• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Switch: Capcom's request to Nintendo was accepted for more memory space

This is a spinoff of the devkit thread. I thought it info was interesting enough for its own thread.


http://nintendoeverything.com/switc...kit-capcom-wants-to-make-aaa-games-much-more/

About main memory space, Capcom had told Nintendo that the initially planned space wasn’t enough. If you are comparing to what’s inside other current-gen systems, it definitely wouldn’t be enough. In the end, Capcom’s request was accepted and the memory capacity became as per to their expectation.

It is unfortunate that we don't know when this happened, but the benefit of Nintendo increasing the RAM will be great for the long term.
 

Neoxon

Junior Member
I'm glad Nintendo's listening to third parties more.

Didn't something similar happen with Sony concerning the PS4's RAM?
 

JayEH

Junior Member
Reminds me when Epic requested more memory from Microsoft for the 360. Wonder what Nintendo was originally planning.
 

Neoxon

Junior Member
Reminds me when Epic requested more memory from Microsoft for the 360. Wonder what Nintendo was originally planning.
I'm guessing 2GB (an even number & whatnot, plus it's the same as the Wii U), but that's just me taking a shot in the dark.
 
Are we sure this is referring to RAM and not storage space? I've seen a lot of translations refer to storage as memory (which it kinda is).
 
Does this mean going from less than 4GB RAM to 4GB or going from 4GB to more?

Or are they talking about internal storage, and Switch was going to have less than 32GB?
 

BigK_201

Member
This could be a big reason why they went with a smart phone app for voice chat, so that as much RAM as possible could be for games and not having too many things reserved for the OS and other functions.
 

NSESN

Member
Reminds me when Epic requested more memory from Microsoft for the 360. Wonder what Nintendo was originally planning.

If the rumors are correct, Switch has 0.8 GB for OS. So I think Nintendo was going with 1.2 for games for 2 GB total.
 
This could be a big reason why they went with a smart phone app for voice chat, so that as much RAM as possible could be for games and not having too many things reserved for the OS and other functions.

Meanwhile the Xbox 360, which OS used less than 96mb of ram, was able to make do.

Edit:

Actually I think the PS3 used 96mb while the 360 used around 32.
 

opricnik

Banned
I'm glad Nintendo's listening to third parties more.

Didn't something similar happen with Sony concerning the PS4's RAM?
Nintendo always listened Japan third parties , remember that analog add on fof 3DS that was mainly for Monster Hunter and Resident evil. Problem is about listening western tp
 

MouldyK

Member
Capcom seem to just waltz in a lot and ask Nintendo for a lot of things.

I'm sure I read a similar thing about the 3DS or New 3DS.
 

VariantX

Member
I'm guessing 2GB (an even number & whatnot, plus it's the same as the Wii U), but that's just me taking a shot in the dark.

If true, I wonder what world did they think 2 would be enough, especially when some of that would absolutely be reserved for the OS? Perhaps the world of 5-6 years ago when last gen machines only had 512MB to work with. 4 GB is the absolute minimum right now for what's needed today.
 
Almost certainly RAM.

Capcom needed 3GB to display those SNES sprites

Actually reading the rest of the article I'm almost certain they're talking about storage memory not RAM. A lot of JP translations refer to that as "memory" and in the article it also says this:

You can use plenty of hardware resources for gaming apps and it can secure enough memory space for these apps as well.

I'm pretty sure this is storage, like going from 16GB to 32GB.

Also they keep referring to it as "memory space". That sounds much more like main internal storage than RAM.
 

Zedark

Member
I'm glad Nintendo's listening to third parties more.

Didn't something similar happen with Sony concerning the PS4's RAM?
Yeah, Randy Pitchford apparently scolded Sony for not listening and said they had to include 8GB of RAM in the PS4. In the end, they did.
What's interesting is that the PS4 OS takes up a decent amount of those 8 GBS. If they went with 4 at first, does this mean the OS was much slimmer at first or did they have a very small (like 1.5 GB) RAM amount available? But perhaps this is not the place to discuss that topic.
 

iMerc

Member
nintendo regularly listens to capcom as well as many other publishers & developers. they do take their feedback seriously. the tale of them not listening to anyone at all ended with the gcn.

the wii & ds were a new change for the company. the wii controller was originally going to be just the remote, but on request from key publishers, nintendo developed the nunchuk for them.

the circle pad pro that nintendo made for the 3ds, -that was purely done because capcom wanted another analog stick to be used for resident evil revelations.

those are just some example i can think of. i know there are many more.
of course nintendo does't grant every single request though… but neither does any other hardware manufacturer.
 

NoNeed4Mercy

Neo Member
weirdly enough a german computer magazine opened the switch already and is telling that an tegra x2 is used.. that would be better than currently known
 

ramparter

Banned
Does this mean going from less than 4GB RAM to 4GB or going from 4GB to more?

Or are they talking about internal storage, and Switch was going to have less than 32GB?

4 is the final. When I heard it I was impressed, considering Switch is closer to Wii U in most regards, now I know how they went for that.
 

aeolist

Banned
kind of ridiculous that they even had to push for this, they're not using TSVs or anything crazy expensive in terms of manufacturing and the LPDDR chips themselves are super cheap. really they should have gone with 8GB.

their margins on switch have to be pretty good.
 

Oregano

Member
Actually reading the rest of the article I'm almost certain they're talking about storage memory not RAM. A lot of JP translations refer to that as "memory" and in the article it also says this:



I'm pretty sure this is storage, like going from 16GB to 32GB.

Also they keep referring to it as "memory space". That sounds much more like main internal storage than RAM.

I think it's referring to the ability to multitask but you could be correct.

EDIT:
kind of ridiculous that they even had to push for this, they're not using TSVs or anything crazy expensive in terms of manufacturing and the LPDDR chips themselves are super cheap. really they should have gone with 8GB.

their margins on switch have to be pretty good.

Why don't every phone and tablet have 8GB then?
 

gogogow

Member
more than an nvidia shield and the same as one of those win gdp things so it seems more than appropriate for a handheld in 2017

Some here just don't know what the crap they are talking about. I guess an iPhone 7 Plus is also "botton of the barrel" with it's puny 3GB of memory.....

If it had the same processing power as a PS4, then yes, 4GB would not be adequate. But it's not, the HW is in that tablet sized enclosure.
 

Zedark

Member
You can't post that without a source
http://www.computerbild.de/artikel/cbs-News-Nintendo-NX-Switch-9208832.html

computerbild said:
Interessant: Der Grafikchip, offenbar ein Tegra X2, nutzt die Pascal-Architektur aktueller Grafikkartenmodelle. Er kommt Schätzungen zufolge auf die solide Leistungsfähigkeit einer Geforce GTX 1050. Damit ist die Switch Sonys PlayStation 4 Pro und der Xbox One S auf dem Papier unterlegen.
It seems highly, highly questionable, though, especially since they are hilariously equating it to a 1050 in terms of power.
 

JaseC

gave away the keys to the kingdom.
Some here just don't know what the crap they are talking about. I guess an iPhone 7 Plus is also "botton of the barrel" with it's puny 3GB of memory.....

If it had the same processing power as a PS4, then yes, 4GB would not be adequate. But it's not, the HW is in that tablet sized enclosure.

It's not necessarily a matter of power; there are only so many things you can scale back or cut to reduce memory footprint before you're straddling a fine line between optimisation and creating a bespoke version of the game.
 
Top Bottom