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PS4 firmware 4.50 add Boost Mode for PS4 Pro.

Being the same family/identical this would be the easiest part and a given. The Gpu is what would be the most volatile under calls/commands.

Would it really? Game logic is tied to cpu, not gpu. A few missed calls may cause graphical issues, but game logic that runs out of order because is unexpectedly finishing early could have game breaking consequences.
 
Its so easy to get excited about games that could benefit from this, only to realise the 'boost' has already gone into resolution/ more demanding effects in an already released pro patch :/

Yeah but most PS4 games are locked to 30 fps anyway, so after you hit that, it's the right call to improve resolution/graphics
 
I'm playing Broforce right now. It maynot be locked 60 fps after all. Sadly.
Oberall game works great but there are som instances when you feel that game drops frames. Mostly during respawns. Also some minor drops during game. They're still noticable. For me, game works fine, drops are very minor, but i'm playing alone, offline mode.
I've checked again in Amateur mode.
Damn. Huge difference. In Beast mode game feels far more responsive, fluid and dips in performance are far less intrusive.
 

Tycho_b

Member
Would it really? Game logic is tied to cpu, not gpu. A few missed calls may cause graphical issues, but game logic that runs out of order because is unexpectedly finishing early could have game breaking consequences.

True, that's why Sony didn't want to take any risks with Pro initially (by running at PS4 clocks) . Seems they done some more testing and changed their minds, or they were working on this mode but were not ready for launch.

P.S. I might finally buy Witcher 3, I was bi...ching a lot about the lack of patch for Pro :)
 

Caayn

Member
Being the same family/identical this would be the easiest part and a given. The Gpu is what would be the most volatile under calls/commands.
The GPU is a much more replaceable part in a system. It doesn't operate any game logic and at worst will result in a few graphical glitches. CPU issues will result in a crash or unexpected behaviour.
CPU Clock from 1.6 to 2.1 Ghz is certain

GPU Clock from 800 to 911 Mhz too

Could that be alone be enough for the improvements we are seeing?
Clock alone wouldn't be enough. The GPU clock increase would only result in 200GFLOPS of extra processing power which isn't enough for the differences we're seeing.
Good to hear that both the GPU and CPU are running free in boost mode. Makes me assume that the increased memory bandwidth is also used in boost mode.
 

bombshell

Member
Clock alone wouldn't be enough. The GPU clock increase would only result in 200GFLOPS of extra processing power which isn't enough for the differences we're seeing.

With what games have we seen the biggest fps increases?

Just Cause 3, Assassin's Creed Unity, Rainbow Six Siege (terrorist hunt mode). All 3 are big candidates for being CPU bound in Amateur mode.

Any other games with vast fps increases?
 

NXGamer

Member
Would it really? Game logic is tied to cpu, not gpu. A few missed calls may cause graphical issues, but game logic that runs out of order because is unexpectedly finishing early could have game breaking consequences.
It would but this is the reason behind the delay and "warning". They cannot know all the code paths and links so this allows them to release and find the games where this occurs.

Nothing in this kind of close level environment is a know entity. This is ready to go and this beta will probable be used to gain a whitelist of titles to include for boost mode.
 
First time I feel ripped of by Sony

I picked up a ps4 slim in december, just because ps4 pro lacked this mode

This should have been announced on release, really frustrating
 
First time I feel ripped of by Sony

I picked up a ps4 slim in december, just because ps4 pro lacked this mode

This should have been announced on release, really frustrating

Your PS4 slim does not magically run non-patched games worse than it did before, does it? Furthermore it is presumably more quiet than Pro in beast mode and power consumption is lower as well. Everyone on gaf recommended the Pro if you were looking for performance. I don't quite get this notion of "feeling ripped off".
 

Marlenus

Member
For ensuring 100% compatibility with non-patched games, Sony locked half of the GPU and the clock speeds of both the CPU and GPU to the exact clocks of PS4 when running those.

Now they have removed that lock and downclock when the user enables the option, which has a disclaimer that it may break some games.

