the feedback from people that have used it is generally that it's too subtle/weak. As someone who turns off rumble in every console from the start, yawn.

These people have used the HD rumble too. They are directors, producers, presidents of big japanese gaming companies.
 

marc^o^

Nintendo's Pro Bono PR Firm
Gimmicks like motion controls have died down considerably.
Except they totally elevated their games this year with Vive and Oculus Touch controllers. Motion controllers have become AMAZING, and it's still an understatement.
 

Zedark

Member
The fact that a few of the developers have commented about being surprised the price is cheap for what they know is in the system(I suspect spec wise along with the HD rumble/ir camera, etc) bodes well for it IMHO.

People panicking about specs and if it's under powered to me are being very premature about those concerns. I do not believe Nintendo ever came out with official specs(and apparently they rarely make them public) so all we're really going off is performance based on a vanilla X1 Tegra. I do recall them saying or writing somewhere it is a "custom" X1 Tegra so I think they were able to add some cool features to the chip.

I haven't been this pumped for a Nintendo System in a long, long time and I'm always a day 1 Nintendo console owner.

I would temper your expectations about power: the odds are slim that the Switch will feature a chip that is noticeably stronger than the standard X1. There is no indication that games run exceptionally well on the system either, when you compare the Dragon quest Heroes II versions for example.

Nintendo are never going to give us specs for the chip, so that cannot be a thing to wait for. Rather, it will be interesting to watch the first dissections of the Switch system and the analyses of its internal components.
Except they totally elevated their games this year with Vive and Oculus Touch controllers. Motion controllers have become AMAZING, and it's still an understatement.
You are right, they are seeing a bit of an increase in VR control. I would argue, though, that VR itself is a different paradigm of gaming, where a control method based on immersive controls, like motion controls offer, fits very well. VR games are not very complex in the way that a Devil May Cry or Bayonetta is complex with respect to controls, and as such the motion controls are very suited for it and will probably be the go-to control scheme for VR.
 

EDarkness

Member
I would temper your expectations about power: the odds are slim that the Switch will feature a chip that is noticeably stronger than the standard X1. There is no indication that games run exceptionally well on the system either, when you compare the Dragon quest Heroes II versions for example.

Nintendo are never going to give us specs for the chip, so that cannot be a thing to wait for. Rather, it will be interesting to watch the first dissections of the Switch system and the analyses of its internal components.

Dragon Quest Heroes is a quick and dirty port. Look at the NS version of Fire Emblem Warriors for a better idea of what the system can do.

Edit: Name correction!
 
Everything new is a gimmick until it isn't. D-pads, analogue sticks, touch screens, rumble, wireless controllers, HD, surround sound, and on and on.

Basic control input is not a gimmick. That said, there's nothing wrong with a gimmick as long as the focus is the game. All too often it's been gimmick first, game 2nd.

Too many of those comments sound like that. "I want players to feel something soft". Yeah, that sounds like a fun game.
 

Zedark

Member
Dragon Quest Heroes is a quick and dirty port. Look at the NS version of Fire Emblem Heroes for a better idea of what the system can do.

I think you mean Fire Emblem Warriors, Fire Emblem Heroes is the mobile game ;)

I didn't mean to argue that the Switch is in any way vastly inferior to the Xbox One. Rather, I tried to say (not very clearly, I admit) that the system will definitely be a decent amount below these systems (like a factor 2-4 depending on the architecture of the system and on whether the foxconn leak's clock speeds are true). I think the sacrifices for the ports to the Switch will, even in good ports, remain noticeable, though they definitely won't be last-gen quality. I may have exaggerated the inferiority of the Switch's chip in my previous post, though, so sorry about that.
 
This one made me a little sad:

SEGA – Takashi Iizuka (Sonic series producer; also producing Sonic Mania for Nintendo Switch)

THOUGHTS ON PRESENTATION

The introduction of the hardware was very fascinating. I’m very excited thinking about all of the different ways to use the little removable controllers, with their various sensors, HD Rumble, and the IR camera packed inside them. But I felt Nintendo’s excessive focus on new IPs was unsatisfactory. There were plenty of Switch-friendly titles that showed off the console’s features, but I think they should have appealed to fans with more of their existing titles, like Mario Kart 8.

I guess it's fitting that the Sonic producer wants Nintendo to focus on remaking the same stuff over and over again.
 

marc^o^

Nintendo's Pro Bono PR Firm
VR games are not very complex in the way that a Devil May Cry or Bayonetta is complex with respect to controls, and as such the motion controls are very suited for it and will probably be the go-to control scheme for VR.
Precision is such now, handling complexity is only a matter of good game design. We'll see if Arms achieves to be reliable and interesting.

And we'll probably see more attempts from Nintendo with their HD rumble/motion++ joy-cons. My point is, motion gaming still has a lot of room to grow, tech wise and in terms of game design.
 

Zedark

Member
Dragon Quest Heroes 1 & 2 for the NS:
https://www.youtube.com/watch?v=2elzR09ezbs

We mean the Fire Emblem game. Fire Emblem Warriors is the musou, Fire Emblem Heroes is the mobile game.

Edit: Ah, you found it.
Precision is such now, handling complexity is only a matter of good game design. We'll see if Arms achieves to be reliable and interesting.

And we'll probably see more attempts from Nintendo with their HD rumble/motion++ joy-cons. My point is, motion gaming still has a lot of room to grow, tech wise and in terms of game design.
A fair point, I think we can agree on that.
 

oti

Banned
I'm not convinced any of those features are worthwhile until proven otherwise. We've heard this song before. HD Rumble does sound rad, the IR camera sounds weird but fascinating and I like motion controls if done right. I just hope Nintendo will actually deliver on those promises. Star Fox and Star Fox Guard on Wii U were just sad.
 
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