Edit: To further answer to your comparison to Xbox One S.

XB1 S has the exact same architecture as XB1, just with a slight CPU upclock.

PS4 Pro has a much more different architecture, where one part of the GPU is exactly like the regular PS4 GPU and the other part is a mirror of it, on top of higher clocks for both CPU and GPU.

The fuck you talking about?

Ps4 is a GCN 1.1 part and PS4 pro is GCN 1.4. GCN 1.4 has a few extra features, some need to be programmed for others work by default.

No part of the PS4 pro GPU is exactly the same as the OG PS4, the issue is that higher clocks affect cache and memory timings and any game that relies on those exact timings in OG PS4 will break with the up clocked cpu and/or GPU.

As it so happens very few games are coded to such a low level so the vast majority of games just work at higher frame rates (where frame rate locks are not restricting it). This is no different to upgrading a PC and running an old game at now higher frame rates.
 

Creaking

He touched the black heart of a mod
Tried Warriors Orochi 3 Ultimate. It still runs like a musou game (quite tragically for a pretty basic last Gen port), but hits 60fps more frequently in calm zones.
 

bombshell

Member
The fuck you talking about?

Ps4 is a GCN 1.1 part and PS4 pro is GCN 1.4. GCN 1.4 has a few extra features, some need to be programmed for others work by default.

No part of the PS4 pro GPU is exactly the same as the OG PS4, the issue is that higher clocks affect cache and memory timings and any game that relies on those exact timings in OG PS4 will break with the up clocked cpu and/or GPU.

As it so happens very few games are coded to such a low level so the vast majority of games just work at higher frame rates (where frame rate locks are not restricting it). This is no different to upgrading a PC and running an old game at now higher frame rates.

From the words of Mark Cerny himself:

"First, we doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly. That gives us an extremely clean way to support the existing 700 titles," Cerny explains, detailing how the Pro switches into its 'base' compatibility mode. "We just turn off half the GPU and run it at something quite close to the original GPU."

http://www.eurogamer.net/articles/d...tation-4-pro-how-sony-made-a-4k-games-machine
 
Isnt that abit odd? I mean a Xbox One S runs games abit faster already then a normal Xbox One because of the slighty better CPU. Didnt need a patch or a boost for that. Why does the Pro need a patch of boost update for that?

Because it can cause problems on games. Sony always said that, well Cerny did. Now they probably have tested enough and decided to give us the option. XB1 to XB1S is laughable compared to the boost you get from PS4 to PS4 Pro.

Edit: Oh well, I see you got a couple of responses already :p
 

GribbleGrunger

Dreams in Digital
The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.
 
The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.

Nope. Not really. The timing of this is Sony has tested it out on all the major titles and are confident there will be minimal game breakage from unlocking the hardware power.

I mean, Pro released 3 months ago, not 3 years ago.
 

NXGamer

Member
The GPU is a much more replaceable part in a system. It doesn't operate any game logic and at worst will result in a few graphical glitches. CPU issues will result in a crash or unexpected behaviour.
Clock alone wouldn't be enough. The GPU clock increase would only result in 200GFLOPS of extra processing power which isn't enough for the differences we're seeing.
Good to hear that both the GPU and CPU are running free in boost mode. Makes me assume that the increased memory bandwidth is also used in boost mode.
Both cases could result in unwanted behaviour and or complete lock/dump.And many titles Do use Gpu for some game logic which is only increasing.

This mode is for both and the reason they have delayed it is to refine the process. This release will pick out the titles that have locked timings to clock cycles or other issues caused by this increase. Race conditions ate always a risk and not everyone will use cycles to manage this.
 

madmackem

Member
The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.
Lol ok, not the fact they wanted to test a feature before releasing it? Imagine if this was at launch and was borked there's not much coming back from something like that.
 

Behlel

Member
The timing of this tells me Sony are more 'concerned' about the impact Switch will have on the sales of the PS4 than the Scorpio.
And since when switch is more powerfull than PS4? They are implementing feature requested by the users and they've started like 2 years ago.
 

GribbleGrunger

Dreams in Digital
Nope. Not really. The timing of this is Sony has tested it out on all the major titles and are confident there will be minimal game breakage from unlocking the hardware power.

I mean, Pro released 3 months ago, not 3 years ago.

What's a Switch?

Lol ok, not the fact they wanted to test a feature before releasing it? Imagine if this was at launch and was borked there's not much coming back from something like that.

Sorry, I didn't realise they could only have one update a year. My bad, just ignore.
 

Theorry

Member
Because it can cause problems on games. Sony always said that, well Cerny did. Now they probably have tested enough and decided to give us the option. XB1 to XB1S is laughable compared to the boost you get from PS4 to PS4 Pro.

Edit: Oh well, I see you got a couple of responses already :p

It wasnt about the power difference really.
 

GribbleGrunger

Dreams in Digital
I don't think that people who care about PS4 Pro features are typical Nintendo's userbase.

Yeah, you're probably right. I very much doubt that a current PS4 owner will want to buy a second console, they're all more likely to upgrade to the Pro, even without this firmware update. There's no way anyone who was going to buy a PS4 would instead buy a Switch. That would be an insane position to hold. I originally thought it would have probably created quite the buzz if they'd held this back for a firmware update closer to the Scorpios release, but I now see that would make no sense.
 

Apt101

Member
Well, that's certainly nice. The Witcher 3 footage looked night and day. I played it on my beefy PC, but when I watched my friend play it on his OG PS4 I felt so bad for him - that shit was kind of sloppy. He put it down about halfway through, but just this month he got a Pro. Shot him the link, I bet he's going to be excited.
 
Yes it is. I guess it is easier for Microsoft to ensure compatibility with a minor upclock than it is for Sony with a major upgrade. This is what I am trying to say and why it took a while for them to give us the option.

This. Xbone S has a laughable upgrade compared to Xbox One:


Code:
CPU	1.75GHz AMD Jaguar eight-core	1.75GHz AMD Jaguar eight-core
GPU	12 Compute Units	12 Compute Units
GPU Clock	914MHz	853MHz
Compute Performance	1.4TF	1.31TF
ESRAM Bandwidth	219GB/s	204GB/s
 

Theorry

Member
Yes it is. I guess it is easier for Microsoft to ensure compatibility with a minor upclock than it is for Sony with a major upgrade. This is what I am trying to say and why it took a while for them to give us the option.

How did games with dynamic scaling work? They didnt ran and looked better also?
 

bombshell

Member
He is describing what they did at a conceptual level, not the architecture that was used which is GCN 1.4+. I say + because it also includes double rate fp16 and a couple of other vega features.

It is not half GCN 1.1 and half GCN 1.4

Of course, but conceptually describing the Pro GPU is enough to show how much different it is to the PS4 when my reply was to a post asking why it would be different than the Xbox One S when that is just a miniscule CPU clock increase over Xbox One with the exact same GPU.

How did games with dynamic scaling work then? They didnt ran and looked better also?

On Pro? No, when running non-patched games everything was locked down to act exactly like the PS4.
 

Theonik

Member
How long do these Betas run for? Kinda want it but not got a key and changes to the storage stack make me weary about using pre-release software.
 

Marlenus

Member
Of course, but conceptually describing the Pro GPU is enough to show how much different it is to the PS4 when my reply was to a post asking why it would be different than the Xbox One S when that is just a miniscule CPU clock increase over Xbox One with the exact same GPU.

Well game engines that are written at a very low level would be more susceptible to variations in CPU clockspeed than GPU clock speed in terms of errant behaviour.

Also you said

PS4 Pro has a much more different architecture, where one part of the GPU is exactly like the regular PS4 GPU and the other part is a mirror of it, on top of higher clocks for both CPU and GPU.

Which is completely false because you are describing the GPU layout, not the underlying architecture, which is a slight improvement over GCN 1.4 as used in the RX480.

It's like saying that Bonaire and Hawaii have different architectures because Hawaii has more CUs, ROPs, tmus etc.
 
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